Interface Guide

NetLogo 3.1.5 User Manual   

This section of the manual walks you through every element of the NetLogo interface in order and explains its function.

In NetLogo, you have the choice of viewing models found in the Models Library, adding to existing models, or creating your own models. The NetLogo interface was designed to meet all these needs.

The interface can be divided into two main parts: NetLogo menus, and the main NetLogo window. The main window is divided into tabs.

Menus

On Macs, if you are running the NetLogo application, the menubar is located at the top of the screen. On other platforms, the menubar is found at the top of the NetLogo window.

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The functions available from the menus in the menubar are listed in the following chart.

Chart: NetLogo Menus

File

 

New

Starts a new model.

 

Open

Opens any NetLogo model on your computer.

 

Models Library

A collection of demonstration models.

 

Save

Save the current model.

 

Save As

Save the current model using a different name.

 

Save As Applet

Used to save a web page in HTML format that has your model embedded in it as a Java "applet".

 

Print

Sends the contents of the currently showing tab to your printer.

 

Export World

Saves all variables, the current state of all turtles and patches, the drawing and the output area to a file.

 

Export Plot

Saves the data in a plot to a file.

 

Export All Plots

Saves the data in all the plots to a file.

 

Export View

Save a picture of the current view (2D or 3D) to a file (in PNG format).

 

Export Interface

Save a picture of the current Interface tab. ( in PNG format )

 

Export Output

Save the contents of the output area or the output section of the command center to a file.

 

Import World

Load a file that was saved by Export World.

 

Import Patch Colors

Load an image into the patches, see the import-pcolors command.

 

Import Drawing

Load an image into the drawing, see the import-drawing command.

 

Quit

Exits NetLogo. (On Macs, this item is on the NetLogo menu instead.)

Edit

 

Cut

Cuts out or removes the selected text and temporarily saves it to the clipboard.

 

Copy

Copies the selected text.

 

Paste

Places the clipboard text where cursor is currently located.

 

Delete

Deletes selected text.

 

Undo

Undo last text editing action you performed.

 

Redo

Redo last undo action you performed.

 

Select All

Select all the text in the active window.

 

Find

Finds a word or sequence of characters within the Information or Procedures tabs.

 

Find Next

Find the next occurrence of the word or sequence you last used Find with.

 

Shift Left /
Shift Right

Used in the Procedures tab to change the indentation level of code.

 

Comment /
Uncomment

Used in the Procedures tab to add or remove semicolons from code (semicolons are used in NetLogo code to indicate comments).

Tools

 

Halt

Stops all running code, including buttons and the command center. (Warning: since the code is interrupted in the middle of whatever it was doing, you may get unexpected results if you try to continue running the model without first pressing "setup" to start the model run over.)

 

Globals Monitor

Displays the values of all global variables.

 

Turtle Monitor

Displays the values of all of the variables in a particular turtle. You can can also edit the values of the turtle's variables and issue commands to the turtle. (You can also open a turtle monitor via the View; see the View section below.)

 

Patch Monitor

Displays the values of all of the variables in a particular patch. You can can also edit the values of the patch's variables and issue commands to the patch. (You can also open a patch monitor via the View; see the View section below.)

 

Hide/Show Command Center

Makes the command center visible or invisible. (Note that the command center can also be shown or hidden, or resized, with the mouse.)

 

3D View

Opens the 3D view. See the View section for more information.

 

Color Swatches

Opens the Color Swatches. See the Color Section of the Programming Guide for details.

 

Shapes Editor

Draw turtle shapes. See the Shapes Editor Guide for more information.

 

BehaviorSpace

Runs the model over and over with different settings. See the BehaviorSpace Guide for more information.

 

System Dynamics Modeler

Opens the System Dynamics Modeler. See the System Dynamics Modeler Guide for more details.

 

HubNet Control Center

Disabled if no HubNet activity is open. See the HubNet Guide for more information.

Zoom

 

Larger

Increase the overall screen size of the model. Useful on large monitors or when using a projector in front of a group.

 

Normal Size

Reset the screen size of the model to the normal size.

 

Smaller

Decrease the overall screen size of the model.

Tabs

This menu offers keyboard shortcuts for each of the tabs. (On Macs, it's Command 1 through Command 3. On Windows, it's Control 1 through Control 3.)

Help

 

About NetLogo

Information on the current NetLogo version the user is running. (On Macs, this menu item is on the NetLogo menu instead.)

 

User Manual

Opens this manual in a web browser.

Tabs

At the top of NetLogo's main window are three tabs labeled "Interface", "Information" and "Procedures" . Only one tab at a time can be visible, but you can switch between them by clicking on the tabs at the top of the window.

