WHAT IS IT? ----------- "Batesian mimicry" is the term used to describe an evolutionary relationship in which a harmless species [the mimic] has evolved so that it looks very similar to a completely different species that isn't harmless [the model]. A classic example of Batesian mimicry is the similar appearance of monarch butterflies and viceroy moths. monarchs and viceroys are unrelated species that are both colored bright orange with black patterns so closely matched as to be virtually indistinguishable from each other. The classic explanation of the phenomenon is that monarchs taste yucky. Because monarchs eat milkweed, a plant full of toxins, they become essentially inedible to birds. Researchers describe monarchs vomiting within minutes of eating a monarch butterfly. The birds remember this and avoid brightly colored orange butterfly/moth species. Viceroys, although perfectly edible, avoid predation if they are brightly orange also because a bird can't tell the difference. Recent research now suggests that viceroys might also be unpalatable to bird predators, confusing this elegant explanation. Nonetheless, we have modeled the relationship anyway. Batesian mimicry occurs in enough other situations [snakes, for example] that the explanation's general truth is unquestionable. The monarch-viceroy story is so accessible -- and historically relevant -- that we believe it to be instructive even if its accuracy is now questioned. This model simulates the evolution of monarchs and viceroys from distinguishable, differently colored species to indistinguishable mimics and models. At the simulation's beginning there are 900 monarchs and viceroys distributed on the screen, in approximately equal proportions. The monarchs are all colored red, the viceroys are all colored blue. They are also distinguishable (by the observer only) by their shape: monarchs are represented as the letter "x" while viceroys are shown as the letter "o". Seventy birds are also randomly distributed on the screen. When the model runs, the birds and butterflies [for the remainder of this description "butterfly" will be used as a general term for monarchs and Viceroys, even though Viceroys are technically moths] move randomly across the screen. When a bird encounters a butterfly it eats the butterfly unless it has a memory that the butterfly's color is "yucky." If it eats the butterfly, and the butterfly is a monarch, the bird acquires a memory of the butterfly's color as yucky. If the butterfly eaten is a monarch, nothing happens. As butterflies are eaten, the butterfly populations are regenerated through reproduction. Reproduction is asexual. Each turn, every butterfly passes to "tests" in order to reproduce. The first test is based on how many butterflies of that species already exist on the screen at the beginning of the turn. The carrying capacity of the screen for each species is 350. The chances of reproducing are smaller the closer to 350 each population becomes. The second test is simply a random check to keep reproduction in check [set as a three percent chance in this model]. When a butterfly reproduces it either creates an offspring identical or it creates a mutant offspring. Mutant offspring are the same species but have a random color between blue and red, but ending in five [e.g. color equals 15, 25, 35, 45, 55, 65, 75, 85, 95, 105]. Both monarchs and Viceroys have equal opportunities to reproduce mutants. Birds can remember up to three yucky colors at one time. If a bird has memories of three yucky color and eats a monarch with a new yucky color, the bird "forgets" its oldest memory and replaces it with the new color. Birds also forget yucky colors after a certain amount of time passes. HOW TO USE IT ------------- Each turn is called a TICK in this model. The MEMORY slider determines how long a bird can remember a color as being yucky. At the slider's maximum, a bird will remember a color as yucky for thirty ticks. At the slider's minimum, the bird will remember a yucky color for zero ticks. In other words, it will not have any memory. The MUT-RATE slider determines the chances that a butterfly's offspring will be of a random color. Setting the slider at 100 will make every offspring a random color [but a random color ending with a five]. Setting the slider at 0 will make every offspring the same color as its parent. The SETUP button resets the graphics and plot windows and randomly distributes the monarchs (all red), Viceroys (all blue) and birds. The GO button starts the simulation and the plotting function. Numerous output monitors track the two butterfly populations and their colors. MNRCHS shows the number of monarchs on the screen, and VCRYS shows the number of Viceroys. MNRCH-MAX and VCRY-MAX show the highest color value for the monarch population and Viceroy population, respectively. [In this model, blue -- or color value 105 -- is the highest color possible]. MNRCH-MIN and VCRY-MIN show the lowest color value for the monarch population and Viceroy population, respectively. [In this model, red -- or color value 15 -- is the lowest color possible]. MNRCH-AVG and VCRY-AVG show the average color of all the monarchs and Viceroys. MNRCH-DEATH shows the number of monarchs that have died in that turn. VCRY-DEATH shows the number of viceroys that have died in that turn. The plot window produces a graph showing the average color of the monarchs and the average color of the Viceroys plotted against time. RUNNING THE MODEL ----------------- (1) THINGS TO NOTICE -------------------- Set the slider MEMORY to 25 