globals [ radius ;; distance of the farthest green patch from the center ] to setup clear-all set radius 0 ask patch 0 0 [ set pcolor green ] reset-ticks end to go ;; stop when we get near the edge of the world if radius >= max-pxcor - 3 [ stop ] ;; make new turtles, up to a maximum controlled by the MAX-PARTICLES ;; slider; also check clock so we don't make too many turtles too ;; soon, otherwise we get a big green clump at the center (only happens ;; USE-WHOLE-WORLD? is false) while [count turtles < max-particles and count turtles < ticks] [ make-new-turtle ] ;; now move the turtles ask turtles [ wander if any? neighbors with [pcolor = green] [ set pcolor green ;; increase radius if appropriate if distancexy 0 0 > radius [ set radius distancexy 0 0 ] die ] ;; kill turtles that wander too far away from the center if not use-whole-world? and distancexy 0 0 > radius + 3 [ die ] ] ;; advance clock tick end to make-new-turtle ;; each new turtle starts its random walk from a position ;; a bit outside the current radius and facing the center crt 1 [ set color red set size 3 ;; easier to see setxy 0 0 ifelse use-whole-world? [ jump max-pxcor ] [ jump radius + 1.5 ] rt 180 ] end to wander ;; turtle procedure ;; the WIGGLE-ANGLE slider makes our path straight or wiggly rt random-float wiggle-angle - random-float wiggle-angle ;; kill off particles that reach the edge if not can-move? 1 [ die ] ;; move fd 1 end ; Copyright 1997 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 267 10 790 554 85 85 3.0 1 10 1 1 1 0 0 0 1 -85 85 -85 85 1 1 1 ticks 30.0 SLIDER 8 122 261 155 max-particles max-particles 1 300 100 1 1 NIL HORIZONTAL BUTTON 65 42 128 75 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 140 42 203 75 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 8 88 261 121 wiggle-angle wiggle-angle 0.0 360.0 60 1.0 1 degrees HORIZONTAL SWITCH 54 185 223 218 use-whole-world? use-whole-world? 0 1 -1000 @#$#@#$#@ ## WHAT IS IT? This model demonstrates diffusion-limited aggregation, in which randomly moving (diffusing) particles stick together (aggregate) to form beautiful treelike branching fractal structures. There are many patterns found in nature that resemble the patterns produced by this model: crystals, coral, fungi, lightning, and so on. ## HOW IT WORKS The model begins with an initial green "seed" in the center of the world. Red particles move around the world randomly. When a red particle hits a green square, it "sticks" and turns green (and a new red particle is created to keep the process going). ## HOW TO USE IT Press SETUP to make the initial seed, then press GO to run the model. The WIGGLE-ANGLE slider controls how wiggly the paths the particles follow are. If WIGGLE-ANGLE is 0, they move in straight lines. If WIGGLE-ANGLE is 360, they move in a totally random direction at each time step. The MAX-PARTICLES slider controls how many red particles can exist at the same time. Both settings may be altered in the middle of a model run. The USE-WHOLE-WORLD? switch controls whether the red particles start at the edge of the world, or from just outside a circle enclosing the green area. If the switch is on, it's easier to see what's going on, but the model runs slower, particularly when WIGGLE-ANGLE is high. ## THINGS TO NOTICE Note that the resulting structure has a branching structure, like a tree. Why does this happen? What other phenomena in the world do the shapes remind you of? Is this aggregation process a plausible model of how those phenomena occur? When the enclosing circle gets too near to the edge of the world, the model stops, since allowing the particles to wrap around the edges of the world would distort the shape of the aggregate. New red particles are created not at the edge of the world, but at the edge of a circle enclosing the current size of the green aggregate, instead of traveling from the edge of the world. Also, if a red particle wanders too far outside the circle, it disappears and a new one is created. Neither of these behaviors is essential to the model -- it is done this way just to the model runs fast. ## THINGS TO TRY Try different settings for WIGGLE-ANGLE. What is the effect on the appearance of the resulting aggregate? Why? Does the MAX-PARTICLES slider make any difference? Why or why not? Do you think the USE-WHOLE-WORLD? setting has an effect on the appearance of the resulting aggregate? Why or why not? Experiment and find out. If you initially thought differently from what you found, why do you think you thought otherwise? Can you explain why it does happen the way you found? ## EXTENDING THE MODEL What happens if you start with more than one "seed" patch? What happens if the seed is a line instead of a point? Can you find a way to modify the code so the resulting pattern spirals out instead of radiating straight out? The rule used in this model is that a particle "sticks" if any of the eight patches surrounding it are green. What do the resulting structures look like if you use