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Models
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Altruism (Trait) Model
The altruism model models population genetics with
respect to the fitness of traits that are affected by social and environmental
conditions. The model has two breeds of patch agents: altruistic agents and
selfish agents. The basic premise of the model is that the selfish agents and the altruistic
agents are competing for each spot in the world by entering into a genetic
lottery. You can imagine these agents as plants who "seed" for a spot, and the
dominant seed generally wins. Under normal (non-interfering) environmental conditions (i.e., harshness
and disease at low or zero values), the selfish agents
win, and the altruistic population is driven to extinction. However, when the environmental conditions
are made more harsh, the altruistic population is able to survive, and even
dominate the selfish population.
Altruism Model
Cooperation (Altruistic Behavior) Model
In this model, different breeds of cows compete
for natural resources. Individuals that are more successful in getting the
resources will reproduces more often, and will thus be more evolutionarily
successful.
There are two breeds of agents: greedy and cooperative cows. Every turn, each cow
looks at the patch that it is currently on, and eats a unit of grass. The greedy
cows eat the grass regardless of the length of the grass on the current patch.
The cooperative cows won't eat the grass below a certain height. This behavior
is significant because below a certain height (called the 'growth threshold') the
grass grows at a far slower rate than above it. Thus, the cooperative agents
leave more food for the overall population at a cost to their individual
well-being, while the greedy agents eat the grass down to the nub, regardless of
the effect on the overall population.
Cooperation Model
Divide-the-Cake Model
This is an evolutionary game-playing model based on William Harms's "Divide the
Cake Model" from Brian Skyrms's "The Evolution of the Social Contract." In this
model, there are three types of agents who must divide a common resource. Only
two agents are permitted on any patch at any time. Each of the agent's tries to
eat a certain amount of the patch's resources. There are one-half agents,
one-third agents, and two-thirds agents, each of whom try to take the respective
amount of the patch's resources.
If the total amount requested by both agents is greater than 100%, then both
agents die. Otherwise, each agent gets his requested share of the patch's
resources. Each agent then enters a reproduction lottery based on its appetite:
the greater appetite, the greater the chance of reproduction. This factor gives
a fitness advantage to the agents with a greater appetite that counteracts the
disadvantage of having a greater appetite (viz., the higher chance of asking for
too much food and dying). Each turn, every patch resets to the full amount of
food.
Divide-the-Cake Model
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