globals [ clock ;; how many simulation step have passed grp-data dayhabitat color-min color-max clock-max use-file ;; Choose whether to use a data file (1) or use simulated data (0) pred-killed ;; amount killed by the predator energy-killed ;; amount killed by running out of energy average-directed-movement total-directed-movement pred-killed-at-depth ;; vector describing how many are killed by predation at each depth energy-killed-at-depth ;; vector describing how many are killed by energy loss at each depth ] patches-own [ GRP ;; habitat quality in patch prisk ;; risk of predation in patch ] breed [ fish fishy ] fish-own [ PiI ;; fear of predation (low pii = low fear) energy ;; how much energy the fish has (function of resources gained versus used) ] to make-movie ;; prompt user for movie location user-message "First, save your new movie file (choose a name ending with .mov)" let path user-new-file if not is-string? path [ stop ] ;; stop if user cancelled ;; run the model setup movie-start path movie-grab-view while [ clock < clock-max ] [ go movie-grab-view ] ;; export the movie movie-close user-message (word "Exported movie to " path) end to setup clear-all set-default-shape fish "fish" create-fish 100 [ set color orange setxy random-xcor (- 1) * (0 + random-float 25) ;; start fish in good GRP area ifelse(Pii-is-random) [set PiI random-float PiIMax] ;; high piimax is high predator fear [set PiI PiIMax] set energy (random-float .5) + .5 ;; start with a random amt. of energy 0.5 - 1 set pred-killed 0 set energy-killed 0 set total-directed-movement 0 set pred-killed-at-depth [] set energy-killed-at-depth [] ] setup-plot do-plot set clock 0 set clock-max 259 ask patches [set prisk max-prisk * (((pycor + 25) / 25) ^ 7 )] ;;;;;;;;;;;;;;;;;;;;GRP FILE SECTION ;; load file with habitat information set use-file (file-exists? data-file-name) ifelse ( use-file) [ set grp-data[ ] file-open data-file-name ;; grpresized.txt is averaged down to 25 depth, grpresized-1to1.txt is on (-1,1), grpresized0to1.txt is on (0,1) while[ not file-at-end? ] [set grp-data sentence grp-data (list file-read) ] user-message " GRP file loading complete" file-close set dayhabitat sublist grp-data 0 ( count patches ) ] [;user-message "There is no file of that name in current directory - using simulated data." update-fake-grp ] ;; initially set up GRP if (use-file) [ (foreach (sort patches) dayhabitat [ask ?1 [ set GRP ?2 ] ] ) ask patches[ ;; set the color scale in blue from GRP in patch if(data-file-name = "grpresized.txt" or data-file-name = "grpresized-2digits.txt") [ set pcolor 99 * GRP + 10.8222] ; for original GRP file/truncated GRP file if(data-file-name = "grpresized-1to1.txt" or data-file-name = "grpresized-1to1-2digits.txt") [ set pcolor 99 * GRP * 0.0255884 + 10.8222] ;[ set pcolor 8 * ((GRP + 1) / 2) + 10] if(data-file-name = "grpresized0to1.txt" or data-file-name = "grpresized0to1-2digits.txt") [ set pcolor 99 * (GRP * 0.03343746 - 0.00784906) + 10.8222];[ set pcolor 8 * GRP + 10] ] ] end ;;;;;;;;;;;;;;;;;;;; END GRP FILE SECTION ;;______________________________________________________________________________________________________________ to go ifelse (clock < clock-max) [ ifelse (use-file) [update-grp] [update-fake-grp] set average-directed-movement 0 let numfish count turtles move ifelse (numfish != 0) [set average-directed-movement average-directed-movement / numfish] [set average-directed-movement 0] set total-directed-movement total-directed-movement + average-directed-movement / 260 set clock clock + 1 if not any? turtles [ stop ] ] [stop] do-plot end to update-grp set dayhabitat sublist grp-data (clock * 26 * 7) ((clock + 1) * 26 * 7) ( foreach sort patches dayhabitat [ask ?1 [ set GRP ?2 ] ] ) ask patches[ ;; set the color scale in blue from GRP in patch if(data-file-name = "grpresized.txt" or data-file-name = "grpresized-2digits.txt") [ set pcolor 99 * GRP + 10.8222] ; for original GRP file/truncated GRP file if(data-file-name = "grpresized-1to1.txt" or data-file-name = "grpresized-1to1-2digits.txt") [ set pcolor 99 * GRP * 0.0255884 + 10.8222] ;[ set pcolor 8 * ((GRP + 1) / 2) + 10] if(data-file-name = "grpresized0to1.txt" or data-file-name = "grpresized0to1-2digits.txt") [ set pcolor 99 * (GRP * 0.03343746 - 0.00784906) + 10.8222];[ set pcolor 8 * GRP + 10] ] end to update-fake-grp ask patches [ if( sim-function-choice = "original") [ let py pycor * (8 / 25) let time-coord clock * (100 / 100) ;; Function approximating GRP data shape (from suitability.m) set GRP (exp(-((py -(4 * sin((pi / 4.5) * time-coord) - 5.25)) ^ 6) /(2 *(0.4 + 0.00025 *(time-coord - 50) ) ^ 2))) ] if ( sim-function-choice = "happy constant day" ) [ set GRP 0.7 ] if ( sim-function-choice = "bad constant day") [ set GRP 0.2 ] if ( sim-function-choice = "middle bad" ) [set GRP .4 * (abs((pycor + 12.5) / 12.5) )] if ( sim-function-choice = "middle good" ) [set GRP (1 - .4 * (abs((pycor + 12.5) / 12.5) ))] if ( sim-function-choice = "hypoxic day" ) [set GRP .4 * (((pycor + 25) / 25) ^ 2 )] if ( sim-function-choice = "hypoxic day - extreme" ) [set GRP .4 * (((pycor + 25) / 25) ^ 5 )] ] ask patches ;;set the color scale in red from GRP in patch [ set pcolor (GRP * 8 + 10)] end to move ask fish [ step ;; random motion set energy (1 - 0.1) * energy ;; maybe make daily energy loss dynamic if (Pii-is-energy) [set PiI energy] follow-best if ((random-float 100) < prisk ) ;; check if fish survives area predation [ set color red set shape "x" stamp set pred-killed pred-killed + 1 ;; fish dies due to predation set pred-killed-at-depth lput ycor pred-killed-at-depth die ] if(energy < death-threshold) ;; check if fish has enough energy to live [ set color grey set shape "face sad" stamp set energy-killed energy-killed + 1 ;; fish dies due to lack of energy set energy-killed-at-depth lput ycor energy-killed-at-depth die ] set energy (energy + (1 - energy) * (GRP * GRP-mult)) ;; how much energy is gained ] end to follow-best ;move-to patch-here ;; go to patch center let mypi PiI let my-ycor ycor let my-energy energy let p max-one-of patches [((1 - mypi) * GRP) - (mypi * prisk)] if [((1 - mypi) * GRP) - (mypi * prisk)] of p > (((1 - mypi) * GRP) - (mypi * prisk)) [ ;; if p is better than current location face p let vert-displacement abs(([pycor] of p) - ycor) ;; energy loss depends on vertical displacement alone set energy energy * (1 - energy-loss) ^ vert-displacement ;; lose a percentage of energy based on displacement set average-directed-movement (average-directed-movement + distance p) ;; for adm plot - uses total distance move-to p ] ;; prevents all integral coordinates set xcor xcor + (random-float 1 - .5) let y-rand random-float 1 ifelse (ycor - y-rand) > -25 [set ycor ycor - y-rand] [set ycor -25] end to step ;random motion rt random-float 359 ;; turn in a random direction fd random-steps-per-day ;; go forward a few steps if ycor < -25 [set ycor -25] end to do-plot set-current-plot "Fish Depth" set-current-plot-pen "Average" plot ((sum [ycor] of fish)/ (count fish) ) set-current-plot-pen "Median" plot ((median [ycor] of fish) ) ; set-current-plot-pen "Average + SD" ; plot ((sum [ycor] of fish)/ (count fish) + (standard-deviation[ycor] of fish)) ; set-current-plot-pen "Average - SD" ; plot ((sum [ycor] of fish)/ (count fish) - (standard-deviation[ycor] of fish)) set-current-plot "Average Daily Movement" set-current-plot-pen "Directed" plot (average-directed-movement) set-current-plot-pen "Random" plot (random-steps-per-day) set-current-plot "Depth" set-current-plot-pen "# fish" histogram [ycor] of fish set-current-plot "Death vs Depth Predation" set-current-plot-pen "Predation" histogram pred-killed-at-depth set-current-plot "Death vs Depth Energy" set-current-plot-pen "Energy" histogram energy-killed-at-depth set-current-plot "Fish Distribution in Water Column" set-current-plot-pen "% Deep" plot (count fish with [ycor < -17]/ (count fish) ) set-current-plot-pen "% Middle" plot (count fish with [ycor >= -17 AND ycor < -7]/ (count fish) ) set-current-plot-pen "% Top" plot (count fish with [ycor >= -7]/ (count fish) ) end to setup-plot set-current-plot "Fish Depth" set-plot-y-range -25 0 set-current-plot "Average Daily Movement" set-current-plot "Depth" set-plot-y-range 0 50 set-plot-x-range -25 0 set-current-plot "Death vs Depth Predation" set-plot-y-range 0 10 set-plot-x-range -25 0 set-current-plot "Death vs Depth Energy" set-plot-y-range 0 50 set-plot-x-range -25 0 set-current-plot "Fish Distribution in Water Column" set-plot-y-range 0 1 end @#$#@#$#@ GRAPHICS-WINDOW 791 12 955 615 3 -1 22.0 1 10 1 1 1 0 1 0 1 -3 3 -25 0 0 0 1 ticks CC-WINDOW 5 721 972 816 Command Center 0 BUTTON 12 10 67 43 setup setup NIL 1 T OBSERVER NIL NIL NIL NIL BUTTON 72 10 127 43 go go T 1 T OBSERVER NIL NIL NIL NIL MONITOR 721 10 778 55 clock clock 17 1 11 BUTTON 142 10 239 43 NIL make-movie NIL 1 T OBSERVER NIL NIL NIL NIL PLOT 8 58 427 279 Fish Depth Days Depth 0.0 255.0 0.0 1.0 true true PENS "Average" 1.0 0 -16777216 true "Median" 1.0 0 -1 true TEXTBOX 621 520 771 645 A lighter shade of red correspondes to a higher GRP (growth rate potential), i.e. better habitat quality\n\nRED (X) died due to predation.\nGREY (Skull) ran out of energy. 11 0.0 1 SLIDER 21 423 193 456 max-prisk max-prisk 0 1 0.8 0.05 1 NIL HORIZONTAL SLIDER 196 423 368 456 PiIMax PiIMax 0 1 0 .01 1 NIL HORIZONTAL MONITOR 643 10 715 55 Count Fish count fish 17 1 11 SLIDER 21 459 193 492 GRP-mult GRP-mult 0 1 0.15 .01 1 NIL HORIZONTAL SLIDER 197 459 369 492 energy-loss energy-loss 0 1 0 .001 1 NIL HORIZONTAL SLIDER 791 635 963 668 random-steps-per-day random-steps-per-day 0 5 0.3 .1 1 NIL HORIZONTAL PLOT 18 284 399 404 Average Daily Movement Days ADM 0.0 259.0 0.0 5.0 true true PENS "Directed" 1.0 0 -12895429 true "Random" 1.0 0 -2139308 true PLOT 577 58 777 208 Depth Depth # Fish -25.0 0.0 0.0 50.0 true false PENS "# fish" 1.0 1 -16777216 true PLOT 577 210 777 360 Death vs Depth Predation Depth # Fish -25.0 0.0 0.0 10.0 true false PENS "Predation" 1.0 1 -16777216 true PLOT 579 366 779 516 Death vs Depth Energy Depth # Fish -25.0 0.0 0.0 20.0 true false PENS "Energy" 1.0 1 -16777216 true MONITOR 244 10 354 55 GRP Loaded % length grp-data / 473.06\n 2 1 11 CHOOSER 360 10 563 55 data-file-name data-file-name "grpresized.txt" "grpresized-2digits.txt" "grpresized0to1.txt" "grpresized0to1-2digits.txt" "grpresized-1to1.txt" "grpresized-1to1-2digits.txt" "Use Simulated GRP Function" 5 PLOT 21 536 406 707 Fish Distribution in Water Column Time % 0.0 249.0 0.0 1.0 true true PENS "% Deep" 1.0 0 -15390905 true "% Middle" 1.0 0 -13345367 true "% Top" 1.0 0 -8275240 true SWITCH 371 424 497 457 Pii-is-random Pii-is-random 0 1 -1000 SWITCH 370 459 494 492 Pii-is-energy Pii-is-energy 1 1 -1000 SLIDER 21 496 193 529 death-threshold death-threshold 0 1 0.1 .1 1 NIL HORIZONTAL CHOOSER 402 284 575 329 sim-function-choice sim-function-choice "original" "happy constant day" "bad constant day" "middle good" "middle bad" "hypoxic day" "hypoxic day - extreme" 3 @#$#@#$#@ WHAT IS IT? ----------- This project explores a simple ecosystem made up of rabbits, grass, and weeds. The rabbits wander around randomly, and the grass and weeds grow randomly. When a rabbit bumps into some grass or weeds, it eats the grass and gains energy. If the rabbit gains enough energy, it reproduces. If it doesn't gain enough energy, it dies. The grass and weeds can be adjusted to grow at different rates and give the rabbits differing amounts of energy. The model can be used to explore the competitive advantages of these variables. HOW TO USE IT ------------- Click the SETUP button to setup the rabbits (red), grass (green), and weeds (violet). Click the GO button to start the simulation. The NUMBER slider controls the initial number of rabbits. The BIRTH-THRESHOLD slider sets the energy level at which the rabbits reproduce. The GRASS-GROWTH-RATE slider controls the rate at which the grass grows. The WEEDS-GROWTH-RATE slider controls the rate at which the weeds grow. The model's default settings are such that at first the weeds are not present (weeds-grow-rate = 0, weeds-energy = 0). This is so that you can look at the interaction of just rabbits and grass. Once you have done this, you can start to add in the effect of weeds. THINGS TO NOTICE ---------------- Watch the COUNT-RABBITS monitor and the POPULATIONS plot window to see how the rabbit population changes over time. At first, there is not enough