breed [ patrons patron ] ;; the 'b', 'a', and 'r' breeds are single turtles that spell 'bar' breed [ bs b ] breed [ as a ] breed [ rs r ] ;;;;;;;;;;;;;;; ;; Variables ;; ;;;;;;;;;;;;;;; globals [ attendance ;; number of patrons currently attending bar sum-attendance ;; sum of attendance after N days average-attendance ;; sum-attendance / days regulars ;; patrons who attend at least every other day casuals ;; patrons who do not attend every other day ] patrons-own [ attending? ;; whether or not a patron attended during the previous day ;; how often the patron wishes to go to the bar, which is the ;; variable c in the Bell and Sethares paper attendance-frequency ;; the number of days remaining until the patron attends next, ;; which is the variable p in the Bell and Sethares paper phase ] ;;;;;;;;;;;;;;;;;;;;;;;; ;;; Setup Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;; to setup clear-all setup-world setup-patrons reset-ticks end ;; creates the colorful background images to setup-world set sum-attendance 0 set average-attendance 0 ask patches [ set pcolor scale-color green ((random 500) + 5000) 0 9000 ] create-street create-bar end ;; creates a street that runs vertically in the middle of the world to create-street ask patches with [pxcor >= -1 and pxcor <= 1] [set pcolor black] ask patches with [pxcor = 0 and pycor mod 2 = 0] [set pcolor yellow] end ;; draws a black bar with the word "bar" inside to create-bar ask patches with [pycor < 2 and pycor > -2 and pxcor >= 9 and pxcor < 12] [set pcolor black] create-bs 1 [set shape "b" setxy (max-pxcor - 2) 0] create-as 1 [set shape "a" setxy (max-pxcor - 1) 0] create-rs 1 [set shape "r" setxy max-pxcor 0] end ;; creates patrons and places them in unique patches to setup-patrons if population >= (max-pxcor - 1) * world-height [user-message (word "The population is too large for the size of the world." " Either decrease the population or increase the number of " "patches in the world.") stop] create-patrons population [ set shape "person" set color sky set size 1 set attending? false set attendance 0 find-patch set attendance-frequency (1 + random 20) set phase (1 + random attendance-frequency) ] end ;; locate unoccupied patches for patrons to find-patch setxy ((random min-pxcor ) - 1) random-pycor while [any? other turtles-here] [find-patch] ;; keeps running until each patron is alone on patch end ;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Runtime Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;; to go phase-step tick check-attendance phase-update end ;; counts down phase. if, following this count down, the phase has been completed, ;; the patron will attend now to phase-step ask patrons [if (phase > 1) [set phase (phase - 1)] if phase <= 1 [set attending? true]] end ;; checks whether or not the bar is overcrowded to check-attendance calculate-attendance-by-type calculate-average-attendance attendees-skip-across-street display ;; so we see them moving ;; Patrons who are in the bar always have perfect information about attendance ;; If the perfect-information? is On, then also patrons who are outside have ;; this information ifelse perfect-information? [ask patrons [update-attendance-frequency] ] [ask patrons with [attending?] [update-attendance-frequency] ] end ;; finds the number of patrons who are attending and determines if they are casuals or regulars to calculate-attendance-by-type set attendance count patrons with [attending?] set regulars count patrons with [attendance-frequency < 3] ask patrons with [attendance-frequency < 3] [set color red] set casuals (population - regulars) ask patrons with [attendance-frequency >= 3] [set color sky] end ;; determines the cumulative ratio between total attendance and days since the onset of the ;; current run of the model to calculate-average-attendance set sum-attendance (sum-attendance + attendance) set average-attendance (sum-attendance / ticks) end ;; skips attending customers to the other side of the world across from the vertical axis to attendees-skip-across-street ask patrons with [attending?] [setxy (0 - xcor) ycor] end ;; patrons update the frequency of their individual attendance schedule (the phase or cycle). ;; if the