;; models the transference of colorism in one direction, police learn from cpolice. ;; Written in NetLogo ;; Author: Henry Smart ;; Creation Date: December 3, 2016 globals [ free-patches ;; space, group of patches that represent the ideal (free) space for citizen-agents detainment-patches ;; space, group of patches that represent the detainment area for citizen-agents incarceration-patches ;; space, group of patches that represent the incarceration area for citizen-agents ] ;;citizen agents breed [darks dark] ;;represenative of dark skin color breed [mediums medium] ;;representative of medium skin color breed [lights light] ;;represenative of light skin color ;;police agents breed [cpolices cpolice] ;;police officers influenced by colorism breed [polices police] ;;police officers not influenced by colorism ;;rap - represents a citizen-agent's rapsheet, increases with each detainment darks-own [rap] mediums-own [rap] lights-own [rap] ;;convert counter - keeps track of the interactions between police and cpolice. Once a police covert-counter reaches a count of 2, the decision making model coverts from police to cpolice. polices-own [convert] cpolices-own [convert] to setup clear-all ;; create free-patches set free-patches patches with [pycor >= 1 and pycor <= 30] ask free-patches [ set pcolor white ] ;; create detainment-patches set detainment-patches patches with [pycor >= -9 and pycor <= 0] ask detainment-patches [ set pcolor orange ] ;; create incarceration-patches set incarceration-patches patches with [pycor >= -30 and pycor <= -10] ask incarceration-patches [ set pcolor red ] ;;create citizen-agents (darks, mediums and lights) and police-agents (polices and cpolices) create-darks #-of-darks [ ;;creates citizen-gents with dark skin color set shape "person" set rap 0 set size 1 set color black set label rap set label-color red move-to one-of free-patches with [count turtles-here = 0] ] create-mediums #-of-mediums [ ;;creates citizen-gents with medium skin color set shape "person" set rap 0 set size 1 set color brown set label rap set label-color red move-to one-of free-patches with [count turtles-here = 0] ] create-lights #-of-lights [ ;;creates citizen-gents with light skin color set shape "person" set rap 0 set size 1 set color yellow set label rap set label-color red move-to one-of free-patches with [count turtles-here = 0] ] create-cpolices #-of-cpolice [ ;;creates police-agents influenced by colorism set shape "police" set size 1 set color red set convert 2 move-to one-of free-patches with [count turtles-here = 0] ] create-polices #-of-police [ ;;creates police-agents not influenced by colorism set shape "police" set size 1 set color green set convert 0 move-to one-of free-patches with [count turtles-here = 0] ] reset-ticks end to go ask darks [ set label rap set label-color red ] ask mediums [ set label rap set label-color red ] ask lights [ set label rap set label-color red ] ask cpolices [ ;;starts cpolicing of the free-patches move-to one-of free-patches ] ask polices [ ;;starts policing of the free-patches move-to one-of free-patches ] ask polices [ ;;increases polices convert counter by 1 if any? cpolices in-radius 1 [set convert convert + 1] ] ask polices [ ;;converts police to cpolice after two interactions if convert >= 2 [ set breed cpolices set shape "police" set color red ]] ask darks ;;procedure for detainment of darks by cpolice and intiation of rapsheet tally with[pcolor = white] [ if any? turtles with [shape = "police" and color = red and pcolor = white] in-radius 1 [move-to one-of detainment-patches set rap rap + 2] ] ask mediums ;;procedure for detainment of mediums by cpolice and intiation of rapsheet tally with[pcolor = white] [ if any? turtles with [shape = "police" and color = red and pcolor = white] in-radius 1 [move-to one-of detainment-patches set rap rap + 1] ] ask lights ;;procedure for detainment of lights by cpolice and intiation of rapsheet tally with[pcolor = white] [ if any? turtles with [shape = "police" and color = red and pcolor = white] in-radius 1 [move-to one-of detainment-patches set rap rap + 0.75] ] ask darks ;;procedure for detainment of darks by police and intiation of rapsheet tally with[pcolor = white] [ if any? turtles with [shape = "police" and color = green and pcolor = white] in-radius 1 [move-to one-of detainment-patches set rap rap + 1] ] ask mediums ;;procedure for detainment of mediums by police and intiation of rapsheet tally with[pcolor = white] [ if any? turtles with [shape = "police" and color = green and pcolor = white] in-radius 1 [move-to one-of detainment-patches set rap rap + 1] ] ask lights ;;procedure for detainment of lights by police and intiation of rapsheet tally with[pcolor = white] [ if any? turtles with [shape = "police" and color = green and pcolor = white] in-radius 1 [move-to one-of