globals [ ;;current coordinates of the picked point picked-x picked-y ;;bounds (measures how many patches away from the picked point) ;;area = (dimension-left + dimension-right + 1) * (dimension-top + dimension-bottom + 1) dimension-left dimension-bottom dimension-right dimension-top ;;the list of all of the totals per sample (value) all-totals ;;the list of all of the "number of fish" per sample (number) all-numbers ;;the total in the current viewing area current-total ;;list of the colors given for each number of marbles colors ;;true if clicked before last clearing just-down? ;;stores values at setup for easier use in procedures ratio-list #fish ;;this is a mathematical combination of slider settings to compare ;;against the current combination of slider settings to see if any of them had been changed setup-constant ;;for moving red lines at setup prev-exp-val prev-squares ] breed [ fish a-fish] ;;orig-color holds the fish's given color ;;selected? is true when the fush is currently selected fish-own [ orig-color selected? ] ;;blue-color holds the patch's given color patches-own [ index blue-color ] to startup setup end ;;creates the fish, initializes variables and graphs to setup clear-all setup-misc-globals setup-dimensions reset-ticks ;;makes background light blue ask patches [ set pcolor blue + 1 + random 3 set blue-color pcolor ] ;;creates the fish (# of fish = # of patches) and colors them create-fish #fish [ pick-random-place setxy picked-x picked-y set size .75 set selected? false ] setup-fish-color clear end ;;sets the global variables to their initial values to setup-misc-globals set-default-shape fish "fish-eye-fin" set all-totals [] set all-numbers [] set just-down? false set ratio-list (list $1-fish $2-fish $3-fish $4-fish $5-fish) let setup-values (sentence ratio-list height-of-sample width-of-sample) ;;calculates the setup-constant -- a combination of slider settings to compare against the current constant ;;it is a faster way of checking whether any slider settings have been changed set setup-constant sum (map [?1 ^ ?2] setup-values [1.21 1.22 1.23 1.24 1.25 1.26 1.27]) set #fish count patches set prev-exp-val monitor-exp-val set prev-squares (width-of-sample * height-of-sample) ;;sets the colors to what they need to be (to show the value) [lighter = more valuable] let c-color green set colors (list (c-color - 3) (c-color - 1.5) c-color (c-color + 1.5) (c-color + 3)) end ;;if pressed, looks for a mouse-click in the view; ;;when clicked, selects area of the sample and ;;counts up the value and number of fish in the sample to click-select ifelse mouse-down? [ set just-down? true ;;sets the 'previous' variables let prev-x picked-x let prev-y picked-y ;sets currently-picked variables set picked-x [pxcor] of patch mouse-xcor mouse-ycor set picked-y [pycor] of patch mouse-xcor mouse-ycor ;;checks so point is different than one before ;;-- no holding mouse down and getting more than one selection if not (prev-x = picked-x and prev-y = picked-y) [ ;;clears the view from previous click clear ;;appends the numbers for average, selects area in the view select-area set all-numbers lput (count fish with [ selected? = true ]) all-numbers set all-totals lput current-total all-totals ;;updates the histogram and plot plot-graphs ] ] ;;clear if no click and haven't cleared yet [ if just-down? [ clear set picked-x -1000 ] ] end ;;randomly selects coordinates and runs the simulation ;;it is the computer's click-select, randomly choosing the picked point to random-select ;;choose a random patch location set picked-x random-pxcor set picked-y random-pycor ;;selects the area and updates the numbers for average and plots select-area set all-numbers lput (count fish with [ selected? = true ]) all-numbers set all-totals lput current-total all-totals ;;clears the view from previous selection clear tick ;;updates the histogram and plot plot-graphs end ;;picks a random point in the valid bounds to pick-random-place set picked-x random-xcor set