;;;;;;;;;;; ;;GLOBALS;; ;;;;;;;;;;; NOTE: would've made the patches-own globals, but didn't know about globals when made globals [ waveNumber whatWave? nextWaveIn bulletTimer healthSpawned? bulletSpawned? batterySpawned? ] patches-own [gameScore trueScore gunpowerUpTime trueDifficulty setupORnot? survivalScore ] ;;;;;;;;;; ;;BREEDS;; ;;;;;;;;;; breed [enemys enemy] enemys-own [health evolveTime breeders?] breed [bullets bullet] bullets-own [wrap? superBullets?] breed [supers super] supers-own [health birthTime] breed [cursors cursor] cursors-own [bulletsLeft playerHealth defaultCharge ] breed [eggs egg] eggs-own [hatchTime] breed [bulletPUs bulletPU] breed [healthpowerups healthpowerup] breed [batterys battery] ;;;;;;;;;;;;;;;;;;; ;;HORDE MODE CODE;; ;;;;;;;;;;;;;;;;;;; ;;SETUPS to survivalSetup ; sets up game in survival mode ca set waveNumber 0 set nextWaveIn 22 ask patches [set pcolor 136] ask patch 16 16 [set setupOrnot? "false" set trueDifficulty 3] create-cursors 1 enemySetupSurvival ask patch max-pxcor max-pycor [set gameScore 0 set survivalSCORE 0 set setuporNot? "false"] updateColors cursorSetupSurvival ask cursor 0 [setxy 0 0] set healthSpawned? false ;set bulletsSpawned? false ;set batterySpawned? false end to enemySetupSurvival ; enemy Setup in Horde mode ask enemys [ set shape "turtle" set size 2 set health 10 ] end to cursorSetupSURVIVAL ; sets up character depending on the chooser in horde mode ask cursors [set defaultCharge 0.7 set shape Character ifelse character = "lander" or character = "smiley face" or character = "pokeball" [set size 0.9][set size 2] set bulletsLeft 200 set playerHealth 20 setxy mouse-xcor mouse-ycor ] end ;;SPAWN / PICKUP stuff to pickUpSurvival ; This lets me pick up bullets, health packs, and bounce in Horde Mode ask cursors [if any? healthpowerups-here [ set playerHealth playerHealth + 5 ] ask healthpowerups-here [die] ] ask cursors [if any? batterys-here[ set defaultCharge defaultCharge - 0.08 ] ask batterys-here [die] ] ask cursors [if any? bulletpus-here[ set bullettimer 10 ] ask bulletpus-here [die] ] end to spawnSurvival if (remainder (whatWave?) 5 = 0) and whatWave? != 0 [ every waveNumber + 21 [ ask healthpowerups [ if any? healthpowerups [ die ]] ask patch random-pxcor random-pycor [ sprout-healthpowerups 1 [ set shape "health" set color white set size 1.5 ]]]] if remainder whatWave? 10 = 0 and whatWave? != 0 [ every waveNumber + 21 [ ask batterys [ if any? batterys [ die ]] ask patch random-pxcor random-pycor [ sprout-batterys 1 [ set shape "battery" set color yellow set size 2.2 ]]]] if remainder whatWave? 4 = 0 and whatWave? != 0 [ every 700000000 [ ;just a ridiculously long number so that the power up only spawns once ask bulletPus [ if any? bulletPus [ die ]] ask patch random-pxcor random-pycor [ sprout-bulletpus 1 [ set shape "arrow" set size 2.1 ]]] ] end ;;MONITOR CONTROL to determineBullet ; Your bounce powerup lasts ten seconds, and this is basically a countdown ifelse (bulletTimer = 0) [ set bulletTimer 0 ][every 1 [set bulletTimer bulletTimer - 1 ]] end to determineTimer set nextWaveIn ( nextWaveIn + 20 + ( whatWave? * 1.5 ) ) end to waveTimer ifelse (nextWaveIn <= 0) [ determineTimer ][every 1 [set nextWaveIn nextWaveIn - 1]] end to steadyChargeSurvival ; recharges bullets in horde mode, doesn't go above 200 bullets if [bulletsLeft] of cursor 0 >= 0 and [bulletsLeft] of cursor 0 < 200 [ every [ defaultCharge ] of cursor 0 [ ask cursors [set bulletsLeft bulletsLeft + 8] ]] if [bulletsLeft] of cursor 0 > 200 [ ask cursor 0 [ set bulletsLeft 200 ]] end ;;;;;;;;;;;;;;;;;;;;;;;;; ;;ELIMINATION MODE CODE;; ;;;;;;;;;;;;;;;;;;;;;;;;; ;;SETUPS to setup ; sets up in elimination mode ca set bulletTimer 0 ask patch max-pxcor max-pycor [ set gameScore 0 set trueDifficulty difficultySlider ; to prevent people from pausing game and changing the difficulty set trueScore 0 set setuporNot? "false"] ask patches [ set pcolor 85 ] create-cursors 1 [ set defaultCharge ([trueDifficulty] of patch 16 16) / 5] cursorSetup ifelse [trueDifficulty] of patch 16 16 = 4 [create-enemys 26][ ifelse [trueDifficulty] of patch 16 16 = 5 [ create-enemys 30 ] [ create-enemys ( ([trueDifficulty] of patch 16 16) * 7 ) ] ] enemySetup updateColors end to cursorSetup ; sets up main player ask cursors [ set color 85 set size 0.0001 set bulletsLeft ( ([trueDifficulty] of patch 16 16 ) * 60) set playerHealth 12 ] end to enemySetup ; sets up