turtles-own [ temp ;; specific turtle's temperature turtle-neighbors ;; set of surrounding turtles ] globals [ ave-metal-temp ;; shows average temperature of all metal num-frozen ;; keeps track of how many atoms are frozen temp-range ;; for histogram colors ;; used both to color turtles, and for histogra pens ;; keeps track of all the histogram's pen names ] to setup clear-all set colors sentence (white - 1) [cyan sky blue violet magenta red] set pens [] set temp-range (init-metal-temp - melting-temp) / (length colors - 1) ask patches with [(abs pycor >= box-width / 2) or (abs pxcor >= box-width / 2)] [ set pcolor white ] ;; fill room to desired percentage ask patches [ if ((fill-percentage > random-float 100) and (pcolor != white)) [ sprout 1 [ set shape "T" set temp init-metal-temp set turtle-neighbors (turtles at-points [[1 0] [0 1] [-1 0] [0 -1]]) set-color ] ] ] set ave-metal-temp init-metal-temp reset-ticks end to go ;; stop if all turtles are below melting temp if (max ([temp] of turtles) < melting-temp)[ stop ] ;; otherwise... set num-frozen 0 ask turtles [ move ] ask turtles [ rotate ] ask turtles [ cool-turtles ] ask turtles [ set-color ] set ave-metal-temp (mean [temp] of turtles) tick end ;; turtles procedure -- if metal is liquid, move to a randomly ;; selected neighboring patch that is not already occupied to move if (temp > melting-temp) [ let move-choices neighbors4 with [(pcolor != white) and (not any? turtles-here)] if any? move-choices [ move-to one-of move-choices ] ] end ;; turtle procedure -- if metal is liquid and it is next to a solid, ;; change its heading to that of the solid; otherwise, just rotate ;; randomly to rotate set turtle-neighbors turtles at-points [[1 0] [0 1] [-1 0] [0 -1]] if (temp > melting-temp) [ let frozen-neighbors (turtle-neighbors with [temp <= melting-temp]) ifelse (any? frozen-neighbors) [ set heading ([heading] of (one-of frozen-neighbors)) ] [ rt random-float 360 ] ] end ;; turtle procedure -- sets turtle's temp to ave temp of all ;; neighboring turtles and patches added turtle's own temp in twice so ;; it changes more slowly to cool-turtles let walled-sides neighbors4 with [pcolor = white] let total-temp ((sum [temp] of turtle-neighbors) + (room-temp * (count walled-sides) + temp)) let total-num ((count turtle-neighbors) + (count walled-sides) + 1) set temp (total-temp / total-num) end ;; turtle procedure to set-color ; create index ranging from 1 to 8 for all melting colors let index (floor ((temp - melting-temp) / temp-range)) + 1 ifelse (index < 0 ) [ set color white - 1 set num-frozen (num-frozen + 1) ] [ if index >= length colors [ set index (length colors) - 1 ] set color item index colors ] end ; Copyright 2002 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 339 10 769 461 17 17 12.0 1 10 1 1 1 0 0 0 1 -17 17 -17 17 1 1 1 ticks 30.0 BUTTON 241 85 304 118 go go T 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 208 42 267 75 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 9 42 161 75 room-temp room-temp -20 100 20 1 1 NIL HORIZONTAL SLIDER 9 85 161 118 init-metal-temp init-metal-temp 1550 2500 1550 10 1 NIL HORIZONTAL SLIDER 9 128 161 161 melting-temp melting-temp 500 1500 551 1 1 NIL HORIZONTAL MONITOR 33 235 135 280 ave-metal-temp ave-metal-temp 3 1 11 SLIDER 151 187 303 220 fill-percentage fill-percentage 1 100 85 1 1 % HORIZONTAL SLIDER 170 128 304 161 box-width box-width 3 33 33 2 1 atoms HORIZONTAL BUTTON 170 85 232 118 go once go NIL 1 T OBSERVER NIL NIL NIL NIL 1 SWITCH 17 187 141 220 histogram? histogram? 0 1 -1000 PLOT 8 469 283 670 Average Metal Temperature time ave-metal-temp 0.0 100.0 20.0 1550.0 true true "set-plot-y-range room-temp init-metal-temp" "if not histogram? [ stop ]" PENS "ave-metal-temp" 1.0 0 -2674135 false "" "plot ave-metal-temp" PLOT 288 469 501 670 Number Solidified time crystal quant. 0.0 100.0 0.0 625.0 true false "set-plot-y-range 0 count turtles" "" PENS "amount" 1.0 0 -16777216 false "" "plot num-frozen" PLOT 507 469 755 670 Temperatures colors quantity 0.0 8.0 0.0 625.0 false true "set-plot-y-range 0 count turtles\nset-histogram-num-bars 1 + (length colors)\n\nlet bottom (round room-temp)\nlet top (round melting-temp)\nlet index 0\nforeach colors [\n create-temporary-plot-pen (word bottom \" - \" top)\n set-plot-pen-mode 1\n set-plot-pen-color ?\n set pens lput (word bottom \" - \" top) pens\n\n set index index + 1\n set bottom top\n set top (round ((index * temp-range) + melting-temp))\n]" "" PENS "quantity" 1.0 1 -2674135 false "" "if not histogram? [ stop ]\nlet index 0\nforeach colors [\n set-current-plot-pen (item index pens)\n plot-pen-reset\n if any? turtles with [color = ?]\n [ plotxy index count turtles with [color = ?] ]\n set index index + 1\n]" @#$#@#$#@ ## WHAT IS IT? This model simulates the movement of metal atoms as a system crystallizes. It is very similar to the Crystallization Basic model, except here the atoms are free to move about. They randomly move in any direction that is not already occupied by something else, such as another atom or a wall. Therefore, in order to allow movement, there must be empty spaces between atoms. Initially these empty spaces, or voids, are randomly distributed, as they would be in a liquid metal. The first atoms to crystallize have a random orientation. However, when a liquid atom about to crystallize is next to an already crystallized atom, the liquid atom orients itself with the solid atom, thus creating a crystal. As more and more atoms solidify, the crystals grow. Within each crystal, all the atoms are oriented with one another, but