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Right below the row of tabs is a toolbar containing a row of buttons. The buttons available vary from tab to tab.

Interface Tab

The Interface tab is where you watch your model run. It also has tools you can use to inspect and alter what's going on inside the model.

When you first open NetLogo, the Interface tab is empty except for the View, where the turtles and patches appear, and the Command Center, which allows you to issue NetLogo commands.

Working with Interface Elements

The toolbar on the Interface tab contains buttons that let you edit, delete, and create items in the Interface tab (such as buttons and sliders).

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The buttons in the toolbar are described below.

Selecting: To select an interface element, drag a rectangle around it with your mouse. A gray border will appear around the element to indicate that it is selected.

Selecting Multiple Items: You can select multiple interface elements at the same time by including them in the rectangle you drag. If multiple elements are selected, one of them is the "key" item, which means that if you use the "Edit" or "Delete" buttons on the Interface Toolbar, only the key item is affected. The key item is indicated by a darker gray border than the other items.

Unselecting: To unselect all interface elements, click the mouse on the white background of the Interface tab. To unselect an individual element, control-click (Macintosh) or right-click (other systems) the element and choose "Unselect" from the popup menu.

Editing: To change the characteristics of an interface element, select the element, then press the "Edit" button on the Interface Toolbar. You may also double click the element once it is selected. A third way to edit an element is to control-click (Macintosh) or right-click (other systems) it and choose "Edit" from the popup menu. If you use this last method, it is not necessary to select the element first.

Moving: Select the interface element, then drag it with your mouse to its new location. If you hold down the shift key while dragging, the element will move only straight up and down or straight left and right.

Resizing: Select the interface element, then drag the black "handles" in the selection border.

Deleting: Select the element or elements you want to delete, then press the "Delete" button on the Interface Toolbar. You may also delete an element by control-clicking (Macintosh) or right-clicking (other systems) it and choosing "Delete" from the popup menu. If you use this latter method, it is not necessary to select the element first.

To learn more about the different kinds of interface elements, refer to the chart below.

Chart: Interface Toolbar

Icon & Name Description
Button Buttons can be either once-only buttons or forever buttons. When you click on a once button, it executes its instructions once. The forever button executes the instructions over and over, until you click on the button again to stop the action. If you have assigned an action key to the button, pressing the corresponding keyboard key will act just like a button press when the button is in focus. Buttons with action keys have a letter in the upper right corner of the button to show what the action key is. If the input cursor is in another interface element such as the Command Center, pressing the action key won't trigger the button. The letter in the upper right hand corner of the button will be dimmed in this situation. To enable action keys, click in the white background of the Interface tab.
Slider Sliders are global variables, which are accessible by all agents. They are used in models as a quick way to change a variable without having to recode the procedure every time. Instead, the user moves the slider to a value and observes what happens in the model.
Switch Switches are a visual representation for a true/false variable. The user is asked to set the variable to either on (true) or off (false) by flipping the switch.
Chooser Choosers let the user choose a value for a global variable from a list of choices, presented in a drop down menu.
Monitor Monitors display the value of any expression. The expression could be a variable, a complex expression, or a call to a reporter. Monitors automatically update several times per second.
Plot Plots are real-time graphs of data the model is generating.
Output The output area is a scrolling area of text which can be used to create a log of activity in the model. A model may only have one output area.
Text Box Text boxes lets you add informative text labels to the Interface tab. The contents of text boxes do not change as the model runs.

The 2D and 3D Views

The large black square in the Interface tab is the 2D view. It's a visual representation of the NetLogo world of turtles and patches. Initially it's all black because the patches are black and there are no turtles yet. You can open the 3D View, another visual representation of the world, by clicking on the "3D" button in the View Control Strip.

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There are a number of settings associated with the Views. There are a few ways of changing the settings: by using the control strip along the top edge of the View, or by editing the 2D View, as described in the "Working With Interface Elements" section above, or pressing the "Edit..." button in the control strip.

The 3D View has a similar control strip but it looks slightly different and as you may notice a few of the controls are missing. However, the controls that are present work exactly the same as the 2D View Control Strip.

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The controls in the control strip work as follows:

Here are the settings for the View (accessible by editing the View, or by pressing the "Edit..." button in the control strip):

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Notice that the settings are broken up into two groups. There are World setting and View settings. World settings affect the properties of the world that the turtles live in (changing them may require resetting the world). View settings only affect the appearance of view, changing them will not affect the outcome of the model.