bar was crowded, they'll come back less frequently than before, and vice versa ;; returning less frequently means increasing the phase, and vice versa ;; 'frequency-update' is the interface slider value for increasing/decreasing the phase to update-attendance-frequency ;; patron procedure if attendance < (equilibrium - dead-zone) [if (attendance-frequency > 1) [set attendance-frequency (attendance-frequency - frequency-update)]] if attendance > equilibrium [set attendance-frequency (attendance-frequency + frequency-update)] end ;; updates by setting phase to be attendance-frequency to phase-update ;; now that the day is over, attending patrons return across the street ;; these patrons now begin counting down all over again from their current personal ;; value of 'attendance-frequency' attendees-skip-across-street ask patrons with [attending?] [set attending? false set phase attendance-frequency] end ; Copyright 2003 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 299 10 790 502 -1 -1 21.0 1 10 1 1 1 0 0 0 1 -11 11 -11 11 1 1 1 ticks 10.0 BUTTON 14 37 78 70 Setup setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 191 37 283 70 Go go T 1 T OBSERVER NIL NIL NIL NIL 0 SLIDER 43 115 229 148 population population 0 200 200.0 1 1 patrons HORIZONTAL SLIDER 43 149 229 182 equilibrium equilibrium 0 100 40.0 1 1 patrons HORIZONTAL SLIDER 43 183 230 216 dead-zone dead-zone 0 7 2.0 1 1 patrons HORIZONTAL PLOT 5 257 279 404 Attendance History Time People 0.0 100.0 0.0 100.0 true true "set-plot-y-range 0 population" "" PENS "now" 1.0 0 -6459832 true "" "plot attendance" "cumulative" 1.0 0 -14835848 true "" "plot average-attendance" SLIDER 43 217 230 250 frequency-update frequency-update 0 50 1.0 1 1 NIL HORIZONTAL BUTTON 97 37 182 70 Go Once go NIL 1 T OBSERVER NIL NIL NIL NIL 0 PLOT 5 405 279 543 Attendance Type Type Patrons 0.0 2.0 0.0 100.0 true true "set-plot-y-range 0 population" "" PENS "casuals" 1.0 1 -13791810 true "" "plot-pen-reset\nplotxy 0 casuals" "regulars" 1.0 1 -2674135 true "" "plot-pen-reset\nplotxy 1 regulars" SWITCH 43 81 229 114 perfect-information? perfect-information? 1 1 -1000 @#$#@#$#@ ## WHAT IS IT? El Farol is a bar in Santa Fe. The bar is popular, but becomes overcrowded when too many patrons attend. Patrons are happy when less than a certain amount of patrons attend, say 60 for example, but they are unhappy when more than some other amount of patrons attend, say 70. What will happen as time passes and people have pleasant or unpleasant experiences? Is it always true that the more a bar is popular, the higher its attendance? Does it makes sense to say a bar has its ups and downs, but on the whole it's stable? This model problematizes a seemingly simple situation of social interaction to reveal that it is not that simple. Working in this model, we encounter and appreciate the inherent coordination challenges that can arise in complex dynamic systems involving agents with intention and specified needs and criteria of satisfaction. Can patrons of a bar somehow self organize to optimize overall satisfaction? ## HOW IT WORKS El Farol is a fun place to be, and patrons keep returning. But it can get crowded there. If it is crowded, patrons may not come back as often as they had previously, but if it happens not to be crowded, the patrons will come again sooner. Patrons of El Farol each have initial inclinations to visit the bar or not. These personal inclinations are expressed in the frequencies of each patron's visits (the variable ATTENDANCE-FREQUENCY. For example, a value of 9 means they go to the bar every 9 days). ATTENDANCE-FREQUENCY is the variable c in the Bell and Sethares paper. When the model starts running, patrons have different times until their next visit (stored in the variable PHASE. For example, a value of 5 means the patron will go to the bar in 5 days time). PHASE is the variable p in the Bell and Sethares paper. For each patron, the initial values of ATTENDANCE-FREQUENCY and PHASE are chosen randomly, within a designated range determined by the other settings of the model. Each patron's PHASE value decreases as the model runs until it drops below 1, at which time the patron goes to the bar. While in