breed[birds bird] breed[trees tree] breed[plants plant] breed[flowers flower] globals[ tx ty tn in points penalty pc counter bcolor] to start clear-all set-default-shape birds "bird" set-default-shape trees "tree" set-default-shape plants "plant" set-default-shape flowers "flower" set points 0 set penalty 0 set pc 0 set counter 0 set bcolor birdColor drawBackground wait 2 flash end to drawBackground ask patches[ set pcolor 33 ] ask n-of 20 patches[ if count turtles-here = 0 [ sprout-trees 1 [ set size 4 set color 51 + random 9]]] ask n-of 50 patches[ if count turtles-here = 0 [ sprout-plants 1 [ set size 2 + random 3 set color 62 + random 5]]] ask n-of 40 patches[ if count turtles-here = 0 [ sprout-flowers 1 [ set size 2 + random 2]]] ask turtles with [(pxcor >= -3 and pxcor <= 3) and (pycor >= -3 and pycor <= 3)][ setxy random-xcor random-ycor] end to flash set counter counter + 1 ask one-of patches with [(pxcor < max-pxcor - 2 and pycor < max-pycor - 3)][ set tx pxcor set ty pycor set pcolor red sprout-birds 1 [ set color bcolor set size 10 setxy pxcor + 2 pycor + 3]] ask patch 0 0 [ set tn (random 9) + 1 set plabel-color red set plabel tn wait .7 set plabel-color 33 ] wait 2 hide end to hide ask patches [set pcolor 33 ] ask birds[ ht] numShow end to numShow carefully [ set in read-from-string user-input "Type the number you saw on screen." ifelse in = tn [ user-message "Great Job. Now recall the bird's destination." set pc 0][ user-message word "It's " word tn ". Now recall the bird's destination." ifelse pc = 0 [ set penalty penalty + 10][ set penalty penalty + (penalty + 20)] set pc 1 ] set-current-plot "Memory" plotxy counter pc] [numshow] end to go if mouse-down? [ ask patch mouse-xcor mouse-ycor[ let s precision ( distancexy tx ty ) 2 set pcolor blue set points points + criteria s set-current-plot "Visualization" plotxy counter s if distancexy tx ty = 0 [ ask patch tx ty [ sprout-birds 1[ set shape "bird2" set color bcolor set size 5 wait .3 ht die]]]] if counter = attempts [user-message "Thank you for playing." stop] flash] end to-report criteria[ d ] let v -1 if (d > 100) [ set v 0] if (d <= 100) and (d >= 60) [ set v 1 ] if (d <= 59) and (d >= 50) [ set v 15 ] if (d <= 49) and (d >= 40) [ set v 25 ] if (d <= 39) and (d >= 30) [ set v 35 ] if (d <= 29) and (d >= 20) [ set v 45 ] if (d <= 19) and (d >= 10) [ set v 55 ] if (d <= 9) and (d >= 1) [ set v 65 ] if (d = 0) [ set v 100 ] report v end to-report birdColor let c random 13 let nc 0 if c = 0 [set nc 5] if c = 1 [set nc 15] if c = 2 [set nc 25] if c = 3 [set nc 35] if c = 4 [set nc 45] if c = 5 [set nc 55] if c = 6 [set nc 65] if c = 7 [set nc 75] if c = 8 [set nc 85] if c = 9 [set nc 95] if c = 10 [set nc 105] if c = 11 [set nc 125] if c = 12 [set nc 135] report nc end @#$#@#$#@ GRAPHICS-WINDOW 279 27 1198 697 50 35 9.0 1 30 1 1 1 0 0 0 1 -50 50 -35 35 0 0 1 ticks BUTTON 60 512 141 545 NIL start NIL 1 T OBSERVER NIL NIL NIL NIL BUTTON 143 512 223 545 NIL go T 1 T OBSERVER NIL NIL NIL NIL MONITOR 14 87 97 136 NIL points 17 1 12 MONITOR 186 87 269 136 score points - penalty 17 1 12 MONITOR 101 87 183 136 penalty penalty 17 1 12 PLOT 25 301 255 451 Visualization attempts distance 0.0 10.0 1.0 10.0 true false PENS "default" 1.0 0 -955883 true PLOT 25 145 254 295 Memory attempts # recall 1.0 10.0 0.0 1.0 true false PENS "default" 1.0 0 -13345367 true CHOOSER 60 465 222 510 attempts attempts 5 10 15 20 1 @#$#@#$#@ WHAT IS IT? ----------- This model is based on Eagle's eye game by Lumosity. The object of the game is to recall the number flashed at the center of the screen and to point exact destination of the mother bird, which is indicated in red dot. Both the number and bird's destination will be shown for a few seconds, so you have to focus on the screen when playing this game. The score is based on your performance, it may increase or decrease in the duration of the game. HOW IT WORKS ------------ Score is calculated as POINTS - PENALTY. By typing in a wrong number, you will get 10 for penalty. If on the next try you will provide a wrong number, another penalty value will be added, and in this case, you will get 20 for penalty. So, make sure will you will not commit two consecutive mistakes. Depending on the distance between the bird's destination and your answer, points may be higher or lower. If you get the right spot, you will receive 100 points, if it's too far you can get 1 point or even 0. HOW TO USE IT ------------- Buttons: SETUP starts the game by creating a new forest view. Aside from birds breed, you will see trees, plants, and flowers. You should be ready at this time, the first attempt will be shown immediately. GO allows you select the coordinates from the screen. This button should be pressed right after setup button in order to locate the bird's position through mouse click. THINGS TO NOTICE ---------------- When the plot shows steep lines, this indicates that you have a problem recalling information. THINGS TO TRY ------------- Try to focus at the center of the screen first then trace the location of the bird. You can use other objects in the screen as landmark in remembering the bird's destination. EXTENDING THE MODEL ------------------- Currently, it allows one bird only, you can put other elements to expand this game. Another type of birds may be added to destruct player's attention. By choosing a spot occupied by other birds, you can increase player's penalty value thereby lowering his score. You may also add a timer if you wish to have a time limit for each attempt or for the game's duration. NETLOGO FEATURES ---------------- This model uses the distancexy command to calculate the distance between the bird's location and the player's answer. CREDITS AND REFERENCES ---------------------- This model was created by Shayryl Mae Ramos. For concerns (errors, updated versions), email at shayrylmae@gmail.com. To refer to this model in publications, please use: -Ramos, S. (2012). NetLogo Bird's Eye. http://netlogoabm.blogspot.com/2012/01/birds-eye-model.html#!/2012/01/birds-eye-model.html. 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