globals [grass] ;; keep track of how much grass there is ;; Sheep and wolves are both breeds of turtle. breed [sheep a-sheep] ;; sheep is its own plural, so we use "a-sheep" as the singular. breed [wolves wolf] breed [goats goat] turtles-own [energy] ;; both wolves and sheep have energy patches-own [countdown] to setup clear-all ask patches [ set pcolor green ] ;; check GRASS? switch. ;; if it is true, then grass grows and the sheep eat it ;; if it false, then the sheep don't need to eat if grass? [ ask patches [ set pcolor one-of [green brown] if-else pcolor = green [ set countdown grass-regrowth-time ] [ set countdown random grass-regrowth-time ] ;; initialize grass grow clocks randomly for brown patches ] ] set-default-shape sheep "sheep" create-sheep initial-number-sheep ;; create the sheep, then initialize their variables [ set color white set size 1.5 ;; easier to see set label-color blue - 2 set energy random (2 * sheep-gain-from-food) setxy random-xcor random-ycor ] set-default-shape goats "goat" create-goats initial-number-goats ;; create the goats, then initialize their variables [ set color white set size 1.5 ;; easier to see set label-color blue - 2 set energy random (2 * goat-gain-from-food) setxy random-xcor random-ycor ] set-default-shape wolves "wolf" create-wolves initial-number-wolves ;; create the wolves, then initialize their variables [ set color black set size 2 ;; easier to see set energy random (2 * wolf-gain-from-food) setxy random-xcor random-ycor ] display-labels set grass count patches with [pcolor = green] reset-ticks end to go if not any? turtles [ stop ] ask turtles [ if breed = sheep [ move if grass? [ set energy energy - 1 ;; deduct energy for sheep only if grass? switch is on sheep-eat-grass ] death reproduce-sheep ] if breed = goats [ move if grass? [ set energy energy - 1 ;; deduct energy for goats only if grass? switch is on goat-eat-grass ] death reproduce-goats ] if breed = wolves [ move set energy energy - 1 ;; wolves lose energy as they move catch-prey death reproduce-wolves ]] if grass? [ ask patches [ grow-grass ] ] set grass count patches with [pcolor = green] tick display-labels end to move ;; turtle procedure rt random 50 lt random 50 fd 1 end to sheep-eat-grass ;; sheep procedure ;; sheep eat grass, turn the patch brown if pcolor = green [ set pcolor brown set energy energy + sheep-gain-from-food ;; sheep gain energy by eating ] end to goat-eat-grass ;; goats procedure ;; goats eat grass, turn the patch brown if pcolor = green [ set pcolor brown set energy energy + goat-gain-from-food ;; goats gain energy by eating ] end to reproduce-sheep ;; sheep procedure if random-float 100 < sheep-reproduce [ ;; throw "dice" to see if you will reproduce set energy (energy / 2) ;; divide energy between parent and offspring hatch 1 [ rt random-float 360 fd 1 ] ;; hatch an offspring and move it forward 1 step ] end to reproduce-goats ;; goat procedure if random-float 100 < goat-reproduce [ ;; throw "dice" to see if you will reproduce set energy (energy / 2) ;; divide energy between parent and offspring hatch 1 [ rt random-float 360 fd 1 ] ;; hatch an offspring and move it forward 1 step ] end to reproduce-wolves ;; wolf procedure if random-float 100 < wolf-reproduce [ ;; throw "dice" to see if you will reproduce set energy (energy / 2) ;; divide energy between parent and offspring hatch 1 [ rt random-float 360 fd 1 ] ;; hatch an offspring and move it forward 1 step ] end to catch-prey ;; wolf procedure let prey-sheep one-of sheep-here ;; Grab a random sheep on this patch. if-else prey-sheep != nobody ;; Did I