Globals [ t_a_match ;; employer threshold for application --> interview t_i_match ;; employer threshold for interview --> final-candidate list int-patches ;; interview space home-patches ;; home space ] breed [jobs job] breed [candidates candidate] candidates-own [ candidate-skills ;; candidate skills, interest, and motivation for a job interest motivation skills-match-pct ;; percentage of candidate skills matching required skills for jobs index ;; index consisting of skills and motivation weighted more strongly on one or the other rejection defeat employment ;; identity of the employer that hired the candidate csat ;; candidate satisfaction ] jobs-own [ des ;; desirability of the job reqskills ;; required skills for the job hired ;; true or false applicants esat ;; employer satisfaction rejected-candidates ] to setup clear-all resize-world -15 15 -15 15 ;; Create the "applicants base" set home-patches patches with [pxcor < 0.5] ask home-patches [ set pcolor grey ] ;; Create the "interview space" set int-patches patches with [pxcor > 0.5] ask int-patches [ set pcolor blue ] setup-jobs setup-candidates reset-ticks end to setup-jobs create-jobs number-of-jobs let rank 1 ask jobs [ set color red set shape "circle" set size 0.5 set xcor random 15 set ycor random-ycor set applicants [] set rejected-candidates [] set des rank set hired false set rank (rank + 1) set des des / number-of-jobs set esat 0 ] create-reqskills 10 end ;; creates a list of 0s and 1s indicating that job requires or not ? skill ;; example: number-of-skills = 10 ; reqskills [0 0 1 0 1 1 1 0 1 1] to create-reqskills [number-of-skills] ask jobs [ set reqskills [] foreach n-values number-of-skills [?] [ set reqskills lput random 2 reqskills ] ] end to setup-candidates create-candidates number-of-candidates ask candidates [ set shape "person" set xcor -15 + random 15 set ycor random-ycor set color yellow set csat 0 set defeat random-float 0.5 set employment 0 set motivation random-float 1.0 set interest [] foreach n-values number-of-jobs [?] [ set interest lput random-float 1.0 interest ] create-can-skills 10 ] end ;; creates a list of 0s and 1s indicating that candidate has or does not have x skill ;; example: number-of-skills = 10 ; candidate-skills [0 0 1 0 1 1 1 0 1 1] to create-can-skills [number-of-skills] ask candidates [ set candidate-skills [] foreach n-values number-of-skills [?] [ set candidate-skills lput random 2 candidate-skills ] ] end to-report job-preference [ candidate job ] let job-interest (item ([who] of job) ([interest] of candidate)) report job-interest + ([des] of job) / number-of-jobs end ;; candidates attend or not jobs information session ;; for 80% of candidates, interest increases after information session ;; for 20% of candidates, interest decresases after information sessions to-report info-s-attendance [ candidate job ] let info-s 0 let job-interest (item ([who] of job) ([interest] of candidate)) if job-interest > 0.2 [ set info-s 0.1 set motivation motivation + 0.2 ask candidates [ set defeat defeat + 0.01 ] ] report info-s end to-report decide-job [ candidate ] let best-job 0 let best-job-pref 0 ask jobs with [ hired = false ] [ let pref job-preference candidate self ifelse (best-job = 0 and not member? candidate rejected-candidates) [ set best-job self set best-job-pref pref] [if best-job-pref < pref [set best-job self set best-job-pref pref] ] ] report best-job end to determine-index ask candidates [ if (index-weight = "motivation") [ set index ((motivation / 2) + (skills-match-pct / 200)) ] if (index-weight = "candidate-skills") [ set index ((motivation / 4) + (3 * skills-match-pct / 400)) ] ] end ;; skills-match is the number of skills that overlap between ;; candidate and required skills ;; sets threshold for application and interview acceptance to-report update-skills-match [thecandidate thejob] let number-of-skills-required sum [ reqskills ] of thejob let skills-match-count 0 let required-skills [reqskills] of thejob let can-skills [candidate-skills] of thecandidate foreach (n-values number-of-skills-required [?]) [ if item ? required-skills = 1 and item ? can-skills = 1 [ set skills-match-count skills-match-count + 1 ] ] report skills-match-count / number-of-skills-required * 100 end to compute-t_a_match let skills-match-list [] set t_a_match (mean [index] of candidates) * 0.6 end to compute-t_i_match set t_i_match (mean [index] of candidates) * 0.8 end to interview [ ajob ] let skill-match-pct update-skills-match self ajob print (list skill-match-pct " " self) end to go while [ count (jobs with [hired = false]) > 0 ] [ ;; starts the application process ;; the job ID of the result of decide-job is added to ajob (variable of self) ask candidates with [employment = 0] [ let ajob 0 ifelse random-job-selection = true [ set ajob one-of jobs with [ hired = false ] ] [ set ajob decide-job self ] ask ajob [ set applicants lput myself applicants ] ] ;; asks the jobs with some number of applicants > 0 ;; to operte the rest of the hiring steps ask jobs with [ hired = false and length applicants > 0 ] [ ask candidates [ set rejection 0 set skills-match-pct 0 ] ;; 1. application process: asks candidates to update their skills match for ajob (the job they are applying to) foreach applicants [ ask ? [ set skills-match-pct update-skills-match (?) myself ] determine-index ; print (list skills-match-pct " " self) ; set applicant-score lput skills-match-pct applicant-score compute-t_i_match ] ;; 2. interview process: - we are asking jobs to sort candidates according to their skills match ;; and create a list of all the candidates that fulfill interview let final-candidates [] foreach sort-by [ [ skills-match-pct ] of ?1 > [ skills-match-pct ] of ?2 ] applicants [ let i 0 ask ? [ set defeat defeat + 0.01 ] ifelse [ skills-match-pct ] of ? > t_a_match and i < (length applicants * 0.4) [ set final-candidates lput ? final-candidates ask ? [ move-to myself fd 0.5] ] [set rejected-candidates lput ? rejected-candidates ask ? [ set xcor -15 + random 15 set defeat defeat + 0.01 set csat ( csat + motivation - 1 - defeat)] set i (i + 1) ] if length final-candidates > 0 [ let hired-candidate item 0 (sort-by [ [ index ] of ?1 > [ index ] of ?2 ] final-candidates) ifelse [ index ] of hired-candidate > t_i_match [ ask self [ set hired true ] ask hired-candidate [ set employment myself move-to myself set color green set csat ( [ des ] of myself + job-preference hired-candidate myself ) ] ] [set rejected-candidates lput hired-candidate rejected-candidates ask hired-candidate [set employment 0 set xcor -15 + random 15 ] ] ] ;; print (word "HIRED" self hired-candidate [ employment ] of hired-candidate) ] ] give-up tick if ticks = 30 [ stop ] ] ask candidates [ set skills-match-pct 0 ] print "########################" ask candidates [ print self print employment ] end to update-candidate-satisfaction ask candidates [ let sat 0 ifelse rejection > 0 [ set sat motivation - rejection ] [ set sat motivation + (des / 5) + interest ] report sat ] end ;; candidates abandon OCR if they are out of energy to give-up ask candidates [ if defeat > 1 [ set employment defeat set color blue] ] end to update-employer-satisfaction ask jobs [ let sat 0 ifelse hired = false [ set esat -1 ] [ set esat 1 ] report sat ] end @#$#@#$#@ GRAPHICS-WINDOW 210 10 623 444 15 15 13.0 1 10 1 1 1 0 1 1 1 -15 15 -15 15 0 0 1 ticks 30.0 SLIDER 19 64 191 97 number-of-jobs number-of-jobs 0 20 20 1 1 NIL HORIZONTAL SLIDER 12 113 199 146 number-of-candidates number-of-candidates 0 50 25 1 1 NIL HORIZONTAL CHOOSER 27 166 176 211 index-weight index-weight "motivation" "candidate-skills" 1 PLOT 640 17 840 167 aggregate satisfaction Time (ticks) Satisfaction 0.0 30.0 0.0 20.0 true false "" "" PENS "candidates" 1.0 0 -16777216 true "" "plot csat" "employers" 1.0 0 -7500403 true "" "plot esat" BUTTON 27 17 93 50 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 SWITCH 8 230 202 263 random-job-selection random-job-selection 0 1 -1000 BUTTON 111 18 174 51 NIL go NIL 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 9 285 197 330 number of candidates hired count jobs with [hired = true] 17 1 11 @#$#@#$#@ ## WHAT IS IT? On Campus Recruitment (OCR) is the service managed by Penn Career Services that enables organizations to come to campus to interview students for post-graduate jobs and summer internships. It schedules thousands of interviews per year. OCR is the primary source of employment at Penn. 30% of students are employed through the process, and the top 10 employers, which are corporate employers with predictable hiring patterns such as banks and consultancies, each employ over 20 students. In reality, OCR begins with the information session, in which organizations present themselves and interact with potential candidates for the first time. Interested candidates then submit an application through Career Services by a certain date, and the organization screens all applications after this date. Organizations then decide which candidates to invite to an interview. Following this first interview, there are often several more rounds of interview, after which employers decide to hire or not candidates. The process lasts approximately 30 days. This model explores the efficiency of OCR as a process of allocating candidates with set skills, motivation, and interest, to a limited amount of jobs with set