globals [ row ;; current row old-rule ;; previous rule rules-shown? ;; flag to check if rules have been displayed gone? ;; flag to check if go has already been pressed ] patches-own [on?] to startup ;; initially, nothing has been displayed set rules-shown? false set gone? false set old-rule rule end ;;;;;;;;;;;;;;;;;;;;;;;; ;;; Setup Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;; to setup-general ;; setup general working environment cp ct set row max-pycor ;; reset current row refresh-rules set gone? false set rules-shown? false ;; rules are no longer shown since the view has been cleared end to single-cell setup-general reset-ticks ask patches with [pycor = row] [set on? false set pcolor background] ;; initialize top row ask patch 0 row [ set pcolor foreground ] ;; setup single cell in top center ask patch 0 row [ set on? true ] end to setup-random setup-general reset-ticks ask patches with [pycor = row] ;; randomly place cells across the top of the world [ set on? ((random-float 100) < density) color-patch ] end to setup-continue let on?-list [] if not gone? ;; make sure go has already been called [ stop ] set on?-list map [[on?] of ?] sort patches with [pycor = row] ;; copy cell states from the ;; current row to a list setup-general ask patches with [ pycor = row ] [ set on? item (pxcor + max-pxcor) on?-list ;; copy states from list to top row color-patch ] end ;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; GO Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;; to go if (rules-shown?) ;; don't do unless we are properly set up [ stop ] if (row = min-pycor) ;; if we reach the end, continue from the top or stop [ ifelse auto-continue? [ set gone? true display ;; ensure everything gets drawn before we clear it setup-continue ] [ ifelse gone? [ setup-continue ] ;; a run has already been completed, so continue with another [ set gone? true stop ] ;; otherwise just stop ] ] ask patches with [ pycor = row ] ;; apply rule [ do-rule ] set row (row - 1) ask patches with [ pycor = row ] ;; color in changed cells [ color-patch ] tick end to do-rule ;; patch procedure let left-on? [on?] of patch-at -1 0 ;; set to true if the patch to the left is on let right-on? [on?] of patch-at 1 0 ;; set to true if the patch to the right is on ;; each of these lines checks the local area and (possibly) ;; sets the lower cell according to the corresponding switch let new-value (iii and left-on? and on? and right-on?) or (iio and left-on? and on? and (not right-on?)) or (ioi and left-on? and (not on?) and right-on?) or (ioo and left-on? and (not on?) and (not right-on?)) or (oii and (not left-on?) and on? and right-on?) or (oio and (not left-on?) and on? and (not right-on?)) or (ooi and (not left-on?) and (not on?) and right-on?) or (ooo and (not left-on?) and (not on?) and (not right-on?)) ask patch-at 0 -1 [ set on? new-value ] end ;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Utility Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;; to color-patch ;;patch procedure ifelse on? [ set pcolor foreground ] [ set pcolor background ] end to-report bindigit [number power-of-two] ifelse (power-of-two = 0) [ report floor number mod 2 ] [ report bindigit (floor number / 2) (power-of-two - 1) ] end to refresh-rules ;; update either switches or slider depending on which has been changed last ifelse (rule = old-rule) [ if (rule != calculate-rule) [ set rule calculate-rule ] ] [ extrapolate-switches ] set old-rule rule end to extrapolate-switches ;; set the switches based on the slider set ooo ((bindigit rule 0) = 1) set ooi ((bindigit rule 1) = 1) set oio ((bindigit rule 2) = 1) set oii ((bindigit rule 3) = 1) set ioo ((bindigit rule 4) = 1) set ioi ((bindigit rule 5) = 1) set iio ((bindigit rule 6) = 1) set iii ((bindigit rule 7) = 1) end to-report calculate-rule ;; set the slider based on the switches let result 0 if ooo [ set result result + 1 ] if ooi [ set result result + 2 ] if oio [ set result result + 4 ] if oii [ set result result + 8 ] if ioo [ set result result + 16 ] if ioi [ set result result + 32 ] if iio [ set result result + 64 ] if iii [ set result result + 128 ] report result end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; SHOW-RULES RELATED PROCEDURES ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to show-rules ;; preview cell state transitions setup-general ask patches with [pycor > max-pycor - 12] [ set pcolor gray - 1 ] let i 0 foreach list-rules [ let px (min-pxcor + i * floor (world-width / 8) + floor (world-width / 16)) - 4 ask patch px (max-pycor - 4) [ sprout 1 [ set xcor xcor - 3 print-block item 0 ? ;; left cell set xcor xcor + 3 print-block item 1 ? ;; center cell set xcor xcor + 3 print-block item 2 ? ;; right cell setxy (xcor - 3) (ycor - 3) print-block item 3 ? ;; next cell state die ] ] set i (i + 1) ] set rules-shown? true end ;; turtle procedure to print-block [print-on?] ;; draw a 3x3 block with the color determined by the state ask patches in-radius 1.5 ;; like "neighbors", but includes the patch we're on too [ set on? print-on? color-patch ] end to-report list-rules ;; return a list of