globals [ food-amount ;; The number of pieces of food in the trail steps ;; The number of steps the ant performed food-eaten ;; The number of pieces of food found and eaten by the ant init-actions ;; Actions have been initialised (checked and modified in the first loop of "go" actions ;; The Ant-actions to be executed in "go" ] patches-own [ food? ;; true if the patch is a food part of the trail gap? ;; true if the patch is a gap part of the trail ] ;;;;;;;;;;;;;;;;;;;;;;;; ;;; Setup procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;; to setup clear-all setup-global-settings setup-santa-fe-trail koza-solution crt 1 [ set size 1 set color red setxy 0 0 facexy 1 0 ] end to setup-global-settings set-default-shape turtles "bug" set food-amount 89 set steps 0 set food-eaten 0 set Ant-Actions " " set init-actions false set actions "" end to setup-santa-fe-trail ask patches [ set food? false set gap? false set pcolor 32 ] let char "" let x 0 let y 0 let sft "" set sft word sft ".111............................" set sft word sft "...1............................" set sft word sft "...1....................011100.." set sft word sft "...1....................1....1.." set sft word sft "...1....................1....1.." set sft word sft "...1111011111.......01100....0.." set sft word sft "............1.......0........1.." set sft word sft "............1.......1........0.." set sft word sft "............1.......1........0.." set sft word sft "............1.......1........1.." set sft word sft "............0.......1........0.." set sft word sft "............1.......0........0.." set sft word sft "............1.......0........1.." set sft word sft "............1.......1........0.." set sft word sft "............1.......1..0001110.." set sft word sft "............0...01000..1........" set sft word sft "............0...0......0........" set sft word sft "............1...0......0........" set sft word sft "............1...1......01000...." set sft word sft "............1...1..........1...." set sft word sft "............1...1..........0...." set sft word sft "............1...1..........0...." set sft word sft "............1...0......00010...." set sft word sft "............1...0......1........" set sft word sft ".001100111110...1..............." set sft word sft ".1..............1..............." set sft word sft ".1..............1..............." set sft word sft ".1.....0111111100..............." set sft word sft ".1.....1........................" set sft word sft ".0.....1........................" set sft word sft ".0111100........................" set sft word sft "................................" while [x < 1024] [ set y int (x / 32) set char item x sft if char = "1" [ask patch x (y * -1) [add-food]] if char = "0" [ask patch x (y * -1) [add-gap]] set x x + 1 ] end to add-food set food? true set pcolor 54 end to add-gap set gap? true set pcolor 34 end to koza-solution let act "" set Ant-Actions "" set act word act "ifelse food-ahead\n" set act word act " [move]\n" set act word act " [\n" set act word act " turn-left\n" set act word act " ifelse food-ahead\n" set act word act " [move]\n" set act word act " [turn-right]\n" set act word act " turn-right\n" set act word act " turn-left\n" set act word act " turn-right\n" set act word act " ifelse food-ahead\n" set act word act " [move]\n" set act word act " [turn-left]\n" set act word act " move\n" set act word act " ]" set Ant-Actions act end ;;;;;;;;;;;;;;;;;;;;; ;;; Go procedures ;;; ;;;;;;;;;;;;;;;;;;;;; to go if Trail [ask Turtle 0 [set pcolor 13]] if steps >= max-steps [stop] if food-eaten >= food-amount [stop] if not init-actions [ let act Ant-Actions set act remove " " act if empty? act [stop] set actions (word "ask turtle 0 [\n " Ant-Actions " \n]") ] set init-actions true run actions end ;;;;;;;;;;;;;;;;;;;;; ;;; ANT'S OPERATIONS ;;; ;;;;;;;;;;;;;;;;;;;;; to move if steps < max-steps and food-eaten < food-amount [ fd 1 if food? [ set pcolor 52 set food? false set food-eaten food-eaten + 1 ] set steps steps + 1 if Trail [set pcolor 13] ] end to turn-left if steps < max-steps and food-eaten < food-amount [ lt 90 set steps steps + 1 ] end to turn-right if steps < max-steps and food-eaten < food-amount [ rt 90 set steps steps + 1 ] end ;ask turtle 0 [show food-ahead] ;ask turtle 0 [ifelse food-ahead [show "Food found!"] [show "No food"]] to-report food-ahead report [food?] of patch-ahead 1 end @#$#@#$#@ GRAPHICS-WINDOW 341 10 767 457 -1 -1 13.0 1 10 1 1 1 0 1 1 1 0 31 -31 0 0 0 1 ticks BUTTON 10 10 74 53 Setup setup NIL 1 T OBSERVER NIL NIL NIL NIL MONITOR 245 10 322 55 Food Eaten food-eaten 17 1 11 MONITOR 170 10 227 55 Steps steps 17 1 11 BUTTON 90 10 153 54 Go go T 1 T OBSERVER NIL NIL NIL NIL INPUTBOX 10 110 325 455 Ant-Actions ifelse food-ahead\n [move]\n [\n turn-left\n ifelse food-ahead\n [move]\n [turn-right]\n turn-right\n turn-left\n turn-right\n ifelse food-ahead\n [move]\n [turn-left]\n move\n ] 1 1 String SLIDER 10 65 152 98 Max-Steps Max-Steps 10 1000 650 10 1 NIL HORIZONTAL SWITCH 170 65 260 98 Trail Trail 1 1 -1000 @#$#@#$#@ WHAT IS IT? ----------- This application is a simulation of the "Santa Fe Ant Trail" which