turtles-own [ col ;sets color of an explosion particle x-vel ;x-velocity y-vel ;y-velocity z-vel ;z-velocity ] breed [ rockets rocket ] breed [ frags frag ] rockets-own [ terminal-z-vel ] ;velocity at which rocket will explode frags-own [ dim ] ;used for fading particles ;SETUP ;----- ;This function clears the graphics window of all patches and turtles. to setup clear-all orbit-down 90 reset-ticks end ;GO ;-- ;If there are no turtles, then it creates a random number ;according to the slider FIREWORKS and sets all the initial ;values for each firework. ;It then calls PROJECTILE-MOTION, which launches and explodes the fireworks. to go every delay [ launch-rockets ] ;we don't want the model to run too quickly because otherwise, ;you wouldn't be able to see the fireworks every 0.06 [ if spin-observer? [ orbit-right 2 ] ] every 0.03 [ fall-down display ] if not any? turtles [ tick ] end to launch-rockets if not any? turtles [ clear-drawing create-rockets random (fireworks + 1) [ setxyz random-xcor random-ycor min-pzcor set shape "circle" set size 0.1 set x-vel ((random-float (2 * initial-x-vel)) - (initial-x-vel)) set y-vel ((random-float (2 * initial-y-vel)) - (initial-y-vel)) set z-vel ((random-float initial-z-vel) + initial-z-vel * 2 ) set col one-of base-colors ;; choose a random 'primary' color i.e. 5, 15, 25, etc. set color (col + 2) set terminal-z-vel (random-float 2.0) ;; at what speed does the rocket explode? ] ] end to fall-down ask rockets [ projectile-motion ] ask frags [ projectile-motion ] if trails? [ ask frags [ set pen-size 2 pen-down ] ] end ;PROJECTILE-MOTION ;----------------- ;This function simulates the actual free-fall motion of the turtles. ;If a turtle is a rocket it checks if it has slowed down enough to explode. to projectile-motion ;; turtle procedure set z-vel (z-vel - (gravity / 5)) kill-wrapped setxyz xcor + (x-vel / 10) ycor + (y-vel / 10) zcor + (z-vel / 10) ifelse (breed = rockets) [ if (z-vel < terminal-z-vel) [ explode die ] ] [ fade ] end ;EXPLODE ;------- ;This is where the explosion is created. ;EXPLODE calls hatch a number of times indicated by the slider FRAGMENTS. to explode ;; turtle procedure hatch-frags fragments [ set dim 0 set size 0.1 set shape "circle" tilt-up asin (1.0 - random-float 2.0) roll-right random-float 360 set x-vel (x-vel * .5 + (random-float 2.0) - 1) set y-vel (y-vel * .5 + (random-float 2.0) - 1) set z-vel (random-float 2.0) ifelse trails? [ pen-down ] [ pen-up ] ] end ;FADE ;---- ;This function changes the color of a frag. ;Each frag fades its color by an amount proportional to FADE-AMOUNT. to fade ;; frag procedure set dim dim - (fade-amount / 10) set color scale-color col dim -5 .5 if ( color < col - 1 ) [die] end ;KILL-WRAPPED ;-------- ;This function is used to keep the turtles within the vertical bounds of the world. ;If they go above or below the top or bottom of the world kill them. to kill-wrapped ;; turtle procedure if (zcor + z-vel / 10) > (max-pzcor + 0.4) [ die ] if (zcor + z-vel / 10) < (min-pzcor - 0.4) [ die ] end ; Copyright 2006 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 0 0 245 218 -1 -1 9.0 1 10 1 1 1 0 1 1 1 -5 5 -5 5 -3 3 1 1 1 ticks 30.0 BUTTON 76 76 156 109 setup setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 157 76 237 109 go go T 1 T OBSERVER NIL NIL NIL NIL 0 SWITCH 35 116 125 149 trails? trails? 0 1 -1000 SLIDER 37 36 157 69 fireworks fireworks 1 15 15.0 1 1 NIL HORIZONTAL SLIDER 158 36 278 69 fragments fragments 5 50 50.0 1 1 NIL HORIZONTAL SLIDER 35 153 155 186 initial-x-vel initial-x-vel 0.0 2 1.0 0.1 1 NIL HORIZONTAL SLIDER 35 187 155 220 initial-y-vel initial-y-vel 0.0 2 1.0 0.1 1 NIL HORIZONTAL SLIDER 156 153 276 186 gravity gravity 0.0 3.0 1.0 0.1 1 NIL HORIZONTAL SLIDER 156 187 276 220 fade-amount fade-amount 0.0 10.0 2.0 0.1 1 NIL HORIZONTAL SLIDER 35 221 155 254 initial-z-vel initial-z-vel 0 3 1.5 0.1 1 NIL HORIZONTAL SWITCH 127 116 278 149 spin-observer? spin-observer? 0 1 -1000 SLIDER 156 221 276 254 delay delay 1 10 5.0 1 1 NIL HORIZONTAL @#$#@#$#@ ## WHAT IS IT? This program models the action of fireworks. Rockets begin at the bottom of the world, shoot upwards into the sky and then explode, emitting showers of falling sparks. ## HOW IT WORKS Each rocket, represented by a turtle, is launched upward with an initial x y and z velocity. At a certain point in the sky, an explosion occurs, which is represented by a series of turtle hatches. Each hatched turtle inherits the velocity from the original rocket in addition to velocity from the explosion itself. The result is a simulation of a fireworks display. ## HOW TO USE IT SETUP creates FIREWORKS rockets at the bottom of the screen (MIN-PZCOR). Pressing