state-transition 4-tuples corresponding to the switches report (list lput ooo [false false false] lput ooi [false false true ] lput oio [false true false] lput oii [false true true ] lput ioo [true false false] lput ioi [true false true ] lput iio [true true false] lput iii [true true true ]) end ; Copyright 1998 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 229 12 753 301 128 64 2.0 1 10 1 1 1 0 1 0 1 -128 128 -64 64 1 1 1 ticks 30.0 BUTTON 7 10 115 43 setup single single-cell NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 7 45 125 78 setup random setup-random NIL 1 T OBSERVER NIL NIL NIL NIL 1 SWITCH 110 300 208 333 OOO OOO 0 1 -1000 SWITCH 10 300 110 333 OOI OOI 1 1 -1000 SWITCH 110 267 208 300 OIO OIO 1 1 -1000 SWITCH 10 267 110 300 OII OII 0 1 -1000 SWITCH 110 234 208 267 IOO IOO 1 1 -1000 SWITCH 10 234 110 267 IOI IOI 0 1 -1000 SWITCH 110 201 208 234 IIO IIO 0 1 -1000 SWITCH 10 201 110 234 III III 1 1 -1000 TEXTBOX 11 143 101 161 Rule Switches: 11 0.0 0 TEXTBOX 13 387 103 405 Colors: 11 0.0 0 SLIDER 10 164 208 197 rule rule 0.0 255.0 105 1.0 1 NIL HORIZONTAL SLIDER 115 45 221 78 density density 0.0 100.0 10 1.0 1 % HORIZONTAL BUTTON 8 92 79 125 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 12 342 111 375 show rules show-rules NIL 1 T OBSERVER NIL NIL NIL NIL 1 SWITCH 82 92 222 125 auto-continue? auto-continue? 1 1 -1000 INPUTBOX 14 406 134 466 foreground 55 1 0 Color INPUTBOX 139 406 255 466 background 0 1 0 Color @#$#@#$#@ ## WHAT IS IT? This program models one-dimensional cellular automata. A cellular automaton (CA) is a computational machine that performs actions based on certain rules. The automaton is divided into cells, like the square cells of a checkerboard. Each cell can be either on or off (its "state"). The board is initialized with some cells on and some off. At each time step (or "tick") some rules "fire" and this results in some cells turning "on" and some turning "off". There are many kinds of cellular automata. In this model, we explore one-dimensional CA -- the simplest types of CA. In this case of one-dimensional cellular automata, each cell checks the state of itself and its neighbors to the left and right, and then sets the cell below itself to either "on" or "off", depending upon the rule. This is done in parallel and continues until the bottom of the board. This model explores all 256 possible CA rules that can be constructed by each cell checking only its immediate left and immediate right neighbor. Cellular automata can be created on any board size and dimension. This model is one of a collection of 1D CA models. It is meant for the more sophisticated user. If you are seeing CA for the first time, we suggest you check out one of the simpler CA models such as CA 1D Rule 30. In his book, "A New Kind of Science", Stephen Wolfram argues that simple computational devices such as CA lie at the heart of nature's patterns and that CAs are a better tool than mathematical equations for the purpose of scientifically describing the world. ## HOW TO USE IT Initialization & Running: - SETUP-SINGLE initializes the model with a single cell on in the center. - SETUP-RANDOM initializes the model with a percentage of the cells "on." The percentage on is determined by the DENSITY slider. - AUTO-CONTINUE? CA automatically wraps top the top once it reaches the last row when the toggle is on - GO begins running the model with the currently set rule. It runs until the end of the screen. If it is pressed again, the CA continues the current run from the top, stopping again at the end of the screen. - FOREGROUND & BACKGROUND set the "on" and "off" cell colors respectively. - SHOW-RULES clears the view and gives a graphical preview of the rules. The 8 cases are displayed across the top of the world. To run the model, you must press either SETUP-SINGLE or SETUP-RANDOM and then click GO. Rule Setup: There are 8 switches, the names of which correspond to cell states. "O" means off, "I" means on. For example, the top switch is called "OOO". (NOTE: the switch names are composed of the letters "I" and "O", not the numbers zero or one). If this switch is set to "on", then the following rule is created: when a cell is off, its left neighbor cell is off and its right neighbor cell is off, then the cell below it will be set "on" at the next time step. If this switch is set to 0, then the cell below it will be set to "off" at the next time step. So, since each switch has two settings and there are eight switches, there are 256 (2^8) possible rules. The current rule number is shown by the "RULE" slider, and it is calculated by changing a switch's name from binary to decimal and taking the sum of all the switches that are set to one. For example, if "011" and "001" are set to "on" and all the rest are set to "off", then the rule number is 4 (011 = 3, 001 = 1, and 3 + 1 = 4)). The RULE slider can also be moved to set the current rule. Doing so will change the current state of the switches in the same way the switches set the rule. ## THINGS TO NOTICE What different patterns are formed by using a random setup versus a single setup? Why