and MUT-RATE to 5, push the setup button and then push GO and watch what happens. Initially, the birds don't have any memory and so both monarchs and Viceroys are eaten equally. However, soon the birds "learn" that red is a yucky color and most of the monarchs are protected by this. As a result the monarch population makes a comeback towards carrying capacity while the viceroy population continues to decline. Notice also that as reproduction begins to replace eaten butterflies, some of the replacements are mutants and therefore randomly colored. As the simulation progresses, birds continue to eat, mostly butterflies that aren't red. Occasionally, of course, a bird "forgets" that red is yucky, but a forgetful bird is immediately reminded when it eats another red monarch. For the unlucky monarch that did the reminding, being red was no advantage, but every other red butterfly is safe from that bird for a while longer. Monarch (non-red) mutants are therefore apt to be eaten. Notice that throughout the simulation MNRCH-AVG continues to be very close to its original value of 15. A few mutant monarchs are always being born with random colors, but it never becomes common as the non-red mutants have slim chances of surviving long enough to reproduce a lot. Meanwhile, as the simulation continues, Viceroys continue to be eaten, but as enough time passes, the chances are good that some Viceroys will be red mutants. These butterflies are likely to survive longer because they resemble red monarchs and therefore to reproduce more before they die. With a mutation rate of 5%, it is likely their offspring will be red too. Soon most of the viceroy population is red also as reflected in the VCRY-AVG monitor. With its protected coloration, the viceroy population will soon return to carrying capacity. (2) THINGS TO TRY ----------------- If the MUT-RATE slider is set to high, advantageous color genes do not reproduce themselves. Conversely, if MUT-RATE is too low, the chances of an advantageous mutant (red) Viceroy being born are so slim that it may not happen enough. What is the most ideal setting for the MUT-RATE slider so that a stable state emerges most quickly in which there are red monarchs and Viceroys co-existing on the screen? Why? If the MEMORY slider is set too low, birds are unable to remember that certain colors are yucky. How low can the MEMORY slider be set so that a stable state of co-existing red monarchs and Viceroys emerges. If you set MUT-RATE to 100 and MEMORY to 0, you will soon have two completely randomly colored populations. Once the average color of both species is about 55, return the sliders to MUT-RATE equals 16 and MEMORY equals 30 without resetting the model. Does a stable mimicry state emerge? What is the "safe" color? EXTENDING THE MODEL ------------------- One very simple extension to this model is to add a RANDOM-COLOR button. This button would give every butterfly on the screen a random color. The advantage of red would be gone, but some color [which could be red, or any other color] will eventually emerge as the advantageous color. This models the evolutionary process from an earlier starting place, presumably when even monarchs had different colors. It would be interesting to see what would happen if birds were made smarter than they are in this model. A smart bird should probably continue to experiment with yucky colors a few times before being "convinced" that all butterflies of that color are indeed distasteful. You could try to add variables that kept track of how many yucky individuals of the same color a bird ate. Presumably if a bird has eaten several monarchs that are all the same color, it will be especially attentive to avoiding that color as compared to if it had just eaten one butterfly of that color. Making changes of this nature would presumably make the proportion of models and mimics more in keeping with the predictions of theorists that there are generally more models than mimics. In the current model, birds aren't smart enough to learn that most butterflies may be harmless in a given situation. In a real world situation, the birds would also reproduce. Young birds would not have the experiences necessary to know which colors to avoid. Reproduction of birds, depending on how it happened and how often, might change the dynamics of this model considerably. One could also refine the mutation making procedures of the model so that a butterfly is more likely to reproduce a mutant that is only slightly differently colored than to reproduce a mutant that is completely differently colored. In the current model, mutants' colors are simply random. STARLOGO FEATURES ----------------- One limitation of Starlogo is that some variables cannot have a higher value than 2^15 (32768). In this model, finding average color of a butterfly species requires adding every individuals' color value together and dividing by the total number of individuals (of that species). Often, the total of all the individuals' color values exceeded 2^15. It was necessary, therefore, to give each butterfly a separate counting-kolor variable, which was simply the butterfly's color divided by ten. Notice that because special shapes cannot be given different colors that appear on the screen, the butterfly shapes are actually mostly white (matching the background) with transparent paint making the X and O of the butterflies. Each butterfly stamps its patch with its kolor each turn, so that that color can show through the transparent shape. Before moving, each butterfly stamps its patch white again.