breeds [mazer goturtle1 goturtle2] patches-own [ edge? ppathlength] globals [unused-neighbors won? players longest player1moves player2moves player1Eff player2Eff time backgroundcolor edgecolor pathcolor] mazer-own [timehere tpathlength] ;; maze setup procedures to setup ca clear-output setcolors set won? false ask patches [makeEdge] putTurtleOnEdge ask mazer [ drawmaze] if count patches with [pcolor = pathcolor] < count patches / 4 [setup] makebeginning makeend ask turtles [die] setup-go1 ifelse 2 = user-choice "Select Number of Players" [1 2] [setup-go2] [makefinish1] reset-timer end to setcolors set pathcolor 8 set backgroundcolor 1.5 set edgecolor 2.5 end to putTurtleOnEdge cct 1 [ set hidden? true set breed mazer ifelse random 2 = 0 [set ycor random screen-size-y ifelse random 2 = 0 [set xcor screen-edge-x - 2 set heading 270] [set xcor (- screen-edge-x) + 2 set heading 90]] [set xcor random screen-size-x ifelse random 2 = 0 [set ycor screen-edge-y - 2 set heading 180] [set ycor (- screen-edge-y) + 2 set heading 0]] set pcolor-of patch-here lime ] end to makeEdge ifelse (pxcor = screen-edge-x or pxcor = (- screen-edge-x ) or (pycor = screen-edge-y or pycor = (- screen-edge-y) )) [set edge? true set pcolor edgecolor] [set edge? false set pcolor backgroundcolor] end to-report checkPatches2 locals [val ] set val false if pcolor-of patch-at-heading-and-distance (heading - 18.345 ) 3 != pathcolor and pcolor-of patch-at-heading-and-distance (heading + 18.345) 3 != pathcolor and edge?-of patch-at-heading-and-distance (heading - 18.345 ) 3 = false and edge?-of patch-at-heading-and-distance (heading + 18.345 ) 3 = false and pcolor-of patch-ahead 1 != pathcolor and pcolor-of patch-at-heading-and-distance (heading + 45) 2 != pathcolor and pcolor-of patch-at-heading-and-distance (heading - 45) 2 != pathcolor and pcolor-of patch-ahead 2 != pathcolor [set val true ] report val end to draw fd 1 set pcolor-of patch-here pathcolor set timehere 0 set tpathlength tpathlength + 1 set ppathlength-of patch-here tpathlength end to drawMaze while [unused-neighbors != nobody and checkpatches2 = true] [ draw turn ] if checkpatches2 = false [turn drawmaze ] end to sproutnew ask random-one-of patches with [pcolor = pathcolor ] [sprout 1 [set hidden? true set breed mazer set tpathlength ppathlength-of patch-here drawmaze ]] end to turn set unused-neighbors random-one-of (patches in-radius 1 with [pcolor = backgroundcolor]) if unused-neighbors = nobody [sproutnew die] face unused-neighbors set timehere timehere + 1 if timehere > 200 [ sproutnew die] end to makeEnd ;finds which patch is the farthest away from the start locals [ endpatch] set longest 0 ask patches with [pcolor = pathcolor] [if ppathlength > longest [set longest ppathlength]] set endpatch patches with [ppathlength = longest] end to makefinish1 ;makes end for 1 player game ask random-one-of patches with [ppathlength = longest] [set pcolor red sprout 1 [set color red set shape "star2" set size 4 stamp die]] end to makebeginning ask patches with [pcolor = lime] [sprout 1 [ set shape "arrow3" set size 5 set color lime set heading towards random-one-of patches in-radius 1 with [pcolor = pathcolor] stamp die] ] end to setup-go1 ;creates the player 1 turtle ask patches with [pcolor = lime] [sprout 1 [set color green set size 2.5 set breed goturtle1 set heading towards random-one-of patches in-radius 1 with [pcolor = pathcolor]]] end to setup-go2 ;creates the player 2 turtle ask random-one-of patches with [ppathlength = longest] [ set pcolor red sprout 1 [set color orange set size 2.5 set breed goturtle2 set heading towards random-one-of patches in-radius 1 with [pcolor = pathcolor]] sprout 1 [ set shape "arrow3" set size 5 set color red set heading towards random-one-of patches in-radius 1 with [pcolor = pathcolor] stamp die]] end ;player 1 move procedures to moveUP1 ask goturtle1 [ set heading 0 if pcolor-of patch-ahead 1 != backgroundcolor and won? = false [fd 1 set player1moves player1moves + 1 win1]] end to moveDOWN1 ask goturtle1 [ set heading 180 if pcolor-of patch-ahead 1 != backgroundcolor and won? = false [fd 1 set player1moves player1moves + 1 win1]] end to moveRIGHT1 ask goturtle1 [set heading 90 if pcolor-of patch-ahead 1 != backgroundcolor and won? = false [fd 1 set player1moves player1moves + 1 win1]] end to moveLEFT1 ask goturtle1 [ set heading 270 if pcolor-of patch-ahead 1 != backgroundcolor and