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This code example demonstrates the correct way to uniformly distribute turtles on the surface of a sphere. Note that simply setting the heading and pitch to random numbers between 0 and 360 results in a non-uniform distribution with clustering at the poles in the z direction. The solution in setup-uniform
is based on information found here:
http://mathworld.wolfram.com/SpherePointPicking.html
(back to the NetLogo Models Library)