breed [preys prey] breed [dummies dummy] breed [neuralians neuralian] dummies-own [energy] neuralians-own [energy r] globals [fixation extinction delta-t prey-cap birth-rate Vrep spike-cost maint-cost capture-cost] to setup ;; (for this model to work with NetLogo's new plotting features, ;; __clear-all-and-reset-ticks should be replaced with clear-all at ;; the beginning of your setup procedure and reset-ticks at the end ;; of the procedure.) __clear-all-and-reset-ticks ask patches [set pcolor blue] set-default-shape turtles "circle" create-preys 1 [ set color orange set size .5 setxy random-xcor random-ycor ] set delta-t 1 set birth-rate .07 set Vrep 100 set fixation 0 set extinction 0 ifelse high-density [set maint-cost .22 set prey-cap 10000] [set maint-cost .022 set prey-cap 1000] ifelse high-s [set spike-cost maint-cost] [set spike-cost (maint-cost / 100)] ifelse high-a/m [set capture-cost (maint-cost * 10)] [set capture-cost (maint-cost * 5)] end to go move-prey prey-rep move-predators feed-predators rep-and-die tick end to introduce-idiot create-dummies 1 [ set color red set size 1 set energy Vrep / 2 setxy random-xcor random-ycor ifelse show-indigenous-energy? [set label round energy] [set label ""] ] end to introduce-decider create-neuralians 1 [ set color black set size 1 set energy Vrep / 2 setxy random-xcor random-ycor ifelse show-mutant-energy? [set label round energy] [set label ""] ] end to begin-invasion repeat 1000 [go] introduce-idiot repeat 15000 [go] introduce-decider while [fixation + extinction < trials] [ repeat 1000 [go] if count neuralians = 0 [ set extinction extinction + 1 repeat 2000 [go] introduce-decider ] if count neuralians > 10 [ set fixation fixation + 1 ask neuralians [die] ;get prey back to max repeat 1000 [go] introduce-idiot ;get dummies to equilibrium repeat 15000 [go] introduce-decider ] ] end to move-prey ask preys [lt random-float 10 rt random-float 10 fd .05] end to prey-rep let new-preys (sum n-values (prey-cap - count preys) [ifelse-value (birth-rate > random-float 1) [1] [0]]) ask one-of preys [hatch new-preys [setxy random-xcor random-ycor]] end to move-predators ask turtles with [(breed = dummies) or (breed = neuralians)] [ lt random-float 10 rt random-float 10 fd 2 ;must be at least 2 * sqrt(2 / pi) ] end to capture set energy (energy - capture-cost + count preys in-radius (sqrt (2 / pi))) ask preys in-radius (sqrt (2 / pi)) [die] end to feed-predators ask turtles with [(breed = dummies) or (breed = neuralians)] [ set energy (energy - maint-cost) while [any? preys in-radius (1 / sqrt pi)] [ ask preys in-radius (1 / sqrt pi) [setxy random-xcor random-ycor] ] ;dummies strike on every time step if breed = dummies [ capture ifelse show-indigenous-energy? [set label round energy] [set label ""] ] ;neuralians strike depending on the proximity of prey if breed = neuralians [ ;get the distance to every prey set r [distance myself] of min-n-of 15 preys [distance myself] ;calculate the signals let sigma map [1 / ? ^ 3] r ifelse excitatory? ;expected number of spikes in time step delta-t for excitatory sensors [ let lambda ((gain * (sum sigma) + noise) * delta-t) let PrC (1 - e ^ (- lambda)) ;draw a random number and see if neuralian tries to capture if random-float 1 < PrC [capture set energy (energy - spike-cost)] ] ;expected number of spikes in time step delta-t for inhibitory sensors ;this formula is derived from the condition that Pr(C=1|Z) must be the same ;for excitatory and inhibitory sensors to have a fair comparison. [ let lambda (- ln (1 - e ^ (-1 * (gain * (sum sigma) + noise) * delta-t))) let PrC (e ^ (- lambda)) ;draw a random number and see if neuralian tries to capture ifelse random-float 1 < PrC [capture] [set energy (energy - spike-cost)] ] ifelse show-mutant-energy? [set label round energy] [set label ""] ] ] end to rep-and-die ask dummies with [energy >= Vrep] [hatch 1 [fd 1 set heading random-float 360 set energy Vrep / 2 ] set energy (Vrep / 2) ] ask dummies with [energy <= 0] [die] ask neuralians with [energy >= Vrep] [hatch 1 [set heading random-float 360 setxy random-xcor random-ycor set energy Vrep / 2 ] set energy (Vrep / 2) ] ask neuralians with [energy <= 0] [die] end @#$#@#$#@ GRAPHICS-WINDOW 741 13 1239 532 30 30 8.0 1 10 1 1 1 0 1 1 1 -30 30 -30 30 1 1 1 ticks 30.0 BUTTON 530 120 596 153 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 SWITCH 108 489 279 522 show-mutant-energy? show-mutant-energy? 