globals [ selected-car ;; the currently selected car ] turtles-own [ speed ;; the current speed of the car speed-limit ;; the maximum speed of the car (different for all cars) lane ;; the current lane of the car target-lane ;; the desired lane of the car patience ;; the driver's current patience max-patience ;; the driver's maximum patience change? ;; true if the car wants to change lanes ] to setup clear-all draw-road set-default-shape turtles "car" crt number [ setup-cars ] set selected-car one-of turtles ;; color the selected car red so that it is easy to watch ask selected-car [ set color red ] reset-ticks end to draw-road ask patches [ set pcolor green if ((pycor > -4) and (pycor < 4)) [ set pcolor gray ] if ((pycor = 0) and ((pxcor mod 3) = 0)) [ set pcolor yellow ] if ((pycor = 4) or (pycor = -4)) [ set pcolor black ] ] end to setup-cars set color black set lane (random 2) set target-lane lane ifelse (lane = 0) [ setxy random-xcor -2 ] [ setxy random-xcor 2 ] set heading 90 set speed 0.1 + random 9.9 set speed-limit (((random 11) / 10) + 1) set change? false set max-patience ((random 50) + 10) set patience (max-patience - (random 10)) ;; make sure no two cars are on the same patch loop [ ifelse any? other turtles-here [ fd 1 ] [ stop ] ] end ;; All turtles look first to see if there is a turtle directly in front of it, ;; if so, set own speed to front turtle's speed and decelerate. Otherwise, if ;; look-ahead is set for 2, look ahead one more patch and do the same. If no front ;; turtles are found, accelerate towards speed-limit to drive ask turtles [ ifelse (any? turtles-at 1 0) [ set speed ([speed] of (one-of (turtles-at 1 0))) decelerate ] [ ifelse (look-ahead = 2) [ ifelse (any? turtles-at 2 0) [ set speed ([speed] of (one-of turtles-at 2 0)) decelerate ] [ accelerate ] ] [ accelerate ] ] if (speed < 0.01) [ set speed 0.01 ] if (speed > speed-limit) [ set speed speed-limit ] ] ; Now that all speeds are adjusted, give turtles a chance to change lanes ask turtles [ ifelse (change? = false) [ signal ] [ change-lanes ] ;; Control for making sure no one crashes. ifelse (any? turtles-at 1 0) and (xcor != min-pxcor - .5) [ set speed [speed] of (one-of turtles-at 1 0) ] [ ifelse ((any? turtles-at 2 0) and (speed > 1.0)) [ set speed ([speed] of (one-of turtles-at 2 0)) fd 1 ] [ jump speed ] ] ] tick end ;; increase speed of cars to accelerate ;; turtle procedure set speed (speed + (speed-up / 1000)) end ;; reduce speed of cars to decelerate ;; turtle procedure set speed (speed - (slow-down / 1000)) end ;; undergoes search algorithms to change-lanes ;; turtle procedure ifelse (patience <= 0) [ ifelse (max-patience <= 1) [ set max-patience (random 10) + 1 ] [ set max-patience (max-patience - (random 5)) ] set patience max-patience ifelse (target-lane = 0) [ set target-lane 1 set lane 0 ] [ set target-lane 0 set lane 1 ] ] [ set patience (patience - 1) ] ifelse (target-lane = lane) [ ifelse (target-lane = 0) [ set target-lane 1 set change? false ] [ set target-lane 0 set change? false ] ] [ ifelse (target-lane = 1) [ ifelse (pycor = 2) [ set lane 1 set change? false ] [ ifelse (not any? turtles-at 0 1) [ set ycor (ycor + 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] [ ifelse (pycor = -2) [ set lane 0 set change? false ] [ ifelse (not any? turtles-at 0 -1) [ set ycor (ycor - 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] ] end to signal ifelse (any? turtles-at 1 0) [ if ([speed] of (one-of (turtles-at 1 0))) < (speed) [ set change? true ] ] [ set change? false ] end to select-car if mouse-down? [ let mx mouse-xcor let my mouse-ycor if any? turtles-on patch mx my [ ask selected-car [ set color black ] set selected-car one-of turtles-on patch mx my ask selected-car [ set color red ] display ] ] end ; Copyright 1998 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 271 10 689 209 25 10 8.0 1 10 1 1 1 0 1 0 1 -25 25 -10 10 1 1 1 ticks 30.0 BUTTON 9 36 84 69 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 11 121 86 154 go drive T 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 5 77 92 110 go once drive NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 1 181 98 214 select car select-car T 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 152 279 266 324 average speed mean [speed] of turtles 2 1 11 SLIDER 104 36 266 69 number number 0 134 54 1 1 NIL HORIZONTAL SLIDER 104 184 266 217 slow-down slow-down 0 100 77 1 1 NIL HORIZONTAL SLIDER 104 136 266 169 speed-up speed-up 0 100 38 1 1 NIL HORIZONTAL SLIDER 102 84 264 117 look-ahead look-ahead 1 2 1 1 1 NIL HORIZONTAL PLOT 271 211 637 387 Car Speeds Time Speed 0.0 300.0 0.0 2.5 true true "set-plot-y-range 0 ((max [speed-limit] of turtles) + .5)" "" PENS "average" 1.0 0 -10899396 true "" "plot mean [speed] of turtles" "max" 1.0 0 -11221820 true "" "plot max [speed] of turtles" "min" 1.0 0 -13345367 true "" "plot min [speed] of turtles" "selected-car" 1.0 0 -2674135 true "" "plot [speed] of selected-car" @#$#@#$#@ ## WHAT IS IT? This project is a more sophisticated two-lane version of the "Traffic Basic" model. Much like