; Tower of Hanoi Model, ; ; Shows Tower of Hanoi Animation ; ; Copyright 2010 Shayryl Mae Ramos. All Rights Reserved. ; globals[ headx_disk ; indicates the x position of a particular disk rpt ; used to indicate the appropriate x position of turtle(s) assigned in particular disk container ; this is used a container for disks, each disk may contain several turtles to form the ascending effect of disks step ; indicates number of movements to be performed for particular number of disks ] to start ca set-default-shape turtles tiles set step 1 ;; the following will setup intial display of the screen ask patches[ if pycor >= -14 and pycor <= 14[set pcolor white] if (pxcor >= -9) and (pxcor <= 9) and (pycor = -12) [ set pcolor 109] if (pxcor >= -33) and (pxcor <= -15) and (pycor = -12) [ set pcolor 109] if (pxcor >= 15) and (pxcor <= 33) and (pycor = -12) [ set pcolor 109] if (pycor >= -11 and pycor <= 5) and (pxcor = -24 or pxcor = 0 or pxcor = 24) [set pcolor 129] if (pycor = 12 and pxcor = 3) [ set plabel-color black set plabel "TOWER OF HANOI"] if (pycor = 7 and pxcor = -24) [ set plabel-color red set plabel "A"] if (pycor = 7 and pxcor = 0) [ set plabel-color red set plabel "B"] if (pycor = 7 and pxcor = 24) [ set plabel-color red set plabel "C"] ] end ;; this will display the disks in the intial pole - A to go cd let y -11 ; the y position at the bottom of the pole let num disks ; the number of disks set container[] ; container for the disks, it contains sublist of of turtles drawTurtles ; this will call drawTurtles function repeat disks[ create-turtles 1[ ; this will create the first turtle of the current disk setxy headx_disk y ; location of the first turtle hatch (2 * num) - 2 ; other turtles are created for the current disk set container lput [who] of turtles-here container ; turtles are added to the container for proper ordering ] let x (headx_disk + 1) ; this will create a new variable which will take headx_disk + 1 value ask turtles[ ; for the newly created turtles in the current disk if count turtles-here != 1[ move-to patch x y set x x + 1 ] ; sets its location, y value is the same for all turtles in the current disk ] set y y + 1 ; increment the value of y for the next disk set num num - 1 ; decrement num for the next disk to tackle set headx_disk headx_disk + 1 ; increment headx_disk for the next disk ] set container reverse container ; this will arrange disks in ascending order end to drawTurtles let base -24 ; the center point for Pole A is -24 ifelse disks = 1 [ set headx_disk base] ; if disk = 1, the turtle is placed at the center of the Pole A [ set headx_disk (base + 1) - disks ; the leftmost turtle of the current disk will have this value ] end ; this function contains x-values for disks for proper positioning ; num indicates the number of turtles in each disk to-report checkloc[num w] if num = 19[ if w ="A"[set rpt -33] if w ="B"[set rpt -9] if w ="C"[set rpt 15] ] ; disk 10 if num = 17[ if w ="A"[set rpt -32] if w ="B"[set rpt -8] if w ="C"[set rpt 16] ] ; disk 9 if num = 15[ if w ="A"[set rpt -31] if w ="B"[set rpt -7] if w ="C"[set rpt 17] ] ; disk 8 if num = 13[ if w ="A"[set rpt -30] if w ="B"[set rpt -6] if w ="C"[set rpt 18] ] ; disk 7 if num = 11[ if w ="A"[set rpt -29] if w ="B"[set rpt -5] if w ="C"[set rpt 19] ] ; disk 6 if num = 9 [ if w ="A"[set rpt -28] if w ="B"[set rpt -4] if w ="C"[set rpt 20] ] ; disk 5 if num = 7 [ if w ="A"[set rpt -27] if w ="B"[set rpt -3] if w ="C"[set rpt 21] ] ; disk 4 if num = 5 [ if w ="A"[set rpt -26] if w ="B"[set rpt -2] if w ="C"[set rpt 22] ] ; disk 3 if num = 3 [ if w ="A"[set rpt -25] if w ="B"[set rpt -1] if w ="C"[set rpt 23] ] ; disk 2 if num = 1 [ if w ="A"[set rpt -24] if w ="B"[set rpt 0] if w ="C"[set rpt 24] ] ; disk 1 report rpt end ; this function will return 1 if the pole is not empty to-report clear[ des ypos ] let tt 0 let xl 0 let xb 0 if des = "A" [set xl -33 set xb -15] if des = "B" [set xl -9 set xb 9] if des = "C" [set xl 15 set xb 33] if count turtles with [ycor = ypos and xcor >= xl and xcor <= xb] != 0 [set tt 1] report tt end ; this is used for y-coordinate positioning for each pole ; if there are any turtles in the current y position, ypos value will be incremented to-report yPosition[ des ypos ] let tt 0 let xl 0 let xb 0 if des = "A" [set xl -33 set xb -15] if des = "B" [set xl -9 set xb 9] if des = "C" [set xl 15 set xb 33] while [count turtles with [ycor = ypos and xcor >= xl and xcor <= xb] != 0] [ set ypos ypos + 1 ] report ypos end ; this will start animation by calling hanoi function to play hanoi disks "A" "C" "B" end ; hanoi algorithm to hanoi[p A C B] ifelse p = 0 [stop] [ hanoi(p - 1) A B C animate p A C ; animate function is called hanoi(p - 1) B C A ] end to animate[d src des] let l 