detainment-patches set rap rap + 1] ] ask turtles ;;returns detained citizen-agents to free-society with [pcolor = orange and shape = "person"][ move-to one-of free-patches forward 2] ask turtles ;;incarcerates citizen-agents based on a three-strike rule with [pcolor = white and shape = "person"][ if rap >= 3 [ move-to one-of incarceration-patches] ] if not any? turtles with [pcolor = white and shape = "person"] [stop] tick end @#$#@#$#@ GRAPHICS-WINDOW 170 10 967 828 30 30 12.902 1 10 1 1 1 0 0 0 1 -30 30 -30 30 1 1 1 ticks 30.0 BUTTON -1 10 63 43 NIL Setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON -1 53 62 86 NIL Go NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON -2 97 61 130 NIL Go T 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 0 138 172 171 #-of-lights #-of-lights 0 800 800 1 1 NIL HORIZONTAL SLIDER 0 172 172 205 #-of-mediums #-of-mediums 0 320 320 1 1 NIL HORIZONTAL SLIDER 0 205 172 238 #-of-darks #-of-darks 0 269 269 1 1 NIL HORIZONTAL SLIDER -2 241 170 274 #-of-cpolice #-of-cpolice 0 25 25 1 1 NIL HORIZONTAL SLIDER -7 280 165 313 #-of-police #-of-police 0 25 6 1 1 NIL HORIZONTAL PLOT 967 132 1236 252 Plight of the Darks Time Count 0.0 10.0 0.0 10.0 true true "" "" PENS "Free" 1.0 0 -16777216 true "" "plot count darks with [pcolor = white]" "Incarcerated" 1.0 0 -2674135 true "" "plot count darks with [pcolor = red]" PLOT 966 256 1236 376 Plight of the Mediums Time Count 0.0 10.0 0.0 10.0 true true "" "" PENS "Free" 1.0 0 -16777216 true "" "plot count mediums with [pcolor = white]" "Incarcerated" 1.0 0 -2674135 true "" "plot count mediums with [pcolor = red]" PLOT 967 381 1236 501 Plight of the Lights Time Count 0.0 10.0 0.0 10.0 true true "" "" PENS "Free" 1.0 0 -16777216 true "" "plot count lights with [pcolor = white]" "Incarcerated" 1.0 0 -2674135 true "" "plot count lights with [pcolor = red]" PLOT 967 10 1236 130 # of Police and C-Police Time Count 0.0 10.0 0.0 10.0 true true "" "" PENS "C-Police" 1.0 0 -2674135 true "" "plot count cpolices with [pcolor = white]" "Police" 1.0 0 -16777216 true "" "plot count polices with [pcolor = white]" @#$#@#$#@ ## WHAT IS IT? This project models the policing behavior of two types of local-level police-agents based on the phenomena of colorism. Colorism is the preferential treatment of people with light skin and discrimination against people with dark skin (Russell et al 2013). The red police-agents (c-police) represent police officers whose policing decisions are influenced by colorism. The green police-agents (police) represent police officers whose policing decisions are not influenced by colorism. The three breeds of citizen-agents (darks, mediums, and lights) represent the complete skin color spectrum of the citizenry. The patch space is divided into three zones. The top zone, represented by white patches, is the ideal space-free society. The middle zone, represented by orange patches, is the detainment space. The detainment space represents all criminal justice functions except for incarceration. The bottom zone, represented by red patches, is the incarceration space. The incarceration space represents imprisonment. The simulation demonstrates how individual policing decisions, biased or not, might impact long-term incarceration outcomes. In addition, the simulation demonstrates the role that organizational socialization plays in the transference of colorism. The project draws from several streams of logic, which include colorism, risk perception and organizational socialization. ## HOW IT WORKS / HOW TO USE IT Click the SETUP button to stage the model. Adjust the number of c-police, police, darks, mediums and lights to a preferred number. Ticks represent an abstract unit of time. Click the GO button to start the simulation with one time tick. Click the GO - continuous button to start the simulation with continuous time ticks. There are two major functions of the model, policing and the transfer of biased decision-making models. POLICING At each tick, police randomly patrol the free space with an attempt to make an arrest. If there are no available citizens to arrest (citizens located one patch away from the officer in all four directions-north, south, east and west), the police officer will move to the next random patch/cell in the free space. At the time of an arrest, the citizen-agents that reside on the four neighboring patches (north, south, east and west) of the arresting officer will receive a charge. A (biased) c-police adds two (2) charges to a dark citizen's rap-sheet, one (1) charge to a medium citizen's rap-sheet and 3/4 (0.75) of a charge to a light citizen's rap-sheet. A (fair) police adds one (1) charge to all four surrounding citizen-agents regardless of their skin color. Each time a citizen is arrested they will move to the detainment area for one tick and immediately return