globals [boom chosen bye correct dead level level1 level2 level3 level4 level5] breed [kabooms kaboom] breed [buckets bucket] breed [bombs bomb] breed [bombers bomber] to setup ca create-bombers 1 [set shape "lander" set color red set size 3 set ycor max-pycor - 1 ifelse random 2 = 1 [set heading 90] [set heading 270]] create-buckets 1 [set shape "container" set color blue set size 3 set ycor min-pycor + 1] create-buckets 1 [set shape "container" set color blue set size 3 set ycor min-pycor + 3] create-buckets 1 [set shape "container" set color blue set size 3 set ycor min-pycor + 5] set boom "no" set bye "no" set level "Null" set level1 true set level2 true set level3 true set level4 true set level5 true cro 1 [set shape "three" set size 12 wait 1 die] cro 1 [set shape "two" set size 12 wait 1 die] cro 1 [set shape "one" set size 12 wait 1 die] if cheat-code = "4321" [ca set level "Cheater" import-drawing "win.gif" wait 3 set level1 false set bye "done"] chose end to chose set chosen min-one-of buckets [distancexy 0 min-pycor] end to play if count turtles = 0 [setup] mouse-control move-bomber make-bombs if count turtles > 0 [ask turtle 3 [set correct xcor]] move-bombs collect-bombs if boom = "yes" [ask chosen [die] set boom "no" chose] ask turtles [if count buckets = 0 [set bye "yes"]] if bye = "yes" [clear-turtles import-drawing "kaboomcover.jpg" wait 3 ca stop] if bye = "done" [ca stop] end to mouse-control ask buckets [set xcor mouse-xcor] end to move-bomber every .15 [ask bombers [ fd 1 if random 100 < 25 [set heading heading + 180] if xcor = (max-pxcor - 1) [set heading 270] if xcor = (min-pxcor + 1) [set heading 90]]] end to make-bombs ask patches with [pycor = max-pycor - 1] [if count bombers-here = 1 [sprout-bombs 1 [set shape "rocket" set heading 180 set color yellow]]] end to clear-bombs ask bombs [die] end ; The majority of the following procedure sets the interval between bombs as ; they are falling from the Bomber or sets the intermission between levels. ; The blank lines between commands were added for easier clarity in reading. to move-bombs every .15 [ask bombs [fd 1]] if dead = 0 and level1 [clear-bombs import-drawing "l1.jpg" wait 1 clear-drawing set level "Level 1" set level1 false] if dead > -1 and dead < 30 [ask bombs with [who mod 500 != 0] [die]] if dead = 30 and level2 [clear-bombs import-drawing "l2.jpg" wait 1 clear-drawing set level "Level 2" set level2 false] if dead > 29 and dead < 70 [ask bombs with [who mod 400 != 0] [die]] if dead = 70 and level3 [clear-bombs import-drawing "l3.jpg" wait 1 clear-drawing set level "Level 3" set level3 false] if dead > 69 and dead < 120 [ask bombs with [who mod 300 != 0] [die]] if dead = 120 and level4 [clear-bombs import-drawing "l4.jpg" wait 1 clear-drawing set level "Level 4" set level4 false] if dead > 119 and dead < 180 [ask bombs with [who mod 200 != 0] [die]] if dead = 180 and level5 [clear-bombs import-drawing "l5.jpg" wait 1 clear-drawing set level "Level 5" set level5 false] if dead > 179 and dead < 250 [ask bombs with [who mod 100 != 0] [die]] if dead > 249 [set level "Winner" clear-turtles import-drawing "win.gif" wait 3 set bye "done"] end to collect-bombs ask bombs [ if ycor = min-pycor + 5 [ ifelse xcor <= correct + 1.5 and xcor >= correct - 1.5 [set dead dead + 1 die] [set shape "fire" wait 1 set boom "yes" die]]] end @#$#@#$#@ GRAPHICS-WINDOW 210 10 701 522 18 18 13.0 1 10 1 1 1 0 0 0 1 -18 18 -18 18 0 0 1 ticks 30.0 BUTTON 26 27 164 60 NIL Play T 1 T OBSERVER NIL P NIL NIL 1 MONITOR 26 60 164 105 Number of Bombs count bombs 17 1 11 INPUTBOX 26 150 164 210 Cheat-Code Enter 4 digit # here 1 0 String BUTTON 26 209 164 242 Clear All ca NIL 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 26 105 95 150 NIL Dead 17 1 11 MONITOR 95 105 164 150 NIL Level 17 1 11 @#$#@#$#@ ## WHAT IS IT? This model is a version of the Atari 2600 video game Kaboom. ## HOW IT WORKS The objective of the game is to have player-controlled buckets at the bottom of the screen catch bombs that are dropped by a turtle at the top of the screen. The turtle, known as the Bomber, exhibits random horizontal motion and periodically drops bombs. The buckets are controlled by the player, but can only exhibit horizontal motion. ## HOW TO USE IT The buckets at the bottom of the screen are guided by the player's cursor/mouse; no keys or buttons are required to play the game. The player's goal is to survive as long as possible by catching bombs (in other words, having the paddle make contact