breeds [ human airplane sound ] turtles-own [ age ;; keeps track of the age of soundwaves to determine which sound particles belong to which circular wave ] globals [ clock ;; keeps the time as ticks colorNumber ;; used to change the colors of soundwaves slightly tempx ;; temporary x coordinate to be used in creation of turtles tempy ;; temporary y coordinate to be used in creation of turtles chosen_observerX ;; x coordinate of the position of the chosen human observer chosen_observerY ;; y coordinate of the position of the chosen human observer stopAirplane ;; if equals to 1, airplane has gotten out of the screen terminate ;; used to terminate the highlighting of the soundwave circles ] ;; PROCEDURE DEFINITION: initializes the global variables and sets up the shapes of turtles to setup ca set-default-shape human "human" set-default-shape airplane "airplane2" set-default-shape sound "sound" set colorNumber 12 set clock 0 set stopAirplane 0 set chosen_observerX 0 set chosen_observerY 0 set terminate 0 draw-map end ;; PROCEDURE DEFINITION: draws the initial screen with a plane and 5 human observers to draw-map cg ;; make the screen white and draw a black frame ask patches [ set pcolor white ] ask patches with [pycor = (screen-edge-y * -1)] [ set pcolor black ] ask patches with [pycor = screen-edge-y] [ set pcolor black ] ask patches with [pxcor = (screen-edge-x * -1)] [ set pcolor black ] ask patches with [pxcor = screen-edge-x] [ set pcolor black ] ;; create the initial human observers create-custom-human 5 [ set size 3 set color brown if (black != (value-from patch-at tempx tempy [ pcolor ])) [ setxy (random (screen-size-x - 3)) (-1 * (random (screen-edge-y - 1))) ] ] ;; create the airplane create-custom-airplane 1 [ set size 4 setxy -80 40 set heading 90 ] end ;; PROCEDURE DEFINITION: to place a human observer randomly at the bottom half of the screen to place-random-observer create-custom-human 1 [ set size 3 set color brown set tempx (random (screen-size-x - 3)) set tempy (-1 * (random (screen-edge-y - 1))) if (black != (value-from patch-at tempx tempy [ pcolor ])) ;; do not place the turtle on black edges [ setxy tempx tempy ] ] end ;; PROCEDURE DEFINITION: randomly replace 5 human observers at the bottom half of the screen to relocate-observers ask turtles with [ breed = human ] [ die ] create-custom-human 5 [] ask turtles with [ breed = human ] ;; randomize position of the turtles [ set size 3 set color brown if (black != (value-from patch-here [ pcolor ])) [ setxy (random (screen-size-x - 1)) (-1 * (random (screen-edge-y - 1))) ] ] end ;; PROCEDURE DEFINITION: clears all soundwaves from the screen and redraws the airplane at the same initial position to reset-plane-position ask airplane [ die ] ask sound [ die ] ask human [ set color brown ] set colorNumber 12 create-custom-airplane 1 [ set size 4 setxy -80 40 set heading 90 ] end ;; PROCEDURE DEFINITION: 1. increments the clock, 2. moves the plane, 3. generates the soundwave, 4. plots the graph (Forever button) to go set clock (clock + 1) move-airplane generate-soundwave do-plot end ;; PROCEDURE DEFINITION: moves the airplane forward one step at a time until it reaches the end of the screen to move-airplane ask turtles with [ breed = airplane ] [ ifelse ((value-from (patch-here) [ pxcor ]) < 80) ;; move forward [ fd speed_of_airplane / (740 + (1.34 * Temperature)) ] ;; divides the airplane speed by the formula of the speed of sound [ set stopAirplane 1 ;; kill the turtle when plane reaches the end of screen die ] ] end ;; PROCEDURE DEFINITION: forms the soundwaves with different colors by incrementing the colorNumber counter to generate-soundwave set colorNumber (colorNumber + 0.2) if (stopAirplane != 1) ;; while the airplane is still moving [ create-custom-sound 100 ;; create 100 turtles - all facing outward [ set color colorNumber set age 0 ;; initialize the age of the