The PS Project
Overview
Participatory Simulations
Hub Net
Goals and Resources
Project Goals
Project Deliverables
Project Team
Participating Schools
Activities and Research
Papers
Slideshow
Sample Simulation
Community Exchange
Curriculum Trajectory
Summer Workshop
NetLogo
Links

HubNet

What is HubNet?

HubNet is a Classroom-based Network of Handheld Devices and Up-front Computer
HubNet is designed specifically with the goal of creating a fully participatory, networked, classroom learning space. The core features of this space include: 1) A collection of hand-held computing devices with significant resident functionality (e.g., a programmable graphing calculator); 2) A network layer of flexible communication protocols including the ability to upload and download data sets, upload and download program (e.g., applets), monitor key-presses at the hand-held level, support real-time interaction as in network computer games, and form collaborative groups of various sizes (e.g., peer to peer, small groups, and whole class modes); 3) Development tools for programming individual devices and the network; 4) Public display capability (e.g., a projection system); 5) An up-front computer (the "hub") capable of addressing the network of handhelds and running systems modeling programs (e.g., StarLogoT, STELLA) as well as core analytic tools (spread sheets, function graphs, etc.); 6) An ability to be addressed using open standards and protocols; 7) A cross-platform implementation (using HTML, Java, etc.); 8) An ability to connect and interact with other layers of network 'up' from the classroom, including various school-based LANs, district WANs, and the internet.
The eventual goal is to release HubNet as a widely distributed commercial product with a rich array of classroom tested functionality and activity designs.