globals [rule-set] turtles-own [len] to setup clear-all crt 1 [ set color init-color setxy init-x init-y set heading 0 set len 128 pen-down ] set rule-set "apply-rules" reset-ticks end to go ask turtles [ run rule-set ] tick end ; write your own rules here. use these commands: ; "rt " turns the turtle right by number degrees ; "lt " turns the turtle left by number degrees ; "fd " moves the turtle forward number steps and draws a line ; "skip " moves the turtle without drawing ; "spawn" causes the turtle to duplicate itself to apply-rules ;enter your rules here fd 3 rt 15 spawn fd 3 lt 30 fd 3 ;end of your rules end ;;; ;;; helper procedures ;;; ;hatch a new turtle; change color of old turtle to spawn hatch 1 set color color + color-inc end ;move forward by steps but do not draw to skip [steps] pen-up fd steps pen-down end ;----------------------------- ; example buttons ;----------------------------- to setup-swirl set color-inc 9 set init-color 9 set init-x 0 set init-y 0 setup set rule-set "swirl" end to swirl fd 3 rt 10 spawn skip 3 lt 60 fd 5 end to setup-ball set color-inc 9 set init-color 9 set init-x 0 set init-y 0 setup set rule-set "ball" end to ball fd 2 rt 45 spawn skip 3 lt 45 fd 3 lt 45 end to setup-tree1 set color-inc 9 set init-color 9 set init-x 0 set init-y -50 setup set rule-set "tree1" end to tree1 fd 4 rt 15 fd 8 spawn rt 180 skip 8 rt 180 lt 15 fd 4 lt 15 spawn fd 8 die end to setup-tree2 set color-inc 9 set init-color 9 set init-x 0 set init-y -50 setup set rule-set "tree2" end to tree2 fd 10 rt 30 fd 5 spawn skip -5 lt 60 fd 5 spawn skip -5 rt 30 die end to setup-sierpinski set color-inc 3 set init-color 9 set init-x 0 set init-y -25 setup ask turtles [ set len 110 ] set rule-set "sierpinski" end to sierpinski set len len / 2 repeat 3 [ fd len spawn rt 180 skip len rt 300 ] die end to setup-figure8 set color-inc 9 set init-color 9 set init-x 0 set init-y 0 setup ask turtles [ set len 100 ] set rule-set "figure8" end to figure8 set len len / 2 repeat 4 [ fd len spawn rt 180 skip len lt 90 ] die end to setup-koch set color-inc 5 set init-color 9 set init-x -47 set init-y -82 setup ask turtles [ set len 160 ] set rule-set "koch" end to koch set len len / 3 ifelse ticks = 0 [ repeat 3 ; we do these rules three times so that we can get the snowflake shape [ spawn fd len lt 60 spawn fd len rt 120 spawn fd len lt 60 spawn fd len rt 120 ] ] ; notice these are the same rules as above, except that we only do them once [ spawn fd len lt 60 spawn fd len rt 120 spawn fd len lt 60 spawn fd len rt 120 ] die end ; Copyright 2001 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 284 17 696 450 100 100 2.0 1 10 1 1 1 0 1 1 1 -100 100 -100 100 1 1 1 ticks 30.0 BUTTON 105 121 186 154 go once go NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 36 121 91 154 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 12 164 170 197 color-inc color-inc 0.0 100.0 9 1.0 1 NIL HORIZONTAL SLIDER 58 83 219 116 init-color init-color 0.0 140.0 9 1.0 1 NIL HORIZONTAL SLIDER 24 46 145 79 init-x init-x -100.0 100.0 0 1.0 1 NIL HORIZONTAL SLIDER 148 46 263 79 init-y init-y -100.0 100.0 0 1.0 1 NIL HORIZONTAL BUTTON 189 121 244 154 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 15 297 70 330 Swirl setup-swirl NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 78 297 133 330 Ball setup-ball NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 144 297 199 330 Tree1 setup-tree1 NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 207 297 262 330 Tree2 setup-tree2 NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 15 338 124 374 Sierpinski's Tree setup-sierpinski NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 76 383 202 416 Koch's Snowflake setup-koch NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 133 338 275 374 Figure Eight Covering setup-figure8 NIL 1 T OBSERVER NIL NIL NIL NIL 1 TEXTBOX 5 240 272 291 Examples: Press the buttons to setup examples of L-System Fractals. Then press the GO or GO ONCE buttons to see them draw. 11 0.0 0 MONITOR 184 158 275 203 count turtles count turtles 10 1 11 @#$#@#$#@ ## WHAT IS IT? This program draws special types of pictures called fractals. A fractal is a shape that is self-similar --- that is, it looks the same no matter how closely you zoom in or out For instance, a tree can be thought of as a fractal since if you look at the tree as a whole, you see a stick, that is to say the trunk, with branches coming out of it. Then if you look at a smaller portion of it, say a branch, you see a similar thing, namely, a stick with branches coming out of it. This model allows you to draw and look at one class of fractals, called L-system fractals. L-System fractals are made by following a set of rules over and over. The rules can be few, but a fascinating and complicated fractal can still form. By using different sets of rules, you can create a wide variety