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NetLogo User Community Models(back to the NetLogo User Community Models)
WHAT IS IT?
This model is inspired in multi-agent games that people can play, following simple rules to observe emergent global patterns/behaviours. They could be seen as simpler versions of Craig Reynolds's "Boids" [1], or Hiroki Sayama's "Swarm Chemistry" [2], with the advantage that you can play these with real people.
HOW IT WORKS
Different strategies are implemented.
These are the strategies:
Once a player reaches its goal, it stops and smiles. When all players have reached their goal, a stable configuration has been reached, and the simulation stops. HOW TO USE IT
"Setup" initializes the simulation. THINGS TO TRY
First try each strategy, to see what's the emergent behavior, with different number of players.
Then you can try to mix different strategies and see how they interact.
EXTENDING THE MODEL
-Which other simple strategies (or sets of strategies) could be developed to generate interesting patterns?
Many of these can be reached with different sets of rules [2]. RELATED MODELS
http://ccl.northwestern.edu/netlogo/models/Flocking
CREDITS AND REFERENCES
Copyleft 2007 by Carlos Gershenson, carlos@necsi.org, http://homepages.vub.ac.be/~cgershen/
You are encouraged to copy, modify, and distribute this model, as long as this section is included.
Some of the code was copy-pasted from:
[1] http://www.red3d.com/cwr/boids/
[2] http://bingweb.binghamton.edu/~sayama/SwarmChemistry/
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(back to the NetLogo User Community Models)