to a random patch/cell in the free space. Once a citizen's rap-sheet is equal to or goes beyond three (3) charges, the citizen will be permanently placed in the incarceration space. TRANSFER OF BIASED DECISION-MAKING MODELS / ORGANIZATIONAL SOCIALIZATION The rules are intended to simulate the transfer of bias from one police officer to another. At each tick, a (fair) police checks to see if there is a c-police within close proximity (1 patch/cell). If this condition is true, the police's convert counter is increased by 1. Once the convert counter reaches 2, a (fair) police will be converted to a (biased) c-police. STOPPING THE MODEL The model will stop running if the Go - continuous button is pressed a second time, or when the free space no longer contains citizen-agents. ## THINGS TO NOTICE There are four plots to the right of activity area. The top plot tracks the number of (biased) c-police to (fair) police. As police-to-c-police conversion [transference] takes place, pay attention to what happens in the plight plots. You should see a strong correlation between the conversions and the plight of dark citizens and a moderate correlation between the conversions and medium citizens. However, this may not occur if some of the initial slider settings are skewed too far to the left or right. The plight plot comparisons enable the detection of shifts in the free population and the incarcerated population. Take notice of the varied results. ## THINGS TO TRY MODELING BASED ON THE U.S. POPULATION To emulate the U.S. population size, use these numbers for your staging: 796 lights, 218 mediums, 167 darks, 1 c-police and 2 police (or 2 c-police and 1 police). THE TRANSFERENCE OF COLORISM To model an equal starting point of fair and biased policing, set the c-police and police sliders to the same number (e.g., c-police = 20 and police = 20). Transference of colorism is somewhat easier to observe when there is an equal number of c-police and police. TOTAL FAIR-POLICING To model absolute fair-policing, set the slider for c-police to zero (0) and select a random setting (other than zero) for the police slider. TOTAL BIASED-POLICING To model absolute biased-policing, set the slider for police to zero (0) and select a random setting (other than zero) for the c-police slider. ## EXTENDING THE MODEL This model was developed by a novice coder, so there is plenty of opportunity to extend the model. Firstly, coders are encouraged to flatten the code. In its current state, no bugs were detected, but a more concise code-set may add validity to the model. In its current state, the model can only simulate a few theories. Coders should consider other theories, such as the effects of the "return to free society", the outcomes of fair policing but biased "return to free society" or any combination of the available policing and justice theories. ## RELATED MODELS Those interested in the topic of colorism or population outcomes should also review the segregation model (http://ccl.northwestern.edu/netlogo/models/Segregation). ## CREDITS AND REFERENCES Credit: Reese, Dean. YouTube, (2014) if then 3 in NetLogo. https://www.youtube.com/watch?v=gOEKr0cnKXw#t=78.82102 Credit: Reese, Dean. YouTube, (2014) in-radius die in NetLogo. https://www.youtube.com/watch?v=eQO92ZvaP-Q Credit: Rand, W., Wilensky, U. (2007). NetLogo El Farol model. http://ccl.northwestern.edu/netlogo/models/ElFarol. Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University, Evanston, IL. Credit: Wilensky, U. (1997). NetLogo Segregation model. http://ccl.northwestern.edu/netlogo/models/Segregation. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. Reference: Russell, K., Wilson, M., & Hall, R. (2013). The color complex (revised): The politics of skin color in a new millennium. Anchor. Reference: Van Maanen, J. (1975). Police socialization: A longitudinal examination of job attitudes in an urban police department. Administrative Science Quarterly, 207-228. Reference: Lupton, D. (1999). Risk: key ideas. Risk: key ideas. Routledge. Creation Date: 4/9/16 Last Updated: 10/26/17 Author: Henry Smart, III Email: hsmartiii@gmail.com Notes: This model was designed using NetLogo 5.3.1. The author can be reached via email at hsmartiii@gmail.com. If you use any portion of this model, please properly site the project and the author. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 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false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line 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45 210 Polygon -7500403 true true 96 225 150 60 206 224 63 120 236 120 Polygon -7500403 true true 120 120 195 120 180 180 180 185 113 183 Polygon -7500403 false true 30 15 0 45 15 60 30 90 30 105 15 165 3 209 3 225 15 255 60 270 75 270 99 256 105 270 120 285 150 300 180 285 195 270 203 256 240 270 255 270 285 255 294 225 294 210 285 165 270 105 270 90 285 60 300 45 270 15 225 30 210 30 150 15 90 30 75 30 sheep false 15 Circle -1 true true 203 65 88 Circle -1 true true 70 65 162 Circle -1 true true 150 105 120 Polygon -7500403 true false 218 120 240 165 255 165 278 120 Circle -7500403 true false 214 72 67 Rectangle -1 true true 164 223 179 298 Polygon -1 true true 45 285 30 285 30 240 15 195 45 210 Circle -1 true true 3 83 150 Rectangle -1 true true 65 221 80 296 Polygon -1 true true 195 285 210 285 210 240 240 210 195 210 Polygon -7500403 true false 276 85 285 105 302 99 294 83 Polygon -7500403 true false 219 85 210 105 193 99 201 83 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true 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true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 wolf false 0 Polygon -16777216 true false 253 133 245 131 245 133 Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105 Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 5.3.1 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ setup go if not any? turtles with [pcolor = white and shape = "person"] [stop] count cpolices with [pcolor = white] count polices with [pcolor = white] count darks with [pcolor = white] count darks with [pcolor = red] count mediums with [pcolor = white] count mediums with [pcolor = red] count lights with [pcolor = white] count lights with [pcolor = red] setup go if not any? turtles with [pcolor = white and shape = "person"] [stop] count cpolices with [pcolor = white] count polices with [pcolor = white] count darks with [pcolor = white] count darks with [pcolor = red] count mediums with [pcolor = white] count mediums with [pcolor = red] count lights with [pcolor = white] count lights with [pcolor = red] setup go if all? darks [pcolor = red] [stop] count cpolices with [pcolor = white] count polices with [pcolor = white] count darks with [pcolor = white] count darks with [pcolor = red] count mediums with [pcolor = white] count mediums with [pcolor = red] count lights with [pcolor = white] count lights with [pcolor = red] (count darks with [pcolor = red] / count darks with [pcolor = white]) (count mediums with [pcolor = red] / count mediums with [pcolor = white]) (count lights with [pcolor = red] / count lights with [pcolor = white]) setup go if not any? turtles with [pcolor = white and shape = "person"] [stop] count cpolices with [pcolor = white] count polices with [pcolor = white] count darks with [pcolor = white] count darks with [pcolor = red] count mediums with [pcolor = white] count mediums with [pcolor = red] count lights with [pcolor = white] count lights with [pcolor = red] setup go if not any? turtles with [pcolor = white and shape = "person"] [stop] count cpolices with [pcolor = white] count polices with [pcolor = white] count darks with [pcolor = white] count darks with [pcolor = red] count mediums with [pcolor = white] count mediums with [pcolor = red] count lights with [pcolor = white] count lights with [pcolor = red] setup go if not any? turtles with [pcolor = white and shape = "person"] [stop] count cpolices with [pcolor = white] count polices with [pcolor = white] count darks with [pcolor = white] count darks with [pcolor = red] count mediums with [pcolor = white] count mediums with [pcolor = red] count lights with [pcolor = white] count lights with [pcolor = red] setup go if not any? turtles with [pcolor = white and shape = "person"] [stop] count cpolices with [pcolor = white] count polices with [pcolor = white] count darks with [pcolor = white] count darks with [pcolor = red] count mediums with [pcolor = white] count mediums with [pcolor = red] count lights with [pcolor = white] count lights with [pcolor = red] setup go if not any? turtles with [pcolor = white and shape = "person"] [stop] count cpolices with [pcolor = white] count polices with [pcolor = white] count darks with [pcolor = white] count darks with [pcolor = red] count mediums with [pcolor = white] count mediums with [pcolor = red] count lights with [pcolor = white] count lights with [pcolor = red] setup go if not any? turtles with [pcolor = white and shape = "person"] [stop] count cpolices with [pcolor = white] count polices with [pcolor = white] count darks with [pcolor = white] count darks with [pcolor = red] count mediums with [pcolor = white] count mediums with [pcolor = red] count lights with [pcolor = white] count lights with [pcolor = red] setup go if not any? turtles with [pcolor = white and shape = "person"] [stop] count cpolices with [pcolor = white] count polices with [pcolor = white] count darks with [pcolor = white] count darks with [pcolor = red] count mediums with [pcolor = white] count mediums with [pcolor = red] count lights with [pcolor = white] count lights with [pcolor = red] @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@