of different fractal designs. ## HOW IT WORKS In the beginning, there will be only one turtle for any fractal. Rules tell the turtle what to do. This turtle can do things such as draw a line, or turn to the right or left. This turtle can also split itself into two turtles. Each new turtle follows the same rules as the original turtle, and draws its own "branch" of the emerging fractal design. ## HOW TO USE IT Perhaps the best way to start with this program is by looking at examples of some L-system fractals. In the "Interface" tab, you will find a series of buttons: "Swirl", "Ball", etc. Each button sets up a different fractal. Some of these examples are famous fractals, such as Sierpinski's tree and Koch's snowflake. To view these examples, simply click on one of the example buttons and then press the GO ONCE button repeatedly. You can also press GO and leave it pressed instead of pressing GO ONCE repeatedly. Watch the number of turtles though (in the COUNT TURTLES monitor). If it becomes very large the model may become very slow. If you don't like the location of the fractal in the world you can change it by modifying the value of the following sliders: - INIT-X sets the initial x coordinate of the first turtle. It changes the horizontal starting location of the original turtle. - INIT-Y sets the initial y coordinate of the first turtle. It changes the vertical starting location of the original turtle. If you don't like the color scheme of the fractal you can change it by modifying the value of the following sliders: - INIT-COLOR controls the initial color of the first turtle. - The value of COLOR-INC is added to the turtles color anytime a new turtle hatches. The example buttons and the SETUP button choose the rules for a fractal. Each of the example buttons sets up the world to draw the fractal of the same name. The SETUP button sets up the world for drawing the rules found in the applyRules procedure in the Code tab. ## THINGS TO NOTICE Notice the self-similarity of the fractals at each iteration. What if one were to perform an infinite number of iterations? Would looking at any piece up close look any different than looking at the whole? Also notice how the number of turtles in each of the example is multiplied by some number at each iteration. Does this make sense? Try to figure out the number of turtles at some arbitrary step n for one or more of the examples. ## THINGS TO TRY Now that you have played around with settings for the examples provided, why not try making your own fractals. You can do this by changing the commands in the `apply-rules` procedure in the Code tab. The comments in that procedure list the commands you can use. ## EXTENDING THE MODEL Try adding switches such as increment-by-random-length or decrement-by-random-degree that could impose a random factor to the movement of the turtles. Then add to the forward and turning functions, for example, a random value to the number of steps and degrees. This would increase the realism in a fractal. Pick up a book on fractals or search on the internet to find fractals that are interesting and try to create them using the rules of L-system fractals. You may find some resources below. Try extending the set of rules so that there are more than the basic ones included in this model. Then use these rules to make new fractals. Try starting with more than just one turtle, in a different location or heading, and see how that can affect the fractals that you have made. Does it ruin them or does it make them more interesting and complex? ## NETLOGO FEATURES The `hatch` command is used to make an exact duplicate of an existing turtle. The `run` command is used to run the current rule set. ## RELATED MODELS all of the other models in the Fractals section of the Models Library (under Mathematics) ## CREDITS AND REFERENCES You may find more information on L-System fractals in the following locations: This site offers a nice history and explanation of L-system fractals as well as quit a few classic examples of L-systems. http://spanky.triumf.ca/www/fractint/LSYS/tutor.html This site offers an introduction to fractals, including L-system fractals as well as others. http://www.cs.wpi.edu/~matt/courses/cs563/talks/cbyrd/pres1.html _The Fractal Geometry of Nature_ by Benoit Mandelbrot ## HOW TO CITE If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software: * Wilensky, U. (2001). NetLogo L-System Fractals model. http://ccl.northwestern.edu/netlogo/models/L-SystemFractals. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 2001 Uri Wilensky. ![CC BY-NC-SA 3.0](http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png) This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This model was created as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 5.1.0 @#$#@#$#@ setup repeat 14 [ go ] @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@