enemys in elimination ask enemys [ set shape "turtle" setxy random-xcor random-ycor set size 2 set health 10 set evolveTime 0 ] end to bulletSetup ; just in case, regulates bullet color and shape constantly ask bullets [set size 0.75 set color red set shape "bullet"] ask bullets [if ( bulletTimer != 0 ) [ set color yellow ] ] end ;;SPAWN / PICKUP POWERUPS to spawn ; spawns power-ups in elimination mode, see under for details. spawnHealth spawnBattery spawnBulletPU end to spawnHealth if [gameScore] of patch 16 16 > 1 [if (remainder [gameScore] of patch 16 16 ( [trueDifficulty] of patch 16 16 * 1500 ) ) = 0 [ ask healthpowerups [ if any? healthpowerups [ die ]] ask patch random-pxcor random-pycor [ sprout-healthpowerups 1 [ set shape "health" set color white set size 1.5 ]]]] end to spawnBattery if [gameScore] of patch 16 16 <= ( [trueDifficulty] of patch 16 16 * 7500 ) [ if [gameScore] of patch 16 16 > 0 [if (remainder [gameScore] of patch 16 16 ([trueDifficulty] of patch 16 16 * 2500)) = 0[ ask batterys [ if any? batterys [ die ]] ask patch random-pxcor random-pycor [ sprout-batterys 1 [ set shape "battery" set color yellow set size 2.2 ]]]]] end to spawnBulletPU if [gameScore] of patch 16 16 > 1 [if (remainder [gameScore] of patch 16 16 ( [trueDifficulty] of patch 16 16 * 4500 ) ) = 0 [ ask bulletPus [ if any? bulletPus [ die ]] ask patch random-pxcor random-pycor [ sprout-BULLETPUs 1 [ set shape "arrow" set color white set size 2.1 ]]]] end to pickUp ; picks up power ups in elimination mode pickUpHealth pickUpBattery pickUpBullet end to pickUpHealth ask cursors [if any? healthpowerups-here [ set playerHealth playerHealth + [trueDifficulty] of patch 16 16 + 1 ] ask healthpowerups-here [die] ] end to pickUpBattery ask cursors [if any? batterys-here[ set defaultCharge (defaultCharge - (([trueDifficulty] of patch 16 16) / 25)) ] ask batterys-here [die] ] end to pickUpBullet ask cursors [if any? bulletPUs-here[ set bulletTimer bulletTimer + 10 ] ask bulletPUs-here [die] ] end ;; MISC. to trueScoreCount ; true score : the higher the difficulty, the slower it increases (a lower score = a better score) ask patch 16 16 [set trueScore (trueScore + (1 / [trueDifficulty] of patch 16 16) ) ] end to steadyCharge ; recharges bullets in survival mode, won't go above your starting # of bullets. if [bulletsLeft] of cursor 0 >= 0 and [bulletsLeft] of cursor 0 < ( ( [trueDifficulty] of patch 16 16) * 60 ) [ every [ defaultCharge ] of cursor 0 [ ask cursors [set bulletsLeft bulletsLeft + 8] ]] if [bulletsLeft] of cursor 0 > ( [trueDifficulty] of patch 16 16) * 60 [ ask cursor 0 [ set bulletsLeft (( [trueDifficulty] of patch 16 16) * 60) ]] end to mainPlayer ; sets up the cursor ask cursor 0 [ set heading heading + 1 setxy mouse-xcor mouse-ycor set color yellow set shape character ifelse character = "lander" or character = "smiley face" or character = "pokeball" [set size 0.9][set size 2] ifelse (playerHealth >= 6) [ ][ set heading heading + 10 ] ; spins faster when health is low ] end to score ask patch 16 16 [set gameScore (gameScore + ( trueDifficulty ))] end ;;TURTLE MOVEMENT, BREEDING, EVOLVING, HATCHING, DYING, etc... to wiggleSuper ; moving for super turtles fd 0.4 lt random 8 rt random 8 ask supers [ set shape "turtle 2" ] end to wiggleEnemy ; moving for regular turtles fd 0.1 lt random 40 rt random 40 end to move wait 0.01 ask enemys [ wiggleEnemy ] ask supers [ wiggleSuper ] end to attractEnemys ; enemys go towards you in elimination mode if mouse-inside? [ ask patches [ ask enemys in-radius 0.15 [ facexy mouse-xcor mouse-ycor fd 0.1 ] ] ] end to takeDamage ; takes damage on contact if mouse-inside? [ ask cursors [ if any? enemys-here [ set playerHealth (playerHealth - 2) ask enemys-here [ set color 85 set shape "splode" set size 0.9 wait 0.09 die ] ] ] ask supers [ if any? cursors-here [ ask cursors [set playerHealth playerHealth - 1 ] ;1<2, but supers dont die on contact, if i made the damage 3, theyd take 3 away ] ] ] end to addEvolveTime ; adds to evolve time of enemys ask enemys [ set evolveTime ( evolveTime + [trueDifficulty] of patch 16 16 ) ] end to addHatchTime ; adds to hatch time ask eggs [ set hatchTime ( hatchTime + [trueDifficulty] of patch 16 16 ) ] end to addBirthTime ; adds to birth time ask supers [ set birthTime ( birthTime + [trueDifficulty] of patch 16 16 ) ] end to hatchEnemy ; once an eggs hatch time is reached, it spawns turtles addHatchTime ask eggs