turtles-own [ leader ;; the id number of the turtle this turtle is following, ;; or nobody if not following follower ;; the id number of the turtle that is following this turtle, ;; or nobody if not being followed ] to setup clear-all create-turtles num-turtles [ set color pink setxyz random-float world-width random-float world-height random-float world-depth set leader nobody set follower nobody ] reset-ticks end to go ask turtles [ if leader = nobody [ attach-turtle ] move-turtle ] tick end to attach-turtle ;; turtle procedure ;; find a random patch to test inside the donut let xd near-radius + random (far-radius - near-radius) let yd near-radius + random (far-radius - near-radius) let zd near-radius + random (far-radius - near-radius) if random 2 = 0 [ set xd (- xd) ] if random 2 = 0 [ set yd (- yd) ] if random 2 = 0 [ set zd (- zd) ] ;; check for free turtles on that patch let other-turtle one-of (other turtles-at xd yd zd) with [follower = nobody] ;; if we didn't find a suitable turtle, stop if other-turtle = nobody [ stop ] ;; we're all set, so latch on! ask other-turtle [ set follower myself ] set leader other-turtle ;; change our color ifelse follower = nobody [ set color lime ] [ set color sky set shape "line" ] ;; change our leader's color ask other-turtle [ ifelse leader = nobody [ set color yellow ] [ set color sky set shape "line" ] ] end to move-turtle ;; turtle procedure ;; if we are still unattached... ifelse leader = nobody ;; do a somewhat random glide [ right random-float waver - random-float waver tilt-up random-float waver - random-float waver ] ;; otherwise follow the leader [ ;; if leader is directly above or below us, we can't calculate heading if xcor != [xcor] of leader or ycor != [ycor] of leader [ set heading towards leader ] set pitch towards-pitch leader ] fd 1 end ; Copyright 1998 Uri Wilensky. ; See Info tab for full copyright and license. @#$#@#$#@ GRAPHICS-WINDOW 0 0 260 281 -1 -1 10.0 1 10 1 1 1 0 1 1 1 -12 12 -12 12 -12 12 1 1 1 ticks 30.0 SLIDER 60 67 232 100 num-turtles num-turtles 0 10000 2000.0 10 1 NIL HORIZONTAL SLIDER 61 107 233 140 near-radius near-radius 0 50.0 30.0 1.0 1 NIL HORIZONTAL SLIDER 62 146 234 179 far-radius far-radius 0.0 50.0 50.0 1.0 1 NIL HORIZONTAL SLIDER 62 183 234 216 waver waver 0 359.0 70.0 1.0 1 NIL HORIZONTAL BUTTON 65 26 142 59 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 149 26 224 59 NIL go T 1 T OBSERVER NIL NIL NIL NIL 0 PLOT 316 83 576 233 Turtle Count time # 0.0 100.0 0.0 350.0 true true "set-plot-y-range 0 num-turtles" "" PENS "unattached" 1.0 0 -2064490 true "" "plot count turtles with [color = pink]" "heads" 1.0 0 -1184463 true "" "plot count turtles with [color = yellow]" "bodies" 1.0 0 -13791810 true "" "plot count turtles with [color = sky]" "tails" 1.0 0 -10899396 true "" "plot count turtles with [color = green]" BUTTON 24 228 274 261 NIL follow one-of turtles NIL 1 T OBSERVER NIL NIL NIL NIL 0 @#$#@#$#@ ## WHAT IS IT? This is a 3D version of the Follower model found in the Art section of the Sample Models. In Follower, turtles attempt to "connect" with other turtles, forming long chains according to a small set of simple rules. In the model, a turtle can follow only ONE other turtle, and similarly it can only be followed by ONE other turtle. This means there are four turtle states, each represented by a different color: * Pink: Unattached * Green: Following another turtle (a "tail") * Yellow: Being followed by another turtle (a "head") * Blue: Following and being followed by other turtles (a "body" segment) Turtles are created in the pink (unattached) state. At each turn, each turtle checks a random patch in a square donut shape around itself. If it finds a turtle there who is not already being followed, it will "latch on" and start following the movements of that turtle. An unattached turtle (one that has not yet "latched on" to another turtle) will move randomly. ## HOW TO USE IT SETUP: Clears the world and creates the number of turtles specified in the NUM-TURTLES slider. All the turtles are created in an unattached state (pink). GO: Runs the simulation. NUM-TURTLES: Specifies the number of turtles created in SETUP. NEAR-RADIUS: The inner radius of the square donut turtles search in. FAR-RADIUS: The outer radius of the square donut turtles search in. WAVER: The amount of randomness in the movement of non-following turtles. There is also a plot called "Turtle Count" that displays, over time, the number of turtles in each state. You can turn the plot on and off with the PLOT? switch. FOLLOW ONE-OF TURTLES: selects a random turtle and follows it. ## THINGS TO NOTICE Each of the sliders has a different effect on the simulation. Notice that the when the number of turtles is high, chains tend to form very quickly. This is because there are more turtles and therefore more chances for each turtle to attach on each turn. Varying the size of the donut tends to affect how the turtles start to attach, but in the long run doesn't have a big effect on the simulation outcome. Donut size is most interesting at very small values, which causes the turtles to attach into very small loops. Also, very large thick donuts (big FAR-RADIUS, small NEAR-RADIUS) looks interesting with a large number of turtles. The amount of movement randomness (set by WAVER) can also change the simulation outcome. Very high values for WAVER result in small loops being formed because the turtles are continuously moving over themselves, increasing the chances of connecting the head of the chain to its tail. The simulation, under any parameters, moves towards forming loops. Loops may be formed by wrapping around the screen, but in almost all cases if the simulation is left running long enough you will get many small loops or one big loop. It is possible that a chain will never connect to itself if the WAVER slider is set to zero, but otherwise the simulation should proceed towards loops. ## THINGS TO TRY Try making the waver setting very high. Notice how the turtles clump up into little clusters. This is because they are moving over themselves frequently, which increases the chances of attaching to their tail. This makes sense if the donut allows the turtles to check close to themselves, but if it does not (NEAR-RADIUS is big) then the same thing still happens. Why is this the case? Notice that we are plotting all four possible turtle states, but only three appear on the plot. Do you know why? ## EXTENDING THE MODEL Try implementing different rules for how turtles follow each other. You might also try giving the turtles a certain probability of breaking apart again. See how this affects the patterns they make. ## NETLOGO FEATURES Note the use of the `towards` and `towards-pitch` primitives to make the turtles follow each other. Note also that we must be very careful to ensure that we never have two turtles following the same leader. ## HOW TO CITE If you mention this model or the NetLogo software in a publication, we ask that you include the citations below. For the model itself: * Wilensky, U. (1998). NetLogo Follower 3D model. http://ccl.northwestern.edu/netlogo/models/Follower3D. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. Please cite the NetLogo software as: * Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. ## COPYRIGHT AND LICENSE Copyright 1998 Uri Wilensky. ![CC BY-NC-SA 3.0](http://ccl.northwestern.edu/images/creativecommons/byncsa.png) This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. This is a 3D version of the 2D model Follower. This model was created as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. 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