globals [ stop-light ] turtles-own [ speed ] patches-own [ clear-in ] ;;;;;;;;;;;;;;;;;;;; ;;SETUP PROCEDURES;; ;;;;;;;;;;;;;;;;;;;; to setup clear-all set-default-shape turtles "car" ask patches [ set pcolor green - 1 if abs pxcor <= 1 or abs pycor <= 1 [ set pcolor black ] ] set stop-light "north" draw-stop-light reset-ticks end to draw-stop-light ask patches with [abs pxcor <= 1 and abs pycor <= 1] [ set pcolor black ] ifelse stop-light = "north" [ ask patch 0 -1 [ set pcolor red ] ask patch -1 0 [ set pcolor green ] ] [ ask patch 0 -1 [ set pcolor green ] ask patch -1 0 [ set pcolor red ] ] end ;;;;;;;;;;;;;;;;;;;;;; ;;RUNTIME PROCEDURES;; ;;;;;;;;;;;;;;;;;;;;;; to go move-cars make-new-cars if auto? ;; switch the light automatically [ if ticks mod (green-length + yellow-length) = 0 [ switch ] if ticks mod (green-length + yellow-length) > green-length [ ask patches with [pcolor = green] [ set pcolor yellow ] ] ] tick end to make-new-cars if (random-float 100 < freq-north) and not any? turtles-on patch 0 min-pycor [ crt 1 [ set ycor min-pycor set heading 0 set color 5 + 10 * random 14 set speed min (list clear-ahead speed-limit) ] ] if (random-float 100 < freq-east) and not any? turtles-on patch min-pxcor 0 [ crt 1 [ set xcor min-pxcor set heading 90 set color 5 + 10 * random 14 set speed min (list clear-ahead speed-limit) ] ] end to move-cars ask turtles [ move ] check-for-collisions end to move ;; turtle procedure let clear-to clear-ahead ifelse clear-to > speed [ if speed < speed-limit [ set speed speed + min (list max-accel (clear-to - 1 - speed)) ] ;; accelerate if speed > speed-limit [ set speed speed-limit ] ;; but don't speed ] [ set speed speed - min (list max-brake (speed - (clear-to - 1))) ;; brake if speed < 0 [ set speed 0 ] ] repeat speed ;; move ahead the correct amount [ fd 1 if not can-move? 1 [ die ] if pcolor = orange [ set clear-in 5 ;; if you hit an accident you cause another one die ] ] end to-report clear-ahead ;;turtle procedure let n 1 repeat max-accel + speed ;; look ahead the number of patches that could be travelled [ if (n * dx + pxcor <= max-pxcor) and (n * dy + pycor <= max-pycor) [ if([pcolor] of patch-ahead n = red) or ([pcolor] of patch-ahead n = orange) or (any? turtles-on patch-ahead n) [ report n ] set n n + 1 ] ] report n end to check-for-collisions ask patches with [ pcolor = orange ] [ set clear-in clear-in - 1 if clear-in = 0 [ set pcolor black ] ] ask patches with [ count turtles-here > 1 ] [ set pcolor orange set clear-in 5 ask turtles-here [ die ] ] end to switch ifelse stop-light = "north" [ set stop-light "east" draw-stop-light ] [ set stop-light "north" draw-stop-light ] end ; Copyright 1998 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 175 10 570 426 17 17 11.0 1 10 1 1 1 0 0 0 1 -17 17 -17 17 1 1 1 ticks 30.0 BUTTON 8 10 98 43 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 107 10 169 43 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 107 85 178 118 switch ask patches with [ pcolor = green ]\n[ set pcolor yellow ]\nwait 0.5\nswitch NIL 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 7 319 168 352 green-length green-length 1 50 12 1 1 NIL HORIZONTAL SLIDER 7 125 168 158 speed-limit speed-limit 1 10 5 1 1 NIL HORIZONTAL SLIDER 7 168 168 201 max-accel max-accel 1 10 2 1 1 NIL HORIZONTAL SLIDER 7 201 168 234 max-brake max-brake 1 10 4 1 1 NIL HORIZONTAL SLIDER 7 243 168 276 freq-north freq-north 0 100 60 5 1 % HORIZONTAL SLIDER 7 276 168 309 freq-east freq-east 0 100 100 5 1 % HORIZONTAL SWITCH 8 85 98 118 auto? auto? 0 1 -1000 SLIDER 7 352 168 385 yellow-length yellow-length 0 10 3 1 1 NIL HORIZONTAL MONITOR 574 70 707 115 waiting overall count turtles with [speed = 0] 0 1 11 MONITOR 574 119 707 164 waiting-eastbound count turtles with [heading = 90 and speed = 0] 0 1 11 MONITOR 574 168 707 213 waiting-northbound count turtles with [heading = 0 and speed = 0] 0 1 11 PLOT 574 218 812 395 Waiting time waiting cars 0.0 100.0 0.0 10.0 true true "" "" PENS "overall" 1.0 0 -16777216 true "" "plot count turtles with [speed = 0]" "eastbound" 1.0 0 -13345367 true "" "plot count turtles with [heading = 90 and speed = 0]" "northbound" 1.0 0 -2674135 true "" "plot count turtles with [heading = 0 and speed = 0]" BUTTON 87 45 169 78 go once go NIL 1 T OBSERVER NIL NIL NIL NIL 1 @#$#@#$#@ ## WHAT IS IT? In this model the turtles are cars traveling through an intersection. The user has the ability to control the frequency of cars coming from each direction, the speed of the cars, and the timing of the light at the traffic intersection. Once the frequency and speed of cars is selected, the user should run the simulation and adjust the timing of the traffic light so as to minimize the amount of waiting time of cars traveling through the intersection. ## HOW IT WORKS The rules for each car are: - I can only go in the direction I started in, or stop. - I stop for cars in front of me and red lights, and I slow down at a yellow light. - If I am