with [hatchTime >= 750][ set hatchTime 0 hatch-enemys random (([trueDifficulty] of patch 16 16) + 1)[ set health 10 set shape "turtle" set size 2 ] die ] end to superHatch ; once a turtle with enough health reaches a certain evolve time, it becomes a super addEvolveTime ask enemys with [health > 5 and evolveTime > 3600][ set evolveTime 0 hatch-supers 1 [ set color brown set health 20 ] die ] end to eggHatch ; once a super with enough health reaches a certain time, it drops an egg addBirthTime ask supers with [health > 5 and birthTime > 3600][ set birthTime 0 hatch-eggs 1 [ set color pink set shape "egg" set size 1.5 set hatchTime 0 ]] end to damageEnemy ; enemys lose health, bullets die on contact ask enemys [ if any? bullets-here [ set health (health - 1) ask bullets-here [ die ] ]] ask supers [ if any? bullets-here [ set health (health - 1) ask bullets-here [ die ] ] ] end to enemyDeath ; little animations for enemy death ask enemys with [health = 0][ set color [pcolor] of patch 0 0 set shape "splode" set size 0.9 wait 0.09 die ] ask supers with [health = 0][ set color [pcolor] of patch 0 0 set shape "splode" set size 0.9 wait 0.09 die ] end to updateColors ask enemys [ set color scale-color health orange 0 50 ] ask supers [ set color scale-color health orange 0 50 ] end to eggDeath ;when clicked on, eggs die ask eggs [ if mouse-down? and (abs (xcor - mouse-xcor) <= .4 and abs (ycor - mouse-ycor) <= .4) [ ask cursors [ set bulletsLeft ( ( [trueDifficulty] of patch 16 16 ) * 144 ) ] set shape "splat" set size 0.75 wait 0.09 die ]] end to shipExplosion ; animation for ship explosion ask cursor 0 [ set shape "x" set color red set size 3 wait 0.08 set size 2.5 wait 0.08 set size 2 wait 0.08 set size 1.5 wait 0.08 set size 1 wait 0.08 set size 0.5 wait 0.08 ] end to spinPowerups ; powerups spin ask healthpowerups [set heading heading + 1] ask batterys [set heading heading + 1] ask bulletPUs [set heading heading + 1] end ;;;;;;;;;;;;;;;; ;;FIRE BULLETS;; ;;;;;;;;;;;;;;;; to shootBullets ; simply spawns bullets, and controls bulletsLeft ask cursor 0 [ ifelse (bulletsLeft > 8) [ hatch-bullets 8 [ set heading random 360 ] set bulletsLeft (bulletsLeft - 8) ] [ hatch-bullets bulletsLeft set bulletsLeft 0 ]] end to moveBullets ; moves bullets, some code borrowed from bouncing balls in models Lib. ask bullets [ fd 0.1 ifelse ( bulletTimer = 0 ) [ if ( ycor < min-pycor or ycor > max-pycor) [ die ] if ( xcor < min-pxcor or xcor > max-pxcor) [ die ] ] [ ask bullets [set color yellow] if abs [pxcor] of patch-ahead 0.1 = max-pxcor [ set heading (- heading) ] if abs [pycor] of patch-ahead 0.1 = max-pycor [ set heading (180 - heading) ] ]] end to fireBullets ; only shoots bullets when GO is pressed, determines whether or not to bounce. ifelse [setupORNOT? = "true"] of patch 16 16 [ ask bullets [set shape "bullet" ifelse (bulletTimer = 0) [set color red][set color yellow] set size 0.75] shootBullets moveBullets ][ ] end to gameSetup ; sets up game depending on game Mode ifelse Game = "Horde" [survivalSetup][ifelse Game = "Elimination" [setup][]] end to goFINAL ; final GO determineBullet ask enemys [set breeders? "false"] ; so that the HUD at the bottom doesnt show enemies breeding in horde mode. ifelse [pcolor] of patch 0 0 = 85 [ ; determines what to run depending on the color of the patch ask patch 16 16 [set setupORnot? "true" set whatWave? trueScore ] ask enemys [set breeders? "true"] spawn pickUpHealth pickUpBattery pickUpBullet spinPowerups bulletSetup trueScoreCount mainPlayer moveBullets score move takedamage superHatch steadyCharge enemyDeath eggHatch damageEnemy hatchEnemy eggDeath updateColors if not mouse-inside?[ user-message (word "KEEP YOUR MOUSE INSIDE THE WORLD - GAME OVER") ca setup stop ] if ( sum [playerHealth] of cursors > 0) [score attractEnemys] if ( sum [playerHealth] of cursors <= 0)[ shipExplosion user-message (word "YOU LOST ALL YOUR HEALTH - GAME OVER") ca setup stop ] if (((count enemys) + (count supers) + (count eggs) = 0) and ([playerHealth] of cursor 0 > 0))[ ask patch 16 16 [set trueScore (trueScore - (([playerHealth] of cursor 0) * ([trueDifficulty] of patch 16 16) * 10))] ; you get a bonus for having left over health ct wait 1 if ([trueDifficulty] of patch 16 16) = 1 [ user-message (word "CONGRATULATIONS, your score is " int [trueScore] of patch 16 16 " on difficulty " ([trueDifficulty] of patch 16 16) ", is this your first time at a computer?") setup