0 1 -1000 SLIDER 38 277 169 310 gain gain 0 .25 0.15 .01 1 NIL HORIZONTAL SLIDER 212 277 344 310 noise noise 3 7 3 1 1 NIL HORIZONTAL SLIDER 446 481 571 514 trials trials 0 100 50 1 1 NIL HORIZONTAL BUTTON 444 430 569 463 NIL begin-invasion NIL 1 T OBSERVER NIL NIL NIL NIL 1 SWITCH 211 150 347 183 excitatory? excitatory? 0 1 -1000 MONITOR 619 425 686 470 fixations fixation 0 1 11 MONITOR 614 477 696 522 extinctions extinction 0 1 11 TEXTBOX 62 253 322 274 1b) Decider's sensor parameters 16 0.0 1 TEXTBOX 220 118 352 149 excitatory (on) or inhibitory (off) sensor 11 0.0 1 TEXTBOX 423 376 702 419 to run \"trials\" number of simulations to fixation or extinction, click 'setup' and then 'begin-invasion'. note: this simulation could take days to complete.\n 11 0.0 1 SWITCH 211 206 347 239 high-s high-s 1 1 -1000 SWITCH 40 206 175 239 high-a/m high-a/m 1 1 -1000 SWITCH 40 150 176 183 high-density high-density 1 1 -1000 TEXTBOX 201 188 371 206 s = m (on) or s = m / 100 (off) 11 0.0 1 TEXTBOX 23 188 188 206 a = 10*m (on) or a = 5*m (off) 11 0.0 1 BUTTON 396 279 459 312 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 489 279 586 312 NIL introduce-idiot NIL 1 T OBSERVER NIL NIL NIL NIL 1 TEXTBOX 401 92 730 111 2a) click 'setup' before running anything. 16 0.0 1 TEXTBOX 409 187 725 273 click 'go' to run the model, click again to pause. click 'introduce-dummy' to put a neurone-less animal in the ecosystem and watch it eat food. click 'introduce-mutant' to put an animal with a sensor in the ecosystem with parameters \"gain\" and \"noise.\" see information tab for more info on the details of the model. 11 0.0 1 SWITCH 91 426 283 459 show-indigenous-energy? show-indigenous-energy? 1 1 -1000 TEXTBOX 62 377 325 421 have idiots show their energy accumulation in real time. when energy >= 100, animals split into two newborns of energy 50 each. 11 0.0 1 TEXTBOX 60 470 328 488 have deciders show energy as they accumulate it. 11 0.0 1 BUTTON 612 279 723 312 NIL introduce-decider NIL 1 T OBSERVER NIL NIL NIL NIL 1 TEXTBOX 52 118 169 145 high (on) or low (off) food item density 11 0.0 1 TEXTBOX 55 19 342 69 1) Define parameters (see caption in Figure 4) 20 0.0 1 TEXTBOX 87 88 301 109 1a) Ecological parameters 16 0.0 1 TEXTBOX 126 349 250 369 Display options 16 0.0 1 TEXTBOX 463 20 648 45 2) Run the model 20 0.0 1 TEXTBOX 400 161 724 179 2b) Get a feel for what the model does... 16 0.0 1 TEXTBOX 410 326 706 365 2b) ... or run repeated simulations to obtain data such as that in Figure 4 16 0.0 1 TEXTBOX 457 59 674 90 note: a speed slider at the top of the screen controls the speed of simulation. 11 0.0 1 @#$#@#$#@ ## WHAT IS IT? This simulation investigates the fixation of neurones in an indigenous, neurone-less population. Animals (large circles, red and black) eat food in their proximity (small circles) and accumulate energy (1 unit per food eaten). Animals expend a basal energetic maintenance cost for living on every time step (parameter maint-cost) and lose energy for attempting to consume food (capture-cost). They split into two identical offspring upon achieving energy Vrep. Animals come in two breeds: deciders and idiots. Deciders have a neurone that acts as rudimentary food proximity detectors; neurones make deciders more likely to capture food when there is food nearby. Idiots have no such neurone; they simply attempt to consume food on every time step. A decider is introduced to a stable idiot population. We are interested in the probability that that decider will drive the idiots to extinction (i.e. fixate). To see the code that produces this simulation, click the procedures tab. Depending on parameter values, 50 trials can take from 5 minutes (for very successful or very unsuccessful deciders) to 72 hours (for deciders that do slightly better than the idiots in a large idiot population). ## HOW IT WORKS After clicking the 'begin-invasion' button, this is what happens. 