is a standard problem in the areas of Genetic Programming and Grammatical Evolution. The objective of this problem is to find a computer program to control an Artificial Ant, so that it can find all 89 pieces of food located on the grid. With this model, the user can do the following things: a. Write a set of actions (in the NetLogo programming language) and run them to observe the behaviour of the Artificial Ant. b. Simulate, verify, and investigate the Santa Fe Ant Trail solutions of other related programs (for example, some Genetic Programming and Grammatical Evolution software packages). HOW IT WORKS ------------ The Artificial Ant operates in a square 32x32 toroidal grid in the plane. The Ant starts in the upper left cell of the grid (0, 0) facing east. The Santa Fe Trail consists of 144 squares with 21 turns, and the 89 units of food are distributed non-uniformly along it. The Artificial Ant can use three operations: move, turn-right, turn-left. Each of these takes one time unit. Indeed, the Artificial Ant can use one sensing function: food-ahead. It looks into the square the Ant is currently facing and returns true or false depending upon whether that square contains food or is empty respectively. HOW TO USE IT ------------- Here are a few guidelines of how to use the simulation: 1. Set the model’s speed to normal (adjust the speed slider in the toolbar). This will let the setup procedure to redraw the path very quickly. 2. Press the “Setup” button to initialise the world. After that the Santa Fe Trail will appear in the 2D view. Indeed, the multi-line input box “Ant-Actions” is initialised with one of the Koza’s solutions (1992) of the Santa Fe Trail problem, written in the NetLogo programming language. These NetLogo commands are editable by you (the user) and will be executed by the Ant when you press “Go”. 3. Set the “Max-Steps” slider to the limit of steps (time units) which are allowed to be executed by the Ant during the simulation. Don’t confuse these steps with the NetLogo’s discrete steps called “ticks”. 4. Turn-on the switch “Trail” if you want to colour the path of the Ant. 5. Set the model’s speed to very slow (adjust the speed slider in the toolbar) in order you can view the Ant’s movements. Otherwise, the Ant will run so fast you only see the results of the simulation. 6. The monitors “Steps” and “Food Eaten” display the current number of the executed actions and the pieces of food eaten by the Ant so far respectively. 7. Press the button “Go” to start the simulation. THINGS TO TRY ------------- Many GP and GE packages provide implementations of the Artificial Ant (Santa Fe Trail) problem. Run them and get the solutions they found in order to verify them by simulating them in this model. Indeed, you can investigate the behaviour of the Ant during the simulation. Also, you can write manually your own possible solution to the Santa Fe Trail problem (using the NetLogo programming language) and test it in this model / simulation. EXTENDING THE MODEL ------------------- Try to change the code in order to load the Santa Fe Trail from an external text file. Then create different text files with other trails as well (e.g. John Muir trail) and let the user of the model to select the trail to be used in the simulation. NETLOGO FEATURES ---------------- The built-in RUN primitive is used to execute the NetLogo code (Ant-Actions) which controls the behaviour of the Artificial Ant. HOW TO CITE ------------ If you mention this model in an academic publication, we ask that you include these citations for the model itself and for the NetLogo software: - Georgiou, L. (2009). NetLogo Santa Fe Ant Trail model. http://www.bangor.ac.uk/~eep201/jge. School of Computer Science, Bangor University, Wales, GB. - Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: - Georgiou, L. (2009). NetLogo Santa Fe Ant Trail model. http://www.bangor.ac.uk/~eep201/jge. School of Computer Science, Bangor University, Wales, GB. - Copyright 1997 Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/Ants for terms of use. CREDITS AND COPYRIGHT NOTICE -------------------------- All contents (C) 2009 Loukas Georgiou. Emails: loukas@informatics.bangor.ac.uk, eep201@bangor.ac.uk Web Site: http://www.bangor.ac.uk/~eep201 The Santa Fe Ant Trail model is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The Santa Fe Ant Trail model is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the Santa Fe Ant Trail model. If not, see www.gnu.org/licenses. REFERENCES ---------- KOZA, J.R. (1992) Genetic Programming: On the Programming of Computers by the Means of Natural Selection. Cambridge, MA: MIT Press. WILENSKY, U. (1999) NetLogo. Evanston, IL: Center for Connected Learning and Computer-Based Modeling, Northwestern University. Available from http://ccl.northwestern.edu/netlogo. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 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0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 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-7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 4.1 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@