within the entire metal, all the crystals have random orientations. Each individual crystal is called a grain. When two crystals grow up next to each other, they form what is called a grain boundary. When a metal is stressed, such as when it is pulled from both ends, deformations occur in the crystal structure. As more stress is applied, these deformations pass through the crystal structure, allowing the metal to bend. Grain boundaries prevent deformations from flowing through the metal. Therefore, pieces of metal with fewer grain boundaries tend to be ductile, while pieces of metal with more grain boundaries tend to be brittle. (Note that the actual number of atoms is small compared to a real metal sample and the metal is only two-dimensional. In addition, the movement of the atoms is limited to discrete patch sizes.) ## HOW TO USE IT Buttons: SETUP: Resets the simulation, and sets the metal to the correct size. GO-ONCE: Runs the simulation for one time step. GO: Runs the simulation continuously until either the GO button is pressed again, or all of the atoms are frozen. Sliders: BOX-WIDTH: How many atoms wide the metal is. FILL-PERCENTAGE: What percentage of the box contains atoms. Smaller values allow for more movement. ROOM-TEMP: Varies the temperature of the room. INIT-METAL-TEMP: Varies the initial temperature of the metal. MELTING-TEMP: Varies the temperature at which the metal solidifies. Monitors: AVE-METAL-TEMP: Monitors the average temperature of all the atoms. Switches: HISTOGRAM?: Turns the histogram plotting on and off. Turning off the histogram speeds up the model. Graphs: AVERAGE METAL TEMPERATURE: Plots the average temperature of all the metal over time. NUMBER SOLIDIFIED: Plots how many metal atoms are below the melting temperature over time. TEMPERATURES: Histograms how many atoms are in each temperature range. (Note that the colors of the histogram match the actual colors of the atoms.) ## THINGS TO TRY Set BOX-WIDTH to 15, FILL-PERCENTAGE to 85, and leave the rest of the sliders at their initial values (ROOM-TEMP at 20, INIT-METAL-TEMP at 1550, and MELTING-TEMP at 500). Run the entire simulation by clicking on SETUP and GO, and then waiting for the metal to completely crystallize. Repeat this several times. What happens to the empty spaces between the atoms? How do you think this would affect the properties of the overall metal? Now set BOX-WIDTH to 29 and leave the rest of the settings how they were in the previous paragraph. As before, run the entire simulation by clicking on SETUP and GO, and then waiting for the metal to completely crystallize. What are some things that are different this time? What stayed the same? Set ROOM-TEMP to -20, INIT-METAL-TEMP to 1550, and MELTING-TEMP to 1500. Leave BOX-WIDTH at 29 and FILL-PERCENTAGE at 85. Now run the entire simulation. What happens to the empty spaces between the atoms? Why is this different from the previous simulations? How do you think this would affect the properties of the overall metal? ## EXTENDING THE MODEL This model prevents more than one atom from occupying the same space. However, in three dimensions, atoms are able to move over one another. Change the code so turtles can move to any space inside the boundaries. What does the resulting crystal look like? Can you imagine what this would look like in three dimensions? Some metal applications require that the metal's grains form long strips across the metal. To achieve this, only one side of the metal is cooled. This causes all of the crystals to begin on one side of the metal, and consequently grow across its length. This is called directional solidification. In the Procedures window, change the code so one side of the room is much cooler than the rest. ## NETLOGO FEATURES In NetLogo, a turtle's heading specifies which direction the turtle's shape appears. However, in this model, turtles must move in a direction unrelated to their shape direction. To circumvent this, SETXY was used to move the turtles instead of FD. Note how we can draw a multi-colored histogram. The HISTOGRAM primitive can only draw in one color at a time, but we work around this by calling it over and over again, plotting only one bar each time, and changing the pen color each time. With every time step, each atom's temperature changes to the average of everything around it. To do this, each turtle has an agent set of all of its neighboring turtles that is updated each time the turtles move. In addition, each turtle has an agent set of all the patches surrounding it that is also updated. Any white patches in the set are on the outside wall. Therefore, the new temperature is taken as the average of the temperatures of the neighbor list, plus the room temperature multiplied by the number of white patches in the set. Therefore, turtles on the edge of the metal will average in the room temperature to their temperature, but other turtles will not. ## RELATED MODELS Crystallization Basic Crystallization Directed ## CREDITS AND REFERENCES Original implementation: Carrie Hobbs, for the Center for Connected Learning and Computer-Based Modeling. ## HOW TO CITE If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software: * Wilensky, U. (2002). NetLogo Crystallization Moving model. http://ccl.northwestern.edu/netlogo/models/CrystallizationMoving. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 2002 Uri Wilensky.  This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This model was created as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 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