Bug Hunt Camouflage Model Information


WHAT IS IT?

This is a model of natural/artificial selection that shows how a population hunted by a predator can develop camouflaging. For example, in a forest with green leaves, green bugs may emerge as the predominant bug color.

When a predator uses color and shape to identify the location of prey in an environment, then the colors and patterns in the environment provide additional selective pressure on the prey. If some prey tend to blend into the background better, they tend to survive longer and reproduce more often. If this continues over many generations, the distribution of colors in a population may shift to become better camouflaged in the surrounding environment.

HOW DOES IT WORK?

You assume the role of a predator bird. After you press GO, click on bugs as fast as you can using your mouse. You may also keep the mouse button depressed, and move the cursor around the world.

Try to consume bugs as fast as possible to remove any "deliberation" on your part as a predator. The camouflaging effect will emerge more clearly if you aren't taking your time trying to find bugs that typically would be more difficult to find.

Bugs have 3 genes that determine their phenotype for color. One gene is RED-PIGMENT-GENE-FREQUENCY, another is GREEN-PIGMENT-GENE-FREQUENCY, and the last is BLUE-PIGMENT-GENE-FREQUENCY. The more frequently the gene for a pigment is coded for, the stronger that presence of color is in the overall blend of pigments that results in a single phenotype for coloration (determined by an RGB [Red-Green-Blue] calculation).

When you eat a bug, a different bug is randomly chosen from the remaining population to reproduce one offspring. The offspring's gene-frequency for each of the three pigment genes may be different than the parent (as determined by the MUTATION-STEP slider).

HOW TO DO I USE IT?

THINGS TO NOTICE

The first thing that you will notice is that, over time, bugs will become harder and harder to detect in the environment. The completely random mutation process is pushed in a particular direction due to selective pressure which you unintentionally exert on the bugs.

Camouflaging emerges from the interaction of genes that encode for color, selective pressure, and small random changes (mutations) that accumulate in the offspring of survivors.

Each new offspring starts at zero size and grows to full size (specified by BUG-SIZE) after a while. This growth in size is included to make brand new offspring harder to detect. If newly created offspring were full sized right away, your eyes would more easily detect the "flash effect" created by sudden appearance of something new on a static background.

Sometimes two or more "near background" colors emerge as a predominant feature in a population of bugs. An example of this is the appearance of mostly green and red bugs in the poppy field, or dark blue/black and snow blue in the glacier background. Other times, the saturation of the bugs appears to be selected for. An example of this is a common outcome of "shell colored" bugs on the seashore background (e.g. light yellow, light tan, and light blue bugs similar to the shells of the seashore). Larger numbers of bugs tend to take longer to start camouflaging.

In environments that have two distinct areas (such as a ground and sky), each with their own patterns and background colors, you might see two distinct populations of different camouflaging outcomes. Often, while hunting in one area, you will be surprised to look over at the other area (after they hadn't been paying attention to that area in a while) and notice that now there are a bunch of bugs in that background that blend in this new area very well, but whose colors are distinctly different than those that blend into the original area you were hunting in.

Try this model with a user who has never seen it. A common response from the user (within about 1 minute of interaction with the model) is "where did the bugs all go?" If you keep playing with the model, the user might get better at finding the bugs, but if s/he keeps trying to catch bugs quickly, even an experienced user will find that the creatures will become very hard to find in certain environments.

Once you reach a point where you are having trouble finding the bugs, it is useful to either press FLASH to show where they are (and how they are camouflaged), or press CLEAR-BACKGROUND to enable you to study their color distribution and location.

CREDITS AND REFERENCES

Inspired by this: BugHunt! Macintosh freeware: http://bcrc.bio.umass.edu/BugHunt/

To refer to this model in academic publications, please use: Novak, M. and Wilensky, U. (2005). NetLogo Bug Hunt Camouflage model. http://ccl.northwestern.edu/netlogo/models/BugHuntCamouflage. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.

In other publications, please use: Copyright 2005 Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/BugHuntCamouflage for terms of use.