grass for the rabbits, and many rabbits die. But that allows the grass to grow more freely, providing an abundance of food for the remaining rabbits. The rabbits gain energy and reproduce. The abundance of rabbits leads to a shortage of grass, and the cycle begins again. The rabbit population goes through a damped oscillation, eventually stabilizing in a narrow range. The total amount of grass also oscillates, out of phase with the rabbit population. These dual oscillations are characteristic of predator-prey systems. Such systems are usually described by a set of differential equations known as the Lotka-Volterra equations. NetLogo provides a new way of studying predatory-prey systems and other ecosystems. THINGS TO TRY ------------- Leaving other parameters alone, change the grass-grow-rate and let the system stabilize again. Would you expect that there would now be more grass? More rabbits? Change only the birth-threshold of the rabbits. How does this affect the steady-state levels of rabbits and grass? With the current settings, the rabbit population goes through a damped oscillation. By changing the parameters, can you create an undamped oscillation? Or an unstable oscillation? In the current version, each rabbit has the same birth-threshold. What would happen if each rabbit had a different birth-threshold? What if the birth-threshold of each new rabbit was slightly different from the birth-threshold of its parent? How would the values for birth-threshold evolve over time? Now add weeds by making the sliders WEEDS-GROW-RATE the same as GRASS-GROW-RATE and WEEDS-ENERGY the same as GRASS-ENERGY. Notice that the amount of grass and weeds is about the same. Now make grass and weeds grow at different rates. What happens? What if the weeds grow at the same rate as grass, but they give less energy to the rabbits when eaten (WEEDS-ENERGY is less than GRASS-ENERGY)? Think of other ways that two plant species might differ and try them out to see what happens to their relative populations. For example, what if a weed could grow where there was already grass, but grass couldn't grow where there was a weed? What if the rabbits preferred the plant that gave them the most energy? Run the model for a bit, then suddenly change the birth-threshold to zero. What happens? NETLOGO FEATURES ---------------- Notice that every black patch has a random chance of growing grass or weeds each turn, using the rule: | if (random-float 1000) < weeds-grow-rate and pcolor = black | [ set pcolor violet ] | if (random-float 1000) < grass-grow-rate and pcolor = black | [ set pcolor green ] RELATED MODELS -------------- Look at Wolf Sheep Predation for another interacting ecosystem with different rules. CREDITS AND REFERENCES ---------------------- To refer to this model in academic publications, please use: Wilensky, U. (2001). NetLogo Rabbits Grass Weeds model. http://ccl.northwestern.edu/netlogo/models/RabbitsGrassWeeds. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: Copyright 2001 Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/RabbitsGrassWeeds for terms of use. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 link true 0 Line -7500403 true 150 0 150 300 link direction true 0 Line -7500403 true 150 150 30 225 Line -7500403 true 150 150 270 225 monster false 0 Polygon -7500403 true true 75 150 90 195 210 195 225 150 255 120 255 45 180 0 120 0 45 45 45 120 Circle -16777216 true false 165 60 60 Circle -16777216 true false 75 60 60 Polygon -7500403 true true 225 150 285 195 285 285 255 300 255 210 180 165 Polygon -7500403 true true 75 150 15 195 15 285 45 300 45 210 120 165 Polygon -7500403 true true 210 210 225 285 195 285 165 165 Polygon -7500403 true true 90 210 75 285 105 285 135 165 Rectangle -7500403 true true 135 165 165 270 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 rabbit false 0 Circle -7500403 true true 76 150 148 Polygon -7500403 true true 176 164 222 113 238 56 230 0 193 38 176 91 Polygon -7500403 true true 124 164 78 113 62 56 70 0 107 38 124 91 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 @#$#@#$#@ NetLogo 4.0.4 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@