breed [bins bin] breed [pritrucks pritruck] breed [pubtrucks pubtruck] globals [ grid-x-inc ;; the amount of patches in between two roads in the x direction grid-y-inc ;; the amount of patches in between two roads in the y direction bin-population ; the number of bins new-load ; waste units to be added per tick per bin total-waste-coll-pri ; waste units loaded on private trucks total-waste-coll-pub ; waste units loaded on public trucks total-waste-uncoll ; waste units still inside bins ;; patch agentsets intersections ;; agentset containing the patches that are intersections roads ;; agentset containing the patches that are roads bin-spots ; agentset containing the patches with spots for bins ] bins-own [ bin-load ; waste units inside bin ] patches-own [ intersection? ;; true if the patch is at the intersection of two roads ] pritrucks-own [ up-car? ;; true if the turtle moves downwards and false if it moves to the right load ;; the current load of waste on a truck cost ;; the cost of operation full? ;; true if the waste on the truck has reached the max-capacity ] pubtrucks-own [ up-car? ;; true if the turtle moves downwards and false if it moves to the right load ;; the current load of waste on a truck cost ;; the cost of operation full? ;; true if the waste on the truck has reached the max-capacity ] ;;;;;;;;;;;;;;;;;;;;;; ;; Setup Procedures ;; ;;;;;;;;;;;;;;;;;;;;;; ;------------------------------------------------------------------------------------------------------ ;; Initialize the display by giving the global and patch variables initial values. ;; Create num-cars of turtles if there are enough road patches for one turtle to ;; be created per road patch. Set up the plots. to setup ca setup-globals ;; First we ask the patches to draw themselves and set up a few variables setup-patches setup-bins if (num-private-trucks + num-public-trucks > 4 * ( grid-size-x + grid-size-y ) ) [ user-message (word "There are too many trucks for the amount of " "road. Either increase the amount of roads " "by increasing the GRID-SIZE-X or " "GRID-SIZE-Y sliders, or decrease the " "number of trucks by lowering the NUMBER slider.\n" "The setup has stopped.") stop ] ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color create-pritrucks num-private-trucks [ setup-pritrucks ] create-pubtrucks num-public-trucks [ setup-pubtrucks ] end ;------------------------------------------------------------------------------------------------------ ;; Initialize the global variables to appropriate values to setup-globals set grid-x-inc world-width / grid-size-x set grid-y-inc world-height / grid-size-y set total-waste-coll-pri 0 set total-waste-coll-pub 0 set total-waste-uncoll 0 end ;------------------------------------------------------------------------------------------------------ ;; Make the patches have appropriate colors, set up the roads and intersections agentsets, ;; and initialize the traffic lights to one setting to setup-patches ;; initialize the patch-owned variables and color the patches to a base-color ask patches [ set intersection? false set pcolor brown + 3 ] set roads patches with [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or (floor((pycor + max-pycor) mod grid-y-inc) = 0)] set intersections roads with [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and (floor((pycor + max-pycor) mod grid-y-inc) = 0)] set bin-spots patches with [ ( (floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 1) and (floor((pycor + max-pycor) mod grid-y-inc) = 1) ) or ( (floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = grid-x-inc - 1) and (floor((pycor + max-pycor) mod grid-y-inc) = 1) ) or ( (floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 1) and (floor((pycor + max-pycor) mod grid-y-inc) = grid-y-inc - 1) ) or ( (floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = grid-x-inc - 1) and (floor((pycor + max-pycor) mod grid-y-inc) = grid-y-inc - 1) ) ] ask roads [ set pcolor white ] ask intersections [ set pcolor gray + 3 ] ask bin-spots [ set pcolor 58 ] ; depot patch is yellow ask roads with [ ( pxcor = 16 ) and ( pycor = 16 ) ] [ set pcolor yellow ] set bin-population count patches with [pcolor = 58] setup-intersections end ;------------------------------------------------------------------------------------------------------ ;; Give the