1) Food reproduce until they reach their population cap (fixed at 1000). They reproduce after every time step with a fixed probability of .07 (the actual number affects population sizes, but not the results). On a time step, the number of food that are introduced is binomially distributed as binom(1000 - (whatever current food population is), .07). The lower the food population, the faster they are introduced, and vice versa. This reproduction rule forces animal and food population sizes to a stable equilibrium. 2) Idiots are introduced. Assuming they make an expected energetic profit per time step, they reproduce and drive the food density down to the point where the idiots receive an expected energetic return of 0 per time step. 3) After the ecosystem achieves stable population sizes, a single decider is introduced. The decider has an idealised sensor; food send signals out that fall as distance cubed. The decider's sensor multiplies the sum of the signals from the food by the gain, adds uniform noise, and spikes with some probability, given the food's distances from the decider. If food are far away, their signals are weaker, and the decider is less likely to attempt consumption. Though the decider saves energy on average (by not attempting food consumption when food isn't close), the neurone incurs a cost (parameter spike-cost) when it spikes. 4) When the decider population has reached 0 (neurone went extinct) or the idiot population has reached 0 (neurone fixated), we count what happened (fixation or extinction) and reset the simulation. ## HOW TO USE IT Select the desired parameter settings, and choose the number of times you wish to run the simulation until invasion or extinction. Click 'setup', and then click 'begin-invasion.' ## THINGS TO NOTICE The idiots always drive the food density down to a stable equilibrium value of density = (maint-cost + capture-cost) / benefit = maint-cost + capture-cost. If the food population were not constant, then the fixation probability for the decider becomes intractable. We can obtain a tractable expression for the fixation probability of the decider given two central assumptions: 1) The expected energetic return for the deciders is very close to 0 2) The decider attempts food consumption on almost every time step There are two kinds of neurone: inhibitory and excitatory. If a decider's neurone is excitatory, the decider attempts food consumption when its neurone spikes. If a decider's neurone is inhibitory, the decider does not attempt food consumption when its neurone spikes. So excitatory neurones are more likely to spike when food is close, whereas inhibitory neurones are more likely to spike when food is distant. Obviously, if a decider attempts food consumption almost all the time, an inhibitory neurone (which doesn't spike very often) is a much more energetically efficient way of transmitting the same amount of energy as the excitatory neurone (which almost always spikes). ## THINGS TO TRY Given the two central assumptions above, deciders are more likely to fixate when: 1) Capture-cost is large compared to maint-cost 2) When the food density is low (alter capture-cost and maint-cost to drive food density down) 3) When the neurone is either inhibitory or energetically cheap (spike-cost is low) 4) When the noise isn't dominating the the food's signals (when noise = 7 or so, it is very difficult for deciders to fixate) ## CREDITS AND REFERENCES For a tractable mathematical analysis of this problem, see the manuscript. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 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