extensions [array bitmap] ;; ---------------------------------------------------------------- breed [helplines helpline] breed [swarmants swarmant] globals [ nrows ncols posturtle steps meanvalue unfinishedvalue vstd timeout ] patches-own [jumpv] swarmants-own [antpos] helplines-own [temp2] ;; ---------------------------------------------------------------- ;; startup definition to startup __clear-all-and-reset-ticks set nladders 10 set nsnakes 10 set nrows 10 set ncols 10 ; define world size set-patch-size 30 resize-world 0 (nrows + 1) 0 (ncols + 1) bitmap:copy-to-drawing (bitmap:import "board.jpg") 0 0 set meanvalue 0 set unfinishedvalue 0 set vstd 3 set timeout 1000 ;set showunfinishedgames true reset-ticks end ;; ---------------------------------------------------------------- ;; generate snakes and ladders - on a square grid to generatesnakesladders ; pick the heads of snakes and ladders let temp shuffle filter [? > 0] n-values (nrows * ncols - 1) [?] let lheads sublist temp 0 nladders let sheads sublist temp nladders (nladders + nsnakes) set-default-shape helplines "dot" create-helplines 1 ; compute the falls foreach sheads [ ask patch (1 + getcolfromindex ?) (1 + getrowfromindex ?) [ let adjmean averagelength let adjstd vstd if (averagelength + 3 * vstd) > ? [ let k ? / (averagelength + 3 * vstd) set adjmean averagelength * k set adjstd vstd * k ] let a round random-normal adjmean adjstd while [a > ?] [ set a round random-normal adjmean adjstd ] if a <= 0 [set a 1] set jumpv ? - 1 * a ;; draw the line ask helplines [ move-to myself set temp2 [jumpv] of myself set color [255 0 0] set pen-size 9 set size 1.3 stamp pen-down setxy (1 + getcolfromindex temp2) (1 + getrowfromindex temp2) pen-up ] ;; draw the line ask helplines [ move-to myself set temp2 [jumpv] of myself set color [255 255 255] set pen-size 3 set size 0.8 stamp pen-down setxy (1 + getcolfromindex temp2) (1 + getrowfromindex temp2) pen-up ] ] ] ; compute the jumps foreach lheads [ ask patch (1 + getcolfromindex ?) (1 + getrowfromindex ?) [ let adjmean averagelength let adjstd vstd if (averagelength + 3 * vstd + ?) > nrows * ncols [ let k (nrows * ncols - ?) / (averagelength + 3 * vstd) set adjmean averagelength * k set adjstd vstd * k ] let a round random-normal adjmean adjstd while [( a + ? ) >= (nrows * ncols)] [ set a round random-normal adjmean adjstd ] ;if ( a + ? ) >= (nrows * ncols) [ set a (nrows * ncols) - ? - 1] if a <= 0 [set a 1] set jumpv ? + a ;; draw the line ask helplines [ move-to myself set temp2 [jumpv] of myself set color [0 0 0] set pen-size 10 pen-down setxy (1 + getcolfromindex temp2) (1 + getrowfromindex temp2) pen-up ] ask helplines [ move-to myself set temp2 [jumpv] of myself set color [255 255 255] set pen-size 3 pen-down setxy (1 + getcolfromindex temp2) (1 + getrowfromindex temp2) pen-up ] ] ] end ;; ---------------------------------------------------------------- ;; ---------------------------------------------------------------- ;; get the column coordinate from an index to-report getcolfromindex [index] let row getrowfromindex index ifelse (row mod 2) = 0 [ ;; we are counting from left to right report index mod ncols ] [ ;; we are counting from right to left report ncols - 1 - (index mod ncols) ] end ;; get the row coordinate from an index to-report getrowfromindex [index] report floor (index / ncols) end ;; ---------------------------------------------------------------- to rolldice set steps steps + 1 ;; roll the dice let dice (1 + random 6) ;; advance the turtle set posturtle posturtle + dice ;; check if we are done ifelse posturtle >= (ncols * nrows - 1) [ show (word "simulation done. number of steps: " steps) set posturtle 0 ] [ ;; account for ladders and snakes set posturtle [jumpv] of patch (1 + getcolfromindex posturtle) (1 + getrowfromindex posturtle) ] ;; update the heading of the turtle let row getrowfromindex posturtle ifelse (row mod 2) = 0 [ ask turtles [set heading 90] ] [ ask turtles [set heading 270] ] if posturtle = (ncols * nrows - 1) [ ask turtles [set heading 0] ] ;; update the position of the turtle ask turtles [set xcor 1 + getcolfromindex posturtle] ask turtles [set ycor 1 + getrowfromindex posturtle] ;; update the display show (word "dice roll: " dice) show (word "position: " posturtle) show "" end ;; ---------------------------------------------------------------- ;; setup