soundwave circle set size 2 setxy (value-from (turtle 5) [ xcor ]) (value-from (turtle 5) [ ycor ]) ] ;; create the soundwaves where the plane is located ] ask sound [ set age (age + 1) ;; incrementing the age of soundwaves ifelse (pcolor != black) ;; move the soundwaves forward by 1 if the current patch is not black [ fd 1 check-human-here ] [ die ] ;; otherwise, kill soundwaves ] end ;; PROCEDURE DEFINITION: checks if any soundwaves are intersecting any human observers to check-human-here locals [ ageList firstAge ] if ((count human-here) > 0) ;; if so, changes color of both the human and soundwaves [ ask turtles-here with [breed = human] [ set color green ] ;; the waves hitting the human observers are blocked ask turtles-here in-radius 3 with [breed = sound] [ set color white] ;; thus, they become white set ageList (values-from turtles with [(breed = sound) and (color = white)] [ age ]) set firstAge (first ageList) ;; get the first age from the list, the first touching wave's age to the human observer if ((firstAge > 0) and (terminate = 0)) [ ask sound with [age = firstAge] [ set color blue ;; highlight the soundwave circle that touches the first observer with blue set size 3 ] ;; and enlarge them to make them more visible set terminate 1 ] ] end ;; PROCEDURE DEFINITION: forever button to select a human observer on the screen to choose-observers choose-observer end ;; PROCEDURE DEFINITION: gets the x,y coordinates of the mouse-click and chooses the corresponding human observer to choose-observer locals [ rangeXi rangeXj rangeYi rangeYj ] if mouse-down? ;; if mouse-click occurs [ ask human with [ color = blue ] [ set color brown ] set rangeXi (mouse-xcor - 5) ;; range variables are for drawing an imaginary square around the turtles set rangeXj (mouse-xcor + 5) ;; so that each mouse-click within a certain patch-radius from the turtle set rangeYi (mouse-ycor - 5) ;; chooses that specific turtle set rangeYj (mouse-ycor + 5) if ((count turtles with [ ((xcor >= rangeXi) and (xcor <= rangeXj)) and ((ycor >= rangeYi) and (ycor <= rangeYj)) ]) >= 1) [ ask turtles with [ ((xcor >= rangeXi) and (xcor <= rangeXj)) and ((ycor >= rangeYi) and (ycor <= rangeYj)) ] [ set color blue set chosen_observerX xcor ;; set these global variables to the values of the coordinates set chosen_observerY ycor ] ;; of the chosen observer for further usage ] ] end ;; PROCEDURE DEFINITION: draws the two plots: One for the Intensity of the Waves measured by the chosen observer, the other is for speed ratios to do-plot locals [ rangeXi rangeYi rangeXj rangeYj] set-current-plot "Speed Ratios" set-current-plot-pen "Speed of Sound" plot (740 + (1.34 * Temperature)) ;; the speed of sound formula set-current-plot-pen "Airplane Speed" plot Speed_of_airplane set-current-plot "Intensity of the Waves Heard" set-current-plot-pen "Intensity" if ((chosen_observerX != 0) and (chosen_observerY != 0)) [ ;; measure the volume of the soundwaves in the imaginary square set rangeXi (chosen_observerX - 5) ;; that is drawn around the chosen observer to hear all incoming set rangeXj (chosen_observerX + 5) ;; soundwaves set rangeYi (chosen_observerY - 5) set rangeYj (chosen_observerY + 5) plot (3.5 * (count turtles with [ ((xcor >= rangeXi) and (xcor <= rangeXj)) and ;; Multiply it by 3.5 to get the decibel value ((ycor >= rangeYi) and (ycor <= rangeYj)) ])) ] end @#$#@#$#@ GRAPHICS-WINDOW 388 13 1012 395 90 55 3.447513812154696 1 10 0 1 CC-WINDOW 537 404 852 524 Command Center BUTTON 18 11 73 44 Setup setup NIL 1 T OBSERVER BUTTON 94 11 157 44 Go go T 1 T OBSERVER SLIDER 178 11 367 44 Speed_of_airplane Speed_of_airplane 1 3750 3750 1 1 mph BUTTON 18 53 167 86 Place Random Observer place-random-observer NIL 1 T OBSERVER SLIDER 178 49 338 82 Temperature Temperature -100 200 20 1 1 Celcius PLOT 17 384 378 541 Speed Ratios time speeds 0.0 300.0 200.0 3750.0 true true PENS "Speed of Sound" 