;; This procedure sets up the patches and turtles breed [farmers farmer] breed [pigs pig] globals[pig-over? scared ] farmers-own [ new-heading ] to setup ;; Clear everything. clear-all set scared 1 set pig-over? false ;; Set Environment set-default-shape farmers "person farmer" set-default-shape pigs "pig" ask patches with [pxcor mod 2 = 1 and pycor mod 2 = 1] [ set pcolor 5 ] ask patches with [count neighbors != 8] [ set pcolor 5 ] ;; This will create turtles create-farmers Num_Farmer [ set size 1 set color one-of remove blue base-colors let empty patches with [pcolor != 5] with [not any? turtles-here] move-to one-of empty ] create-pigs Num_Pigs [ set size 1 set color 127 let empty patches with [pcolor != 5] with [not any? turtles-here] move-to one-of empty ;set color one-of remove gray base-colors ] reset-ticks end to go ;;condition for stop if not any? pigs [ set pig-over? true ] if pig-over? [ user-message word "Porcos capturados! Total de ticks: " ticks stop] ;;movement functions ask farmers[ move-farmer ] ask pigs [ move-pig ] ;; make the farmer capture the pig ask farmers[ catch-pig ] tick end to catch-pig ;; verific if have a pig near the farmer and select one to die let nearpatch neighbors4 let nearpigs pigs-on nearpatch if one-of nearpigs != nobody [ ask one-of nearpigs[ die ] ] end to move-farmer ;; movement function where the farmer will analyze which pig is closest and will follow him let dist_up 99 let dist_down 99 let dist_right 99 let dist_left 99 let closest min-one-of pigs [distance myself] if [pcolor] of patch-at 0 1 != 5 [ let u_farm patch-at 0 1 ask closest[ set dist_up distance u_farm ] ] if [pcolor] of patch-at 1 0 != 5 [ let r_farm patch-at 1 0 ask closest[ set dist_right distance r_farm ] ] if [pcolor] of patch-at 0 -1 != 5 [ let d_farm patch-at 0 -1 ask closest[ set dist_down distance d_farm ] ] if [pcolor] of patch-at -1 0 != 5 [ let l_farm patch-at -1 0 ask closest[ set dist_left distance l_farm ] ] let mindist min (list dist_up dist_down dist_left dist_right) if mindist = dist_up [ move-up ] if mindist = dist_down [ move-down ] if mindist = dist_left [ move-left ] if mindist = dist_right [ move-right ] if not any? turtles-on patch-ahead 1 [ fd 1 ] end to move-pig ;; pig move function, works similar to move-farmer but in an inverted way let dist_up -99 let dist_down -99 let dist_right -99 let dist_left -99 let closest min-one-of farmers [distance myself] if [pcolor] of patch-at 0 1 != 5 [ let u_pig patch-at 0 1 ask closest[ set dist_up distance u_pig ] ] if [pcolor] of patch-at 1 0 != 5 [ let r_pig patch-at 1 0 ask closest[ set dist_right distance r_pig ] ] if [pcolor] of patch-at 0 -1 != 5 [ let d_pig patch-at 0 -1 ask closest[ set dist_down distance d_pig ] ] if [pcolor] of patch-at -1 0 != 5 [ let l_pig patch-at -1 0 ask closest[ set dist_left distance l_pig ] ] let maxdist max (list dist_up dist_down dist_left dist_right) if maxdist = dist_up [ move-up ] if maxdist = dist_down [ move-down ] if maxdist = dist_left [ move-left ] if maxdist = dist_right [ move-right ] if not any? turtles-on patch-ahead 1 [ fd 1 ] end to move-left set heading 270 end to move-right set heading 90 end to move-up set heading 0 end to move-down set heading 180 end @#$#@#$#@ GRAPHICS-WINDOW 278 20 811 554 -1 -1 15.0 1 10 1 1 1 0 0 0 1 -17 17 -17 17 1 1 1 ticks 30.0 BUTTON 27 38 187 77 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 25 89 187 130 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 35 180 207 213 Num_Farmer Num_Farmer 1 30 15.0 1 1 NIL HORIZONTAL SLIDER 35 231 207 264 Num_Pigs Num_Pigs 1 800 388.0 1 1 NIL HORIZONTAL PLOT 966 225 1166 375 Num Pigs NIL NIL 0.0 10.0 0.0 10.0 true true "" "" PENS "Pigs" 1.0 0 -5825686 true "" "plot count pigs" MONITOR 1027 168 1084 213 Pigs count pigs 3 1 11 @#$#@#$#@ ## WHAT IS