button to setup __clear-all-and-reset-ticks let i 0 set nrows 10 set ncols 10 ; define world size set-patch-size 30 resize-world 0 (nrows + 1) 0 (ncols + 1) bitmap:copy-to-drawing (bitmap:import "board.jpg") 0 0 set steps 0 ;set showunfinishedgames true set vstd 3 set timeout 1000 clear-patches ;; fill in the default values foreach n-values (nrows * ncols) [?] [ ask patch (1 + getcolfromindex ?) (1 + getrowfromindex ?) [set jumpv ?] ] clear-output ;; generate a new setup generatesnakesladders ;; place a turtle at the origin set posturtle 0 ask turtles [die] create-turtles 1 ask turtles [ setxy 1 1 set heading 90 set color yellow ] end ;; ---------------------------------------------------------------- ;; function generates a bunch of ants and runs statistics to runswarm let clock 0 let i 0 let statexit [] clear-all-plots reset-ticks ; clear additional variables set meanvalue 0 set unfinishedvalue 0 ; disable display no-display create-swarmants ngames ask swarmants [ set antpos 0 ] while [clock < timeout] [ ask swarmants [ ;; roll the dice let dice (1 + random 6) ;; advance the ant set antpos antpos + dice ;; check if we are done ifelse antpos >= (ncols * nrows - 1) [ ;; record the statistics set statexit lput clock statexit die ] [ ;; account for ladders and snakes set antpos [jumpv] of patch (1 + getcolfromindex antpos) (1 + getrowfromindex antpos) ] ] set-current-plot "Number of Finished Games versus Number of Rolls" ifelse empty? statexit [ ] [ set-plot-x-range 1 last statexit histogram statexit ] set clock clock + 1 tick ] ;; update variables ifelse length statexit = 0 [ set meanvalue 0 ] [ set meanvalue mean statexit ] ; update the unfinished games variable set unfinishedvalue unfinishedvalue + count swarmants set-current-plot "Number of Finished Games versus Number of Rolls" set-plot-x-range 1 (timeout + 1) histogram statexit ;; kill all ants ask swarmants [die] ; enable the display again display end @#$#@#$#@ GRAPHICS-WINDOW 210 45 580 436 -1 -1 30.0 1 10 1 1 1 0 0 0 1 0 11 0 11 1 1 1 dice rolls 30.0 BUTTON 18 43 202 76 Set up New Board setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 19 154 202 187 nladders nladders 1 50 10 1 1 ladders HORIZONTAL SLIDER 19 118 202 151 nsnakes nsnakes 1 50 10 1 1 snakes HORIZONTAL SLIDER 18 236 204 269 averagelength averagelength 1 50 25 1 1 squares HORIZONTAL TEXTBOX 39 201 200 230 Select the size of the snakes \n and ladders 11 0.0 1 BUTTON 19 299 205 332 Roll the dice rolldice NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 19 402 206 435 Run all the games runswarm NIL 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 19 363 204 396 ngames ngames 100 10000 9900 100 1 games to play HORIZONTAL PLOT 583 109 930 385 Number of Finished Games versus Number of Rolls Number of dice rolls to finish a game Number of finished games 0.0 10.0 0.0 10.0 true false "" "" PENS "default" 1.0 0 -16777216 true "" "" TEXTBOX 22 82 207 124 Select the number of snakes (red)\n and ladders (black) 11 0.0 1 TEXTBOX 39 271 189 299 To move your counter one \n go at a time press here 11 0.0 1 TEXTBOX 15 438 925 557 The faster a coral reef can grow (dice rolls) and mature (climb the board) then the better the resilience against disasters (snakes). The more we can provide protection and assistance (ladders) the more we can help coral reefs reach a state of high maturity. However if there too many snakes the coral reef can't reach Nirvana (square 100) but instead oscillate in a poorer condition. Climate change will introduce more 'snakes' and make 'ladders' harder to implement. 14 0.0 1 MONITOR 584 391 813 436 Average number of years to finish game meanvalue 2 1 11 MONITOR 824 389 930 434 Unfinished games unfinishedvalue 17 1 11 TEXTBOX 251 10 634 50 Snakes and Ladders 24 0.0 1 TEXTBOX 587 40 933 124 The graph shows the distribution of how many games were completed for a certain number of dice rolls.The longer it takes to reach maturity the less resiient a coral reef is to deleterious events. 