turtles-own [ adoptee-neighbors ;; count of number of red linked turtles random-thresh ;; x_it , instantaneous random threshold for adoption ] to setup-preferential-attachment clear-all setup-pa ask turtle random number-of-nodes [set color red] ;; ask turtles [set latent-thresh random-normal 50 25] end to setup-giant-component clear-all setup-gc ask turtle random number-of-nodes [set color red] ;; ask turtles [set latent-thresh random-normal 50 25] end to update-local-search ask turtles [ set adoptee-neighbors count link-neighbors with [color = red] set label adoptee-neighbors set label-color green ] end to decide-adopt ;; adoption means to turn red ;; based on comparing a random number between 0 and 100 to the various effects ;; these effects, in total, must exceed the random num for diffusion to occur let nadopt count turtles with [color = red] ask turtles [ set shape "circle" if color = white [ set random-thresh random 100 if random-thresh < constant-effect + ( endogenous-effect * (nadopt / number-of-nodes ) ) + ( adoptee-neighbors * cohesion-effect ) [ set color red set shape "circle 2"] ;; adopt if random number (0-100) is lower than ;; constant hazard + proportion adopted * endogenous hazard ;; note, cohesion-fx doesn't seem to work yet ] ] end to go if ticks >= 100 [stop] update-local-search decide-adopt tick do-plots end to go-once go end to wipe reset-ticks clear-all-plots ask turtles [ set color white set label "" set shape "circle"] ask turtle random number-of-nodes [set color red] end to do-plots set-current-plot "Totals" set-current-plot-pen "adoptions" plot count turtles with [color = red] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; following code is borrowed (with minor changes) from model library "Giant Component" ;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-gc ca set-default-shape turtles "circle" make-turtles ;; TO DO -- work in loop over go-gc using ticks repeat number-of-nodes [ go-gc ] ask turtles [set color white] ask links [set color grey] reset-ticks end to make-turtles crt number-of-nodes layout-circle turtles max-pxcor - 1 end ;;;;;;;;;;;;;;;;;;;;;; ;;; Main Procedure ;;; ;;;;;;;;;;;;;;;;;;;;;; to go-gc ;; if the below condition is true then we have a fully connected network and we need to stop if ( (2 * count links ) >= ( (count turtles) * (count turtles - 1) ) ) [ display user-message "Network is fully connected. No more edges can be added." stop ] add-edge ask links [ set color [color] of end1 ] ;; recolor all edges tick layout end ;;;;;;;;;;;;;;;;;;;;;;; ;;; Edge Operations ;;; ;;;;;;;;;;;;;;;;;;;;;;; ;; pick a random missing edge and create it to add-edge let node1 one-of turtles let node2 one-of turtles ask node1 [ ifelse link-neighbor? node2 or node1 = node2 ;; if there's already an edge there, then go back ;; and pick new turtles [ add-edge ] ;; else, go ahead and make it [ create-link-with node2 ] ] end ;;;;;;;;;;;;;; ;;; Layout ;;; ;;;;;;;;;;;;;; to layout if not layout? [ stop ] ;; the number 10 here is arbitrary; more repetitions slows down the ;; model, but too few gives poor layouts repeat 10 [ do-layout display ;; so we get smooth animation ] end to do-layout layout-spring (turtles with [any? link-neighbors]) links 0.4 6 1 end ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; following code is borrowed (with minor changes) from model library "Preferential Attachment" ;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-pa set-default-shape turtles "circle" ;; make the initial network of two turtles and an edge make-node nobody ;; first node, unattached make-node turtle 0 ;; second node, attached to first node repeat number-of-nodes [ go-pa ] ask turtles [set color white] ask links [set color grey] reset-ticks end to go-pa ask links [ set color gray ] make-node find-partner ;; find partner & use it as attachment ;; point for new node tick if layout? [layout-pa] end ;; used for creating a new node to make-node [old-node] crt 1 [ set color red if old-node != nobody [ create-link-with old-node [ set color green ] ;; position the new node near its partner move-to old-node fd 8 ] ] end ;; This code is borrowed from Lottery Example (in the Code Examples ;; section of the Models Library). ;; ... to-report find-partner let total random-float sum [count link-neighbors] of turtles let partner nobody ask turtles [ let nc count link-neighbors ;; if there's no winner yet... if partner = nobody [ ifelse nc > total [ set partner self ] [ set total total - nc ] ] ] report partner end ;;;;;;;;;;;;;; ;;; Layout ;;; ;;;;;;;;;;;;;; ;; resize-nodes, change back and forth from size based on degree to a size of 1 to resize-nodes ifelse all? turtles [size <= 1] [ ;; a node is a circle with diameter determined by ;; the SIZE variable; using SQRT makes the circle's ;; area proportional to its degree ask turtles [ set size sqrt count link-neighbors ] ] [ ask turtles [ set size 1 ] ] end to layout-pa ;; the number 3 here is arbitrary; more repetitions slows down the ;; model, but too few gives poor layouts repeat 3 [ ;; the more turtles we have to fit into the same amount of space, ;; the smaller the inputs to layout-spring we'll need to use let factor sqrt count turtles ;; numbers here are arbitrarily chosen for pleasing appearance layout-spring turtles links (1 / factor) (7 / factor) (1 / factor) display ;; for smooth animation ] ;; don't bump the edges of the world let x-offset max [xcor] of turtles + min [xcor] of turtles let y-offset max [ycor] of turtles + min [ycor] of turtles ;; big jumps look funny, so only adjust a little each time set x-offset limit-magnitude x-offset 0.1 set y-offset limit-magnitude y-offset 0.1 ask turtles [ setxy (xcor - x-offset / 2) (ycor - y-offset / 2) ] end to-report limit-magnitude [number limit] if number > limit [ report limit ] if number < (- limit) [ report (- limit) ] report number end @#$#@#$#@ GRAPHICS-WINDOW 220 10 698 509 16 16 14.2 1 10 1 1 1 0 1 1 1 -16 16 -16 16 0 0 1 ticks BUTTON -1 10 181 43 NIL setup-preferential-attachment NIL 1 T OBSERVER NIL NIL NIL NIL SLIDER 2 202 174 235 constant-effect constant-effect 0 5 1 1 1 NIL HORIZONTAL BUTTON 72 82 135 115 NIL go T 1 T OBSERVER NIL NIL NIL NIL PLOT 0 305 200 455 Totals time adoptions 0.0 100.0 0.0 100.0 true false PENS "default" 1.0 0 -16777216 true "adoptions" 1.0 0 -2674135 true SLIDER 2 234 176 267 endogenous-effect endogenous-effect 0 20 10 1 1 NIL HORIZONTAL SWITCH 2 119 105 152 layout? layout? 