1.0 0 -65536 true "Airplane Speed" 1.0 0 -16745473 true BUTTON 18 97 143 130 Relocate Observers relocate-observers NIL 1 T OBSERVER BUTTON 18 142 146 175 Reset Plane Position Reset-plane-position NIL 1 T OBSERVER MONITOR 178 87 306 136 The speed of sound (740 + (1.34 * Temperature)) 3 1 BUTTON 178 143 301 176 Choose Observer choose-observers T 1 T OBSERVER PLOT 17 186 377 372 Intensity of the Waves Heard time volume 0.0 300.0 0.0 200.0 true true PENS "Intensity" 1.0 0 -16776961 true MONITOR 320 87 377 136 Mach Speed_of_airplane / \n(740 + (1.34 * Temperature)) 3 1 @#$#@#$#@ WHAT IS IT? ----------- This model explores the behavior of subsonic and supersonic sound waves in the air and human perception of them. As a sidenote, subsonic means the speed being lower than the speed of sound, and supersonic means just the opposite. When an object moves at a speed slower than the speed of sound in the medium, it creates circular shaped sound waves inside one another. However, if the object's speed is faster than the speed of sound in the medium, it creates circular shaped sound waves ahead of one another, thus forming a conical shape of sound waves in the air. There is an interesting point to this phenomena. Let's assume there is a plane flying at a subsonic speed over you. You will hear the first sound wave that the plane produces first, the second one secondly, and so on. However, when the plane is flying at a supersonic speed, the speed of sound becomes relatively slow that the first sound wave you hear is not the first one that is created by the plane. In fact, it is one of the sound waves which is created after the first couple of sound waves. In short, there is a "falling behind" issue in supersonic wave creation. Therefore, when a supersonic plane passes over you, you encounter the phenomena called a "Sonic Boom", which is carried over to you by the "Shockwave". Shockwaves are created because of the sound waves(the circles in this model) produced by the plane being separated by a small distance. Therefore, they add up when received by the auditory system, resulting in a short intense thunder-like sound, which is the "Sonic Boom". In general, when an object moves at a speed faster than the speed of sound in the medium, it creates a region of intense sound. This is the sonic boom created by objects moving at supersonic speed. If a supersonic airplane flies over you, you will hear a sonic boom which will sound like a short thunder-like noise. This short thunder-like noise causes the human auditory system to perceive the direction that the plane is coming from incorrectly. When hearing subsonic sounds, the auditory system is very successful at perceiving the direction of the sounds being created mainly because the sound waves are heard in order. However, supersonic sound waves are mostly heard in different orders so this confuses our auditory system's perception of the direction of sound source. This model shows you the shapes of these different sound wave types produced by an airplane, the sound wave which hits a human observer in different cases and the sonic boom encountered by the human observer. IMPORTANT NOTE: Each red particle coming out of the plane represents a sound particle. The circle they form represents the sound waves. For those who are not familiar with these concepts, the speed of sound changes with varying temperature. Below is the formula that is used in my model to calculate the speed of sound: | Speed of Sound (in mph) = 740 + 1.34 * (Temperature) Also, below is the formula for calculating the Mach Number: | Mach Number = Speed of Flying Object / Speed of Sound HOW TO USE IT ------------- 1) Click on SETUP to setup the screen with the airplane and 5 initial human observers. 2) Click on PLACE RANDOM OBSERVER to add any random human observers on the screen. 