won? = false [fd 1 set player1moves player1moves + 1 win1]] end to win1 if pcolor-of patch-here = red [user-message "Player 1 Wins!" set won? true cEfficiency] end to cEfficiency if player1moves = 0 [output-print "Player 1 Sucks" stop] set player1Eff longest / player1moves * 100 output-print "Player 1's Maze Solving Efficiency is " + precision player1Eff 2 + "%" if any? turtles with [pcolor = orange] = true [ifelse player2moves = 0 [output-print "Player 2 Sucks"] [set player2Eff longest / player2moves * 100 output-print "Player 2's Maze Solving Efficiency is " + precision player2Eff 2 + "%"]] set time int timer output-print "It took " + time + " seconds to complete this maze" reset-timer end ;player 2 move procedures to moveUP2 ask goturtle2 [ set heading 0 if pcolor-of patch-ahead 1 != backgroundcolor and won? = false [fd 1 set player2moves player2moves + 1 win2]] end to moveDOWN2 ask goturtle2 [ set heading 180 if pcolor-of patch-ahead 1 != backgroundcolor and won? = false [fd 1 set player2moves player2moves + 1 win2]] end to moveRIGHT2 ask goturtle2 [set heading 90 if pcolor-of patch-ahead 1 != backgroundcolor and won? = false [fd 1 set player2moves player2moves + 1 win2]] end to moveLEFT2 ask goturtle2 [ set heading 270 if pcolor-of patch-ahead 1 != backgroundcolor and won? = false [fd 1 set player2moves player2moves + 1 win2]] end to win2 if pcolor-of patch-here = lime [user-message "Player 2 Wins!" set won? true cEfficiency] end @#$#@#$#@ GRAPHICS-WINDOW 193 10 770 608 40 40 7.0 1 15 1 1 1 0 0 0 1 CC-WINDOW 5 622 1219 717 Command Center 0 BUTTON 2 10 191 43 NIL setup NIL 1 T OBSERVER T NIL BUTTON 65 67 120 100 up moveUp1 NIL 1 T OBSERVER T W BUTTON 122 102 177 135 right moveright1 NIL 1 T OBSERVER T D BUTTON 65 102 120 135 down movedown1 NIL 1 T OBSERVER T S BUTTON 8 102 63 135 left moveleft1 NIL 1 T OBSERVER T A TEXTBOX 54 49 157 67 Player 1 (Green) Controls\n BUTTON 930 35 993 68 up moveup2 NIL 1 T OBSERVER T I BUTTON 930 70 994 103 down movedown2 NIL 1 T OBSERVER T K BUTTON 865 70 928 103 left moveleft2 NIL 1 T OBSERVER T J BUTTON 996 70 1059 103 right moveright2 NIL 1 T OBSERVER T L TEXTBOX 905 16 1055 34 Player 2 (Red) Controls OUTPUT 865 106 1210 244 @#$#@#$#@ WHAT IS IT? ----------- This is a maze game for one or two people. HOW THE MAZE IS SET UP ------------ This game uses many turtles to draw a maze. Each one goes until it is stuck and then dies. Then a black patch anywhere on the screen sprouts a new turtle which also goes until it is stuck and this process repeats. HOW TO PLAY ------------- Setup creates a maze for one or two people depending on the user choice. The move commands on the left side of the interface screen control player 1's turtle. The move commands on the right side control player 2's turtle. In 1 Player mode the gamer navigates the green turtle through the maze to the red star. In 2 Player mode each gamer tries to reach the other player's start point first. NOTES ---------------- After having generated one maze you may have to close and reopen Netlogo to create another one. After setting up the maze, click anywhere on the interface (except for the command center) to enable the keyboard control buttons. The timer starts right after you decide 1 player or 2 player mode. MAZE DIFFICULTY ------------- Very Easy: screen-edge-(x and y) 20, patch size 10 Easy: screen-edge-(x and y) 35, patch size 7 Normal: screen-edge-(x and y) 50, patch size 5 Hard: screen-edge-(x and y) 65, patch size 4 Very Hard: screen-edge-(x and y) 80, patch size 3.5 Insane: screen-edge-(x and y) 100, patch size 3 For Very Hard and Insane: HAVE LOTS OF PATIENCE! CREDITS AND REFERENCES ---------------------- Created by Tom Slater and Evan Schwartz (2005) @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 Polygon -7500403 true true 120 75 105 105 Polygon -16777216 true false 120 75 105 105 105 225 135 210 120 75 Polygon -16777216 true false 180 75 195 105 195 225 165 210 180 75 Polygon -7500403 true true 105 195 120 210 120 90 105 210 Polygon -7500403 true true 195 195 180 210 180 90 195 210 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 arrow3 true 0 Polygon -7500403 true true 150 -1 15 119 120 119 120 284 180 284 180 119 285 119 150 -1 150 14 255 104 165 104 165 269 135 269 135 104 45 104 150 14 150 -1 Polygon -7500403 true true 60 105 150 30 240 105 255 105 150 15 45 105 60 105 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