The world settings allow you to define the boundaries and topology of the world. At the top of the left side of the world panel you can choose a location for the origin of the world either "Center", "Corner", "Edge", or "Custom". By default the world has a center configuration where (0,0) is at the center of the world and the user defines the number of patches from the center to the right and left boundaries and the number of patches from the center to the top and bottom boundaries. For Example: If you set Max-Pxcor = 10 Min-Pxcor will automatically be set to -10 thus there are 10 patches to the left of the origin and 10 patches to the right of patch 0 0.

A Corner configuration allows the user to define the location of the origin as one of the corners of the world, upper left, upper right, lower left, or lower right. Then you define the far boundary in the x and y directions. For example if you choose to put the origin in the lower left corner of the world you define the right and top (positive) boundaries.

Edge mode allows you to place the origin along one of the edges (x or y) then define the far boundary in that direction and both boundaries in the other. For example if you select edge mode along the bottom of the world, you must also define the top boundary, as well as the left and the right.

Finally, Custom mode allows the user to place the origin at any location in the world, though patch 0 0 must still exist in the world.

As you change the settings you will notice that the changes you make are reflected in the preview on the right side of the panel which shows the origin and the boundaries. The width and height of the world are displayed below the preview.

Also below the preview there are two checkboxes, the world wrap settings. These allow you to control the topology of the world. Notice when you click the check boxes the preview indicates which directions allow wrapping, and the name of the topology is displayed next to the world dimensions. See the Topology Section of the Programming Guide for more information.

The view settings allow you to customize the look of the view without changing the world. Changing view settings will never force a world reset. To change the size of the 2D View adjust the "Patch Size" setting, measured in pixels. This does not change the number of patches, only how large the patches appear in the 2D View. (Note that the patch size does not affect the 3D View, as you can simply make the 3D View larger by making the window larger.)

The "Turtle Shapes" checkbox performs the same function as the shapes button in the control strip, discussed above.

The "Smooth edges" checkbox controls the use of anti-aliasing in the 3D view only. It will make the lines appear less jagged but it will slow down the model.

Turtle and patch monitors are easily available through the View, just control-click (Macintosh) or right-click (other systems) on the turtle or patch you want to inspect, and choose "inspect turtle ..." or "inspect patch ..." from the popup menu. You can also watch, follow or ride a turtle by selecting the appropriate item in the turtle sub-menu. (Turtle and patch monitors can also be opened from the Tools menu or by using the inspect command.)

Some NetLogo models let you interact with the turtles and patches with your mouse by clicking and dragging in the View.

Manipulating the 3D View

At the bottom of the window there are buttons to move the observer, or change the perspective from which you are looking at the world.

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A blue cross appears at the current focus point as you are adjusting these settings. The little blue triangle will always point up the positive y-axis, so you can orient yourself in case you get lost. It's easy to do!

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To look at the world from a different angle, press the "rotate" button click and drag the mouse up, down, left, or right. The observer will continue to face the same point as before ( where the blue cross is ) but its position in the relation to the xy-plane will change.

To move closer or farther away from the world or the agent you are watching, following or riding, press the "zoom" button and drag up and down along the 3D View. (Note when you are in follow or ride mode zooming will switch you between ride and follow, since ride is just a special case of follow where the distance at which you are following is 0.)

To change the position of the observer without changing the direction it is facing select the "move" button and drag the mouse up, down, left, and right inside the 3D View while holding down the mouse button.

To allow the mouse position and state to be passed to the model select the "interact" button and it will function just as the mouse does in the 2D view.

To return the observer and focus point to their default positions press the "Reset Perspective" button (or use the reset-perspective command) .

Fullscreen Mode

To enter fullscreen mode, press the "Full Screen" button, to exit fullscreen mode, press the Esc key.

Note: Fullscreen mode doesn't work on some computers. It depends on what kind of graphics card you have. See the System Requirements for details.

3D Shapes

Some shapes have true 3D counterparts ( a 3D circle is actually a sphere ) in the 3D view so they are automatically mapped to that shape.

Shape name3D shape
default3D turtle shape
circlesphere
dotsmall sphere
squarecube
trianglecone
line3D line
cylinder3D cylinder
line-half3D line-half
car3D car

All other shapes are interpreted from their 2D shapes. If a shape is a rotatable shape it is assumed to be a top view and it is extruded as if through a cookie cutter and oriented parallel to the xy-plane, as in Ants.

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If a shape is non-rotatable it is assumed to be a side view so it is drawn always facing the observer (and with no thickness), as in Wolf Sheep Predation.

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Command Center

The Command Center allows you to issue commands directly, without adding them to the model's procedures. (Commands are instructions you give to the agents in your model.) This is useful for inspecting and manipulating agents on the fly.

(Tutorial #2: Commands is an introduction to using commands in the Command Center.)

Let's take a look at the design of the Command Center.

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The smaller text box, below the large box, is where you type a command. After typing it press the Return or Enter key to run it.