a different rule (for example, only testing the single patch ahead, or using `neighbors4` instead of `neighbors`)? Can you compute the fractal dimension of the aggregate? If instead of using green, you gradually vary the color of deposited particles over time, you can see more vividly the accretion of "layers" over time. (The effect is also visually pleasing.) The model will run faster if the turtles are invisible, so you may want to add a switch that hides them (using the `hide-turtle` command). Let's use the term "envelope" to describe the large "circle" created by all the green particles, with the green particle that is farthest from the center defining the radius of this envelope. Within this envelope, what is the ratio between patches with green particles and patches that have no particles? Or, what is the ratio between particles and patches? Create a graph to track this ratio. Create a histogram that accumulates the end value of this process over multiple runs. How circular is the envelope at the end of a simulation? Is it "smooth" or "bumpy"? How would you define the goodness of this circle? Let's use the term "end particles" to describe the green particles at the end of an outward reaching branch (so they are connected only to one other particle). Create a procedure to calculate and report the average number of nodes along all the possible paths from the center to the end particles). You can also create a histogram of these values. How many "end particles" are there over time? It seem likely that this number should grow, but how would you expect this number to grow? Create a graph to track the growth in the number of these "end particles." What is the ratio between "end particles" and nodes? Does this ratio change over time? Create a graph to track this ratio as the simulation runs. Create a procedure that allows you to click on any two green particles and have another moving particle sprout at the first green particle you clicked and then track and color the path between these two green particles. What is the longest path between any two green particles? Is this number bound above? ## NETLOGO FEATURES Note the use of the `neighbors` and `distancexy` primitives. ## RELATED MODELS In this model, the green squares are on a grid. For a different implementation of the same idea that does not involve a grid, see DLA Alternate. It uses circular particles that stick to each other. DLA Alternate Linear has particles that fall straight down from the top of the world, instead of falling towards a central point. DLA Simple is a simplified (but less computationally efficient) version of this model. The various models in the "Fractals" subsection of the "Mathematics" section of the Models Library demonstrate some other ways of "growing" fractal structures. The "Percolation" model in the "Earth Science" section produces patterns resembling the patterns in this model. The "Hex Cell Aggregation" model in the "Computer Science" section uses a grid of hexagons, rather than squares, and uses a cellular automaton with a growth rule instead of moving particles. ## CREDITS AND REFERENCES The concept of diffusion limited aggregation was invented by T.A. Witten and L.M. Sander in 1981. Tamas Viczek's book "Fractal Growth Phenomena" contains a discussion, as do many other books about fractals. ## HOW TO CITE If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software: * Wilensky, U. (1997). NetLogo DLA model. http://ccl.northwestern.edu/netlogo/models/DLA. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 1997 Uri Wilensky. ![CC BY-NC-SA 3.0](http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png) This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This model was created as part of the project: CONNECTED MATHEMATICS: MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL MODELS (OBPML). The project gratefully acknowledges the support of the National Science Foundation (Applications of Advanced Technologies Program) -- grant numbers RED #9552950 and REC #9632612. This model was developed at the MIT Media Lab using CM StarLogo. See Wilensky, U. (1993). Thesis - Connected Mathematics: Building Concrete Relationships with Mathematical Knowledge. Adapted to StarLogoT, 1997, as part of the Connected Mathematics Project. Adapted to NetLogo, 2002, as part of the Participatory Simulations Project. This model was converted to NetLogo as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. Converted from StarLogoT to NetLogo, 2002. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon 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240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle 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0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 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Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 5.1.0 @#$#@#$#@ set use-whole-world? false setup repeat 450 [ go ] @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@