12 0.0 1 TEXTBOX 24 334 205 362 To run many games automatically set the number then press below 11 0.0 1 @#$#@#$#@ ## ## WHAT IS IT? This model was set up to provide a working conceptual model of coral reef dynamics in the face of climate change. Climate change threatens a wide range of ecosystem processes that underpin the world's coral reefs. The implementation of conservation actions to manage fishing pressure and water quality has already shown resilience benefits, however ongoing public support is critical to ensure these and future actions can successfully counter the deleterious effects of climate change. Public understanding of resilience theory and the complexity of stochastic events effecting coral reefs is limited, in part, by the model format presented. Here we present a model used as a basis for the simple game known as ‘Snakes and Ladders’ to assist in the understanding of resilience potential and stochastic events in coral reef ecology. ## ## HOW IT WORKS The simplicity of the game is the essence of why we selected it. We used a 10 by 10 checkered board numbered sequentially from 1 to 100. The lower numbers represent an unspecified state that is poor (low coral cover or low biodiversity or low resilience) while the higher numbers represent the healthiest state a reef can achieve. Therefore each player’s chip can represent a coral reef within a common region in order to minimize environmental heterogeneity. Each player starts at the lowest number and using the dice values of 1 to 6 precede along the board. With a slight twist on the original game the number of moves required to reach the final square is the measure of success. However the game is complicated by the addition of ‘snakes’ and ‘ladders’ that either accelerate or retard a ‘coral reef’ chip’s progress. Without these complications each ‘coral reef’ chip would take between 17 (17 x 6 moves = 102 squares) and 100 (100 x 1 move =100 squares) moves and winning would simply be a game of lucky dice rolls. With the inclusion of snakes and ladder elements the layout of the board will determine the minimum number of moves possible. Snakes can represent many different processes (over fishing, disease, Acanthuses planci outbreaks, cyclones, thermal bleaching, shipping disaster etc.) that span from retarding growth (perhaps a small magnitude that is less than dice throw) or severely reducing coral reef health (large magnitude). Likewise the ladders can be used to represent a combination of management actions and natural conditions including marine reserves, shipping control, anchoring protection, strong recruitment, and favorable growth conditions etc. ## ## HOW TO USE IT The player has the option of firstly selecting the number of snakes and then ladders. The mean size of the snakes/ladders is also altered if desirable. The player can then keep throwing a single dice and watch the movement of the coral reef step by step. Otherwise they can run many thousands of games (as specified) by a click of a button. The outputs show the number of games that were completed with a specified number of dice rolls. Clearly the faster the coral reef can complete a 'game' the more resilient it is to bounce back from disasterous events. Ladders can help here but are often hard to implement in practise. Climate change is rapidly adding more snakes. ## ## THINGS TO NOTICE Notice how the coral reefs can end up oscillating at a lower state if the number of snakes is just too many. ## ## THINGS TO TRY Try playing with the size of the snakes and ladders. ## ## EXTENDING THE MODEL Clearly this model is not trying to inform scientists about the dynamics of coral reef growth but the model could be extended by making the players more adaptable and perhaps more interactive. ## ## NETLOGO FEATURES We placed a picture of coral reefs in the background to provide some interesting context. Ideally we would have liked better looking snakes and ladders but this proved very difficult to code up. ## ## CREDITS AND REFERENCES This model was created from discussons held at the Great Barrier Reef Marine Park Authority in 2012. Lead netlogo coder was Stefan Dulman with some assistance from Stuart Kininmonth. Graphics were the artistic effort of Dieter Tracey and climate change orientation was from Roger Beeden and Stuart Kininmonth. This model is part of an effort to educate the public on climate change. The implications are discussed in a paper titled "Snakes and Ladders: Resilience modeling of coral reef ecosystems for public education " by Kininmonth, Stuart, Beeden, Roger , Dulman, Stefan & Dieter Tracey pubished in Journal of Environmental Education 2013. 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