;;;;;;;;;;;;;;;;;;; ;;; VARIABLES ;;; ;;;;;;;;;;;;;;;;;;; globals [ electric-field contact? trail-color streamer-color streamers-out? strike-id cloud-height ground-height ] breeds [ vapors ;; electrically neutral water vapor positrons ;; positively charged particles electrons ;; negatively charged particles ] turtles-own [ location ] patches-own [ plocation plasma-count ;; used to delay transformation of plasma back into air plasma-id ;; number of electron that 'burned' through here resistance ;; 0 to 1 scale of how difficult it is ionize this air ] ;;;;;;;;;;;;;; ;;; MAIN ;;; ;;;;;;;;;;;;;; to setup ca set cloud-height screen-edge-y - 8 set ground-height 8 - screen-edge-y set-default-shape turtles "circle" set-default-shape electrons "electron" set-default-shape positrons "positron" set electric-field 0 set contact? false set trail-color 119 set streamer-color white set strike-id -1 set streamers-out? false build-world place-ground-charges end to go if contact? [ strike ] every 0.2 [ run-water-cycle move-charges create-path ] end ;;;;;;;;;;;;;;; ;;; SETUP ;;; ;;;;;;;;;;;;;;; to build-world ask patches [ set plasma-id -1 set resistance 1 set plocation "world" set plasma-count 5 ] ask patches with [ pycor < ground-height ] [ ifelse ( pycor < 2 - screen-edge-y or ( pxcor > 10 - screen-edge-x and pxcor < -10 + screen-edge-x ) ) [ set pcolor brown ] [ set pcolor blue set plocation "water" ] ] ask patches with [ pycor > cloud-height ] [ set pcolor grey ] ask patches with [ pycor >= ground-height and pycor <= cloud-height ] [ set pcolor black set resistance ( random 100 ) / 100 set plocation "air" ] end to place-ground-charges create-custom-positrons 60 [ set location "ground" set xcor ( screen-edge-x - 11 - random ( 2 * screen-edge-x - 21 ) ) set ycor ( ground-height - 1 - random 8 ) set color orange ] create-custom-electrons 60 [ set location "ground" set xcor ( screen-edge-x - 11 - random ( 2 * screen-edge-x - 21 ) ) set ycor ( ground-height - 1 - random 8 ) set color yellow ] end ;;;;;;;;;;;;;;;;;;;;; ;;; WATER CYCLE ;;; ;;;;;;;;;;;;;;;;;;;;; to run-water-cycle evaporate precipitate vapor-advance end to evaporate if ((( random 10 ) / 10 ) < evaporation-rate ) [ create-custom-vapors 1 [ set location "air" set xcor (-1 * screen-edge-x + ( random 11 )) ;; somewhere in the water set ycor ground-height - 1 ;; water's surface set heading 0 set color cyan ] ] end to precipitate if (( any electrons with [ location = "cloud" ] ) and (( random 10 ) / 10 ) < precipitation-rate ) [ ask random-one-of electrons with [ location = "cloud" ] [ die ] ask random-one-of positrons with [ location = "cloud" ] [ die ] set electric-field ( electric-field - 1 ) create-custom-vapors 1 [ set location "air" set xcor ( screen-edge-x - ( random 11 )) ;; somewhere over the water set ycor cloud-height + 1 set heading 180 set color cyan ] ] end to vapor-advance ask vapors [ fd 1 ] while [ any vapors with [ ycor > cloud-height ] ] [ ask random-one-of vapors with [ ycor > cloud-height ] [ die ] create-custom-electrons 1 [ set location "cloud" set xcor ( screen-edge-x - random ( 2 * screen-edge-x )) set ycor ( cloud-height + 1 + random 3 ) set color yellow ] create-custom-positrons 1 [ set location "cloud" set xcor ( screen-edge-x - random ( 2 * screen-edge-x )) set ycor ( cloud-height + 6 + random 3 ) set color orange ] set electric-field ( electric-field + 1 ) ] while [ any vapors with [ ycor < ground-height ] ] [ ask random-one-of vapors with [ ycor < ground-height ] [ die ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;; ;;; CHARGE MOVEMENT ;;; ;;;;;;;;;;;;;;;;;;;;;;;;; to move-charges no-display ;; charges in the gorund ask positrons with [ location = "ground" ] [ if (( random electric-field ) > 40 ) [ set heading towards-nowrap random-one-of electrons with [ location != "ground" ] fd 1 if ( ycor > ground-height - 1 ) [ set ycor ground-height - 1 - ( random 3 ) ] if ( xcor < -1 * screen-edge-x + 10 ) [ set xcor -1 * screen-edge-x + 11 ] if ( xcor > screen-edge-x - 10) [ set xcor screen-edge-x - 11 ] ] ] ask electrons with [ location = "ground" ] [ if (( random electric-field ) > 40 ) [ set heading 180 + towards-nowrap random-one-of electrons with [ location != "ground" ] fd 1 if ( ycor < ground-height - 8 or ycor > 0 ) [set ycor 3 - screen-edge-y - random 3 ] if ( xcor < -1 * screen-edge-x + 11 ) [ set xcor -1 * screen-edge-x + 12 ] if ( xcor > screen-edge-x - 11) [ set xcor screen-edge-x - 12 ] ] ] ;; charges in the cloud ask positrons with [ location = "cloud" ] [ set heading random 360 fd 1 if ( ycor < screen-edge-y - 2 ) [ set ycor ( cloud-height + 6 + random 3 ) ] ] ask electrons with [ location = "cloud" ] [ ifelse pcolor-of patch-at 0 -1 != grey and pcolor-of patch-at 0 -1 != black [ set location "follower" set ycor ( ycor - 1 ) ask patch-here [ set pcolor trail-color set plasma-count 5 ] ] [ set heading random 360 fd 1 if ( ycor < cloud-height + 1 ) [ set ycor ( cloud-height + 1 + random 3 ) ] if ( ycor > cloud-height + 3 ) [ set ycor ( cloud-height + 1 + random 3 ) ] ] ] display end ;;;;;;;;;;;;;;;;;;;;;;; ;;; PATH CREATION ;;; ;;;;;;;;;;;;;;;;;;;;;;; to create-path if( electric-field > 80 ) [ go-leaders go-streamers ] dissipate-path end to go-leaders ;; choose electrons to act as leaders if ( random 100 >= 90 and any electrons with [ ycor = cloud-height + 1 and not any neighbors with [ pcolor = trail-color ] ]) [ ask random-one-of electrons with [ ycor = cloud-height + 1 and not any neighbors with [ pycor < ycor-of myself and pcolor != black ] ] [ setxy pxcor-of min-one-of neighbors with [ pycor < pycor-of myself ] [ resistance ] pycor-of min-one-of neighbors with [ pycor < pycor-of myself ] [ resistance ] set location "leader" ask patch-here [ set plasma-id who-of myself set plasma-count 5 set pcolor trail-color ] ] ] ;; advance leading electrons ask electrons with [ location = "leader" ] [ ifelse any neighbors with [ pcolor = streamer-color or pcolor = brown ] [ set contact? true ifelse any neighbors with [ pcolor = streamer-color ] [ set strike-id plasma-id-of random-one-of neighbors with [ pcolor = streamer-color ] ask patches with [ pcolor = streamer-color and pycor > ycor-of myself and plasma-id = strike-id ] [ set pcolor black set plasma-id -1 set resistance 1 if any turtles-here [ ask random-one-of turtles-here [ die ] ] ] ] [ set strike-id who ask random-one-of neighbors with [ pcolor = brown ] [ set plasma-id strike-id ] ] ] [ ifelse any neighbors with [ pcolor = trail-color and pycor < ycor-of myself ] [ set location "follower" ] [ if random 10 < 5 [ setxy pxcor-of min-one-of neighbors with [ ( pycor < ycor-of myself ) ] [ resistance ] pycor-of min-one-of neighbors with [ ( pycor < ycor-of myself ) ] [ resistance ] ask patch-here [ set plasma-id who-of myself set plasma-count 5 set pcolor trail-color ] ] ] ] ] ;; advance following electrons, some may become leaders ask electrons with [ location = "follower" ] [ ifelse (( random 100 < 5 ) and ( count neighbors with [ pycor < ycor-of myself and pcolor = black ] = 2 )) [ set location "leader" setxy pxcor-of min-one-of neighbors with [ ( pycor < ycor-of myself ) and ( pcolor = black ) ] [ resistance ] pycor-of min-one-of neighbors with [ ( pycor < ycor-of myself ) and ( pcolor = black ) ] [ resistance ] ask patch-here [ set plasma-id who-of myself ] ] [ if random 10 < 5 and any neighbors with [ pycor < ycor-of myself and pcolor != black ] [ setxy pxcor-of random-one-of neighbors with [ pycor < ycor-of myself and pcolor != black ] pycor-of random-one-of neighbors with [ pycor < ycor-of myself and pcolor != black ] ] ] ask patch-here [ set pcolor trail-color set plasma-count 5 ] ] end to dissipate-path ask patches with [ plocation = "air" and pcolor != black and pcolor != streamer-color ] [ set plasma-count ( plasma-count - 1 ) if (plasma-count < 0 ) [ set pcolor ( pcolor - 1 ) if (pcolor mod 10 = 0 ) [ set pcolor black ] set plasma-count 5 ] ] end ;;;;;;;;;;;;;;;;;;; ;;; STREAMERS ;;; ;;;;;;;;;;;;;;;;;;; to go-streamers if( electric-field = 120 ) [ create-streamers ] if( streamers-out? = true and electric-field < 120 ) [ destroy-streamers ] end to create-streamers repeat random 10 [ if any positrons with [ ycor = ground-height - 1 ] [ ask random-one-of positrons with [ ycor = ground-height - 1 ] [ ask patch-here [ set plasma-id who-of myself ] setxy pxcor-of min-one-of neighbors with [ pycor > ycor-of myself ] [ resistance ] pycor-of min-one-of neighbors with [ pycor > ycor-of myself ] [ resistance ] ask patch-here [ set plasma-id who-of myself set pcolor streamer-color ] set location "streamer" ;; grow each streamer to a random length repeat random 10 [ setxy pxcor-of min-one-of neighbors with [ pycor > ycor-of myself ] [ resistance ] pycor-of min-one-of neighbors