;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Variable and Breed declarations ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; globals [ day ;; number of days so far colors ;; list that holds the colors used for students' turtles color-names ;; list that holds the names of the colors used for ;; students' turtles num-colors ;; number of colors in the color list used-colors ;; list that holds the shape-color pairs that are ;; already being used n/a ;; unset variable indicator ;; quick start instructions variables quick-start ;; current quickstart instruction displayed in the ;; quickstart monitor qs-item ;; index of the current quickstart instruction qs-items ;; list of quickstart instructions grass-max ;; grass capacity food-max ;; grass collection capacity bite-size ;; amount of grass collected at each move ] patches-own [ grass-stored ;; amount of grass currently stored ] breed [ goats goat ] ;; creation controlled by farmers breed [ farmers farmer ] ;; created and controlled by clients goats-own [ food-stored ;; amount of grass collected from grazing owner# ;; the user-id of the farmer who owns the goat ] farmers-own [ user-id ;; unique user-id, input by the client when they log in, ;; to identify each student turtle num-goats-to-buy ;; desired quantity of goats to purchase revenue-lst ;; list of each days' revenue collection total-assets ;; total of past revenue, minus expenses current-revenue ;; the revenue collected at the end of the last day ] ;;;;;;;;;;;;;;;;;;;;; ;; Setup Functions ;; ;;;;;;;;;;;;;;;;;;;;; to startup setup-quick-start hubnet-reset setup end ;; initializes the display ;; but does not clear already created farmers to setup setup-globals setup-patches clear-output clear-all-plots ask farmers [ reset-farmers-vars ] hubnet-broadcast "Goat Seller Says:" (word "Everyone starts with " init-num-goats/farmer " goats.") hubnet-broadcast "num-goats-to-buy" 1 broadcast-system-info end ;; initialize global variables to setup-globals reset-ticks set day 0 set grass-max 50 set food-max 50 ;; why this particular calculation? set bite-size (round (100 / (grazing-period - 1))) set colors [ white gray orange brown yellow turquoise cyan sky blue violet magenta pink ] set color-names ["white" "gray" "orange" "brown" "yellow" "turquoise" "cyan" "sky" "blue" "violet" "magenta" "pink"] set used-colors [] set num-colors length colors set n/a "n/a" end ;; initialize grass supply for each patch to setup-patches ask patches [ ;; set amount of food at each patch set grass-stored grass-max color-patches ] end ;;;;;;;;;;;;;;;;;;;;;;; ;; Runtime Functions ;; ;;;;;;;;;;;;;;;;;;;;;;; to go ;; get command and data from client listen-to-clients every .1 [ every .5 [ broadcast-system-info ] if not any? farmers [ user-message word "There are no farmers. GO is stopping. " "Press GO again when people have logged in." stop ] tick ;; when not milking time ifelse (ticks mod grazing-period) != 0 [ ask goats [ graze ] ] [ set day day + 1 ask farmers [ milk-goats ] go-to-market ;; to buy goats plot-graph ] reset-patches ] end ;; goat move along the common looking for best patch of grass to graze ;; goat procedure if (food-stored != food-max) or (other goats-here = nobody) [ let new-food-amt (food-stored + get-amt-eaten) ifelse (new-food-amt < food-max) [ set food-stored new-food-amt ] [ set food-stored food-max ] ] rt (random-float 90) lt (random-float 90) fd 1 end ;; returns amount of grass eaten at patch and ;; sets the patch grass amount accordingly to-report get-amt-eaten ;; goat procedure let reduced-amt (grass-stored - bite-size) ifelse (reduced-amt < 0) [ set grass-stored 0 report grass-stored ] [ set grass-stored reduced-amt report bite-size ] end ;; collect milk and sells them at market ($1 = 1 gallon) to milk-goats ;; farmer procedure set current-revenue (round-to-place (sum [food-stored] of my-goats) 10) ask my-goats [ set food-stored 0 ] set revenue-lst (fput current-revenue revenue-lst) set total-assets total-assets + current-revenue send-personal-info end ;; the goat market setup to go-to-market ask farmers [ if num-goats-to-buy > 0 [ buy-goats num-goats-to-buy ] if num-goats-to-buy < 0 [ lose-goats (- num-goats-to-buy) ] if num-goats-to-buy = 0 [ hubnet-send user-id "Goat Seller Says:" "You did not buy any goats." ] send-personal-info ] end ;; farmers buy goats at market to buy-goats [ num-goats-desired ] ;; farmer procedure let got-number-desired? true let num-goats-afford (int (total-assets / cost/goat)) let num-goats-purchase num-goats-desired if (num-goats-afford < num-goats-purchase) [ set num-goats-purchase num-goats-afford set got-number-desired? false ] let cost-of-purchase num-goats-purchase * cost/goat set total-assets (total-assets - cost-of-purchase) hubnet-send user-id "Goat Seller Says:" (seller-says got-number-desired? num-goats-desired num-goats-purchase) ;; create the goats purchased by the farmer hatch num-goats-purchase [ setup-goats user-id ] end ;; farmers eliminate some of their goats (with no gain in assets) to lose-goats [ num-to-lose ] ;; farmer procedure if ((count my-goats) < num-to-lose) [ set num-to-lose (count my-goats) ] hubnet-send user-id "Goat Seller Says:" (word "You lost " num-to-lose " goats.") ;; eliminate the goats ditched by the farmer ask (n-of num-to-lose my-goats) [ die ] end ;; reports the appropriate information on the transaction of purchasing goats to-report seller-says [ success? desired purchased ] let seller-message "" let cost purchased * cost/goat ifelse success? [ ifelse (purchased > 1) [ set seller-message (word "Here are your " purchased " goats. ") ] [ set seller-message "Here is your goat. " ] set seller-message (word seller-message "You have spent $" cost ".") ] [ set seller-message (word "You do not have enough to buy " desired ". " "You can afford " purchased " for $" cost ".") ] report seller-message end ;; initializes goat variables to setup-goats [ farmer# ] ;; turtle procedure set breed goats setxy random-xcor random-ycor set shape "goat" set food-stored 0 set owner# farmer# st end ;; updates patches' color and increase grass supply with growth rate to reset-patches ask patches with [grass-stored < grass-max] [ let new-grass-amt (grass-stored + grass-growth-rate) ifelse (new-grass-amt > grass-max) [ set grass-stored grass-max ] [ set grass-stored new-grass-amt ] color-patches ] end ;; colors patches according to amount of grass on the patch to color-patches ;; patch procedure set pcolor (scale-color green grass-stored -5 (2 * grass-max)) end ;;;;;;;;;;;;;;;;;;;;;;;; ;; Plotting Functions ;; ;;;;;;;;;;;;;;;;;;;;;;;; ;; plots the graph of the system to plot-graph plot-value "Milk Supply" milk-supply plot-value "Grass Supply" grass-supply plot-value "Goat Population" count goats plot-value "Average Revenue" avg-revenue end ;; plot value on the plot called name-of-plot to plot-value [ name-of-plot value ] set-current-plot name-of-plot plot value end ;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Calculation Functions ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;; to-report milk-supply ;; we can just compute this from revenue, since the price of milk is ;; fixed at $1/1 gallon. report sum [ current-revenue ] of farmers end to-report grass-supply report sum [ grass-stored ] of patches end to-report avg-revenue report mean [ current-revenue ] of farmers end ;; returns agentset that of goats of a particular farmer to-report my-goats ;; farmer procedure report goats with [ owner# = [user-id] of myself ] end ;; rounds given number to certain decimal-place to-report round-to-place [ num decimal-place ] report (round (num * decimal-place)) / decimal-place end ;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Quick Start functions ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; instructions to quickly setup the model, and clients to run this activity to setup-quick-start set qs-item 0 set qs-items [ "Teacher: Follow these directions to run the HubNet activity." "Optional: Zoom In (see Tools in the Menu Bar)" "Optional: Change any of the settings...." "If you do change the settings, press the SETUP button." "Press the LOGIN button to allow people to login." "Everyone: Open up a HubNet Client on your machine and..." "type your user name, select this activity and press