0 1 -1000 BUTTON 8 82 71 115 NIL wipe NIL 1 T OBSERVER NIL NIL NIL NIL SLIDER 2 152 174 185 number-of-nodes number-of-nodes 0 250 100 1 1 NIL HORIZONTAL SLIDER 3 268 175 301 cohesion-effect cohesion-effect 0 10 0 1 1 NIL HORIZONTAL BUTTON 112 120 197 153 NIL go-once NIL 1 T OBSERVER NIL NIL NIL NIL BUTTON 0 45 181 78 NIL setup-giant-component NIL 1 T OBSERVER NIL NIL NIL NIL @#$#@#$#@ VERSION ----------- This is version 1.1 (8/19/2010) of this program. It is written in NetLogo 4.1. DIFFUSION SIMULATION ----------- This program first creates a social network and then simulates the diffusion of an innovation through the network following a combination of the Bass model and a network contagion model. Agents turn red as they adopt the innovation. New adopters are shown as hollow red circles and incumbent adopters as solid red circles. In a Bass model (unlike an S-I-R model) adoption is permanent. Small green numbers show the number of neighbors having adopted. HOW TO USE IT ------------- Press "setup-preferential-attachment" to create the social network following Barabasi's preferential attachment model. Alternately, press "setup-giant-component" to create following the algorithm given in "Giant Component." Note that the preferential attachment will have stronger "hubs," which is important to some theories of diffusion. Also note that "Giant Component" may have some isolates, which is also consequential for some models, but not others. "Wipe" will reset the diffusion process but keep the social network. "Go" and "go-once" simulate the diffusion process. Adjust the sliders to see how the diffusion reacts to different assumptions. The default settings approximate the description of how consumer appliances spread amongst US households after WWII (Bass 1969). The "constant effect" is an effect that applies to all agents and has the same effect at all time periods. Substantively it can be taken to reflect things like advertising or government mandates. It is sometimes referred to as a "mass media effect," "a," or "p." The "endogenous effect" is a non-spatial cumulative advantage effect that applies to all agents but is a function of popularity (including among "strangers"). Substantively it can be taken to reflect things like bestseller lists or search algorithms like PageRank. It is sometimes referred to as an "information cascade," "network externalities," "b," or "q." The "cohesion effect" is how sensitive an agent is to neighbors. (This is similar to the "endogenous" effect but applies only to neighbors rather than the whole population). It substantively reflects "word of mouth." This effect is sometimes referred to as "network diffusion," "contagion," or "local network externalities." Note that under some circumstances the "endogenous" and "cohesion" effects behave similarly and both usually produce an "s-curve." In many works (e.g., Bass 1969, Rogers 2003) a model specification that lacks network structure (and thus is similar to the "endogenous effect") is given a substantive interpretation of a "cohesion effect." THINGS TO NOTICE ---------------------- Study the shape of the "Totals" plot. Look both at how steep the plot is and whether the shape is convex or s-shaped. Notice which parameters are associated with which shapes and at when the parameters are specified in combination, when you tend to get a blend and when you tend to get one dominating the other. Notice that the "patient zero" appears randomly whenever you hit "wipe." Does it matter where? Does it matter more for which diffusion parameter settings and which kind of network? EXTENDING THE MODEL ---------------------- Possible changes include -Allow even more network structures, several of which are found in the model library. -Model the awareness/adoption distinction. Usually in awareness/adoption models, awareness readily spreads by the "constant effect" but adoption only spreads by the "endogenous" and "cohesion" effects (Ryan and Gross 1943). -Model a stable component to each agent's threshold. CREDITS AND REFERENCES ---------------------- This model was written by Gabriel Rossman of the UCLA Depatment of Sociology. Substantial parts of the code are borrowed from Wilensky's "Preferential Attachment" and "Giant Component" models. For additional information: Abrahamson, Eric and Lori Rosenkopf. 1997. ÒSocial Network Effects on the Extent of Innovation Diffusion: A Computer Simulation.Ó Organization Science 8:289Ð309. Bass, Frank M. 1969. ÒA New Product Growth for Model Consumer Durables.Ó Management Science 50:1825Ð1832. DiMaggio, Paul J. and Filiz Garip. 2010. ÒIntergroup Inequality as a Product of Diffusion of Practices with Network Externalities under Conditions of Homophily: Applications to the Digital Divide in the U.S. and Rural/Urban Migration in Thailand.Ó Princeton University Center for the Study of Social Organization Working Paper #2. Rogers, Everett M. 2003. Diffusion of Innovations. New York: Free Press, 5th edition. Ryan, Bryce and Neal C. Gross. 1943. 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