picked-y random-ycor end ;;re-sets the patches and fish to original state to clear ;;re-colors patches to lake color ask patches [ set pcolor blue-color ] ;;re-sets fish to original state ask fish [ set selected? false ] if show-val? [ ask fish [ set label "" ] ] ifelse not blind? [ ask fish [ set hidden? false ] ] [ ask fish [ set hidden? true ] ] end ;;selects the area, highlighting the patches with yellow ;;puts the fish's value as the label, if show-val? is 'On' to select-area ;;re-sets current-total set current-total 0 ;;colors patches gray ask patches [ set pcolor gray - 1 ] ;;loop that selects the area, using dimension-top, bottom, right, left ;;wrapping around is allowed let cur-y (- dimension-bottom) let cur-x (- dimension-left) ask patch picked-x picked-y [ while [cur-y <= dimension-top] [ set cur-x (- dimension-left) while [cur-x <= dimension-right] [ ask (fish-at cur-x cur-y) [ ;adds this fish's value to total set current-total current-total + position color colors + 1 ;;shows the fishs value, if show-val? is set to 'On' if show-val? [ set label-color red set label position color colors + 1 ] set selected? true set hidden? false ] ask patch-at cur-x cur-y [ set pcolor yellow ] set cur-x cur-x + 1 ] set cur-y cur-y + 1 ] ] ;;hide turtles which are not selected ask fish with [ selected? = false ] [ set hidden? true ] end ;;sets the colors of the fish to setup-fish-color ;;makes all fish have no value ask fish [ set orig-color -1 ] let cur-val 0 ;;finds the number of fish of each type that need to be colored: ;;makes the percentages, multiplies them by the number of fish let list-of-nums map [? / (sum ratio-list) * #fish] ratio-list ;;rounds the numbers of fish with a specific value let r-list-of-nums map [round ?] list-of-nums ;;tweaks the values, either in the positive or in the negative direction, ;;for the sum to equal to the number of fish on the display let nums setup-fish-color-polish list-of-nums r-list-of-nums ifelse not setup-apart? [ ;;prints out the values on random fish that are not already taken foreach nums [ ask n-of ? fish with [ orig-color = -1 ] [ set orig-color item cur-val colors ] set cur-val cur-val + 1 ] ask fish [ set color orig-color ] ] [ ;;shows fish apart, then moves them to new, random location histogram-patches nums ask fish [ die ] ask patches [ sprout-fish 1 [ set size .75 set selected? false set orig-color pcolor set color pcolor ] set pcolor gray - 1 ] display wait 3 ask patches [ set pcolor blue-color ] ;;disperses the fish swim-to-new ] end ;;tweaks the values so that they add up to the number of fish ;;(in the positive or negative direction) to-report setup-fish-color-polish [ list-of-nums r-list-of-nums ] ;;tweaks the values, either in the positive or in the negative direction, ;;for the sum to equal to the number of fish on the display: ;;if the sum is below the number of fish, then searches for the highest remainder to round up while [sum r-list-of-nums < #fish] [ let remainders map [remainder (? * #fish) #fish] list-of-nums ;;finds the position of the maximum remainder let pos-of-max position (max remainders) remainders ;;updates the list of numbers of each type of fish set r-list-of-nums (replace-item pos-of-max r-list-of-nums ((item pos-of-max r-list-of-nums) + 1)) set list-of-nums (replace-item pos-of-max list-of-nums (floor (item pos-of-max list-of-nums) + 1)) ] ;;if the sum is above the number of fish, then searches for the lowest remainder to round up ;;to prevent a bug that would make 0 always be the minimum remainder, all the 0's are changed ;;to large numbers, for them to not become negative while [sum r-list-of-nums > #fish] [ let remainders map [remainder (? * #fish) #fish ] list-of-nums ;;remainders1 makes sure that the 0 is not deemed the minimum remainder, but ;;looks for minimum remainder above 0 let remainders1 [] foreach remainders [ ifelse ? = 0 [ set remainders1 (lput #fish remainders1) ] [ set remainders1 (lput ? remainders1) ] ] ;;finds the position of the minimum remainder