the GO forever button executes the model continually, launching the rockets. When a rocket hits its peak velocity, it explodes into FRAGMENTS pieces. GRAVITY determines the gravitational strength in the environment. A larger value will give a greater gravitational acceleration, meaning that particles will be forced to the ground at a faster rate. The inverse is true for smaller values. INITIAL-X-VEL sets the initial x-velocity of each rocket to a random number between the negative and positive value of the number indicated on the slider. INITIAL-Y-VEL sets the initial y-velocity of each rocket to a random number between the negative and positive value of the number indicated on the slider. INITIAL-Z-VEL sets the initial z-velocity of each rocket to a random number between 0 and the number indicated on the slider plus ten. This is to ensure that there is a range of difference in the initial z-velocities of the fireworks. FADE-AMOUNT determines the rate at which the explosion particles fade after the explosion. If TRAILS? is true the fragments of each explosion will have their pens down so the paths of each fragment are visible (and they look like real fireworks). If SPIN-OBSERVER? is on the Observer will spin around the world as the model runs. The model will launch a new set of rockets every DELAY seconds. This model has been constructed so that all changes in the sliders and switches will take effect in the model during execution. So, while the GO button is still down, you can change the values of the sliders and the switch, and you can see these changes in the world. ## THINGS TO NOTICE Experiment with the INITIAL-X-VEL, INITIAL-Y-VEL, and INITIAL-Z-VEL sliders. Observe that initial x and y velocities of zero launch the rockets straight upwards. When the initial x or y velocities are increased, notice that some rockets make an arc in the sky. With the initial z-velocity, observe that, on a fixed GRAVITY value, the heights of the fireworks are lower on smaller initial z-velocities and higher on larger ones. Also observe that each rocket explodes at a height equal to or a little less than its apex. ## THINGS TO TRY Observe what happens to the model when the GRAVITY slider is set to different values. Watch what happens to the model when GRAVITY is set to zero. Can you explain what happens to the fireworks in the model? Can you explain why this phenomenon occurs? What does this say about the importance of gravity? Now set the GRAVITY slider to its highest value. What is different about the behavior of the fireworks at this setting? What can you conclude about the relationship between gravity and how objects move in space? ## EXTENDING THE MODEL The fireworks represented in this model are only of one basic type. A good way of extending this model would be to create other more complex kinds of fireworks. Some could have multiple explosions, multiple colors, or a specific shape engineered into their design. ## NETLOGO FEATURES An important aspect of this model is the fact that each particle from an explosion inherits the properties of the original firework. This informational inheritance allows the model to adequately represent the projectile motion of the firework particles since their initial x, y, and z velocities are relative to their parent firework. To visually represent the fading property of the firework particles, this model made use of the reporter `scale-color`. As the turtle particles fall to the ground, they hold their pens down and gradually scale their color to black. As mentioned above, the rate of fade can be controlled using the FADE-AMOUNT slider. ## HOW TO CITE If you mention this model or the NetLogo software in a publication, we ask that you include the citations below. For the model itself: * Wilensky, U. (2006). NetLogo Fireworks 3D model. http://ccl.northwestern.edu/netlogo/models/Fireworks3D. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. Please cite the NetLogo software as: * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 2006 Uri Wilensky. ![CC BY-NC-SA 3.0](http://ccl.northwestern.edu/images/creativecommons/byncsa.png) This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This is a 3D version of the 2D model Fireworks. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon 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150 30 225 Line -7500403 true 150 150 270 225 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 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true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 3D 6.3.0 @#$#@#$#@ set trails? true set fireworks 30 setup repeat 50 [ launch-rockets fall-down ] @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@