ENTER." "Teacher: Once everyone has logged in,..." "turn off the LOGIN button by pressing it again." "Have the students acquaint themselves with the information..." "available to them in the monitors, buttons, and sliders." "Then press the GO button to start the simulation." "Please note that you may adjust the length of time..." "GRAZING-PERIOD, that goats are allowed to graze each day." "For a quicker demonstration, reduce the..." "GRASS-GROWTH-RATE slider." "To curb buying incentives of the students, increase..." "the COST/GOAT slider." "Any of the above mentioned parameters - ..." "GRAZING-PERIOD, GRASS-GROWTH-RATE, and COST/GOAT -..." "may be altered without stopping the simulation." "Teacher: To run the activity again with the same group,..." "stop the model by pressing the GO button, if it is on." "Change any of the settings that you would like." "Press the SETUP button." "Teacher: Restart the simulation by pressing the GO button again." "Teacher: To start the simulation over with a new group,..." "stop the model by pressing the GO button if it is on..." "press the RESET button in the Control Center" "and follow these instructions again from the beginning." ] set quick-start (item qs-item qs-items) end ;; view the next item in the quickstart monitor to view-next set qs-item qs-item + 1 if qs-item >= length qs-items [ set qs-item length qs-items - 1 ] set quick-start (item qs-item qs-items) end ;; view the previous item in the quickstart monitor to view-prev set qs-item qs-item - 1 if qs-item < 0 [ set qs-item 0 ] set quick-start (item qs-item qs-items) end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Code for interacting with the clients ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; determines which client sent a command, and what the command was to listen-to-clients while [ hubnet-message-waiting? ] [ hubnet-fetch-message ifelse hubnet-enter-message? [ create-new-farmer hubnet-message-source ] [ ifelse hubnet-exit-message? [ remove-farmer hubnet-message-source ] [ execute-command hubnet-message-tag ] ] ] end ;; NetLogo knows what each student turtle is supposed to be ;; doing based on the tag sent by the node: ;; num-goats-to-buy - determine quantity of student's desired purchase to execute-command [command] if command = "num-goats-to-buy" [ ask farmers with [user-id = hubnet-message-source] [ set num-goats-to-buy hubnet-message ] stop ] end to create-new-farmer [ id ] create-farmers 1 [ set user-id id setup-farm set-unique-color reset-farmers-vars hubnet-send id "num-goats-to-buy" num-goats-to-buy send-system-info ] end ;; situates the farmer in particular location to setup-farm ;; farmer procedure setxy ((random-float (world-width - 2)) + min-pxcor + 1) ((random-float (world-height - 2)) + min-pycor + 1) ht end ;; pick a color for the turtle to set-unique-color ;; turtle procedure let code random num-colors while [member? code used-colors and count farmers < num-colors] [ set code random num-colors ] set used-colors (lput code used-colors) set color item code colors end ;; set farmer variables to initial values to reset-farmers-vars ;; farmer procedure ;; reset the farmer variable to initial values set revenue-lst [] set num-goats-to-buy 1 set total-assets cost/goat set current-revenue 0 ;; get rid of existing goats ask my-goats [ die ] ;; create new goats for the farmer hatch init-num-goats/farmer [ setup-goats user-id ] send-personal-info end ;; sends the appropriate monitor information back to the client to send-personal-info ;; farmer procedure hubnet-send user-id "My Goat Color" (color->string color) hubnet-send user-id "Current Revenue" current-revenue hubnet-send user-id "Total Assets" total-assets hubnet-send user-id "My Goat Population" count my-goats end ;; returns string version of color name to-report color->string [ color-value ] report item (position color-value colors) color-names end ;; sends the appropriate monitor information back to one client to send-system-info ;; farmer procedure hubnet-send user-id "Milk Amt" milk-supply hubnet-send user-id "Grass Amt" grass-supply hubnet-send user-id "Cost per Goat" cost/goat hubnet-send user-id "Day" day