let pos-of-min position (min remainders1) remainders1 ;;updates the list of numbers of each type of fish set r-list-of-nums (replace-item pos-of-min r-list-of-nums ((item pos-of-min r-list-of-nums) - 1)) set list-of-nums (replace-item pos-of-min list-of-nums (floor (item pos-of-min list-of-nums))) ] report r-list-of-nums end ;;sets the selecting area variables, given height and width to setup-dimensions let h height-of-sample - 1 let w width-of-sample - 1 set dimension-left floor (w / 2) ;sets how many patches on left set dimension-right floor (w / 2) ;sets how many patches on bottom if (w mod 2 != 0) [ set dimension-right dimension-right + 1 ] set dimension-bottom floor (h / 2) ;sets how many patches on right set dimension-top floor (h / 2) ;sets how many patches on top if (h mod 2 != 0) [ set dimension-bottom dimension-bottom + 1 ] end ;;fish method run by the [Wander] button ;;makes fish wander around aimlessly, if not currently selected to wander-around every .5 [ if not selected? [ ;;moves one, changes direction fd 1 rt random 360 ] ] end ;;updates the histogram to plot-graphs set-current-plot "Value per Sample" set-current-plot-pen "Count" ;;changes range if length all-totals > 5 and length all-totals mod 10 = 0 [ set-plot-x-range (floor (min all-totals / 5)) * 5 (ceiling ((max all-totals + 1) / 5)) * 5 ] plot-pen-reset histogram all-totals let maxbar modes all-totals let maxrange length filter [ ? = item 0 maxbar ] all-totals set-plot-y-range 0 max list 10 maxrange ;;plots the "average" line set-current-plot-pen "Mean" plot-pen-reset plot-vert-line ((sum all-totals) / (length all-totals)) ;;plots the expected value set-current-plot-pen "ExpVal" plot-pen-reset plot-vert-line monitor-exp-val set-current-plot "Number per Sample" set-current-plot-pen "default" if length all-numbers > 5 and length all-numbers mod 10 = 0 [ set-plot-x-range (floor (min all-numbers / 5)) * 5 (ceiling ((max all-numbers + 1) / 5)) * 5 ] plot-pen-reset histogram all-numbers set maxbar modes all-numbers set maxrange length filter [ ? = item 0 maxbar ] all-numbers set-plot-y-range 0 max list 10 maxrange ;;plots the "average" line set-current-plot-pen "Mean" plot-pen-reset plot-vert-line ((sum all-numbers) / (length all-numbers)) ;;plots the number of squares in the selection set-current-plot-pen "Squ" plot-pen-reset plot-vert-line height-of-sample * width-of-sample set-current-plot "Mean Value Over Time" set-current-plot-pen "Mean" plot sum all-totals / length all-totals set-current-plot-pen "ExpVal" if length all-totals > 10 [ plot monitor-exp-val ] if plot-y-min < 0 [ set-plot-y-range 0 plot-y-max ] end ;;generates the expected value calculation for the monitor to-report monitor-exp-val-calculation let my-ratio-list 0 set my-ratio-list ratio-list ;; the "% in Population" monitors pick items from ratio-monitor-list let ratio-monitor-list map [ (word ? "/" (sum my-ratio-list) " = " precision (100 * ? / (sum my-ratio-list)) 1 "%") ] my-ratio-list let exp-val-calc word (width-of-sample * height-of-sample) " * (" foreach [ 1 2 3 4 ] [ set exp-val-calc (word exp-val-calc ? " * " item (? - 1) my-ratio-list "/" (sum my-ratio-list) " + ") ] ;; we separated out the "5 case" because we don't add a "+", but we do add a ") =" set exp-val-calc (word exp-val-calc 5 " * " item 4 my-ratio-list "/" (sum my-ratio-list) ") = ") report exp-val-calc end ;;generates the expected value for the monitor to-report monitor-exp-val let my-ratio-list 0 set my-ratio-list ratio-list report (width-of-sample * height-of-sample) * sum map [ ? * item (? - 1) my-ratio-list / (sum my-ratio-list) ] [ 1 2 3 4 5 ] end ;;shows the populations separately to histogram-patches [ list-of-nums ] ;;indexes the patches (from left to right, down to up), if had not already done so ask patches [ set index ((pxcor + max-pxcor) * (max-pxcor * 2 + 1) + (pycor + max-pycor)) ] ;;shows the separated populations let patch-now 0 let temp 0 foreach list-of-nums [ repeat ? [ ask patches with [index = patch-now] [ set