turtles-own [chromosome ;; a string of digits representing a candidate solution to the problem fitness ;; the numerical value of the chromosomal strings ] globals [best ;; the numerical value of the chromosome closer to the goal worst ;; the numerical value of the chromosome more distant from the goal donor ;; the agent having the best chromosome recipient ;; an agent not having the best chromosome chromcopy ;; the copy of the best chromosome a-split ;; the position of one extreme of a chromosome's fragment b-split ;; the position of the second extreme of a chromosome's fragment counter ;; a counter usefull in different blocks ] ;; ---------- SETUP PROCEDURES ----------------------------------------------------------------------------- ;; ------------------------------------------------------------------------------------------------------------- to setup ;; reset parameters and create a number of agents given by the user clear-all set counter 0 reset-ticks create-turtles turtles-number [ set shape "circle 2" set size 1.8 fd 7 genotype/phenotype-construction ] end to genotype/phenotype-construction ;; the genotype (chromosome) and the corresponding fenotype (fitness) of the agent ;; is initially equal to the worst response to the problem; it is shown as a label set fitness 10 ^ (genes-number - 1) ;; the lowest fitness value is converted into a string: ;; it will be the initial chromosome structure set chromosome word fitness "" ;; chromosome is displayed as a label set label chromosome end ;; ---------- RUNTIME PROCEDURES --------------------------------------------------------------------------- ;; ------------------------------------------------------------------------------------------------------------- to search ;; worse and best fitness value are detected set worst min [fitness] of turtles set best max [fitness] of turtles ;; the problem is resolved when an agent gain the higher value of fitness having a ;; user-specified number of digits if best = 10 ^ genes-number - 1 [show "DONE!!!" stop] ;; when diversity between chromosomes is null, genetic-shuffling is skipped if best != worst [genetic-shuffling] ;; mutations occur according to a frequency set by the user if random-float 1 < mutation-rate [mutate] tick end to genetic-shuffling ;; hybridization occurs between the chromosome of a randomly chosen turtle (recipient) ;; and the chromosome of the most performing one (donor) that offer a fragment of its ;; chromosome to the first turtle; the two involved agents are highlighted by a link clear-links set donor [who] of one-of turtles with [fitness = best] set recipient [who] of one-of turtles with [fitness != best] ask turtle donor [create-link-to turtle recipient ] set counter 0 set a-split random genes-number set b-split random genes-number set chromcopy [chromosome] of turtle donor ask turtle recipient [ hybridization set fitness read-from-string chromosome set label fitness ] end to hybridization ;; the two selected chromosomal strings give place to hybridization with a mechanism inspired both ;; to crossing-over and bacterial conjugation: the recipient string will be hybridized with a fragment ;; of the donor one; strings are treated as circular, as occur in bacterial chromosomes or plasmids ifelse a-split < b-split [set chromosome replace-item (a-split + counter) chromosome (item (a-split + counter) chromcopy) set counter (counter + 1) if counter < b-split - a-split [hybridization]] [if b-split < a-split [set chromosome replace-item ((a-split + counter) mod genes-number) chromosome (item ((a-split + counter) mod genes-number) chromcopy) set counter (counter + 1) if counter < genes-number - a-split + b-split [hybridization]] ] end to mutate ;; mutations happen randomly with a given frequency on just one digit place ask turtle random turtles-number [set chromosome replace-item random genes-number chromosome word random 10 "" set fitness read-from-string chromosome set label fitness ] end @#$#@#$#@ GRAPHICS-WINDOW 175 20 561 407 -1 -1 18.0 1 12 1 1 1 0 0 0 1 -10 10 -10 10 0 0 1 ticks 30.0 BUTTON 580 145 695 178 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 580 190 695 223 search indefinitely search T 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 580 350 830 399 hybridized chromosome [chromosome] of turtle recipient 0 1 12 MONITOR 580 300 655 345 a-split a-split 0 1 11 MONITOR 665 300 740 345 b-split b-split 0 1 11 MONITOR 755 300 830 345 replacements counter 0 1 11 SLIDER 580 20 830 53 turtles-number turtles-number 0 100 10.0 1 1 NIL HORIZONTAL SLIDER 580 60 830 93 genes-number genes-number 1 15 7.0 1 1 NIL HORIZONTAL BUTTON 710 145 830 178 search once search NIL 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 710 240 832 289 best chromosome best 0 1 12 MONITOR 580 240 695 289 worst chrom. worst 0 1 12 PLOT 40 420 830 700 performances NIL NIL 0.0 10.0 0.0 100.0 true true "" "" PENS "best" 1.0 0 -14070903 true "" "plot best" "worst" 1.0 0 -2139308 true "" "plot worst" SLIDER 580 100 830 133 mutation-rate mutation-rate 0 1 0.4 0.01 1 NIL HORIZONTAL TEXTBOX 715 195 835 251 The largest number having as digits as the set genes number is: 11 102.0 1 TEXTBOX 710 180 835 198 ____________________ 11 102.0 1 TEXTBOX 710 275 840 293 ____________________ 11 101.0 1 TEXTBOX 40 10 160 411 _________________\n\nThe goal of this model is using the genetic algorithms approach to search the largest number having the same digits as the set genes number along chromosomes.\n\nInterestingly, computational problems can be solved through the \"chance and necessity\" interplay recognized in natural evolution. 