with [ pycor > ycor-of myself ] [ resistance ] ask patch-here [ set plasma-id who-of myself set pcolor streamer-color ] ] ] ] ] set streamers-out? true end to destroy-streamers ask positrons with [ location = "streamer" ] [ die ] ask patches with [ pcolor = streamer-color ] [ set pcolor black set plasma-id -1 ] ask patches with [ plasma-id != -1 and pcolor = brown ] [ set plasma-id -1 ] set streamers-out? false end ;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; LIGHTNING STRIKE ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;; to strike ;; destroy streamers ask patches with [ pcolor = streamer-color ] [ ifelse( plasma-id = strike-id ) [ set pcolor trail-color set plasma-count 5 ] [ set pcolor black set plasma-id -1 set resistance 1 while [ any turtles-here ] [ ask random-one-of turtles-here [ die ] ] ] ] ask positrons with [ location = "streamer" ] [ set location "strike" ] ;; strike while [ electric-field > 20 ] [ positron-strike electron-strike dissipate-path ] ;; cleanup ask patches [ set plasma-id -1 ] ask patches with [ plocation = "air" ] [ set resistance ( random 100 ) / 100 ] ;; prevent electrons from moving from cloud into strike before it dissipates ask patches with [ pycor = cloud-height ] [ set pcolor black ] ;; in case strike went through water ask patches with [ plocation = "water" ] [ set pcolor blue ] ask positrons with [ location = "strike" ] [ die ] ask electrons with [ location = "leader" or location = "follower" ] [ set location "cloud" ] ask turtles with [ location = "ground" ] [ die ] place-ground-charges set contact? false set electric-field count electrons with [ location = "cloud" ] end to positron-strike ;; ground positrons flow through plasma path towards cloud ifelse( any positrons with [ location = "ground" ] ) [ ask random-one-of positrons with [location = "ground" ] [ set location "strike" setxy pxcor-of random-one-of patches with [ pycor = ground-height and plasma-id = strike-id ] ground-height ask patch-here [ set pcolor trail-color ] ] set electric-field ( electric-field - 1 ) ask random-one-of electrons with [ location = "cloud" ][ die ] ask random-one-of positrons with [ location = "cloud" ][ die ] ] [ create-custom-positrons 5 [ set location "ground" set xcor ( screen-edge-x - 11 - random ( 2 * screen-edge-x - 21 ) ) set ycor ( ground-height - 1 - random 8 ) set color orange ] ] ask positrons with [ location = "strike" ] [ ifelse not any neighbors with [ pycor > ycor-of myself and pcolor != black ] [ setxy pxcor-of min-one-of neighbors with [ pycor > ycor-of myself ] [ resistance ] pycor-of min-one-of neighbors with [ pycor > ycor-of myself ] [ resistance ] ] [ setxy pxcor-of random-one-of neighbors with [ pycor > ycor-of myself and pcolor != black ] pycor-of random-one-of neighbors with [ pycor > ycor-of myself and pcolor != black ] ] ;; positron's journey ends when it reaches the cloud or encounters an electron ifelse pcolor-of patch-here = grey [ die ] [ ask patch-here [ set pcolor trail-color ] if any electrons-here [ ask random-one-of electrons-here [ die ] die ] ] ] end to electron-strike if any electrons with [ location = "follower" or location = "leader" ] [ ask electrons with [ location = "follower" or location = "leader" ] [ ifelse not any neighbors with [ pycor > ycor-of myself and pcolor != black ] [ die ;; stranded in the air ask random-one-of positrons with [ location = "cloud" ] [ die ] set electric-field ( electric-field - 1 ) ] [ setxy pxcor-of random-one-of neighbors with [ pycor > ycor-of myself and pcolor != black ] pycor-of random-one-of neighbors with [ pycor > ycor-of myself and pcolor != black ] ifelse pcolor-of patch-here = grey [ set location "cloud" ] [ ask patch-here [ set pcolor trail-color ] ] ] ] ] end @#$#@#$#@ GRAPHICS-WINDOW 26 31 733 388 50 25 7.0 1 10 0 0 CC-WINDOW 410 395 725 494 Command Center BUTTON 33 394 100 427 NIL setup NIL 1 T OBSERVER BUTTON 107 394 170 427 NIL go T 1 T OBSERVER MONITOR 34 429 170 478 Electric Field Strength electric-field 1 1 SLIDER 207 401 379 434 evaporation-rate evaporation-rate 0 1 1.0 0.1 1 NIL SLIDER 207 438 379 471 precipitation-rate precipitation-rate 0 1.0 0.0 0.1 1 NIL @#$#@#$#@ WHAT IS IT? ----------- Lightning is one of the most visually impressive and frequently occurring natural phenomena on Earth. However, very few people actually have a solid understanding of what causes