pcolor item temp colors ] set patch-now patch-now + 1 ] set temp temp + 1 ] end ;;disperses fish population to swim-to-new let list-of-moves [] let steps (round (#fish / 4)) ;;finds the movement amount of each fish per step, changes heading ask fish [ pick-random-place set list-of-moves (lput (distancexy picked-x picked-y / steps) list-of-moves) facexy picked-x picked-y ] ;;moves the fish repeat steps [ ask fish [ fd (item who list-of-moves) wait .05] ] end ;;plots a vertical line at x-coord to plot-vert-line [ x-coord ] plotxy x-coord plot-y-min plot-pen-down plotxy x-coord plot-y-max plot-pen-up end ;;reports the output for the % in Population monitors, given the $index ;;also checks if changes were made to the current ratios slider from the ;;original setup position to-report monitor-%-in-pop [ which ] let ratios (list $1-fish $2-fish $3-fish $4-fish $5-fish) report (word item (which - 1) ratios "/" sum ratios " = " precision (100 * item (which - 1) ratios / sum ratios) 1 "%") end ; Copyright 2004 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 248 61 632 466 5 5 34.0 1 10 1 1 1 0 1 1 1 -5 5 -5 5 1 1 1 ticks 30.0 TEXTBOX 9 52 78 70 Darkest 11 0.0 0 TEXTBOX 9 102 68 120 Darker 11 0.0 0 TEXTBOX 5 147 75 165 Regular 11 0.0 0 TEXTBOX 9 226 60 244 Lighter 11 0.0 0 TEXTBOX 9 250 66 268 Lightest 11 0.0 0 BUTTON 3 350 126 383 NIL click-select\n T 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 3 299 246 348 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 3 18 149 51 $1-fish $1-fish 0 10 7 1 1 ratio-units HORIZONTAL SLIDER 3 68 149 101 $2-fish $2-fish 0 10 6 1 1 ratio-units HORIZONTAL SLIDER 3 116 149 149 $3-fish $3-fish 0 10 5 1 1 ratio-units HORIZONTAL SLIDER 3 166 149 199 $4-fish $4-fish 0 10 0 1 1 ratio-units HORIZONTAL SLIDER 3 216 149 249 $5-fish $5-fish 0 10 4 1 1 ratio-units HORIZONTAL MONITOR 634 10 735 55 Expected Value monitor-exp-val 2 1 11 MONITOR 737 10 874 55 Mean Value per Sample sum all-totals / length all-totals 2 1 11 BUTTON 3 389 126 422 NIL random-select T 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 150 10 246 55 % in Population monitor-%-in-pop 1 1 1 11 MONITOR 150 110 246 155 % in Population monitor-%-in-pop 3 1 1 11 MONITOR 150 160 246 205 % in Population monitor-%-in-pop 4 1 1 11 MONITOR 150 210 246 255 % in Population monitor-%-in-pop 5 1 1 11 BUTTON 3 428 126 461 wander ask fish [ wander-around ]\ndisplay T 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 3 264 127 297 height-of-sample height-of-sample 1 6 2 1 1 NIL HORIZONTAL SLIDER 129 264 246 297 width-of-sample width-of-sample 1 6 3 1 1 NIL HORIZONTAL PLOT 634 61 874 198 Value per Sample Totals Count 10.0 50.0 0.0 10.0 true true "clear-plot\nset-plot-x-range (ceiling (monitor-exp-val / 5)) * 5 - 10 (ceiling (monitor-exp-val / 5)) * 5 + 10" "" PENS "Count" 1.0 1 -16777216 true "" "" "Mean" 1.0 0 -13840069 true "" "" "ExpVal" 1.0 0 -2674135 true "plot-vert-line monitor-exp-val" "" SWITCH 130 389 246 422 blind? blind? 1 1 -1000 SWITCH 130 428 246 461 show-val? show-val? 0 1 -1000 PLOT 634 199 874 330 Number per Sample Totals Count 0.0 10.0 0.0 10.0 true true "clear-plot\nset-plot-x-range 0 ((ceiling (((width-of-sample * height-of-sample) * 2) / 5)) * 5)" "" PENS "default" 1.0 1 -16777216 true "" "" "Mean" 1.0 0 -13840069 true "" "" "Squ" 1.0 0 -2674135 true "plot-vert-line height-of-sample * width-of-sample" "" MONITOR 248 10 632 55 Expected Value Calculation monitor-exp-val-calculation 0 1 11 PLOT 634 331 874 466 Mean Value Over Time Time Mean Value 0.0 10.0 0.0 10.0 true true "clear-plot\nset-plot-y-range (ceiling (monitor-exp-val / 5)) * 5 - 10 (ceiling (monitor-exp-val / 5)) * 5 + 10" "" PENS "Mean" 1.0 0 -16777216 true "" "" "ExpVal" 1.0 0 -2674135 true "plotxy plot-x-min monitor-exp-val\nplotxy plot-x-max monitor-exp-val" "" MONITOR 818 199 874 244 Current last all-numbers 0 1 11 MONITOR 818 133 874 178 Current last all-totals 0 1 11 MONITOR 818 400 874 445 Runs length all-totals 0 1 11 MONITOR 150 60 246 105 % in Population monitor-%-in-pop 2 3 1 11 MONITOR 818 240 874 285 Average (sum all-numbers) / (length all-numbers) 2 1 11 MONITOR 818 281 874 326 Squares height-of-sample * width-of-sample 0 1 11 SWITCH 130 350 246 383 setup-apart? setup-apart? 