the bar, the patron determines how crowded the bar is and changes the value of ATTENDANCE-FREQUENCY accordingly. If attendance at the bar exceeds the EQUILIBRIUM value, i.e. bar is overcrowded, the patron increases ATTENDANCE-FREQUENCY by the FREQUENCY-UPDATE value. That means that in the future, this patron will wait longer before returning to this bar. If attendance is below the critical value (EQUILIBRIUM - DEAD-ZONE), i.e. bar is not crowded, the patron decreases ATTENDANCE-FREQUENCY by the FREQUENCY-UPDATE value. ATTENDANCE-FREQUENCY remains unchanged if attendance falls within the DEAD-ZONE range. The PHASE is then reset to the new value of ATTENDANCE-FREQUENCY. ## HOW TO USE IT Sliders: POPULATION: the number of patrons that will be created in this experiment EQUILIBRIUM: the number of patrons beyond which the bar becomes overcrowded DEAD-ZONE: determines the range below the equilibrium at which the bar is perceived neither as crowded nor as not crowded FREQUENCY-UPDATE: value to update the ATTENDANCE-FREQUENCY by in response to a positive or negative experience at the bar Buttons: SETUP - initiates variables towards a new run GO ONCE - runs the model for one time tick, so we get the behavior over a single 'day' GO - runs the model repeatedly, until it is stopped by pressing again Switches: PERFECT-INFORMATION?: if turned on, agents will have access to attendance information whether they are attending or not and will adjust their preferences accordingly Plots: ATTENDANCE HISTORY: shows how many patrons are currently in the bar and the cumulative ratio of total patrons to total days ATTENDANCE TYPE: shows the current totals of two types of patrons -- casuals and regulars (including those in and out of the bar) After choosing the variables, click the SETUP button to setup the model. All patrons start on the left side of the world. This means that none of them are attending the bar at this moment. If they choose to attend, they will move to the right side of the world. Patrons are colored sky by default. This means that they are 'casual' patrons (less than every other day). If they attend more than every other day, they will turn red to show that they are now 'regular' patrons. You can choose between GO ONCE and GO to run the model. Also, for initial runs, you may want to slow down the model, using the speed slider above the View, so as to see the patrons attending and leaving the bar. ## THINGS TO NOTICE Try different settings and examine both plots. Note that the ATTENDANCE HISTORY plot tends to converge on some value. Note how the ATTENDANCE TYPE plot occasionally spikes up or down. This means that there are a lot of casual patrons who are attending the bar often, and once in a while, they all happen to attend on the same day. With PERFECT-INFORMATION? set to Off, the numbers of casuals and regulars tend to converge on some stable values. You will also notice that the average attendance seems to converge toward the (EQUILIBRIUM - DEAD-ZONE) number. When PERFECT-INFORMATION? is turned On, everyone has access to the same information about attendance, and they all respond uniformly by updating their ATTENDANCE-FREQUENCY values. So the group as a whole usually either all go or they do not go at all. Thus, an increase in information seems to prevent some wiggle room that would make more patrons satisfied. ## THINGS TO TRY How does changing the value on the FREQUENCY-UPDATE slider affect the behavior of the system? Try to guess, then run the model under different values for that slider and examine the results. Play with the relation between values in the POPULATION and EQUILIBRIUM sliders. Try to imagine how these settings would impact your own behavior, and see if the model matches your expectations. ## EXTENDING THE MODEL Currently, all patrons have the same tolerance to crowds. Assign random EQUILIBRIUM values to the attending turtles and evaluate how this modification affects the group behavior. Invent and implement advanced patron strategies for optimizing their experience at the bar. One idea is to have patrons remember historical data such as "it is always crowded every 7th day" or "every time it is crowded 4 days in a row, the next