Bug Hunt Speeds Model Information


WHAT IS IT?

This is a natural/artificial selection model that shows the result of two competing forces on natural selection of the speed of prey. Which force dominates depends on the behavior of predators.

One force is that predators that chase prey, tend to catch slower moving prey more often, thereby selecting for prey that are faster over many generations of offspring.

Another force is that predators who wait for their prey without moving, tend to catch prey that are moving faster more often, thereby selecting for prey that are slower over many generations of offspring.

By adjusting the predation strategy a different one of these competing forces will tend to dominate the selective pressure on the population.

HOW DOES IT WORK?

You assume the role of a predator amongst a population of bugs. To begin your pursuit of bugs as a predator, press SETUP to create a population of bugs, determined by six times the INITIAL-BUGS-EACH-SPEED slider. These bugs that are created are randomly distributed around the world and assigned a speed.

When you press GO the bugs begin to move at their designated speeds. As they move around, try to eat as many bugs as fast as you can by clicking on them. Alternatively, you may hold the mouse button down and move the predator over the bugs.

The six different speeds that a bug might move at are distributed amongst six different sub-populations of the bugs. These speeds are inherited. With each bug you eat, a new bug is randomly chosen from the population to produce one offspring. The offspring is an exact duplicate of the parent (in its speed and location). The creation of new offspring keeps the overall population of the bugs constant.

Initially there are equal numbers of each sub-population of bug (e.g. ten bugs at each of the 6 speeds). Over time, however, as you eat bugs, the distribution of the bugs will change as shown in the "Frequency of bugs" histogram and the "Number of Bugs vs. Time" graph. In the histogram, you might see the distribution shift to the left (showing that more slow bugs are surviving) or to the right (showing that more fast bugs are surviving). Sometimes one sub-population of a single speed of bug will be exterminated. At this point, no other bugs of this speed can be created in the population.

HOW TO DO I USE IT?

THINGS TO NOTICE AND TO TRY

The histogram tends to shift right (increasing average speed) if you assume the role of chasing easy prey.

The histogram tends to shift left (decreasing average speed) if you assume the role of waiting for prey come to you. The same effect can also be achieved by moving the predator around the world randomly.

Set the model up with INITIAL-BUGS-EACH-SPEED set to 1. Slow the model down using the slider at the top of the WORLD & VIEW (the window where the bugs are moving) and watch where new bugs come from when you eat a bug. You should see a new bug hatch from one of the five remaining and it should be moving at the same speed as its parent.

Wait in one location for the bugs to come to you by placing the predator in one location and holding down the mouse button. All bugs that run into you will be eaten.

Chase bugs around trying to catch the bug nearest you at any one time by holding the mouse button down and moving the predator around the view after the nearest bug.

CREDITS AND REFERENCES

Inspired by EvoDots software: http://faculty.washington.edu/~herronjc/SoftwareFolder/EvoDots.html

To refer to this model in academic publications, please use: Novak, M. and Wilensky, U. (2005). NetLogo Bug Hunt Speeds model. http://ccl.northwestern.edu/netlogo/models/BugHuntSpeeds. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.

In other publications, please use: Copyright 2005 Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/BugHuntSpeeds for terms of use.