end ;; broadcasts the appropriate monitor information back to all clients to broadcast-system-info hubnet-broadcast "Milk Amt" milk-supply hubnet-broadcast "Grass Amt" (int grass-supply) hubnet-broadcast "Cost per Goat" cost/goat hubnet-broadcast "Day" day end ;; delete farmers once client has exited to remove-farmer [ id ] let old-color 0 ask farmers with [user-id = id] [ set old-color color ask my-goats [ die ] die ] if not any? farmers with [color = old-color] [ set used-colors remove (position old-color colors) used-colors ] end ; Copyright 2002 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 462 96 1018 673 10 10 26.0 1 10 1 1 1 0 1 1 1 -10 10 -10 10 1 1 1 ticks BUTTON 270 11 363 44 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 6 48 224 81 init-num-goats/farmer init-num-goats/farmer 0 10 5 1 1 goats HORIZONTAL SLIDER 6 82 224 115 grass-growth-rate grass-growth-rate 0 2 0.5 0.1 1 oz/cycle HORIZONTAL SLIDER 225 82 444 115 cost/goat cost/goat 1 2000 893 1 1 $ HORIZONTAL MONITOR 239 345 337 390 Avg-Revenue avg-revenue 1 1 11 PLOT 233 174 448 342 Average Revenue Day Revenue 0.0 20.0 0.0 1000.0 true false "" "" PENS "revenue" 1.0 0 -16777216 true "" "" PLOT 233 398 448 556 Goat Population Day Goats 0.0 20.0 0.0 100.0 true false "" "" PENS "num-goats" 1.0 0 -16777216 true "" "" MONITOR 341 345 441 390 Goat Population count goats 0 1 11 MONITOR 42 345 118 390 Milk Supply milk-supply 0 1 11 PLOT 15 174 229 342 Milk Supply Day Milk (Gallons) 0.0 20.0 0.0 100.0 true false "" "" PENS "milk-amt" 1.0 0 -16777216 true "" "" PLOT 15 398 229 556 Grass Supply Day Grass (lbs) 0.0 20.0 0.0 100.0 true false "" "" PENS "grass-amt" 1.0 0 -16777216 true "" "" SLIDER 225 48 443 81 grazing-period grazing-period 2 50 34 1 1 NIL HORIZONTAL MONITOR 121 345 207 390 Grass Supply grass-supply 0 1 11 BUTTON 75 11 164 44 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 16 121 79 166 Day Day 3 1 11 BUTTON 462 61 580 94 Reset Instructions setup-quick-start NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 798 61 882 94 NEXT >>> view-next NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 720 61 798 94 <<< PREV view-prev NIL 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 462 10 882 55 Quick Start Instructions- More in Info Window quick-start 0 1 11 BUTTON 165 11 269 44 login listen-to-clients T 1 T OBSERVER NIL NIL NIL NIL 1 @#$#@#$#@ ## WHAT IS IT? This model simulates the utilization of a common resource by multiple users. In this example, the common resource is represented by the common grazing area, used by goat farmers to feed their goats. Depending on the actions of the participants, the outcome may demonstrate a phenomenon called the "tragedy of the commons", where a common good or resource is over-utilized. This is a counterexample to the efficient (as defined in "Pareto efficiency") market theorem. (The efficient market theorem states that agents, looking out for their own best interest [i.e., everyone trying to increase their own wealth], leads to the most efficient social outcome [i.e., the highest quantity of milk].) ## HOW IT WORKS The students act as the farmers. They own INIT-NUM-GOATS/FARMER when they join the simulation. The goats move around the screen for a time span of GRAZING-PERIOD to graze and feed themselves. The amount of grass they eat is equivalent to how much milk they can produce (and ultimately, the amount of profit they produce for the farmer). After the GRAZING-PERIOD, the farmers may choose to buy more goats to increase their own wealth. Initially, the abundance of GRASS-SUPPLY of the patches can sustain the goats and their grazing and leads to increasing milk-supply and increasing revenue. But suppose, then, that due to the farmers' own incentive to increase their own wealth and each farmer's indifference to the other farmers' decision to purchase goats, each farmer continues to buy more goats. With the increase of the GOAT-POPULATION, GRASS-SUPPLY gradually decreases. Ultimately, the common grazing area does not contain enough grass to sustain the overcrowding of goats, and the milk-supply as well as the farmers' revenues decline. This is the "tragedy of the commons". ## HOW TO USE IT Quickstart Instructions: Teacher: Follow these directions to run the HubNet activity. Optional: Zoom In (see Tools in the Menu Bar) Optional: Change any of the settings. If you do change the settings, press the SETUP button. Press the LOGIN button to allow people to login. Everyone: Open up a HubNet Client on your machine and enter your name, select this activity, and press ENTER. Teacher: Once everyone has logged in, turn off the LOGIN button by pressing it again. Have the students acquaint themselves with the various information available to them in the monitors, buttons, and sliders. Then press the GO button to start the simulation. Please note that you may adjust the length of time, GRAZING-PERIOD, that goats allowed to graze each day. For a quicker demonstration, reduce the GRASS-GROWTH-RATE slider. To curb buying incentives of the students, increase the COST/GOAT slider. Any of the above mentioned parameters - GRAZING-PERIOD, GRASS-GROWTH-RATE, and COST/GOAT - may be altered without stopping the simulation. Teacher: To run the activity again with the same group, stop the model by pressing the GO button, if it is on. Change any of the settings that you would like. Press the SETUP button. Restart the simulation by pressing the GO button. Teacher: To start the simulation over with a new group, stop the model by pressing the GO button if it is on, press the RESET button in the Control Center to kick out all the clients and follow these instructions again from the beginning. Buttons: SETUP - returns all farmers, goats, and patches to initial condition and clears the plot. LOGIN - allows users to log into the activity without running the model or collecting data GO - runs the simulation Sliders: INIT-NUM-GOATS/FARMER - initial number of goats per farmer at the beginning of the simulation GRASS-GROWTH-RATE - amount of grass growth for each tick of the clock COST/GOAT - cost for a goat GRAZING-PERIOD - the time frame in which goats are allowed to graze each day Monitors: GRASS SUPPLY - amount of grass available to eat MILK SUPPLY - amount of milk produced each day AVG-PROFIT/DAY - amount of revenue collected from milk sale per day GOAT POPULATION - number of goats grazing in the common area Plots: GRASS SUPPLY - amount of grass available to graze upon over time (in days) MILK SUPPLY - amount of milk produced over time (in days) AVERAGE REVENUE - average revenue of all farmers over time (in days) GOAT POPULATION - number of goats on grazing field over time (in days) Client Information After logging in, the client interface will appear for the students, and if GO is pressed in NetLogo, they will be assigned a farmer which will be described by the color in the MY GOAT COLOR monitor. The MY GOAT POPULATION monitor will display the number of goats each student owns. Their revenue for the last day will be displayed in the CURRENT REVENUE monitor and their total assets in the TOTAL ASSETS monitor. The global Cost per Goat can be viewed in the COST PER GOAT monitor. The performance of the society, measured by the amount of grass available for food and the amount of milk produced can be measured from the GRASS AMT and MILK AMT monitors, respectively. The current day, a day being defined as one grazing period followed by a milking session, is displayed in the DAY monitor. The student manages his/her goat population. During the course of each grazing period, the student must decide what action to take for the day, whether to buy or to discard some goats. To buy or to discard goats, the student must adjust NUM-GOATS-TO-BUY slider to his/her desired quantity. At the end of the day, the specified transaction will be executed automatically. The transaction of the purchase will be described in the GOAT SELLER SAYS: monitor, which will inform the client of the action taken and how many goats were purchased, if any. The progress of the community's welfare as measured by the grass available for grazing, average revenue of farmers, and milk supply is plotted in the GRASS SUPPLY, AVERAGE REVENUE, and MILK SUPPLY plots (if present), which are each identical to the