3) Click on CHOOSE OBSERVER to choose one of the human observers to explore the Sonic Boom and Initial Hitting Sound Wave phenomena. 4) Unclick on CHOOSE OBSERVER after choosing a human observer. 5) Set the Speed of Airplane and Temperature by moving the sliders. You can see how the value of the speed of sound changes in the SPEED OF SOUND monitor. Also, you can view the current mach number in the MACH monitor. 6) Click on GO to start running the model. You can change the values of the sliders dynamically while running the model. In addition, you can re-click on CHOOSE OBSERVER to change the selected human observer on the screen anytime as the model is running. 7) View the SPEED RATIOS plot to see how the speed of airplane and the speed of sound changes according to your dynamic changes in the sliders. 8) View the INTENSITY OF THE WAVES HEARD plot to see the Sonic Boom and the intensity of sound waves in the selected human observer's hearing radius with respect to time. Note: Do not try to reset plane position while the plane is flying (the GO button is on). First, stop the plane and then reset its position. THINGS TO NOTICE ---------------- When the airplane is flying below Mach 1, the sound waves it generates form a circular shape as a whole. However, when the airplane exceeds Mach 1, then the sound waves it generates form a conical shape as a whole. This is explained by the "falling behind" phenomena, mentioned above in the second paragraph. Note that Sonic Boom occurs at the sudden peak point in the INTENSITY OF THE WAVES HEARD plot. Then, the total volume of sound gradually decreases. The first sound wave encountered by any human observer highlights itself as a thicker blue wave. Note how the order of this sound wave changes as you change the airplane speed and the speed of sound. THINGS TO TRY ------------- Try setting the airplane speed just below the speed of sound and see how the circles are being formed inside one another. Then, try setting its speed to maximum (3750mph) value in the slider and see how the first wave hitting the selected human observer is not the first wave created. After that, start running the model as decreasing the plane's speed by a specific amount each time the model runs to see how the first wave hitting the human observer changes each time. Try comparing the intensities of Sonic Booms from the sound waves generated at different speeds by the airplane. EXTENDING THE MODEL ------------------- There may be some other flying objects placed on the screen and interference of the sound waves in the air can be measured on the screen. In addition, the model can have an option to analyze the sound waves traveling in another medium than air, such as water. CREDITS AND REFERENCES ---------------------- This model has been constructed and implemented by Umut Tekin. You may obtain a copy of the model from http://www.angelfire.com/ut2/umuttekin/. For any academic, commercial and/or non-commercial use, please consult Umut Tekin (u-tekin@northwestern.edu) for obtaining a permission to use the model. @#$#@#$#@ default true 0 Polygon -7566196 true true 150 5 40 250 150 205 260 250 arrow true 0 Polygon -7566196 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box true 0 Polygon -7566196 true true 45 255 255 255 255 45 45 45 spacecraft true 0 Polygon -7566196 true true 150 0 180 135 255 255 225 240 150 180 75 240 45 255 120 135 thin-arrow true 0 Polygon -7566196 true true 150 0 0 150 120 150 120 293 180 293 180 150 300 150 turtle true 0 Polygon -7566196 true true 138 75 162 75 165 105 225 105 225 142 195 135 195 187 225 195 225 225 195 217 195 202 105 202 105 217 75 225 75 195 105 187 105 135 75 142 75 105 135 105 person false 0 Circle -7566196 true true 155 20 63 Rectangle -7566196 true true 158 79 217 164 Polygon -7566196 true true 158 81 110 129 131 143 158 109 165 110 Polygon -7566196 true true 216 83 267 123 248 143 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