1 1 -1000 @#$#@#$#@ ## WHAT IS IT? Expected Value Advanced illustrates expected-value analysis under the special condition that the sample size varies. This model extends the ProbLab model Expected Value, where the sample size is fixed. Expected-value analyses look at the 'value' of outcomes in probability experiments in terms of some utilitarian framework, such as money or points. As in life, some events are more significant to us --- they are "worth" more for our endeavors. In that sense, expected-value simulations go beyond looking just at chance --- how often or how rarely something happens --- they introduce a "worth" factor (weight, coefficient) associated with experimental outcomes. Value and worth are not synonymous; sometimes a low value has a high worth. For instance, in golf, the lowest value has the highest worth. These simulations examine not only the issue of what I should expect from a phenomenon involving random behavior, but also, what it would be worth for me. For instance, if I draw 12 coins randomly from a sack containing an equal number of pennies, nickels, dimes, and quarters, we could talk about which 12 'coins' I could expect to get (a nominal classification) --- 3 'pennies,' 3 'nickels,' 3 'dimes,' and 3 'quarters,' on average. But we could extend the discussion to how much money I would get, that is, what would be the 'value' of my draw. To do this, we'd have to multiply the expected frequency of each type of coin by its value: >3 * 1 + 3 * 5 + 3 * 10 + 3 * 25 = 123 cents. A more general way of putting this all together -- the sample size (12), the probabilities of each coin (1/4 for each of them), and the value of each coin (1, 5, 10, and 25) -- is: >12 * (1/4 * 1 + 1/4 * 5 + 1/4 * 10 + 1/4 * 25) = 123 cents. Thus, the term 'expected value' may be defined as the sum of the products of the probability of each possible event and the value of that event multiplied by the sample size. This model is a part of the ProbLab curriculum. The ProbLab curriculum is currently under development at the CCL. For more information about the ProbLab curriculum please refer to http://ccl.northwestern.edu/curriculum/ProbLab/. ## HOW IT WORKS The analogy in the model is a lake with fish swimming around. Each type of fish is worth a certain number of dollars (1, 2, 3, 4 or 5) [other currencies or point systems apply just as well]. The distribution of types of fish by amount-of-worth -- how many $1-fish, $2-fish, ..., or $5-fish there are in the pond --- is set by the sliders on the left. With the sliders, we can set the distribution of fish by type and, therefore, the chance of catching each type of fish. That is, the higher you have set a given slider as compared to other sliders (see the % IN POPULATION monitors), the higher the chance of catching a fish with that worth. For instance, the more $2-fish there are, the higher is the chance of catching a $2-fish in a random sample. Note that the more valuable the fish, the lighter its body color. You can press CLICK SELECTION and then click in the view to "catch" a random sample, or press RANDOM SELECTION to have the choosing done for you. The computer selects randomly. You, too, can select "blindly," if you turn on the BLIND? switch. Note that the sampling in this model is of arrays, e.g., a 2-by-3 array of 6 squares. There are as many fish in this model as there are squares. One might expect to catch 6 fish when one samples from 6 squares. However, when the WANDER button is pressed, the fish wander randomly, and so sometimes 6 squares have more than 6 fish and sometimes they have less. You can think of each selection as a fishing net that is dipped into the lake --- the fisher doesn't know how many fish will be in the net. This feature of the model creates