get one? If so, [ ask prey-sheep [ die ] ;; kill it and set energy energy + wolf-gain-from-food ] ;; get energy from eating. [let prey-goat one-of goats-here ;; If not, grab a random goat on this patch. if (prey-goat != nobody) and (random 101 < wolf-goat-pref) ;; Did I get one? Shall I eat it? [ ask prey-goat [ die ] ;; If so, kill it and set energy energy + wolf-gain-from-food] ;; gain energy from eating. ] end to death ;; turtle procedure ;; when energy dips below zero, die if energy < 0 [ die ] end to grow-grass ;; patch procedure ;; countdown on brown patches: if reach 0, grow some grass if pcolor = brown [ ifelse countdown <= 0 [ set pcolor green set countdown grass-regrowth-time ] [ set countdown countdown - 1 ] ] end to display-labels ask turtles [ set label "" ] if show-energy? [ ask wolves [ set label round energy ] if grass? [ ask sheep [ set label round energy ] ] if grass? [ ask goats [ set label round energy ] ] ] end ; Copyright 1997 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 545 35 1050 541 -1 -1 9.75 1 14 1 1 1 0 1 1 1 -25 25 -25 25 1 1 1 ticks 30.0 SLIDER 3 150 177 183 initial-number-sheep initial-number-sheep 0 250 100.0 1 1 NIL HORIZONTAL SLIDER 3 187 177 220 sheep-gain-from-food sheep-gain-from-food 0.0 50.0 8.0 1.0 1 NIL HORIZONTAL SLIDER 3 222 177 255 sheep-reproduce sheep-reproduce 1.0 20.0 4.0 1.0 1 % HORIZONTAL SLIDER 357 150 522 183 initial-number-wolves initial-number-wolves 0 250 50.0 1 1 NIL HORIZONTAL SLIDER 357 186 522 219 wolf-gain-from-food wolf-gain-from-food 0.0 100.0 20.0 1.0 1 NIL HORIZONTAL SLIDER 357 222 522 255 wolf-reproduce wolf-reproduce 0.0 20.0 5.0 1.0 1 % HORIZONTAL SWITCH 5 87 99 120 grass? grass? 0 1 -1000 SLIDER 106 88 318 121 grass-regrowth-time grass-regrowth-time 0 100 30.0 1 1 NIL HORIZONTAL BUTTON 8 28 77 61 setup setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 90 28 157 61 go go T 1 T OBSERVER NIL NIL NIL NIL 0 PLOT 13 314 351 543 populations time pop. 0.0 100.0 0.0 100.0 true true "" "" PENS "sheep" 1.0 0 -13345367 true "" "plot count sheep" "wolves" 1.0 0 -10146808 true "" "plot count wolves" "goats" 1.0 0 -2064490 true "" "plot count goats" MONITOR 175 266 246 311 sheep count sheep 3 1 11 MONITOR 13 265 95 310 wolves count wolves 3 1 11 TEXTBOX 8 130 148 149 Sheep settings 11 0.0 0 TEXTBOX 362 130 475 148 Wolf settings 11 0.0 0 TEXTBOX 9 68 161 86 Grass settings 11 0.0 0 SWITCH 167 28 303 61 show-energy? show-energy? 1 1 -1000 SLIDER 181 150 353 183 initial-number-goats initial-number-goats 0 250 100.0 1 1 NIL HORIZONTAL TEXTBOX 193 133 343 151 Goat settings 11 0.0 1 SLIDER 181 187 353 220 goat-gain-from-food goat-gain-from-food 0 50 4.0 1 1 NIL HORIZONTAL SLIDER 181 222 353 255 goat-reproduce goat-reproduce 1 20 4.0 1 1 % HORIZONTAL MONITOR 100 266 171 311 goats count goats 0 1 11 SLIDER 358 259 523 292 wolf-goat-pref wolf-goat-pref 0 100 53.0 1 1 % HORIZONTAL @#$#@#$#@ ## WHAT IS IT? This model explores the predator-mediated coexistence, which occurs when selective predation favours the coexistence of prey species that might otherwise exclude one another, contributing to an increase of the number of species in a community as long as the preferred prey species is the competitively dominant. ## HOW IT WORKS There are two types of prey: sheep and goats. The competition between them can be changed in the interface. Wolves look around searching for sheep and goats to eat. Wolves eat both sheep and goats, but they will prefer to eat a sheep if they notice the presence of one in a patch near them (this preference can also be changed in the interface). ## HOW TO USE IT 1. Set the GRASS? switch to TRUE to include grass in the model, or to FALSE to only include wolves (red) and sheep (white). 