stop] if ([trueDifficulty] of patch 16 16) = 2 [ user-message (word "CONGRATULATIONS, your score is " int [trueScore] of patch 16 16 " on difficulty " ([trueDifficulty] of patch 16 16) ", so you've used Microsoft Word before huh?") setup stop] if ([trueDifficulty] of patch 16 16) = 3 [ user-message (word "CONGRATULATIONS, your score is " int [trueScore] of patch 16 16 " on difficulty " ([trueDifficulty] of patch 16 16) ", I'm not impressed hmpph.")setup stop] if ([trueDifficulty] of patch 16 16) = 4 [ user-message (word "CONGRATULATIONS, your score is " int [trueScore] of patch 16 16 " on difficulty " ([trueDifficulty] of patch 16 16) ", have you used netLogo before?")setup stop] if ([trueDifficulty] of patch 16 16) = 5 [ user-message (word "CONGRATULATIONS, your score is " int [trueScore] of patch 16 16 " on difficulty " ([trueDifficulty] of patch 16 16) " - WAAH? HUH? HOW DID Y- OH MY GOD!")setup stop] ] ][ ask cursor 0 [set heading heading + 1 ifelse playerHealth <= 6 [set color red] [set color yellow]] ask patch 16 16 [set setupORNOT? "true" set trueScore whatWave?] if ( nextWaveIn <= 0 ) [create-enemys ( waveNumber + 2 ) [setxy 16 16 set health 10 set color brown set size 2 set shape "turtle" set evolvetime 0] ;set nextWaveIn nextWaveIn + 2 set waveNumber waveNumber + 1 set whatWave? whatWave? + 1 ] move waveTimer pickUpSurvival spawnSurvival ask cursor 0 [setxy mouse-xcor mouse-ycor] steadyChargeSurvival bulletSetup moveBullets spinPowerups takeDamage enemyDeath damageEnemy if not mouse-inside?[ user-message (word "KEEP YOUR MOUSE INSIDE THE WORLD - GAME OVER. YOU GOT TO WAVE " whatWave? "!") ca survivalSetup stop ] if ( sum [playerHealth] of cursors > 0) [attractEnemys] if ( sum [playerHealth] of cursors <= 0)[ shipExplosion user-message (word "YOU LOST ALL YOUR HEALTH - GAME OVER. YOU HAVE REACHED WAVE " whatWave? "!") ca survivalsetup stop ]] end @#$#@#$#@ GRAPHICS-WINDOW 246 10 685 470 16 16 13.0 1 10 1 1 1 0 1 1 1 -16 16 -16 16 0 0 1 ticks SLIDER 12 83 159 116 difficultySlider difficultySlider 1 5 3 1 1 NIL HORIZONTAL BUTTON 128 354 223 394 FIRE fireBullets NIL 1 T OBSERVER NIL C NIL NIL MONITOR 489 477 681 526 Breeding/Evolving Enemys count enemys with [health > 5 and breeders? = \"true\" ]\n+\n\ncount supers with [health > 5] 17 1 12 MONITOR 255 478 398 527 Enemies Left count enemys\n+\ncount supers\n+\ncount eggs 17 1 12 MONITOR 12 183 131 240 Bullets [bulletsLeft] of cursor 0 17 1 14 MONITOR 143 183 237 240 Health [playerHealth] of cursor 0 17 1 14 MONITOR 407 477 481 526 Eggs count eggs 17 1 12 BUTTON 19 354 114 395 START goFINAL T 1 T OBSERVER NIL X NIL NIL MONITOR 10 265 128 330 WAVE/SCORE [trueScore] of patch 16 16 0 1 16 CHOOSER 11 28 118 73 Game Game "Elimination" "Horde" 1 BUTTON 130 35 225 68 Setup gameSetup NIL 1 T OBSERVER NIL Z NIL NIL TEXTBOX 44 426 194 502 by:\nJoseph Khubelashvili\nPatrick Bacon-Blaber\nKelvin Anderson 15 0.0 1 CHOOSER 12 127 123 172 Character Character "america" "bucket" "eye" "joseph" "kelvin" "lander" "patrick" "patrickb" "pizza" "pokeball" "smiley face" "spaceship" "sun" 8 MONITOR 138 267 241 324 Next Wave In: nextWaveIn 0 1 14 @#$#@#$#@ GETTING STARTED --------------- 1. Choose your game mode, there are two - Elimination and Horde. Elimination - kill all the enemies on your screen.A lower score = better score Horde - Waves of enemies try to kill you, see how long you can survive. 2. Adjust the difficultySlider (this only applies to Elimination Mode). 3. Select any character, they don't have special properties and their size doesn't affect detection by enemies. 4. Press Z to Setup the world. 5. With your mouse inside the world*****, press X once, you will not need to press it again. MONITORS EXPLAINED ------------------ 1. Wave / Score displays either your score (Elimination) or Wave Number (Horde) 2. Bullets shows your remaining Ammo, and Health shows your character's Health. 3. At the bottom, the mini-HUD displays the total # of enemies left, including how many eggs there are on the screen and how many enemies will breed or evolve. 4. Next Wave In shows the time remaining until the next wave of enemys. GAMEPLAY -------------- 1. Avoid turtles!! Don't let them touch your character / cursor. 2. Press C to fire your bullets. 3. Mouse-over powerups such as health packs, batteries to help you recharge faster, and arrows which give your bullets a bouncing ability. 