variation in sample size. Thus, one idea that this model explores is that even under variation in sample size, we still receive outcomes that correspond to the expected value that we calculate before taking samples. ## PEDAGOGICAL NOTE The idea of 'expected value' is that we can formulate an educated guess of the dollar worth of the fish we catch. It's similar to asking, "How much does the average fish cost?" We need to somehow take into account both the chance of getting each type of fish and its dollar value. The computer program will do much of the calculations for us, but here's the gist of what it does: Let's say that the ratio units we set up for $1, $2, $3, $4 and $5 fish were, respectively, >1 : 6 : 5 : 0 : 4. The number '6,' for example, indicates our ratio setting for fish worth 2 dollars. You can immediately see that the chance of getting a $2-fish is greater than the chance of getting a $3-fish, because the chance of getting a $2-fish (6 units) has more ratio units than the $3-fish (5 units). But in order to determine precisely the chance is of getting each type of fish, we need to state the ratio units relative to each other. We need a common denominator. In this particular setting, there is a total of 16 'ratio units': >1 + 6 + 5 + 0 + 4 = 16. Now we can say that if we catch a fish, there is, for instance, a 4-in-16 chance that it is a $5-fish. That is a 25% chance of catching a fish that is worth exactly 5 dollars. We can also say that this relative proportion of $5-fish in the lake contributes .25 * 5, that is, $1.25, to the mean value of a single fish in the lake. Similarly, we can say there is a 5-in-16 chance of getting a $3-fish, a 6-in-16 chance of getting a $2-fish, etc. If we sum up all products of 'value' and 'probability,' we get the expected value per single fish: >(1 * 1/16) + (2 * 6/16) + (3 * 5/16) + (4 * 0/16) + (5 * 4/16) >= 48/16 = 3 dollars per fish. This tells us that if you pick any single fish under these settings, you should expect to get a value of 3 dollars. If you were to select a sample of 6 fish, then you would expect to pocket 18 dollars (6 fish * 3 dollars-per-fish). ## HOW TO USE IT Begin by setting fish-value ratios (or just use the default settings). Click SETUP and watch the information updated in the view. Below are more features of the model that will let you change the way it looks and runs. If you change any of the sliders you will have to press SETUP for the changes to take effect. ### Sliders $1-FISH, $2-FISH, $3-FISH, $4-FISH, $5-FISH -- ratio-unit settings for the distribution of fish by value. Note that the ratios are set in proportion to each other. The labels under the sliders indicate that the higher-valued fish have the lighter fish body color. HEIGHT-OF-SAMPLE -- sets the height of the sample selection. WIDTH-OF-SAMPLE -- sets the width of the sample selection. The two previous sliders determine the selection area (width x height). ### Switches SETUP-APART? -- when set to 'On,' and the SETUP button is pressed, the fish populations group by value, wait 3 seconds, and then swim to a random locations in the display. BLIND? -- if 'On,' you will only see the fish you caught in the currently-selected sample; if 'Off,' you will always see all of the fish. SHOW-VAL? -- when set to 'On,' selected fish display their monetary value (worth). ### Buttons SETUP -- initializes variables, re-colors the fish, and resets monitors and graphs. CLICK SELECTION -- waits for the user to select an area in the pool, counts up the total number of fish in that area as well as their values, calculates, and graphs totals of these values. RANDOM SELECTION-- randomly chooses sample areas in the pool. WANDER -- moves all fish in random directions. ### Monitors % IN POPULATION -- shows the percentage of each type of fish in the population. For instance, if the % IN POPULATION monitor for $3-FISH is at 50%, then half of all the fish in the lake will have a value of exactly 3 dollars. EXPECTED VALUE CALCULATION -- This