requirements and desirability. The conclusions of the model depend on the measure of efficiency. In this first model efficiency is measured with net value satisfaction. The ideal model would allocate the best fit candidates to the maximum amount of jobs. ## HOW IT WORKS Candidates compete for jobs in successive interactions with jobs that have thresholds for successful applications and interviews (t_i_match). Candidates begin in the home patches to the left and have fixed skills, motivation, energy, and interests. Jobs begin in the interview patches to the right and have fixed skill requirements and a desirability that ranges from 1 to the number of jobs recruiting. TO DECIDE-JOB Candidates decide from their home patches whether to attend the organization’s information sessions, resulting in an 80% chance that their interest and motivation increase, and a 20% of the contrary. Candidates then decide to apply to one job depending on certain job preferences that combine their interest, the job’s desirability, and a self-assessment of their competence for the job. TO DETERMINE-INDEX Candidates have an index that includes their skills and motivation. The index can be weighted more heavily on skills or motivation (because in reality, skills mostly affect the application while motivation mostly affects the interview in which candidates meet employers and can display motivation). TO GO Jobs screen applications then decide to invite candidates to interview. The success of an application depends on the match of skills between applicants and jobs. Jobs look at the match between skills, invite 40% of candidates with the appropriate amount of skills to interview, then rank applicants from highest to lowest skills match, and hire the one candidate with the highest skills match of the list and an index larger than the t_i_match threshold. In the first round, candidates prefer to apply to the most desirable jobs. As these fill up however, some candidates are not hired, and some jobs are not applied to. The model runs through the code again, with candidates applying to the jobs that have not hired someone, and these jobs screening applicants that have not been hired. Candidates once hired move to the patch of their employer. Candidates that have not been hired move to the home patches and have lower energy. The model runs until every job has hired an applicant, or until applicants no longer have the energy to repeat the recruitment process after being rejected from a certain amount of jobs that varies from candidate to candidate. As there are more applicants than jobs, some candidates are left without employment. The number of ticks represents the number of rounds of application and interview between candidates and jobs. To evaluate efficiency we look at net value satisfaction of candidates and employers, and aggregate satisfaction, which represents a positive externality of the process to society as employment increases social welfare. The model is more efficient for the same aggregate satisfaction if more people are getting employed as a result. For example, a model that allocates 60 skilled candidates to jobs is more efficient on the societal scale than a model that allocates 30 skilled candidates to jobs. The satisfaction of candidates is a function of their employment. If candidates are rejected, their satisfaction is their negative energy expenditure. The more effort they put into the process, i.e., if they attended the information-session, applied, and interviewed, the stronger the pain of rejection and the lower their satisfaction. If candidates are hired, their satisfaction consists of their interest in the job and the job’s desirability. The satisfaction of employers is a function of the caliber of their candidate, i.e., his index. ## HOW TO USE IT Set the NUMBER-OF-CANDIDATES and NUMBER-OF-JOBS sliders to decide how many students will participate in OCR and how many positions are available. Press SETUP to create the home patches and the OCR interview space. Choose from the INDEX-WEIGHT chooser either MOTIVATION or SKILLS to decide which factor will have a higher influence in the selection process. You can randomize candidates’ decision to apply to a job by setting the RANDOM-JOB-SELECTION switch to on. The SATISFACTION plot shows candidate, employer, and aggregate satisfaction. Press GO to run the recruitment process. ## THINGS TO NOTICE Does the relative number of candidates to jobs influence the satisfaction of candidates and employers? Many procedures are embedded in the code. This is a model for observation rather than manipulation. For instance, the code could be modified to remove information session attendance altogether, to