do some rules always end up the same, regardless of the initial setup? Are there rules that repeat a pattern indefinitely? Are there rules that produce seemingly chaotic, random results? Can all rules be classified into these above types? Are there more rule types than these? Note that the pictures generated by this model do not exactly match the pictures in Wolfram's book, "A New Kind of Science". That's because Wolfram's book computes the CA as an infinite grid while the NetLogo model "wraps" around the horizontal boundaries. To get pictures closer to the ones in the book, you may need to increase the size of the world. You can increase the size of the world up to the available memory on your computer. However, the larger the world, the longer time it will take NetLogo to compute and display the results. ## THINGS TO TRY Find some rules that converge to all cells "on" or to all cells "off". Are there any rules that conditionally converge to all cells "on" or all cells "off", depending upon the initial percentage of on/off cells? A classic automaton is used to compute various things. Can these cellular automata be used to compute anything? How? Experiment with the density variable and various types of rules. What are some relationships? ## EXTENDING THE MODEL What if a cell's neighborhood was five cells -- two to the left, itself, and two to the right? Classical CA use an "infinite board". The CAs shown here "wrap" around the horizontal edges of the world (sometimes known as a periodic CA or CA with periodic boundary condition). How would you implement a CA in NetLogo that comes closer to the infinite board? Try making a two-dimensional cellular automaton. The neighborhood could be the eight cells around it, or just the cardinal cells (the cells to the right, left, above, and below). Can you develop some tools to analyze the behavior of CAs? Compare different iterations from one continuation to the next of the same CA? Compare different rules? ## NETLOGO FEATURES This model takes advantage of a special optimization in the NetLogo compiler that makes the expression "ask patches with [px/ycor = ]" run much faster than it would otherwise. ## RELATED MODELS Life - an example of a two-dimensional cellular automaton CA 1D Rule 30 - the basic rule 30 model CA 1D Rule 30 Turtle - the basic rule 30 model implemented using turtles CA 1D Rule 90 - the basic rule 90 model CA 1D Rule 110 - the basic rule 110 model CA 1D Rule 250 - the basic rule 250 model CA 1D Totalistic - a model that shows all 2,187 possible 1D 3-color totalistic cellular automata. CA Stochastic- the probabalistic counterpart to this model ## CREDITS AND REFERENCES Thanks to Eytan Bakshy, Geoff Hulette, and Erich Neuwirth for their help with this model. The first cellular automaton was conceived by John Von Neumann in the late 1940's for his analysis of machine reproduction under the suggestion of Stanislaw M. Ulam. It was later completed and documented by Arthur W. Burks in the 1960's. Other two-dimensional cellular automata, and particularly the game of "Life," were explored by John Conway in the 1970's. Many others have since researched CA's. In the late 1970's and 1980's Chris Langton, Tom Toffoli and Stephen Wolfram did some notable research. Wolfram classified all 256 one-dimensional two-state single-neighbor cellular automata. In his recent book, "A New Kind of Science," Wolfram presents many examples of cellular automata and argues for their fundamental importance in doing science. See also: Von Neumann, J. and Burks, A. W., Eds, 1966. Theory of Self-Reproducing Automata. University of Illinois Press, Champaign, IL. Toffoli, T. 1977. Computation and construction universality of reversible cellular automata. J. Comput. Syst. Sci. 15, 213-231. Langton, C. 1984. Self-reproduction in cellular automata. Physica D 10, 134-144 Wolfram, S. 1986. Theory and Applications of Cellular Automata: Including Selected Papers 1983-1986. World Scientific Publishing Co., Inc., River Edge, NJ. Bar-Yam, Y. 1997. Dynamics of Complex Systems. Perseus Press. Reading, Ma. Wolfram, S. 2002. A New Kind of Science. Wolfram Media Inc. Champaign, IL. ## HOW TO CITE If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software: * Wilensky, U. (1998). NetLogo CA 1D Elementary model. http://ccl.northwestern.edu/netlogo/models/CA1DElementary. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 1998 Uri Wilensky. ![CC BY-NC-SA 3.0](http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png) This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This model was created as part of the project: CONNECTED MATHEMATICS: MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL MODELS (OBPML). The project gratefully acknowledges the support of the National Science Foundation (Applications of Advanced Technologies Program) -- grant numbers RED #9552950 and REC #9632612. This model was converted to NetLogo as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. Converted from StarLogoT to NetLogo, 2001. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon 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