monitor reports the calculation of the expected number of dollars per sample. The calculation first determines the value of the 'average fish, ' given the $-unit slider settings for the population distribution by value, and then multiplies this value by the number of fish in an average sample of size 'height * width.' Thus, 'average value' * 'sample-size' = total is the expected value of sample. EXPECTED VALUE -- shows the result of the expected-value calculation (see above). MEAN VALUE PER SAMPLE -- shows the cumulative mean value of samples over all samples taken. CURRENT SAMPLE VALUE -- shows the total value of the current sample selection. CURRENT NUMBER OF FISH -- shows the number of fish in the current sample selection. AVERAGE NUMBER OF FISH PER SAMPLE -- shows the average number of fish over all samples taken. SQUARES -- monitors the number of squares in the selection area. The value of SQUARES is the product of HEIGHT-OF-SAMPLE and WIDTH-OF-SAMPLE RUNS -- monitors the number of times that the user or computer sampled from the pool. ### Plots VALUE PER SAMPLE -- plots the number of occurrences of specific value totals in the samples. For instance, it shows how many times your sample was worth exactly $4. It also plots the expected value (in red) and the mean value per sample (in green), NUMBER PER SAMPLE -- plots the number of fish in the samples. It also plots the average number of fish per sample (in green) as well as the number of squares, that is, the expected average number of fish in samples (in red). MEAN VALUE OVER TIME -- plots, over time, the values of each sample (in black), as well as the expected value (in red), which does not change after Setup. ## THINGS TO NOTICE In NetLogo, the location of a turtle in terms of the world coordinate system is determined by the location of the center of its shape. So when one selects an area in this model, a fish may be sampled even though it is not completely inside the selected area (for instance, its tail might be sticking out of that area). Fish may be unevenly distributed throughout the 'lake.' This feature distinguishes the Expected Value Advanced model from the Expected Value model, where the elements (tiles) are evenly distributed (1 tile per patch). The model monitors the number of fish per sample in the NUMBER PER SAMPLE plot. The SQUARES monitor changes with the HEIGHT-OF-SAMPLE and WIDTH-OF-SAMPLE sliders to show the size of the selection array of squares (NetLogo "patches"). Because in this version of the model there are exactly as many fish as there are squares, SQUARES shows the expected average number of fish per sample. It is only "expected" and not fixed, both because the fish are not distributed uniformly in the view when you setup and because the fish may optionally move (if you have pressed WANDER). For equal HEIGHT-OF-SAMPLE and WIDTH-OF-SAMPLE settings, mouse clicks are in the center of the sample array. For other settings, the click in not in the center. At setup, the distribution of fish by value in the sample space is often an approximation and not completely accurate. The program sets the probabilities according to the ratios, but it still produces a very small error. There are a fixed number of patches and fish (in the default setting of the model there are 121 squares and 121 fish). This number cannot precisely accommodate all the different possible ratio settings. For instance, we cannot have two equal halves. That is, there will be settings where the program will make approximations. These approximations will lead to some minor degree of experimental error. Look at the plot MEAN VALUE OVER TIME. The more samples you take, the closer the red line gets to the black line. Can you explain this? ## THINGS TO TRY Run the model under different setting of the switches. Does it take longer for the model to converge on the expected values when you are not working entirely randomly? Change the height and width of the selection area. Run the experiment, looking