13 0.0 1 @#$#@#$#@ ## WHAT IS IT? Genetic algorithms try to solve a computational problem following some principles of organic evolution. This model has didactic purposes; it is able to give us an answer to the simple arithmetic problem on how to find the highest number composed by a given number of digits. We approach the task using a genetic algorithm, where the possible answers to the problem are represented by agents that in logo programming environment are usually named "turtles". ## HOW IT WORKS Every turtle owns a “chromosome” made up by a string of digits each one representing a "gene"; chromosomes can mutate on a single gene and can exchange fragments (sequence of genes) with the chromosome carried by other turtles: we can see the mechanism as a mixture of eukaryotic crossing-over and prokaryotic conjugation, here we will refer to it as a genetic-shuffling. The total sequence of genes in a chromosome can be read as a number and its value can be considered the turtles “phenotype” as well as a candidate solution to the problem. A turtle will be as fit as the value expressed by its chromosome will be high. The best theoretical fitness can be easily mathematically established as the nearest to the result of a simple formula. If n is the number of digits in a string, the higher number having n digits is: (10 ^ n) - 1, that is a sequence of n 9s; on the contrary 10 ^ (n - 1) will give the lower number composed by n digits; in other words, the two formulas give us the extremes of search space. Only the fittest turtle can conjugate with another turtle giving part of its chromosome. So the best answer is searched fundamentally in two steps: mutation and selective reproduction of (part of) the fittest chromosome by genetic-shuffling. Mutations happen randomly with a given frequency on just one gene that is a digit place on the chromosome. Genetic-shuffling takes place between a randomly chosen turtle (recipient) and the most performing one (donor) that offers a fragment of its chromosome to the first one; the two turtles involved in this process will be highlighted by a link. Genetic-shuffling leads to the formation of a new hybrid chromosome made up by the chromosome of the recipient turtle in which a fragment of genes (digits) included between two randomly chosen positions are replaced by the corresponding genes (digits) of one of the donor turtle's chromosome. ## HOW TO USE IT SETUP button creates the selected number of turtles having a chromosome constituted by a string long till 20 genes (digits), as chosen by the user. Initially, all chromosomes show the lowest suitability. SEARCH buttons launch a block of instructions that after the detection of the current best and worst chromosomes, recall the genetic-shuffling and mutation operators. Four displays show some data concerning the last processed genetic-shuffling: the starting point (a-split) and the ending point (b-split) of the donor's fragment insertion (the first extreme is included into the fragment but not the second one) and the number of genes replaced; the resulting hybridized chromosome is reported, as well. Step by step the less and the most suitable phenotypes (the numerical value of the chromosomal string) are monitored. ## THINGS TO NOTICE 1. During genetic-shuffling, the replaced chromosomal fragment can have random length, so sometimes it can have a null extension or it could cover the entire chromosome but a gene (the fragment's final digit). 2. Because of the strict correspondence between genotype and phenotype, this model doesn't require the computation of a fitness function: such value is enclosed in the same chromosome. 3. In sciences, mathematical language is largely used to describe natural systems and to compute their future evolution. In this case, the language of natural sciences is utilized to compute the solution of an arithmetic problem. ## THINGS TO TRY Search a possible statistical relationship between the number of cycles required to obtain the right answer to the problem and the single parameters adjustable by sliders. Particularly interesting could be the relationship between mutation rate and the average of cycles' number required to reach the right answer to the problem. Another approach could be checking if it is more determinant the influence of the random mutations or the selective genetic shuffling or a balanced ratio between the two factors to obtain efficiently the final goal: this feature would require a variation in the code. ## EXTENDING THE MODEL Minimal Genetic Algorithm can be furtherly extended by adding new routines and plots: e.g. it would be interesting to introduce a block evaluating the genotypes diversity dynamic during the search process. ## NETLOGO FEATURES In this model, chromosomes have two features: as a string and as a number. To switch them each other, two NetLogo commands are very useful: "read-from-string" interprets the given chromosome and reports the resulting numerical value; on the contrary "word" command allows to revert a number into a string (because it requires two inputs, the second one could be double quotation marks: "") A third command is useful in mutation and genetic shuffling operators: "replace-item" allows an easy single gene variation as well as a substitution with a chromosome fragment from a donor turtle into the corresponding loci of a recipient turtle. ## RELATED MODELS - Stonedahl, F. and Wilensky, U. (2008). NetLogo Simple Genetic Algorithm model. http://ccl.northwestern.edu/netlogo/models/SimpleGeneticAlgorithm. Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University, Evanston, IL. ## CREDITS AND REFERENCES A nice introduction to genetic algorithms could be the chapter nine of the book "Complexity - A guided tour" by Melanie Mitchel (2009 - Oxford University Press) where the GA "Robby the Robot" is described; see also Mitchell, M., Tisue, S. and Wilensky, U. (2012). NetLogo Robby the Robot model http://ccl.northwestern.edu/netlogo/models/RobbytheRobot. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 2018 Cosimo Leuci. This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License. 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