globals [ radius ;; distance of the farthest green patch from the center ] to setup clear-all set radius 0 ask patch 0 0 0 [ set pcolor green ] reset-ticks end to go ;; stop when we get near the edge of the screen if radius >= max-pxcor [ stop ] ;; make new turtles, up to a maximum controlled by the MAX-PARTICLES ;; slider; also check clock so we don't make too many turtles too ;; soon, otherwise we get a big green clump at the center (only happens ;; USE-WHOLE-WORLD? is false) while [count turtles < max-particles and count turtles < ticks] [ make-new-turtle ] ;; now move the turtles ask turtles [ wander if any? neighbors with [pcolor = green] [ set pcolor green ;; increase radius if appropriate if distancexyz 0 0 0 > radius [ set radius distancexyz 0 0 0 ] die ] ;; kill turtles that wander too far away from the center if not use-whole-world? and distancexyz 0 0 0 > radius + 3 [ die ] ] ;; advance clock tick end to make-new-turtle ;; each new turtle starts its random walk from a position ;; a bit outside the current radius and facing the center create-turtles 1 [ set color red tilt-up asin (1.0 - random-float 2.0) ifelse use-whole-world? [ jump max-pxcor ] [ jump radius + 2 ] tilt-up 180 ; set random roll, so when we start wiggling, there's no bias. roll-right random-float 360 ] end to wander ;; turtle procedure ;; the WIGGLE-ANGLE slider makes our path straight or wiggly roll-right random-float wiggle-angle - random-float wiggle-angle rt random-float wiggle-angle - random-float wiggle-angle tilt-up random-float wiggle-angle - random-float wiggle-angle fd 1 end ; Copyright 2006 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 0 0 245 259 -1 -1 4.0 1 10 1 1 1 0 1 1 1 -25 25 -25 25 -25 25 1 1 1 ticks 30.0 SLIDER 22 104 275 137 max-particles max-particles 1 300 300.0 1 1 NIL HORIZONTAL BUTTON 79 24 142 57 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 154 24 217 57 NIL go T 1 T OBSERVER NIL NIL NIL NIL 0 SLIDER 22 70 275 103 wiggle-angle wiggle-angle 0.0 360.0 60.0 1.0 1 degrees HORIZONTAL SWITCH 68 167 237 200 use-whole-world? use-whole-world? 0 1 -1000 @#$#@#$#@ ## WHAT IS IT? This is a 3D version of the 2D model DLA. This model demonstrates diffusion-limited aggregation, in which randomly moving (diffusing) particles stick together (aggregate) to form beautiful treelike branching fractal structures. There are many patterns found in nature that resemble the patterns produced by this model: crystals, coral, fungi, lightning, and so on. ## HOW IT WORKS The model begins with an initial green "seed" in the center of the screen. Red particles move around the screen randomly. When a red particle hits a green square, it "sticks" and turns green (and a new red particle is created to keep the process going). ## HOW TO USE IT Press SETUP to make the initial seed, then press GO to run the model. The WIGGLE-ANGLE slider controls how wiggly the paths the particles follow are. If WIGGLE-ANGLE is 0, they move in straight lines. If WIGGLE-ANGLE is 360, they move in a totally random direction at each time step. The MAX-PARTICLES slider controls how many red particles can exist at the same time. Both settings may be altered in the middle of a model run. The USE-WHOLE-WORLD? switch controls whether the red particles start at the edge of the screen, or from just outside a sphere enclosing the green area. If the switch is on, it's easier to see what's going on, but the model runs slower, particularly when WIGGLE-ANGLE is high. ## THINGS TO NOTICE Note that the resulting structure has a branching structure, like a tree. Why does this happen? What other phenomena in the world do the shapes remind you of? Is this aggregation process a plausible model of how those phenomena occur? When the enclosing sphere gets too near to the edge of the screen, the model stops, since allowing the particles to wrap around the edges of the screen would distort the shape of the aggregate. New red particles are created not at the edge of the screen, but at the edge of a sphere enclosing the current size of the green aggregate, instead of traveling from the edge of the screen. Also, if a red particle wanders too far outside the sphere, it disappears and a new one is created. Neither of these behaviors is essential to the model -- it is done this way just to the model runs fast. ## THINGS TO TRY Try different settings for WIGGLE-ANGLE. What is the effect on the appearance of the resulting aggregate? Why? Does the MAX-PARTICLES slider make any difference? Why or why not? Do you think the USE-WHOLE-WORLD? setting has an effect on the appearance of the resulting aggregate? Why or why not? Experiment and find out. If you initially thought differently from what you found, why do you think you thought otherwise? Can you explain why it does happen the way you found? ## EXTENDING THE MODEL What happens if you start with more than one "seed" patch? What happens if the seed is a line instead of a point? Can you find a way to modify the code so the resulting pattern spirals out instead of radiating straight out? The rule used in this model is that a particle "sticks" if any of the eight patches surrounding it are green. What do the resulting structures look like if you use a different rule (for example, only testing the single patch ahead, or using `neighbors6` instead of `neighbors`)? Can you compute the fractal dimension of the aggregate? If instead of using green, you gradually vary the color of deposited particles over time, you can see more vividly the accretion of "layers" over time. (The effect is also visually pleasing.) The model will run faster if the turtles are invisible, so you may want to add a switch that hides them (using the `hide-turtle` command). ## NETLOGO FEATURES Note the use of the `neighbors` and `distancexyz` primitives. ## RELATED MODELS The various models in the "Fractals" subsection of the "Mathematics" section of the Models Library demonstrate some other ways of "growing" fractal structures. The "Percolation" model in the "Earth Science" section produces patterns resembling the patterns in this model. ## CREDITS AND REFERENCES The concept of diffusion limited aggregation was invented by T.A. Witten and L.M. Sander in 1981. Tamas Viczek's book "Fractal Growth Phenomena" contains a discussion, as do many other books about fractals. ## HOW TO CITE If you mention this model or the NetLogo software in a publication, we ask that you include the citations below. For the model itself: * Wilensky, U. (2006). NetLogo DLA 3D model. http://ccl.northwestern.edu/netlogo/models/DLA3D. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. Please cite the NetLogo software as: * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 2006 Uri Wilensky. ![CC BY-NC-SA 3.0](http://ccl.northwestern.edu/images/creativecommons/byncsa.png) This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This is a 3D version of the 2D model DLA. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon 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46 210 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 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pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 60 270 150 0 240 270 15 105 285 105 Polygon -7500403 true true 75 120 105 210 195 210 225 120 150 75 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 3D 6.3.0 @#$#@#$#@ set use-whole-world? false setup repeat 450 [ go ] @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@