with a bomb). If the player fails to catch a bomb, the player will lose one life/bucket and the game will continue until the player has lost all lives. There are two buttons that are required to play this game. First is the "Play" button. This button sets up the game, activates a countdown, and proceeds to run the game. The "Clear All" button clears any turtles on the screen in the event that the player wishes to restart the game. The are three counters that the player should pay attention to during gameplay. The 'Number of bombs' counter tells the player how many bombs are on the screen at a given time. The 'Dead' counter tells the player how many bombs have been caught, while the 'Level' counter tells the player what level the game is currently on. The higher the level, the shorter the interval between bombs. The player is given an option to enter a cheat code (in this case, a 4-number permutation). If the player put in the correct permutation, (4321), then the player wins. ## THINGS TO NOTICE While the game is running, the player should pay attention to the three counters labeled Number of bombs, Dead, and Level. These counters provide useful information for the player, telling how many bombs are on the screen at one time, how many bombs have been caught, and what level the player is on. ## THINGS TO TRY If the speed of the game is too low or too high, the player can adjust the speed using the slider at the top of the screen (although that would be cheating). The player can attempt to guess the correct cheat code and enter it on the side of the screen. ## EXTENDING THE MODEL To increase the difficulty of the game, the rate that bombs are dropped can be increased in the code. In addition, after a certain number of bombs have been caught by the player, the drop rate will automatically increase. ## NETLOGO FEATURES The import-drawing command was used on several occassions to illustrate a stage in Netlogom such as when the player advanced from one level to the next, when the player, loses, and when the player wins. To avoid using the every command which causes the entire game to wait as opposed to just the agents I need to wait, I used the every command. This allowed me to target which agents I wanted to wait. ## RELATED MODELS This game is based off of the Atari 2600 video game Kaboom and modified in a way we thought would make the game more fun. A version Kaboom can be found online here: http://oldfungames.com/kaboom ## CREDITS AND REFERENCES Created by Ali Saad and Geoffrey Luu. Intro to Comp Sci Period 4 Mr. Griffith kaboomcover.jpg was taken from here: http://www.fsasj.org/images/smalllogoKABOOM.jpg winner.gif was taken from here: http://www.michelespaintshop.com/images/winner-2.gif Levels 1 to 5 images were taken from here: http://www.onlinelessonvideos.com/home.php?cat=288 @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 container false 0 Rectangle -7500403 false false 0 75 300 225 Rectangle -7500403 true true 0 75 300 225 Line -16777216 false 0 210 300 210 Line -16777216 false 0 90 300 90 Line -16777216 false 150 90 150 210 Line -16777216 false 120 90 120 210 Line -16777216 false 90 90 90 210 Line -16777216 false 240 90 240 210 Line -16777216 false 270 90 270 210 Line -16777216 false 30 90 30 210 Line -16777216 false 60 90 60 210 Line -16777216 false 210 90 210 210 Line -16777216 false 180 90 180 210 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fire false 0 Polygon -7500403 true true 151 286 134 282 103 282 59 248 40 210 32 157 37 108 68 146 71 109 83 72 111 27 127 55 148 11 167 41 180 112 195 57 217 91 226 126 227 203 256 156 256 201 238 263 213 278 183 281 Polygon -955883 true false 126 284 91 251 85 212 91 168 103 132 118 153 125 181 135 141 151 96 185 161 195 203 193 253 164 286 Polygon -2674135 true false 155 284 172 268 172 243 162 224 148 201 130 233 131 260 135 282 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle 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120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 one true 0 Polygon -7500403 true true 165 60 165 225 135 225 135 90 105 120 105 90 135 60 165 60 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 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253 133 245 131 245 133 Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105 Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 5.0.3 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 1.0 0.0 0.0 1 1.0 0.0 0.2 0 1.0 0.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@