;; Set up the carnage! breed [student students] ;; Out Victims breed [bully bullies] ;; Our Beast breed [ghost] ;; Students who died turtles-own [ energy ;; These are the points that will be gained or lost (lost for now) from bullying / being bullied nearest-student nearest-bully ] ;; SETUP PROCEDURES ;; to setup clear-all ask patches [ set pcolor black ] ;; Color the patches so they're easier to see ;; The color is irrelevant, at least for now. set-default-shape student "person student" create-student initial-number-student [ set color blue ;; Offsetting the up-and-coming RED bully set size 2 ;; Arbitrary, could be bigger perhaps set energy 5 ;; Need to start with energy in order to lose some face one-of turtles in-radius 5 ;; Initial orientation setxy random-xcor random-ycor ;; Starting place in space ] set-default-shape bully "rabbit" ;; Evil rabbit with nasty, big, pointy teeth (our Bully) create-bully 1 [ set color red ;; Red is evil set size 2 ;; Consistency in size, that's all set energy 1 ;; I just decided to give the bully 1 energy to start face one-of turtles in-radius 10 ;; More orientating setxy random-xcor random-ycor ;; Random place in space ] reset-ticks end ;;;; Go Time::: to go if all? student [shape = "ghost"][stop] ask student [set color blue] ask student [ if any? bully in-cone 90 vision ;; Vision cone, incrementally increased by slider [ set heading (towards min-one-of bully [distance myself]) + 180] ;; Run Away!if bully is visible ] ask student [ move ;; Opted for moving this round, the stationary was driving me mad suicide ;; When someone's lost their desire to continue to get bullied, they die ] ask bully[ if any? student in-cone 90 vision ;; Vision cone, incrementally increased by slider [ set heading (towards min-one-of student [distance myself])] ;; Stalking students move ;; We all need to move fight ;; We need to have the ability to battle or get picked on ] display-labels ;; Intention here is to show the energy level of turtles tick end to move ;; All-turtles rt random 45 lt random 45 fd 1 if not can-move? 1 [rt 90] ;; Walls are hard, and the agents seem to stick when they hit a wall without this command end to fight ;; a bully function let victim one-of student-here ;; Bully wants the lunch money of one of the students if victim != nobody and [ energy ] of victim > 0 ;; As long as there is a student there, [ ask victim [set energy energy - 1] ;; One unit is subtracted and... ask victim [set color green] ;; This is to see who just got bullied ask bully [set energy energy + 1] ;; One unit is given to the bully. ] end to suicide ;; How to suicide if energy <= 0 [die] ;; Ghosted - Experimenting with Die command ;; if energy <= 0 ;; [set color white] ;; Instead of just the Die command I changed the victim into a ghastly white apperition. ;; if energy <= 0 ;; This is all commented out for now, because the ghosts because a bit annoying with so many turtles dying ;; [set energy 0] end to display-labels ask student [set label energy] ;; Shows all energy as it initially is set and is gained or lost via fighting ask bully [set label energy] end @#$#@#$#@ GRAPHICS-WINDOW 230 10 705 506 15 15 15.0 1 10 1 1 1 0 0 0 1 -15 15 -15 15 1 1 1 ticks 30.0 BUTTON 18 40 73 73 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 18 40 208 73 Setup setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 31 92 186 125 GO go T 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 58 137 164 170 just one tick go NIL 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 53 180 171 225 Students Left Alive count student 17 1 11 SLIDER 14 282 207 315 initial-number-student initial-number-student 1 100 100 1 1 NIL HORIZONTAL SLIDER 25 324 197 357 vision vision 1 100 1 1 1 NIL HORIZONTAL @#$#@#$#@ ## WHAT IS IT? This is a first-try model (ever) for a project I'm working on. The set up is essentially an evil bully bunny straight out of Monty Python decides one day to wreak havoc on a middle-school, bullying them all to death. The idea is grim, but no less grim than the reality of bullying and the harsh reprecussions of those actions. I wanted to dabble in coding, which I took liberally from wolf predation models, zombie models, and alot of hard looks at the netlogo dictionary and tutorials. ## WHAT AM I LOOKING AT? All of the students have x amount of random starting energy (5 at the moment). As you press the "go" command, the evil bunny starts attacking students, stealing 1 energy point from them as he interacts. The students, by comparison, run away as best they can, but since they are all pacifistic sheep in this model, the all clearly do not survive. ## END RESULT? Hard to say - In the end, running long enough, the students all have their energy stolen and commit suicide, becoming ghosts or disappearing depending on the settings used for visual effect. One interesting this of note, is that if cornered, with no where to go, the bunny feasts for several moments, and consumes sometimes more than one student. With the slider all the way to full visibility, the chase becomes a crazy mess of at times 10's of students running in herds away fromt he bunny, while the bunny takes shots at one or two students clear across the map. Really fun to make work in the way it did, but again, first model, and isn't as helpful as I might like it to be. Perhaps with some tweaking I can get a good experiment out of it. It is only particularly useful at the moment to watch an evil bunny wreak havoc. ## WHY DO IT? I'm trying to eventually model a bullying behavior that is outside of what traditional bullying in schools has been branded as - such as just bad kids being bad kids, or issues with authority and rule beaking, and even popularity gains. There is a deeper idea that there are reasons to bully that come from events and issues that are not representative of those necessarily. It's tough, I realize, but it's my first model and first experiment. Feel free to contact with any thoughts or insight. ## CONTACT INFO Sean Kelly seankelly2@u.boisestate.edu @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 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