4. In Elimination Mode, turtles with enough health will eventually breed into super turtles, which drop eggs, which hatch into regular turtles. 5. Click on eggs to splat them. 6. NEVER LEAVE THE WORLD WITH YOUR MOUSE, YOU WILL AUTOMATICALLY LOSE. BY ---- Joseph Khubelashvili pd. 5 Patrick Bacon Blaber pd. 5 Kelvin Anderson BORROWED CODE -------------- 1. Bouncing balls from models library and alert messages from Frogger. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 america true 0 Rectangle -1 true false 74 60 254 197 Rectangle -13345367 true false 73 57 150 133 Rectangle -2674135 true false 150 56 255 71 Rectangle -2674135 true false 150 118 255 133 Rectangle -2674135 true false 150 90 255 105 Rectangle -2674135 true false 74 150 254 165 Rectangle -2674135 true false 74 180 254 195 Circle -1 true false 80 65 7 Circle -1 true false 133 66 6 Circle -1 true false 101 66 7 Circle -1 true false 101 85 7 Circle -1 true false 80 85 7 Circle -1 true false 116 84 7 Circle -1 true false 117 66 7 Circle -1 true false 135 118 7 Circle -1 true false 104 117 7 Circle -1 true false 80 118 7 Circle -1 true false 134 103 7 Circle -1 true false 103 103 7 Circle -1 true false 80 103 7 Circle -1 true false 132 86 7 Circle -1 true false 101 66 7 Circle -1 true false 117 102 7 Circle -1 true false 119 116 7 arrow true 3 Circle -7500403 true false 30 9 236 Circle -16777216 true false 45 24 206 Polygon -2674135 true false 150 30 75 105 120 105 105 210 195 210 180 105 225 105 Polygon -955883 true false 148 45 93 97 133 96 117 197 181 196 169 96 203 98 battery true 4 Line -1184463 true 105 30 105 270 Line -13840069 false 105 270 195 270 Line -13840069 false 195 270 195 30 Line -13840069 false 105 30 195 30 Rectangle -13840069 true false 105 30 195 270 Line -16777216 false 150 60 120 150 Line -16777216 false 120 150 150 150 Line -16777216 false 150 150 120 240 Line -16777216 false 150 60 150 135 Line -16777216 false 150 135 180 135 Line -16777216 false 180 135 120 240 Polygon -1184463 false true 150 60 120 150 150 150 120 240 180 135 150 135 150 60 Line -6459832 false 105 30 105 270 Line -6459832 false 105 270 195 270 Line -6459832 false 195 30 195 270 Line -6459832 false 105 30 195 30 Rectangle -1 false false 120 15 180 30 Rectangle -1 true false 120 15 180 30 Rectangle -1 true false 120 270 180 285 Rectangle -10899396 true false 105 30 120 270 Rectangle -10899396 true false 105 255 195 270 Rectangle -14835848 false false 120 15 180 30 Polygon -955883 false false 120 15 180 15 180 30 120 30 120 15 Rectangle -955883 true false 120 15 180 30 Rectangle -955883 true false 120 270 180 285 Rectangle -6459832 true false 120 15 135 30 Rectangle -6459832 true false 120 270 135 285 Rectangle -13840069 true false 120 31 195 256 Polygon -1184463 true true 157 57 127 147 157 147 127 237 187 132 157 132 157 57 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 box 2 false 0 Polygon -7500403 true true 150 285 270 225 270 90 150 150 Polygon -13791810 true false 150 150 30 90 150 30 270 90 Polygon -13345367 true false 30 90 30 225 150 285 150 150 bread false 0 Polygon -16777216 true false 140 145 170 250 245 190 234 122 247 107 260 79 260 55 245 40 215 32 185 40 155 31 122 41 108 53 28 118 110 115 140 130 Polygon -7500403 true true 135 151 165 256 240 196 225 121 241 105 255 76 255 61 240 46 210 38 180 46 150 37 120 46 105 61 47 108 105 121 135 136 Polygon -1 true false 60 181 45 256 165 256 150 181 165 166 180 136 180 121 165 106 135 98 105 106 75 97 46 107 29 118 30 136 45 166 60 181 Polygon -16777216 false false 45 255 165 255 150 180 165 165 180 135 180 120 165 105 135 97 105 105 76 96 46 106 29 118 30 135 45 165 60 180 Line -16777216 false 165 255 239 195 bucket true 5 Polygon -7500403 true false 161 92 158 46 175 44 172 92 Polygon -7500403 true false 90 90 105 195 225 195 240 90 Polygon -6459832 true false 102 121 113 187 182 188 Polygon -1 true false 212 96 237 96 230 135 232 100 Polygon -16777216 true false 79 91 250 92 250 99 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 bullet true 0 Circle -7500403 true true 108 93 85 Polygon -7500403 true true 120 150 60 60 240 60 180 150 Circle -13345367 true false 90 60 30 Circle -13345367 true false 180 60 30 Circle -13345367 true false 135 60 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 cannon true 0 Polygon -7500403 true true 165 0 165 15 180 150 195 165 195 180 180 195 165 225 135 225 120 195 105 180 105 165 120 150 135 15 135 0 Line -16777216 false 120 150 180 150 