IT? This code example shows how to have turtles look ahead before they move. By looking ahead, a turtle can determine what is in front of it and take a particular action. Looking ahead is most appropriate in situations where the turtle is not supposed to go "on top of" certain agents. This can be extremely useful for something like barriers or walls, which the turtle shouldn't move through. In this example, four turtles are placed in a world with a checkerboard-like pattern of blue barriers on which they are not allowed to step. Before the turtles step forward they always check ahead to see if they are about to move into a wall using the patch-ahead primitives. `patch-ahead n` reports the patch that the turtle would be on if it were to move forward `n` steps (e.g., by executing `fd n`). In this example, we want turtles to always move one step at a time, so we always use `patch-ahead 1`. In addition to simulating barriers, this technique can also be used to test whether a turtle is near something important, such as food or another turtle. Note that the code in this model only prevents the turtle from landing on a blue patch. It doesn't prevent the turtle from: - following a path which crosses a blue patch - visually touching a blue patch The turtles may cross a blue patch because in NetLogo the `fd 1` command is equivalent to `jump 1` -- in other words, the turtle simply disappears from its old location and reappears in its new location, rather than moving continuously. You could add more code to the model to ensure that the turtle's path never crossed a blue patch, but the math for that gets a bit complicated. The turtles may visually touch a blue patch because to NetLogo, the turtles are really just their center points. We represent the turtle visually with a certain size and shape, but to NetLogo, the turtle is a point with no extent, and that point is always on one and only one patch. Again, you could add "collision detection" code to the model to ensure that the center point never came within a certain distance of any patch, but the math for that would get complicated. This kind of "collision detection" is not built in to NetLogo. ## RELATED MODELS * Next Patch Example * One Turtle Per Patch Example To see this in use in real models see Ants, Slime, Gas Chromatography, Simple Kinetics, GasLab and Connected Chemistry models, various games, and Wealth Distribution. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 person farmer false 0 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Polygon -1 true false 60 195 90 210 114 154 120 195 180 195 187 157 210 210 240 195 195 90 165 90 150 105 150 150 135 90 105 90 Circle -7500403 true true 110 5 80 Rectangle -7500403 true true 127 79 172 94 Polygon -13345367 true false 120 90 120 180 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 180 90 172 89 165 135 135 135 127 90 Polygon -6459832 true false 116 4 113 21 71 33 71 40 109 48 117 34 144 27 180 26 188 36 224 23 222 14 178 16 167 0 Line -16777216 false 225 90 270 90 Line -16777216 false 225 15 225 90 Line -16777216 false 270 15 270 90 Line -16777216 false 247 15 247 90 Rectangle -6459832 true false 240 90 255 300 pig false 0 Polygon -7500403 true true 200 208 195 240 180 240 180 195 166 202 135 210 105 210 78 194 75 240 60 240 48 196 37 164 25 135 25 104 45 87 105 75 150 75 210 75 252 79 270 90 270 120 270 135 255 150 240 165 210 180 Polygon -7500403 true true 105 240 90 240 90 195 105 180 Polygon -7500403 true true 0 90 30 120 45 135 60 135 30 105 15 90 Polygon -7500403 true true 150 195 150 240 165 240 165 195 150 195 Rectangle -7500403 true true 270 105 285 135 Polygon -7500403 true true 240 90 210 75 240 30 240 75 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 6.1.1 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@