2. Adjust the slider parameters (see below), or use the default settings. 3. Press the SETUP button. 4. Press the GO button to begin the simulation. 5. Look at the monitors to see the current population sizes 6. Look at the POPULATIONS plot to watch the populations fluctuate over time Parameters: INITIAL-NUMBER-SHEEP: The initial size of sheep population INITIAL-NUMBER-WOLVES: The initial size of wolf population INITIAL-NUMBER-GOATS: The initial size of goats population. SHEEP-GAIN-FROM-FOOD: The amount of energy sheep get for every grass patch eaten WOLF-GAIN-FROM-FOOD: The amount of energy wolves get for every sheep eaten GOAT-GAIN-FROM-FOOD: The amount of energy goats get for every grass patch eaten. WOLF-GOAT-PREFERENCE: Preference that a wolf shows for a goat. SHEEP-REPRODUCE: The probability of a sheep reproducing at each time step WOLF-REPRODUCE: The probability of a wolf reproducing at each time step GOAT-REPRODUCE: The probability of a goat reproducing at each time step. GRASS?: Whether or not to include grass in the model GRASS-REGROWTH-TIME: How long it takes for grass to regrow once it is eaten SHOW-ENERGY?: Whether or not to show the energy of each animal as a number Notes: - one unit of energy is deducted for every step a wolf takes - when grass is included, one unit of energy is deducted for every step a sheep or a goat takes ## THINGS TO NOTICE Notice that when there's no wolves in the ecosystem, the dynamics between populations of goats and sheep will change. How so? Why does that happen? ## THINGS TO TRY Try adjusting the parameters under various settings. How sensitive is the stability of the model to the particular parameters? Try to change the wolf-goat-preference in the interface. How does that afect the populations? Try to change the competitive dominace between goats and sheep by playing with the 'sheep-gain-from-food' or'sheep-reproduce' and the 'goat-gain-from-food' or 'goat-reproduce'. How does that affect the populations? Take wolfs out of the equations changing the 'initial-number-wolves' to 0. What will happen? ## EXTENDING THE MODEL There are a number ways to alter the model so that it will be stable with only wolves and sheep (no grass). Some will require new elements to be coded in or existing behaviors to be changed. Can you develop such a version? Can you modify the model so the sheep will flock? Can you modify the model so that wolf actively chase sheep? ## RELATED MODELS * Wilensky, U. (1997). NetLogo Wolf Sheep Predation model. http://ccl.northwestern.edu/netlogo/models/WolfSheepPredation. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## CREDITS AND REFERENCES Townsend, C. R., Begon, M. & Harper, J. L. (2008). Essentials of Ecology. Third Edition. Blackwell Publishing, 522 pp. ## HOW TO CITE If you mention this model or the NetLogo software in a publication, we ask that you include the citations below. For the model itself: * Alexandre, T. S., Costa, V. & Rego, R. (2017) NetLogo Wolf-Sheep Predator-Mediated Coexistence model. Model built under the orientation of Doctor José M. N. Azevedo. Biology Department, University of Azores, Ponta Delgada. Please cite the NetLogo software as: * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 2017. Teresa Sofia Alexandre, Vanessa Costa e Rúben Rego. ![CC BY-NC-SA 3.0](http://ccl.northwestern.edu/images/creativecommons/byncsa.png) @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 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