lightning, how it works, and why it occurs. This model attempts to illustrate lightning strikes from beginning to end at the very low level of individual charges. The user will observe how the behavior and interaction of extremely small charges can lead to the very powerful and visually impressive action of a lightning strike. In order to thoroughly understand the phenomenon of lighting one must have a strong understanding of electrical physics and thermodynamics. In order to be meaningful this model avoids such complicated topics and instead provides a more general basis for charge and particle behavior. The emphasis in this model is to understand lightning as it relates to individual charges, not the underlying forces behind the charges themselves. HOW IT WORKS ------------ The initial cause of a lightning strike is a separation of charge within a cloud. Positively charged particles accumulate at the top of the cloud while negatively charged particles concentrate themselves at the bottom of the cloud. Unfortunately, it is currently unknown why this charge separation occurs. This model illustrates a widely held theory in this respect. The water cycle itself is the primary cause. As water vapor rises it often acquires a charge as it interacts with dirt, ice, and other materials during its ascent towards the cloud. Once in the cloud the heavier vapor particles have a negative charge and thus sink to the cloud's bottom. The actual mechanism behind the creation of charge separation is unimportant in the actual strike and so the water cycle and charge separation are included in this model solely to demonstrate how the charge separation may occur. Vapors rise off of the water's surface with a frequency specified by the EVAPORATION-RATE slider. The vapors then rise toward the sky until they reach the cloud, at which time they spawn opposing charges in the upper and lower regions of the cloud. The ELECTRIC-FIELD is measured by the number of negatively charged particles (electrons) in the cloud. Since the strength of an electric field is directly proportional to the amount of charge in that field, this is a reasonable measure. Within the cloud the charges move in a random manner. However, they are constrained to their charge regions. The positive charges do not try to reach the negatives nor vice versa. In this way the charge separation and electric field strength is maintained. Occasionally charge may dissipate from the cloud. While the actual mechanism for this dissipation is also unknown, it is illustrated in this model by precipitation in the same manner as the charge buildup. Charge leaves the cloud at a rate specified by the PRECIPITATION-RATE slider. When the EVAPORATION-RATE equals the PRECIPITATION-RATE the strength of ELECTRIC-FIELD will remain fairly constant. When ELECTRIC-FIELD has strength of 40 or greater the charges in the ground begin to be affected. The negative charges in the bottom of the cloud have such a high concentration that they force the electrons on the Earth's surface deep into the ground. This also has the affect of pulling the positive charges (positrons) in the Earth's surface to a very shallow depth. Thus, the ground has a strong positive charge and the cloud has a strong negative charge. The two surfaces act like two parallel plates (for those who know a bit of electrical physics). This charge disparity cannot continue forever, and lightning is nature's solution to the problem. Charge continues to build until the ELECTRIC-FIELD hits the critical value of 80. With field strength of such a large magnitude the electrons in the cloud begin "breaking down" the air around the cloud and converting it into plasma. Plasma is the same material that comprises stars. Without going into too much detail, plasma is matter (in this case air) that has been ionized. The positive and negative components of the air itself are pulled apart and separated from each other. This separation allows the electrons to flow through the plasma much more easily than they could through normal air. The plasma is created in a chain-reaction manner as electrons flowing through the plasma force the air around them to become plasma in turn. In this way electrons in the cloud "burn out" paths towards the earth. The paths are known as "step leaders" and grow from cloud to ground in a tentacle-like manner. The chain reaction