the simpler model, this model demonstrates how traffic jams can form. In the two-lane version, drivers have a new option; they can react by changing lanes, although this often does little to solve their problem. As in the traffic model, traffic may slow down and jam without any centralized cause. ## HOW TO USE IT Click on the SETUP button to set up the cars. Click on DRIVE to start the cars moving. The STEP button drives the car for just one tick of the clock. The NUMBER slider controls the number of cars on the road. The LOOK-AHEAD slider controls the distance that drivers look ahead (in deciding whether to slow down or change lanes). The SPEED-UP slider controls the rate at which cars accelerate when there are no cars ahead. The SLOW-DOWN slider controls the rate at which cars decelerate when there is a car close ahead. You may wish to slow down the model with the speed slider to watch the behavior of certain cars more closely. The SELECT-CAR button allows you to pick a car to watch. It turns the car red, so that it is easier to keep track of it. SELECT-CAR is best used while DRIVE is turned off. If the user does not select a car manually, a car is chosen at random to be the "selected car". The AVERAGE-SPEED monitor displays the average speed of all the cars. The CAR SPEEDS plot displays four quantities over time: - the maximum speed of any car - CYAN - the minimum speed of any car - BLUE - the average speed of all cars - GREEN - the speed of the selected car - RED ## THINGS TO NOTICE Traffic jams can start from small "seeds." Cars start with random positions and random speeds. If some cars are clustered together, they will move slowly, causing cars behind them to slow down, and a traffic jam forms. Even though all of the cars are moving forward, the traffic jams tend to move backwards. This behavior is common in wave phenomena: the behavior of the group is often very different from the behavior of the individuals that make up the group. Just as each car has a current speed and a maximum speed, each driver has a current patience and a maximum patience. When a driver decides to change lanes, he may not always find an opening in the lane. When his patience expires, he tries to get back in the lane he was first in. If this fails, back he goes... As he gets more 'frustrated', his patience gradually decreases over time. When the number of cars in the model is high, watch to find cars that weave in and out of lanes in this manner. This phenomenon is called "snaking" and is common in congested highways. Watch the AVERAGE-SPEED monitor, which computes the average speed of the cars. What happens to the speed over time? What is the relation between the speed of the cars and the presence (or absence) of traffic jams? Look at the two plots. Can you detect discernible patterns in the plots? ## THINGS TO TRY What could you change to minimize the chances of traffic jams forming, besides just the number of cars? What is the relationship between number of cars, number of lanes, and (in this case) the length of each lane? Explore changes to the sliders SLOW-DOWN, SPEED-UP, and LOOK-AHEAD. How do these affect the flow of traffic? Can you set them so as to create maximal snaking? ## EXTENDING THE MODEL Try to create a 'traffic-3 lanes', 'traffic-4 lanes', 'traffic-crossroads' (where two sets of cars might meet at a traffic light), or 'traffic-bottleneck' model (where two lanes might merge to form one lane). Note that the cars never crash into each other- a car will never enter a patch or pass through a patch containing another car. Remove this feature, and have the turtles that collide die upon collision. What will happen to such a model over time? ## NETLOGO FEATURES Note the use of `mouse-down?` and `mouse-xcor`/`mouse-ycor` to enable selecting a car for special attention. Each turtle has a shape, unlike in some other models. NetLogo uses `set shape` to alter the shapes of turtles. You can, using the shapes editor in the Tools menu, create your own turtle shapes or modify existing ones. Then you can modify the code to use your own shapes. ## RELATED MODELS Traffic Basic ## HOW TO CITE If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software: * Wilensky, U. (1998). NetLogo Traffic 2 Lanes model. http://ccl.northwestern.edu/netlogo/models/Traffic2Lanes. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 1998 Uri Wilensky. ![CC BY-NC-SA 3.0](http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png) This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This model was created as part of the project: CONNECTED MATHEMATICS: MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL MODELS (OBPML). The project gratefully acknowledges the support of the National Science Foundation (Applications of Advanced Technologies Program) -- grant numbers RED #9552950 and REC #9632612. This model was converted to NetLogo as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. Converted from StarLogoT to NetLogo, 2001. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon 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