NetLogo User Community Models
by Eric Muhs (Submitted: 12/01/2010)
WHAT IS IT?
This model is based on the classic game Tank Wars. Players must adjust angle and power of fire to hit a target with a projectile. Several factors, including gravity and wind must be taken into account.
HOW IT WORKS
The warhead is fired and moves ballistically towards its target.
HOW TO USE IT
The SETUP button creates a new randomly-positioned target and obstacle wall.
The GO button causes the game logic to be active and must be pressed anytime the game is in play.
The FIRE button launches the projectile with the currently specified parameters.
The WIND slider adjusts the direction and magnitude of the wind.
Properties of the obstacle wall can be configured including its height (WALL-HEIGHT slider), it's location (WALL-POSITION slider), and what effect it has on wind (WALL-BLOCKS-WIND? switch)
THINGS TO TRY
Try to hit the target!
This model uses the TIE command for links, to conveniently make it so that changing the heading of the tank causes its gun to swivel and the "aiming arrow" to also swivel.
This model also fakes having no ceiling to the world, by having the shell (projectile) wrap around to the bottom of the view, but it is hidden until it comes back down again.
CREDITS AND REFERENCES
Thanks to James Newell for his work on this model.
HOW TO CITE
If you mention this model in an academic publication, we ask that you include these citations for the model itself and for the NetLogo software:
In other publications, please use:
Copyright 2008 Uri Wilensky. All rights reserved.
Permission to use, modify or redistribute this model is hereby granted, provided that both of the following requirements are followed:
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