Line -16777216 false 120 195 180 195 Line -16777216 false 165 15 135 15 Polygon -16777216 false false 165 0 135 0 135 15 120 150 105 165 105 180 120 195 135 225 165 225 180 195 195 180 195 165 180 150 165 15 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cursor true 11 Circle -8630108 true true 63 63 175 Circle -13345367 true false 96 96 108 Circle -1184463 true false 75 135 30 Circle -1184463 true false 135 75 30 Circle -1184463 true false 195 135 30 Circle -1184463 true false 135 195 30 Circle -955883 true false 95 99 18 Circle -955883 true false 185 189 18 Circle -955883 true false 95 189 18 Circle -955883 true false 185 99 18 Polygon -1 true false 120 120 90 150 150 210 210 150 150 90 90 150 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 egg false 14 Circle -13345367 true false 90 70 120 Circle -13345367 true false 69 101 162 Polygon -13345367 true false 221 149 195 101 106 99 80 148 Circle -16777216 true true 79 113 136 Circle -16777216 true true 101 79 98 Circle -13840069 true false 112 100 17 Circle -13840069 true false 148 100 25 Circle -13840069 true false 85 151 28 Circle -13840069 true false 129 130 38 Circle -13840069 true false 131 199 29 Circle -13840069 true false 164 165 29 Circle -13840069 true false 119 176 17 Circle -13840069 true false 100 208 17 eye true 0 Circle -1 true false 75 60 150 Circle -13791810 true false 118 71 98 Circle -16777216 true false 141 83 64 Circle -1 true false 182 95 14 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 health true 15 Polygon -955883 true false 45 180 45 120 255 120 255 180 Polygon -955883 true false 180 255 120 255 120 45 180 45 Rectangle -1 false true 75 75 75 105 Rectangle -1 true true 45 45 120 120 Rectangle -1 true true 45 180 120 255 Rectangle -1 true true 180 45 255 120 Rectangle -1 true true 180 180 255 255 Rectangle -7500403 true false 45 45 60 120 Rectangle -7500403 true false 45 180 60 255 Rectangle -7500403 true false 60 240 120 255 Rectangle -7500403 true false 180 240 255 255 Rectangle -2674135 true false 45 120 60 180 Rectangle -2674135 true false 120 240 180 255 Rectangle -2674135 true false 60 165 120 180 Rectangle -2674135 true false 120 165 135 240 Rectangle -2674135 true false 45 120 120 135 Rectangle -2674135 true false 120 45 135 135 Rectangle -2674135 true false 120 45 180 60 Rectangle -2674135 true false 165 45 180 135 Rectangle -2674135 true false 180 120 255 135 Rectangle -2674135 true false 165 165 180 180 Rectangle -2674135 true false 165 165 180 240 Rectangle -2674135 true false 180 165 255 180 Rectangle -2674135 true false 240 135 255 180 Rectangle -7500403 true false 60 45 120 60 Rectangle -7500403 true false 180 45 255 60 Rectangle -7500403 true false 240 45 255 120 Rectangle -7500403 true false 240 180 255 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 joseph true 0 Polygon -1184463 true false 75 60 91 90 120 90 120 150 75 150 59 180 150 180 150 60 Rectangle -1184463 true false 165 60 192 180 Polygon -1184463 true false 191 131 212 180 242 178 190 108 Polygon -1184463 true false 189 107 210 58 240 60 188 130 Polygon -955883 true false 88 63 145 65 144 170 71 174 80 157 126 154 125 87 93 88 Polygon -955883 true false 168 65 185 65 188 107 214 60 231 64 189 116 234 173 217 175 195 130 189 132 188 173 169 173 kelvin true 0 Polygon -2064490 true false 75 60 75 195 105 195 105 135 135 195 165 195 120 120 150 60 120 60 105 105 105 60 Polygon -2064490 true false 180 60 165 195 195 195 195 135 225 135 225 195 270 195 225 60 Polygon -16777216 true false 195 75 195 105 210 105 210 75 Polygon -5825686 true false 81 68 97 68 101 111 110 110 123 67 140 67 112 120 157 191 143 190 108 130 101 130 102 189 76 189 Polygon -5825686 true false 186 63 220 63 261 190 233 189 233 126 193 128 188 191 171 188 lander true 0 Polygon -7500403 true true 45 75 150 30 255 75 285 225 240 225 240 195 210 195 210 225 165 225 165 195 135 195 135 225 90 225 90 195 60 195 60 225 15 225 45 75 lander 2 true 0 Polygon -7500403 true true 135 205 120 235 180 235 165 205 Polygon -16777216 false false 135 205 120 235 180 235 165 205 Line -7500403 true 75 30 195 30 Polygon -7500403 true true 195 150 210 165 225 165 240 150 240 135 225 120 210 120 195 135 Polygon -16777216 false false 195 150 210 165 225 165 240 150 240 135 225 120 210 120 195 135 Polygon -7500403 true true 75 75 105 45 195 45 225 75 225 135 195 165 105 165 75 135 Polygon -16777216 false false 75 75 105 45 195 45 225 75 225 