plot of the same name in NetLogo. ## THINGS TO NOTICE Note that if the students do not confer with each other, the tragedy of the commons arises. The general patterns of the plots for average revenue and milk supply are similar -- the curves eventually peak and are followed by a decrease. After the initial run, ask the students which parameters helped them to decide to purchase or not purchase goats. Ask the students to switch objectives for the simulation; instead of maximizing total-assets, ask them to maximize milk-supply. Also, ask the students to confer and act as cooperative unit. ## THINGS TO TRY Use the model with the entire class to serve as an introduction to the topic. Upon running the initial set of simulations, ask the students to switch objective - instead of maximizing their own total-assets, ask them to maximize milk-supply for the entire community. Ask the students to confer and act as a cooperative unit. Observe and discuss the changes in AVG-REV/FARMER and MILK-SUPPLY from the initial simulation and the later simulation with altered objectives. Continue to discuss how the "Tragedy of the Commons" can be avoided and why or why not a society would want to avoid this phenomenon. Then, have students use the NetLogo model individually, in a computer lab, to explore the effects of the various parameters. Discuss what they find, observe, and can conclude from this model. ## EXTENDING THE MODEL Is there other information about the state of the simulation that the farmers might want access to? Do you think this would change the outcome of the simulation? From what other phenomena (e.g. prisoner's dilemma or free-rider problem) would the student's behavior to not sell the goats arise (if it arises)? ## HOW TO CITE If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software: * Wilensky, U. (2002). NetLogo HubNet Tragedy of the Commons HubNet model. http://ccl.northwestern.edu/netlogo/models/HubNetTragedyoftheCommonsHubNet. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 2002 Uri Wilensky.  This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This activity and associated models and materials were created as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 goat false 0 Polygon -7500403 true true 97 116 125 128 166 130 209 119 243 136 244 171 231 188 215 193 215 243 205 244 203 192 169 182 131 185 130 245 116 245 115 184 87 138 Polygon -7500403 true true 243 146 260 152 259 180 253 155 Polygon -7500403 true true 97 113 82 93 61 93 34 134 43 145 59 137 79 133 86 138 Polygon -7500403 true true 58 136 65 150 55 161 58 146 Rectangle -7500403 true true 88 123 103 138 Rectangle -7500403 true true 88 120 100 133 Rectangle -7500403 true true 88 119 100 131 Rectangle -7500403 true true 86 119 95 123 Rectangle -7500403 true true 88 115 98 124 Rectangle -7500403 true true 87 134 90 140 Polygon -6459832 true false 69 91 76 65 114 57 120 68 109 64 83 71 80 93 Polygon -7500403 true true 203 193 201 242 204 243 Polygon -7500403 true true 205 217 201 242 205 242 Polygon -7500403 true true 105 168 81 186 90 223 101 222 94 188 118 183 Polygon -7500403 true true 184 186 173 197 186 223 196 213 183 196 Polygon -6459832 true false 68 92 82 92 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 5.0beta1 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ VIEW 460 10 880 430 0 0 0 1 1 1 1 1 0 1 1 1 -10 10 -10 10 MONITOR 251 30 356 79 Current Revenue NIL 3 1 MONITOR 126 30 244 79 My Goat Population NIL 3 1 MONITOR 99 218 170 267 Grass Amt NIL 0 1 MONITOR 6 218 96 267 Cost per Goat NIL 3 1 MONITOR 363 30 454 79 Total Assets NIL 3 1 MONITOR 5 30 121 79 My Goat Color NIL 3 1 MONITOR 173 218 230 267 Milk Amt NIL 3 1 TEXTBOX 8 199 125 217 System Variables: 11 0.0 0 TEXTBOX 7 10 124 28 Personal Variables: 11 0.0 0 SLIDER 8 95 157 128 num-goats-to-buy num-goats-to-buy -5 5 0 1 1 NIL HORIZONTAL MONITOR 383 217 440 266 Day NIL 3 1 MONITOR 8 145 454 194 Goat Seller Says: NIL 3 1 TEXTBOX 163 98 441 130 Selecting a negative number here will eliminate some of your goats. 11 0.0 0 @#$#@#$#@ default 0.0 -0.2 0 1.0 0.0 0.0 1 1.0 0.0 0.2 0 1.0 0.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@