intersections appropriate values to setup-intersections ask intersections [ set intersection? true ] end ;------------------------------------------------------------------------------------------------------ to setup-bins create-bins bin-population [ move-to one-of bin-spots with [not any? turtles-on self] set shape "box" set color green set size 1 set bin-load random load-inc-step display-waste-in-bins ] end ;------------------------------------------------------------------------------------------------------ ;; Initialize the turtle variables to appropriate values and place the turtle on an empty road patch. to setup-pritrucks ;; turtle procedure set color blue set shape "truck" put-on-empty-road set load 0 set cost 0 set full? false set label "" ifelse intersection? [ ifelse random 2 = 0 [ set up-car? true ] [ set up-car? false ] ] [ ; if the turtle is on a vertical road (rather than a horizontal one) ifelse (floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) [ set up-car? true ] [ set up-car? false ] ] ifelse up-car? [ set heading 180 ] [ set heading 90 ] end ;------------------------------------------------------------------------------------------------------ ;; Initialize the turtle variables to appropriate values and place the turtle on an empty road patch. to setup-pubtrucks ;; turtle procedure set color red set shape "truck" put-on-empty-road set load 0 set cost 0 set full? false set label "" ifelse intersection? [ ifelse random 2 = 0 [ set up-car? true ] [ set up-car? false ] ] [ ; if the turtle is on a vertical road (rather than a horizontal one) ifelse (floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) [ set up-car? true ] [ set up-car? false ] ] ifelse up-car? [ set heading 180 ] [ set heading 90 ] end ;------------------------------------------------------------------------------------------------------ ;; Find a road patch without any turtles on it and place the turtle there. to put-on-empty-road ;; turtle procedure move-to one-of roads with [not any? turtles-on self] end ;;;;;;;;;;;;;;;;;;;;;;;; ;; Runtime Procedures ;; ;;;;;;;;;;;;;;;;;;;;;;;; ;------------------------------------------------------------------------------------------------------ ;; Run the simulation to go ; change bins' content every hour = 60 minutes (ticks) if ( ticks mod 60 = 0 ) [ ; "update" garbage disposed in the bins set new-load random load-inc-step ask bins [ ifelse (bin-load < max-capacity-of-bins) [ set bin-load bin-load + new-load ; increases bin-load if waste units less than 100 set color green ; bins that are not full yet stay green ] [ set color black ; FULL bins (waste units equal and more than 100) turn black ] ] ] display-waste-in-bins ; move garbage trucks ask pritrucks [ advance-trucks ] ask pubtrucks [ advance-trucks ] ; check and collect waste from bins ask pritrucks [ check-and-collect-waste ] ask pritrucks [ display-truck-load ] ask pritrucks [ check-capacity] ask pubtrucks [ check-and-collect-waste ] ask pubtrucks [ display-truck-load ] ask pubtrucks [ check-capacity] ; calculate Key Performance Indices set total-waste-coll-pri total-waste-coll-pri + sum [ load ] of pritrucks set total-waste-coll-pub total-waste-coll-pub + sum [ load ] of pubtrucks set total-waste-uncoll sum [ bin-load ] of bins ; refresh plots every hour = 60 minutes (ticks) if ( ticks mod 60 = 0 ) [ do-plotting ] ; refresh output every 24 hours = 1440 minutes (ticks) if ( ticks mod 1440 = 0 ) [ report-kpis ] tick end ;------------------------------------------------------------------------------------------------------ ;; Display units of waste inside a bin to display-waste-in-bins ask bins [ set label "" ] if show-bin-load? [ ask bins [ set label round bin-load ] ] end ;------------------------------------------------------------------------------------------------------ ;; Driving trucks to advance-trucks ; decide new route on intersection if intersection? [ let new-heading random 3 ; new-heading 0 maintains current direction ; new-heading 1 turns right if (new-heading = 1) [ rt 90 ] ; new-heading 2 turns left if (new-heading = 2) [ lt 90 ] ] ; drives one patch ahead if (not full?) [ fd 1 ; increase cost for public trucks on a tick basis if ( member? self pubtrucks ) [ set cost cost + ( cost-per-hour / 60 ) ] ] end ;------------------------------------------------------------------------------------------------------ ;; Checking and collecting from bins to check-and-collect-waste ; check if there are bins in the vicinity let bins-around (bins in-radius 1) ; calculate neighboring bins' load let waste-around sum [bin-load] of bins-around ; collect waste on the truck set load load + waste-around ; set neighboring bins to be empty of waste ask bins-around [ set bin-load 0 ] ; increase cost for private trucks on a waste unit basis if ( member? self pritrucks ) [ set cost cost + (waste-around * cost-per-waste-unit) ] end ;------------------------------------------------------------------------------------------------------ ;; Display load of each garbage truck to display-truck-load set label "" if (show-truck-load?) [ set label load ] end ;------------------------------------------------------------------------------------------------------ ;; Check current load versus max-capacity of each garbage truck to check-capacity if ( member? self pritrucks ) [ if ( load > max-capacity-of-private-trucks ) [ set full? true set color 0 move-to-depot ] ] if ( member? self pubtrucks ) [ if ( load > max-capacity-of-public-trucks ) [ set full? true set color 0 move-to-depot ] ] end ;------------------------------------------------------------------------------------------------------ ;; Move a FULL garbage truck to the depot to move-to-depot ; move to upper-right patch with coordinates (16,16) setxy 16 16 set heading 180 ; unload waste set load 0 set full? false ; restore original color if ( member? self pritrucks ) [ set color blue ] if ( member? self pubtrucks ) [ set color red ] end ;;;;;;;;;;;;;;;;;;;;;;;;; ;; Plotting Procedures ;; ;;;;;;;;;;;;;;;;;;;;;;;;; ;; plot the data from this pass thru the go procedure to do-plotting plot-new-value "Total Cost" "public-cost-pen" sum [ cost ] of pubtrucks plot-new-value "Total Cost" "private-cost-pen" sum [ cost ] of pritrucks plot-new-value "Total Waste Collected" "public-waste-collected-pen" total-waste-coll-pub plot-new-value "Total Waste Collected" "private-waste-collected-pen" total-waste-coll-pri plot-new-value "Total Waste Uncollected" "waste-uncollected-pen" total-waste-uncoll end to plot-new-value [ name-of-plot pen value ] set-current-plot name-of-plot set-current-plot-pen pen plot value end ;; report basic statistics in the output area to monitor and assess the garbage collection process to report-kpis output-type "Day : " output-print ticks / 1440 output-type "Cost per waste unit collected [Euro] " output-print precision ( ( sum [ cost ] of pubtrucks + sum [ cost ] of pritrucks ) / ( total-waste-coll-pub + total-waste-coll-pri ) ) 3 output-type "Waste units (inside bins)/(bins+trucks) [%] " output-print round ( 100 * total-waste-uncoll / ( sum [ load ] of pubtrucks + sum [ load ] of pritrucks + total-waste-uncoll ) ) output-print "----------------------------" end @#$#@#$#@ GRAPHICS-WINDOW 302 10 774 503 16 16 14.0 1 10 1 1 1 0 1 1 1 -16 16 -16 16 0 0 1 minutes SLIDER 9 10 104 43 grid-size-x grid-size-x 1 9 3 1 1 NIL HORIZONTAL SLIDER 9 53 105 86 grid-size-y grid-size-y 1 9 3 1 1 NIL HORIZONTAL BUTTON 146 10 291 58 Setup setup NIL 1 T OBSERVER NIL NIL NIL NIL SLIDER 7 260 144 293 load-inc-step load-inc-step 1 50 20 1 1 NIL HORIZONTAL SWITCH 8 166 138 199 show-bin-load? show-bin-load? 0 1 -1000 BUTTON 145 79 292 130 Go go T 1 T OBSERVER NIL NIL NIL NIL SLIDER 7 343 141 376 num-private-trucks num-private-trucks 0 20 8 1 1 NIL HORIZONTAL SLIDER 6 465 141 498 num-public-trucks num-public-trucks 0 20 8 1 1 NIL HORIZONTAL SLIDER 148 344 293 377 cost-per-waste-unit cost-per-waste-unit 0 50 5 1 1 NIL HORIZONTAL SLIDER 150 465 292 498 cost-per-hour cost-per-hour 0 50 25 1 1 NIL HORIZONTAL SLIDER 7 385 201 418 max-capacity-of-private-trucks max-capacity-of-private-trucks 0 500 200 10 1 NIL HORIZONTAL SLIDER 7 506 200 539 max-capacity-of-public-trucks max-capacity-of-public-trucks 0 500 200 10 1 NIL HORIZONTAL SWITCH 144 166 294 199 show-truck-load? show-truck-load? 0 1 -1000 PLOT 784 10 1230 153 Total Cost hours Euro 0.0 100.0 0.0 100.0 true false PENS "private-cost-pen" 1.0 0 -13345367 true "public-cost-pen" 1.0 0 -2674135 true PLOT 783 162 1002 317 Total Waste Collected hours Waste units 0.0 100.0 0.0 100.0 true false PENS "private-waste-collected-pen" 1.0 0 -13345367 true "public-waste-collected-pen" 1.0 0 -2674135 true TEXTBOX 69 321 263 341 PRIVATE TRUCKS [BLUE] 14 105.0 0 TEXTBOX 82 444 232 462 PUBLIC TRUCKS [RED] 14 15.0 0 PLOT 1011 162 1230 316 Total Waste Uncollected hours Waste units 0.0 10.0 0.0 10.0 true false PENS "waste-uncollected-pen" 1.0 0 -16777216 true OUTPUT 782 328 1232 550 12 TEXTBOX 113 236 166 254 BINS 14 0.0 1 SLIDER 152 260 294 293 max-capacity-of-bins max-capacity-of-bins 0 100 60 1 1 NIL HORIZONTAL @#$#@#$#@ WHAT IS IT? ----------- This model simulates the garbage collection operations in part of a city grid. HOW IT WORKS ------------ BINS (agents) situated in the corners of blocks of a city (patches) are receiving waste units from local residents. The load increase step and the maximum capacity of the bins can be modified. Bin content increases randomly in a range defined by the load increase step on a hourly basis. When a bin reaches (and slightly exceeds) its capacity, it turns black and stops receiving more waste. Garbage collection is undertaken by two different fleets of GARBAGE TRUCKS (breeds of agents). All trucks move around across the city road network with a speed of 1 road-patch/minute and have a maximum load capacity according to their type. PUBLIC (red) trucks' operation cost is defined on a time basis while PRIVATE (blue) trucks' operation cost is proportional to the collected waste units. As soon as a garbage truck is full, its color turns black and is "teleported" to the north-eastern point of the city (yellow patch), where it dumps its waste. All empty garbage trucks return to duty. HOW TO USE IT ------------- Before starting the execution of the model the user should define the dimensions of the city and the bins' and garbage trucks' parameters. During runtime, the tools for assessing the operation are graphs showing the cost of garbage collection and the volume of collected waste per type of truck as well as how many waste units are currently still inside the bins across the whole city on a hourly basis. A text output area is refreshed on a daily basis in order to provide the values of certain key performance indices such as "Cost per waste unit collected" and "Percentage of waste units (inside bins)/(bins+trucks)". THINGS TO NOTICE ---------------- Changing the speed slider to a slower setting can give a sense of detail, while setting it to a faster speed one can quickly advance days of operation. When the garbage trucks start to fall behind with waste collection bins situated far from the garbage depot (yellow patch) are the first ones to reach their maximum capacity due to their greater distance. THINGS TO TRY ------------- The efficiency of the operation is positively influenced by increasing the number of the trucks and their capacity, however this can seriously increase the cost if not done cautiously. EXTENDING THE MODEL ------------------- One extra feature would be the flexibility to place the bins in spots other than block corners. Also, a new population (breed) of bins can be added that would collect the recycling waste, which should be assigned to a third fleet(breed) of garabge trucks specialized for this type of waste. Finally, it would be more realistic if garbage trucks could drive back to empty their content, instead of being instantly teleported. NETLOGO FEATURES ---------------- No particularly interesting features of NetLogo were used. RELATED MODELS -------------- The movement of the truck-agents is largely based on the cars of the "Traffic Grid" model from the Models Library. CREDITS AND REFERENCES ---------------------- This model has been developed by Christos Tzivanakis (2012) a student in the Department of Information Technology of A.?.?.?. of Thessaloniki (Greece) as part of his undergraduate thesis on "Intelligent Agent Applications" under the supervision of Dr. Demosthenes Stamatis. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 sheep false 0 Rectangle -7500403 true true 151 225 180 285 Rectangle -7500403 true true 47 225 75 285 Rectangle -7500403 true true 15 75 210 225 Circle -7500403 true true 135 75 150 Circle -16777216 true false 165 76 116 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 4.1.3 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 1.0 0.0 0.0 1 1.0 0.0 0.2 0 1.0 0.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@