moving quickly and I see that I will have to stop soon, I slow down proportional to the distance of non-free space up to MAX-BRAKE. - If I see that I have free space in front of me, I speed up proportional to the amount of free space up to MAX-ACCEL. - If I am on the same space as another car, we crash and die. ## HOW TO USE IT WAIT-TIME-OVERALL shows how many cars are waiting during the given clock tick. WAIT-TIME-EASTBOUND shows how many eastbound cars are waiting during the given clock tick. WAIT-TIME-NORTHBOUND shows how many northbound cars are waiting during the given clock tick. CLOCK shows how many ticks have elapsed. Use the FREQ-EAST slider to select how often new eastbound cars travel on the road. Use the FREQ-NORTH slider to select how often new northbound cars travel on the road. Use the SPEED-LIMIT slider to select how fast the cars will travel. Use the MAX-ACCEL slider to determine how fast the cars can accelerate. Use the MAX-BRAKE slider to determine how fast the cars can decelerate. Use the GREEN-LENGTH slider to set how long the light will remain green. Use the YELLOW-LENGTH slider to set how long the light will remain yellow. Press GO ONCE to make the cars move once. Press GO to make the cars move continuously. To stop the cars, press the GO button again. ## THINGS TO NOTICE Cars start out evenly spaced but over time, they form bunches. What kinds of patterns appear in the traffic flow? Under what conditions do the cars appear to be moving backwards? Gridlock happens when cars are unable to move because cars from the other direction are in their path. What settings cause gridlock in this model? What settings can be changed to end the gridlock? ## THINGS TO TRY Try to answer the following questions before running the simulations. Record your predictions. Compare your predicted results with the actual results. - What reasoning led you to correct predictions? - What assumptions that you made need to be revised? Try different numbers of eastbound cars while keeping all other slider values the same. Try different numbers of northbound cars while keeping all other slider values the same. Try different values of SPEED-LIMIT while keeping all other slider values the same. Try different values of MAX-ACCEL while keeping all other slider values the same. Try different values of GREEN-LENGTH and YELLOW-LENGTH while keeping all other slider values the same. For all of the above cases, consider the following: - What happens to the waiting time of eastbound cars? - What happens to the waiting time of northbound cars? - What happens to the overall waiting time? - What generalizations can you make about the impact of each variable on the waiting time of cars? - What kind of relationship exists between the number of cars and the waiting time they experience? - What kind of relationship exists between the speed of cars and the waiting time they experience? - What kind of relationship exists between the number of ticks of green light and the waiting time cars experience? Use your answers to the above questions to come up with a strategy for minimizing the waiting time of cars. What factor (or combination of factors) has the most influence over the waiting time experienced by the cars? ## EXTENDING THE MODEL Find a realistic way to eliminate all crashes by only changing car behavior. Allow different light lengths for each direction in order to control wait time better. In the model, the yellow light is only for visual effect. In real life, it tells cars that they need to start braking if they're going to be able to stop before the light turns red. Make the cars use this information, and see how it affects the model. Is there a better way to measure the efficiency of an intersection than the current number of stopped cars? ## HOW TO CITE If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software: * Wilensky, U. (1998). NetLogo Traffic Intersection model. http://ccl.northwestern.edu/netlogo/models/TrafficIntersection. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 1998 Uri Wilensky. ![CC BY-NC-SA 3.0](http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png) This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This model was created as part of the project: CONNECTED MATHEMATICS: MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL MODELS (OBPML). The project gratefully acknowledges the support of the National Science Foundation (Applications of Advanced Technologies Program) -- grant numbers RED #9552950 and REC #9632612. This model was converted to NetLogo as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. Converted from StarLogoT to NetLogo, 2002. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon 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cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon 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-7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 5.1.0 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@