Moves the turtle to the neighboring patch with the highest value for patch-variable. If no neighboring patch has a higher value than the current patch, the turtle stays put. If there are multiple patches with the same highest value, the turtle picks one randomly. Non-numeric values are ignored.
uphill considers the eight neighboring patches; uphill4 only considers the four neighbors.
Equivalent to the following code (assumes variable values are numeric):
move-to patch-here ;; go to patch center let p max-one-of neighbors [patch-variable] ;; or neighbors4 if [patch-variable] of p > patch-variable [ face p move-to p ]
Note that the turtle always ends up on a patch center and has a heading that is a multiple of 45 (uphill) or 90 (uphill4).
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