that allows the step leaders to grow in size does not have to take place in a straight line. Air is not homogenous and is littered with impurities that affect the formation of step leaders. These impurities cause the air to not ionize equally in all directions. Impurities in the air may cause some patches of air to turn into plasma more easily than others. Rather than direct lines from cloud to ground, lightning takes the path of least resistance. This is what gives lightning strikes the forked and jagged patterns that everyone can recognize. In this model this is illustrated by assigning each patch of air a RESISTANCE value. Electrons will ionize air and progress towards the ground always trying to follow the path of least resistance. As the step leaders progress to the ground the ELECTRICAL-FIELD likely will still be increasing in magnitude. Once it reaches a value of 120 the charges in the ground react by letting off what are known as "streamers". Streamers are the positive equivalent of the negative step leaders created by clouds. However, streamers are not self-sufficient and thus do not grow indefinitely towards the cloud. All objects on the Earth's surface will emit a streamer, though depending on the size and material of the object the streamer's length may vary. A tall building will release a larger streamer than a person on the sidewalk. The streamer's release is what causes people to often feel a tingling sensation before a lightning strike. The positive charges in the ground are reaching out to the negative charges in the sky. Streamers are released much more quickly than a step leader since they are much smaller and only extend a very limited distance. Step leaders progress towards the ground until they encounter either the ground or a streamer. In both cases the "circuit" is completed and charge may flow freely between cloud and ground. Since step leaders and streamers grow in an irregular way the strike may occur at an otherwise unexpected place. It is not uncommon for lightning to strike a 6-foot tall person instead of the 40-foot tree nearby. Once a connection has been made charges begin to move through the path. Contrary to popular understanding, the actual lightning strike flows from the ground up. The large concentration of positive charges on the earth's surface flow very quickly through the plasma stream towards the sky and neutralize the electrons in the cloud. The flash of light that is seen is the rapid movement of charge through the air, exactly the same as the light you see during a spark of static electricity. This massive movement of charge results in an enormous current that generates an equally enormous amount of heat around the strike. The current and heat are what cause damage to people and objects during a lightning strike. When the strike occurs the air surrounding the lightning's path reaches temperatures hotter than the surface of the sun. When a step leader completes the path between cloud and ground, the charges that were forming other step leaders quickly flow back up towards the cloud. This rapid movement of charge causes secondary strikes that usually accompany a lightning strike. While the step leader that actually makes contact is known as the primary strike, several secondary strikes are often visible for short periods of time in the sky surrounding the cloud. These strikes do not extend all the way to the ground, but can still be impressive to watch. There may be several primary strikes within a given lightning strike, but only one set of secondary strikes. In this model you may observe secondary strikes as the electrons in the step leaders move back into the cloud once contact is made. Once the massive negative charge in the cloud has been neutralized the flow of charge through the air comes to a stop. The plasma becomes de-ionized and once again becomes air as the step leaders are destroyed. The environment is now ready to begin the process anew. HOW TO USE IT ------------- To run the model the user needs only press SETUP and then GO. SETUP - this button builds the 'world' and places charges within the ground. GO - this button runs the model. The process will run over and over without ever stopping. EVAPORATION-RATE - this slider specifies the rate at which water evaporates to the cloud. With a value of 0 no evaporation will take place. With a value of 1 