day is always not crowded." What do you expect such an extension might do? Can we, in principle, guarantee more satisfied patrons by making them more savvy? Should we give this power of prediction to all patrons, or should we control who has these strategies (just as we controlled who has perfect information)? Is it fair to favor some patrons over others? Improve the visual features. Perhaps the bar could be made to look more like an actual bar. A final idea would be to create a HubNet version of the El Farol simulation. ## NETLOGO FEATURES Look at the code for procedure attendees-skip-across-street. to attendees-skip-across-street ask patrons with [attending?] [ setxy (- xcor) ycor ] end The code asks each patron that has a true value for the 'attending?' (true/false) variable to set their x coordinate. Yet, this procedure is called both when the patron crosses the street to the right so as to enter the bar and again when the patron exits the bar and crosses back to the left. How can it be that the same code both sends a patron to the right and to the left? The answer lies in the meaning of xcor and how it relates to the minus sign (`-`) just before it. xcor reports a value representing the right/left position of a turtle. To the right of central vertical line (the y-axis, where the street is in this model), the xcor values are positive, and to the left of the axis the values are negative. When a patron is in the left section of the world, subtracting the xcor flips the xcor to a positive value. For instance, if the patron is at (-5, 3), the patron will be sent to (+5, 3). When this patron has completed attending, this same code sends the patron back from (+5, 3) to (-5, 3). ## RELATED MODELS The Social Science models Party and Segregation each deal with situations in which individuals have specified preferences and act upon these preferences. ## CREDITS AND REFERENCES Original implementation: Eric Cheng, for the Center for Connected Learning and Computer-Based Modeling. This model is based on a paper by Ann Bell and William Sethares, "The El Farol Problem and the Internet: Congestion and Coordination Failure". ## HOW TO CITE If you mention this model or the NetLogo software in a publication, we ask that you include the citations below. For the model itself: * Wilensky, U. (2003). NetLogo El Farol Network Congestion model. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. Please cite the NetLogo software as: * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 2003 Uri Wilensky. ![CC BY-NC-SA 3.0](http://ccl.northwestern.edu/images/creativecommons/byncsa.png) This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This model was created as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 a false 0 Line -1 false 54 249 150 55 Line -1 false 150 55 253 245 Line -1 false 105 148 201 148 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 b false 0 Line -1 false 68 56 70 247 Line -1 false 69 58 114 41 Line -1 false 114 41 143 39 Line -1 false 144 39 166 49 Line -1 false 166 49 187 72 Line -1 false 186 74 190 94 Line -1 false 189 97 193 113 Line -1 false 190 118 185 132 Line -1 false 183 132 162 141 Line -1 false 160 142 137 150 Line -1 false 131 151 108 154 Line -1 false 104 155 73 159 Line -1 false 118 153 145 157 Line -1 false 145 157 170 168 Line -1 false 170 168 187 186 Line -1 false 186 188 195 211 Line -1 false 195 213 192 227 Line -1 false 190 229 178 240 Line -1 false 173 241 163 244 Line -1 false 156 245 137 248 Line -1 false 134 248 117 249 Line -1 false 116 249 107 249 Line -1 false 101 249 85 247 Line -1 false 85 247 73 245 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 r false 0 Line -1 false 71 53 72 252 Line -1 false 73 56 98 42 Line -1 false 98 42 113 41 Line -1 false 113 41 131 44 Line -1 false 131 45 151 53 Line -1 false 151 53 166 68 Line -1 false 166 69 173 91 Line -1 false 173 92 176 116 Line -1 false 174 118 168 144 Line -1 false 163 145 141 155 Line -1 false 138 156 123 161 Line -1 false 119 161 110 162 Line -1 false 107 162 88 165 Line -1 false 85 166 79 166 Line -1 false 115 162 196 256 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 6.0-M9 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@