MaterialSim

subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link
subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link
subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link
subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link
subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link
subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link
subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link
subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link

MaterialSim: Agent-Based Materials Science

Goal

 
Provide students and researchers with powerful agent-based simulation tools for a variety of phenomena in Materials Science, such as grain growth and solidification.  

Rationale

 
Most commercial simulation packages in Engineering “black-box” their mathematical and physical models. MaterialSim is an attempt to address this issue, with "glass-box" models for crystallization, solidification, metallic grain growth and annealing. In addition, our research has suggested that the agent-based perspective may foster deeper understanding of the relevant scientific phenomena. A core feature of this design is that students, after understanding the very basic principles of the models, were able to apply that small number of rules to capture fundamental causality structures underlying behaviors in a range of apparently disparate phenomena within a domain.  

 

 

 

 

©2005 Paulo Blikstein & Uri Wilensky
Center for Connected Learning and Computer-Based Modeling - Northwestern University