0 let m 0 let y -11 let d1 (d - 1) ; this will be used to access conatainer. d1 indicated index value let u item d1 container ; u will get item value of index d1 in container let v length item d1 container ; the length indicates which varies according to disk numbers let w yPosition des y ; destination pole y position value ; all disk movements will be displayed in the text area output-type "Step " output-type step output-type ". Move " output-type d output-type " from "output-type src output-type " to " output-type des output-print "" set step step + 1 ; increments step wait 3 ; will pause before moving set m checkloc v des ; this will get the assigned x location for different disks ifelse clear des y = 0 [ foreach u [ ; this will move all the turtles in a current disk to new position ask turtle ?[ setxy m w set m m + 1 ] ] ][animate2 d des y] end ; this function is basically the same with the previous function, ; created a duplicate function to terminate infinite looping. to animate2[d des yl] let l 0 let m 0 let y -11 let d1 (d - 1) let u item d1 container let v length item d1 container let w yPosition des y wait 3 set m checkloc v des foreach u [ ask turtle ?[ setxy m w set m m + 1 ] ] end ; ; Copyright 2010 by Shayryl Mae Ramos. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Shayryl Mae Ramos. ; Contact Shayryl Mae Ramos for appropriate licenses for redistribution for ; profit. Email at: shayrylmae@gmail.com ; ; To refer to this model in publications, please use: ; ; Ramos, S. L. (2010). Tower of Hanoi. ; ; @#$#@#$#@ GRAPHICS-WINDOW 291 14 1176 377 43 16 10.061 1 10 1 1 1 0 0 0 1 -43 43 -16 16 0 0 1 ticks BUTTON 11 10 74 43 NIL start\n NIL 1 T OBSERVER NIL NIL NIL NIL BUTTON 79 10 142 43 NIL go NIL 1 T OBSERVER NIL NIL NIL NIL SLIDER 117 58 209 91 disks disks 1 10 3 1 1 NIL HORIZONTAL CHOOSER 15 55 107 100 tiles tiles "airplane" "arrow" "box" "bug" "butterfly" "car" "circle" "face happy" "fish" "flag" "flower" "house" "leaf" "pentagon" "person" "plant" "sheep" "square" "star" "target" "tree" "triangle" "x" 22 BUTTON 147 10 210 43 NIL play NIL 1 T OBSERVER NIL NIL NIL NIL MONITOR 65 110 170 159 No. of Steps (2 ^ disks) - 1 17 1 12 OUTPUT 20 181 282 376 10 @#$#@#$#@ WHAT IS IT? ----------- The Tower of Hanoi or Towers of Hanoi is a mathematical game or puzzle. It consists of three poles, and a number of disks of different sizes which can slide onto any poles. The puzzle starts with the disks in a stack in ascending order of size on pole A, the smallest at the top, thus making a conical shape. The objective of the puzzle is to move the entire stack to another pole according to the following rules: 1. Only one disk may be moved at a time. 2. Each move consists of taking the upper disk from one of the poles and sliding it onto another pole, on top of the other disks that may already be present on that pole. 3.No disk may be placed on top of a smaller disk. HOW IT WORKS ------------ In this program, set of turtles are used to represent a disk which are stored in a list. Once the disk number is called, the assiged set of turtles of that particular disk will be moved from one location to another. And to prevent overlapping of disks, a function will check if there are turtles on the desired region. HOW TO USE IT ------------- -Select the desired disk design in the drop-down box -Adjust slider according to the number of disks -Click START button to load background and poles -Click GO button to display disks in Pole A -Click PLAY button to run animation THINGS TO NOTICE ---------------- Notice the turtles in each disks, these turtles will all move to the destination postion. Each of the turtles will move to their assigned locations in A, B and C. Notice that all turtles in a disk have the same color, this is because color property of the leftmost turtle is copied. THINGS TO TRY ------------- Try to adjust disk size, the number of steps will also change, thus the amount of time to perform the animation will also increase. EXTENDING THE MODEL ------------------- In the current implementation, all disks will move directly to the destination postion. Try enhancing the animation such that all disks must move up from the current pole, then left (or right) and then move down to the desired location. In this way, it will be more realistic. NETLOGO FEATURES ---------------- Note the use of hatch and the positioning of turtles. These are used to create increasing disks. CREDITS AND REFERENCES ---------------------- This model was created by Shayryl Mae Ramos. For concerns, email at shayrylmae@gmail.com To refer to this model in publications, please use: Tower of Hanoi. Ramos, S. L. (2010). @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 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