120 225 135 195 165 105 165 75 135 Polygon -16777216 true false 217 90 210 75 180 60 180 90 Polygon -16777216 true false 83 90 90 75 120 60 120 90 Polygon -16777216 false false 135 165 120 135 135 75 150 60 165 75 180 135 165 165 Circle -7500403 true true 120 15 30 Circle -16777216 false false 120 15 30 Line -7500403 true 150 0 150 45 Polygon -1184463 true false 90 165 105 210 195 210 210 165 Line -1184463 false 210 165 245 239 Line -1184463 false 237 221 194 207 Rectangle -1184463 true false 221 245 261 238 Line -1184463 false 90 165 55 239 Line -1184463 false 63 221 106 207 Rectangle -1184463 true false 39 245 79 238 Polygon -16777216 false false 90 165 105 210 195 210 210 165 Rectangle -16777216 false false 221 237 262 245 Rectangle -16777216 false false 38 237 79 245 lander2 true 0 Circle -7500403 true true 71 116 127 Circle -7500403 true true 78 78 85 Circle -7500403 true true 153 123 85 Circle -7500403 true true 135 90 60 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 patrick false 0 Polygon -5825686 true false 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 Polygon -2064490 true false 150 15 123 108 120 113 15 112 103 170 65 272 148 208 231 270 199 172 287 111 180 111 Circle -1 true false 99 41 54 Circle -1 true false 149 43 54 Circle -16777216 true false 118 57 18 Circle -16777216 true false 164 58 18 Circle -2674135 true false 130 92 36 Polygon -10899396 true false 93 196 205 194 230 270 151 207 64 271 Rectangle -13840069 false false 94 196 96 196 Circle -11221820 true false 112 201 13 Circle -11221820 true false 198 230 13 Circle -11221820 true false 168 203 13 Circle -11221820 true false 90 217 13 patrickb true 0 Polygon -2674135 true false 77 76 75 195 105 195 105 135 135 135 135 60 75 60 Polygon -2674135 true false 150 60 150 195 210 195 210 150 180 135 210 120 210 60 Polygon -955883 true false 85 68 128 68 127 123 96 124 96 186 83 184 Polygon -955883 true false 156 67 201 66 201 114 169 128 171 137 202 155 202 188 157 188 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person true 0 Rectangle -2674135 true false 135 83 153 130 Circle -7500403 true true 99 114 85 Rectangle -7500403 true true 142 72 149 90 Circle -7500403 true true 137 65 13 Rectangle -16777216 true false 135 39 153 67 Circle -1 true false 123 132 15 Circle -1 true false 155 133 15 Circle -16777216 true false 128 132 4 Circle -16777216 true false 160 133 4 pizza true 0 Polygon -1184463 true false 60 105 195 60 195 240 Polygon -955883 true false 56 99 53 111 62 115 206 66 203 53 192 52 Circle -2674135 true false 106 110 21 Circle -2674135 true false 154 167 21 Circle -2674135 true false 158 133 21 Circle -2674135 true false 162 84 21 Circle -2674135 true false 121 135 21 Circle -2674135 true false 139 105 21 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 pokeball true 0 Circle -1 true false 49 49 201 Circle -2674135 true false 54 51 192 Polygon -1 true false 50 153 246 150 246 152 238 191 201 231 167 244 128 244 92 222 68 204 Polygon -16777216 true false 50 145 250 140 250 160 50 164 48 143 Circle -16777216 true false 120 124 54 Circle -1 true false 126 129 42 Circle -16777216 false false 132 135 29 Polygon -1 true false 79 202 79 217 115 240 Polygon -1 true false 101 215 126 231 123 239 116 240 102 232 Polygon -1 true false 200 226 227 191 234 198 224 214 209 225 shark false 0 Polygon -7500403 true true 283 153 288 149 271 146 301 145 300 138 247 119 190 107 104 117 54 133 39 134 10 99 9 112 19 142 9 175 10 185 40 158 69 154 64 164 80 161 86 156 132 160 209 164 Polygon -7500403 true true 199 161 152 166 137 164 169 154 Polygon -7500403 true true 188 108 172 83 160 74 156 76 159 97 153 112 Circle -16777216 true false 256 129 12 Line -16777216 false 222 134 222 150 Line -16777216 false 217 134 217 150 Line -16777216 false 212 134 212 150 Polygon -7500403 true true 78 125 62 118 63 130 Polygon -7500403 true true 121 157 105 161 101 156 106 152 sheep false 0 Rectangle -7500403 true true 151 225 180 285 Rectangle -7500403 true true 47 225 75 285 Rectangle -7500403 true true 15 75 210 225 Circle -7500403 true true 135 75 150 Circle -16777216 true false 165 76 116 shootingperson true 0 Polygon -1184463 true false 137 40 122 10 137 25 137 10 137 25 137 10 143 22 154 13 153 28 171 12 152 39 Rectangle -2674135 true false 135 83 153 130 Circle -7500403 true true 99 114 85 Rectangle -7500403 true true 142 72 149 90 Circle -7500403 true true 137 65 13 Rectangle -16777216 