manually change the weights of different elements making up the indexes etc. ## THINGS TO TRY Change NUMBER-OF-JOBS while leaving the NUMBER-OF-CANDIDATES constant and observe how this affects aggregate satisfaction and candidates hired. Switch RANDOM-JOB-SELECTION to on and observe how this affects aggregate satisfaction for the same number of candidates and jobs. Run the model with different options in INDEX-WEIGHTS, and see how the results differ. ## EXTENDING THE MODEL In reality, candidates apply to multiple jobs, and jobs hire multiple candidates, which makes the recruitment process more complex. CANDIDATE VARIABLES Most importantly, in reality candidates have far more variables than skills, motivation, and interest. According to Career Services, two most important attributes are skills and motivation, which is related to interest. Candidates also have certain socio-economic backgrounds however, which in turn determine the number of connections they have in the industry they are applying to, which weighs heavily in the application process, as candidates with connections can be immediately admitted to an interview. In an extension of this model, we would incorporate candidate demographics, including country of origin (because certain organizations refuse to employ foreign students if they must sponsor their visa), ethnicity and gender (because organizations have diversity programs that benefit ethnic minorities, women, and non-heterosexual candidates), connections and ability to network (because a personal tie with someone in the company trumps many of these other variables - we could use LinkedIn data here). In this model we randomize the required skills for jobs, whereas jobs usually have higher requirements than candidates have skills. Furthermore, requirements are a function of desirability, as jobs with higher desirability are more competitive and have higher requirements. STRATEGY AND MEMORY A more robust version of this model would have the index weights, currently in the form of a chooser, as candidate strategies, to evaluate whether there is an optimal candidate strategy. We would also incorporate a learning component, which allows candidates that were not employed in the first round of recruitment to learn from their mistakes and perform better in the second round. Furthermore, students that have been through OCR more than once are better positioned to be hired, as are students who have prepared thoroughly for their interviews. We would create different agent sets within candidates with more or less experience and the ability to learn. SATISFACTION AND EFFICIENCY Satisfaction is a function in part of motivation, which can increase or decrease throughout OCR depending on individual dispositions. Candidates who have experienced rejection can have increased motivation with an “I will do better next time” outlook, thereby performing better in a subsequent round, or feel defeated with a “ I will never succeed” outlook and have decreased motivation, which will hinder their performance. Efficiency can be calculated different ways. We currently evaluate efficiency in absolute value with net satisfaction, but there can be a comparative component by comparing satisfaction level between regular OCR and randomized OCR. There can also be a social welfare component that is different from aggregate satisfaction. ## NETLOGO FEATURES An interesting feature is the list of skills of candidates and employers, because it is simplified to an absence or presence of skills, rather than skills themselves. ## RELATED MODELS In terms of turtle strategy in a transactional setting between agents, other models to look at are El Farol and Minority Game, where agents are at a disadvantage if other agents have the same behavior, similar to the application process. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 sheep false 15 Circle -1 true true 203 65 88 Circle -1 true true 70 65 162 Circle -1 true true 150 105 120 Polygon -7500403 true false 218 120 240 165 255 165 278 120 Circle -7500403 true false 214 72 67 Rectangle -1 true true 164 223 179 298 Polygon -1 true true 45 285 30 285 30 240 15 195 45 210 Circle -1 true true 3 83 150 Rectangle -1 true true 65 221 80 296 Polygon -1 true true 195 285 210 285 210 240 240 210 195 210 Polygon -7500403 true false 276 85 285 105 302 99 294 83 Polygon -7500403 true false 219 85 210 105 193 99 201 83 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 wolf false 0 Polygon -16777216 true false 253 133 245 131 245 133 Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105 Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 5.3 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@