water will evaporate with every time step. Evaporation is directly responsible for the buildup of charge in the cloud. PRECIPIATION-RATE - this slider specifies the rate at which water precipitates from the cloud. With a value of 0 no precipitation will take place. With a value of 1 water will precipitate with every time step. Precipitation is directly responsible for the dissipation of charge in the cloud. ELECTRIC-FIELD - this monitor displays the current strength of the electric field between the cloud and the ground. This value is the number of electrons present in the cloud. THINGS TO NOTICE ---------------- Observe the forked and irregular pattern formed by the step leaders. This irregularity is dictated by the random resistances of the air patches and is what gives lightning its distinctive visual appearance. Observe how the lightning strike itself is actually the flow of positive charges from the ground upwards towards the cloud. While the path the lightning takes is created by the electrons, it is the positrons that actually move during the strike. Try and observe the secondary strikes at the very beginning of a primary strike. These strikes are caused by electrons flowing back into the cloud. THINGS TO TRY ------------- What happens when precipitation is less than evaporation? More than? Equal? How does this help explain why lightning does not form in every storm and every cloud? EXTENDING THE MODEL ------------------- Create two separate smaller clouds instead of one giant one. Perhaps allow for cloud-to-cloud lightning strikes as well as cloud-to-ground. Add various sliders to allow the user to control the thresholds at which step-leaders are formed, charges react to each other, streamers are released, etc. Add objects on the ground and observe how object height impacts where lightning strikes occur. CREDITS AND REFERENCES ---------------------- Created by Jason Alt http://pubweb.northwestern.edu/~jba441/nlogo/Lightning.html @#$#@#$#@ default true 0 Polygon -7566196 true true 150 5 40 250 150 205 260 250 arrow true 0 Polygon -7566196 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box true 0 Polygon -7566196 true true 45 255 255 255 255 45 45 45 spacecraft true 0 Polygon -7566196 true true 150 0 180 135 255 255 225 240 150 180 75 240 45 255 120 135 thin-arrow true 0 Polygon -7566196 true true 150 0 0 150 120 150 120 293 180 293 180 150 300 150 turtle true 0 Polygon -7566196 true true 138 75 162 75 165 105 225 105 225 142 195 135 195 187 225 195 225 225 195 217 195 202 105 202 105 217 75 225 75 195 105 187 105 135 75 142 75 105 135 105 person false 0 Circle -7566196 true true 155 20 63 Rectangle -7566196 true true 158 79 217 164 Polygon -7566196 true true 158 81 110 129 131 143 158 109 165 110 Polygon -7566196 true true 216 83 267 123 248 143 215 107 Polygon -7566196 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-7566196 true 263 127 281 155 Line -7566196 true 281 155 281 192 ant true 0 Polygon -7566196 true true 136 61 129 46 144 30 119 45 124 60 114 82 97 37 132 10 93 36 111 84 127 105 172 105 189 84 208 35 171 11 202 35 204 37 186 82 177 60 180 44 159 32 170 44 165 60 Polygon -7566196 true true 150 95 135 103 139 117 125 149 137 180 135 196 150 204 166 195 161 180 174 150 158 116 164 102 Polygon -7566196 true true 149 186 128 197 114 232 134 270 149 282 166 270 185 232 171 195 149 186 149 186 Polygon -7566196 true true 225 66 230 107 159 122 161 127 234 111 236 106 Polygon -7566196 true true 78 58 99 116 139 123 137 128 95 119 Polygon -7566196 true true 48 103 90 147 129 147 130 151 86 151 Polygon -7566196 true true 65 224 92 171 134 160 135 164 95 175 Polygon -7566196 true true 235 222 210 170 163 162 161 166 208 174 Polygon -7566196 true true 249 107 211 147 168 147 168 150 213 150 Polygon -7566196 true true 270 14 Polygon -7566196 true true 276 21 bird1 false 0 Polygon -7566196 true true 2 6 2 39 270 298 297 298 299 271 187 160 279 75 276 22 100 67 31 0 bird2 false 0 Polygon -7566196 true true 2 4 33 4 298 270 298 298 272 298 155 184 117 289 61 295 61 105 0 43 electron false 0 Circle -256 true false 35 34 231 Rectangle -16777216 true false 83 135 219 160 positron false 0 Circle -44544 true false 33 31 235 Rectangle -16777216 true false 92 132 217 162 Rectangle -16777216 true false 138 92 173 196 @#$#@#$#@ NetLogo 1.2beta2 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@