true false 135 39 153 67 Circle -1 true false 123 132 15 Circle -1 true false 155 133 15 Circle -16777216 true false 128 132 4 Circle -16777216 true false 160 133 4 smiley face false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 spaceship true 6 Rectangle -1 true false 120 75 180 225 Polygon -955883 true false 120 225 120 255 135 240 150 255 165 240 180 255 180 225 Polygon -1 true false 120 165 90 225 210 225 180 165 Polygon -1 true false 180 75 120 75 150 30 180 75 Polygon -7500403 true false 149 40 128 78 126 167 99 220 198 220 174 166 172 77 Polygon -2674135 true false 122 228 173 229 173 236 154 236 151 246 141 236 133 235 126 243 Rectangle -13791810 true false 143 83 156 96 Rectangle -13791810 true false 144 151 157 164 Rectangle -13791810 true false 144 119 157 132 splat true 0 Circle -1 true false 33 63 85 Circle -1 true false 97 45 50 Circle -1 true false 82 79 134 Circle -1 true false 175 62 37 Circle -1 true false 80 189 49 Circle -1 true false 185 157 70 splode true 8 Circle -1 true false 75 75 150 Circle -11221820 true true 105 45 150 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 sun true 0 Polygon -1184463 true false 150 240 75 120 225 120 150 240 Polygon -1184463 true false 150 75 75 195 225 195 150 75 Polygon -955883 true false 134 119 149 88 163 118 Polygon -955883 true false 135 196 150 227 164 197 Polygon -955883 true false 116 189 103 165 86 188 Polygon -955883 true false 114 126 101 150 84 127 Polygon -955883 true false 186 126 199 150 216 127 Polygon -955883 true false 184 189 197 165 214 188 Circle -2674135 true false 122 129 52 Circle -955883 true false 127 134 42 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 126 69 185 69 215 95 230 129 226 219 181 255 134 255 87 218 80 129 94 93 Circle -16777216 true false 120 21 12 Circle -16777216 true false 161 21 12 Circle -1 true false 163 25 6 Circle -1 true false 123 26 6 turtle 2 true 0 Polygon -10899396 true false 132 85 134 64 130 57 132 32 151 22 171 33 173 57 169 65 172 87 Polygon -10899396 true false 165 210 195 210 240 240 240 255 210 285 195 255 Polygon -10899396 true false 90 210 60 240 60 255 90 285 105 255 120 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 209 225 155 275 143 275 89 225 74 135 88 99 Polygon -16777216 true false 151 21 142 26 159 26 Line -16777216 false 160 35 164 51 Polygon -16777216 true false 161 38 162 46 167 45 Line -16777216 false 169 63 156 69 Line -16777216 false 134 64 144 69 Line -16777216 false 143 69 156 69 Polygon -16777216 true false 139 38 138 46 133 45 Line -16777216 false 140 35 136 51 Polygon -10899396 true false 195 90 225 75 255 75 270 90 285 120 285 150 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 45 75 30 90 15 120 15 150 60 105 75 105 90 105 ufo top false 0 Circle -1 true false 15 15 270 Circle -16777216 false false 15 15 270 Circle -7500403 true true 75 75 150 Circle -16777216 false false 75 75 150 Circle -7500403 true true 60 60 30 Circle -7500403 true true 135 30 30 Circle -7500403 true true 210 60 30 Circle -7500403 true true 240 135 30 Circle -7500403 true true 210 210 30 Circle -7500403 true true 135 240 30 Circle -7500403 true true 60 210 30 Circle -7500403 true true 30 135 30 Circle -16777216 false false 30 135 30 Circle -16777216 false false 60 210 30 Circle -16777216 false false 135 240 30 Circle -16777216 false false 210 210 30 Circle -16777216 false false 240 135 30 Circle -16777216 false false 210 60 30 Circle -16777216 false false 135 30 30 Circle -16777216 false false 60 60 30 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 zombie true 0 Polygon -10899396 true false 201 225 206 256 211 245 214 266 223 253 230 257 235 242 200 213 Polygon -10899396 true false 214 189 239 218 245 239 227 251 214 237 192 195 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 87 188 62 217 56 238 74 250 87 236 109 194 Polygon -7500403 true true 126 69 185 69 215 95 230 129 226 219 181 255 134 255 87 218 80 129 94 93 Circle -2674135 true false 119 16 22 Circle -2674135 true false 157 17 20 Polygon -10899396 true false 36 120 44 139 47 121 56 135 63 105 65 114 75 103 51 101 Polygon -10899396 true false 230 96 235 127 240 116 243 137 252 124 259 128 264 113 229 84 Polygon -10899396 true false 50 237 58 256 61 238 70 252 77 222 79 231 89 220 65 218 @#$#@#$#@ NetLogo 4.1 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 1.0 0.0 0.0 1 1.0 0.0 0.2 0 1.0 0.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@