at the MEAN VALUE OVER TIME plot. Does this plot behave differently for different height and width settings? As noted above, the relative ratios of the $1-fish, $2-fish, etc. in the lake are determined by relative values of all of the sliders on the left. In other words, if you set the ratio units to 1 : 1 : 1 : 1 : 1, it is going to mean the same to the computer as the setting of 2 : 2 : 2 : 2 : 2 or 5 : 5 : 5 : 5 : 5. The sliders are designed to allow an exploration of a rich range of proportions of the different fish. Try extending the maximum value of the ratio sliders, to obtain an even richer range of proportions of fish populations. In the Code tab, go to the 'setup-misc-globals' procedure and change the color value assigned to the 'c-color' local variable. This will change the fish base color. ## EXTENDING THE MODEL Currently, samples wrap around the view. Edit the code in the `select-area` procedure so the selection does not wrap around. One way to go about this may be to shift the selected area. For instance, if the user clicks near the right side of the window, a procedure could translate the location of the mouse-click as many patches to the left as necessary. Add another ratio-unit slider, either for 0 value or beyond 5. It could also be a decimal value between 1 and 5, such as 1.7. It could even be a 'negative value,' which could be interpreted as an added expense, like catching a whale that breaks your fishing rod. ## NETLOGO FEATURES This utilizes the mouse-clicking capabilities of NetLogo. Note that in order to use the mouse-clicking functionality a forever button must be running, so that there are active procedures to "catch" your clicks. ## RELATED MODELS This model is considered more advanced than Expected Value. Both models utilize the idea of 'expected value,' but Expected Value Advanced supplements this with variation in sample size. The SETUP-APART? functionality arranges the raw data (the fish themselves) in "histograms" as in 9-Block Stalagmite. Also, the BLIND? functionality produces an effect that is similar to that in HubNet SAMPLER, where the population is hidden and only the sample is visible. ## CREDITS AND REFERENCES This model is a part of the ProbLab curriculum. The ProbLab Curriculum is currently under development at Northwestern's Center for Connected Learning and Computer-Based Modeling. For more information about the ProbLab Curriculum please refer to http://ccl.northwestern.edu/curriculum/ProbLab/. ## HOW TO CITE If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software: * Abrahamson, D. and Wilensky, U. (2004). NetLogo Expected Value Advanced model. http://ccl.northwestern.edu/netlogo/models/ExpectedValueAdvanced. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 2004 Uri Wilensky. ![CC BY-NC-SA 3.0](http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png) This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This model was created as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 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face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 fish-eye-fin true 0 Rectangle -7500403 true true 105 90 135 90 Polygon -7500403 true true 90 255 210 255 171 179 127 180 90 255 Polygon -2674135 true false 120 180 105 165 Polygon -7500403 true true 118 180 110 174 101 162 93 149 85 131 83 116 81 98 85 76 92 61 101 54 113 50 132 48 150 80 169 48 180 50 194 53 207 62 213 77 216 97 214 118 207 139 196 158 185 172 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-7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 5.1.0 @#$#@#$#@ ;; this model was tickling some weird Oracle renderer bug that was making ;; a few pixels in the preview a little different between Mac and Linux ;; on Java 7, causing graphics checksum failures... the preview commands ;; here are now a little unusual, to avoid the issue - ST 4/30/13 setup repeat 74 [ random-select ] ask turtles [ set heading random 360 ] @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@