To the left of where you type is a popup menu that initially says "observer>". You can choose either observer, turtles, or patches, to specify which agents run the command you type.

Tip: a quicker way to change between observer, turtles, and patches is to use the tab key on your keyboard.

Accessing previous commands

After you type a command, it appears in the large scrolling box above the command line. You can use Copy on the Edit menu in this area to copy commands and then paste them elsewhere, such as the Procedures tab.

You can also access previous commands using the history popup menu, which is the small downward pointing triangle to the right of where you type commands. Click on the triangle and a menu of previously typed commands appears, so you can pick one to use again.

Tip: a quicker way to access previous commands is with the up and down arrow keys on your keyboard.

Clearing

To clear the large scrolling area containing previous commands and output, click "clear" in the top right corner.

To clear the history popup menu, choose "Clear History" on that menu.

Arranging

You can hide and show the command center using the Hide Command Center and Show Command Center items on the Tools menu.

To resize the command center, drag the bar that separates it from the model interface. Or, click one of the little arrows on the right end of the bar to make the command center either very big or hidden altogether.

To switch between a vertical command center and a horizontal one, click the button with the double-headed arrow, just to the left of "Clear".

Plots

To show or hide a plot's pens legend, click on the word "Pens" in the upper right corner of a plot.

If you move the mouse over the white area of a plot, the x and y coordinates of the mouse location will appear. (Note that the mouse location might not correspond exactly to any actual data points in the plot. If you need to know the exact coordinates of plotted points, use the Export Plot menu item and inspect the resulting file in another program.)

When you create a plot, as with all widgets, the edit dialog automatically appears.

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Many of the fields are fairly self explanatory, the name of the plot, labels for the x and y axes, and ranges for the axes.

If Autoplot? is checked the x and y changes will automatically readjust as points are added to the plot if they are outside the current range.

In the plot pens section of the dialog you can create and customize different pens in this plot. You must always have a least one pen in every plot. You start out with one named "default" you probably want to rename it something that is meaningful in the model.

All the items in the box below the pen name are settings relevant to that particular pen.

For more detailed information on how each of these features works you can see the Plotting Section of the Programming Guide.

Procedures Tab

This tab is the workspace where the code for the model is stored. Commands you only want to use immediately go in the Command Center; commands you want to save and use later, over and over again, are found in the Procedures tab.

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To determine if the code has any errors, you may press the "Check" button. If there are any syntax errors, the Procedures tab will turn red and the code that contains the error will be highlighted and a comment will appear in the top box. Switching tabs also causes the code to be checked and any errors will be shown, so if you switch tabs, pressing the Check button first isn't necessary.

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To find a fragment of code in the procedures, click on the "Find" button in the Procedures Toolbar and the Find dialog will appear.

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You may enter either a word or phrase to find or a word or phrase to find and one to replace it with. The "Ignore case" checkbox controls whether the capitalization must be the same to indicate a match. If the "Wrap around" checkbox is checked the entire Procedures tab will be checked for the phrase, starting at the cursor position, when it reaches the end it will return to the top, otherwise only the area from the cursor position to the end of the Procedures tab will be searched. The "Next" and "Previous" buttons will move down and up to find another occurrence of the search phrase. "Replace" changes the currently selected phrase with the replace phrase and "Replace & Find" changes the selected phrase and moves to the next occurrence. "Replace all" will change all instances of the the find phrase in the search area with the replace phrase.

To find a particular procedure definition in your code, use the "Procedures" popup menu in the Procedures Toolbar. The menu lists all procedures in alphabetical order.

The "Shift Left", "Shift Right", "Comment", and "Uncomment" items on the Edit menu are used in the procedures tab to change the indentation level of your code or add and remove semicolons, which mark comments, from sections of code.

For more information about writing procedures, read Tutorial #3: Procedures and the Programming Guide.

Information Tab

The Information tab provides an introduction to the model and an explanation of how to use it, things to explore, possible extensions, and NetLogo features. It is very helpful when you're first exploring a model.

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We recommend reading the Information tab before starting the model. The Information tab explains what principle is being modeled and how the model was created. This display of the Information tab is not editable. To edit the content of the Info tab click the "Edit" button or double click on a word which will also scroll you to the location you clicked on and highlight the word.

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You can edit the text in this view as in any text editor. However, a few different forms will be displayed specially when you switch out of the edit view.

Information Tab Markup

Description Edit Mode View Mode
Lines that come after blank lines and contain capital letters and no lower case letters become section headers.
WHAT IS IT

WHAT IS IT

Any line that has only dashes is omitted. -------------------
Anything beginning with "http://" becomes a clickable hyperlink. http://ccl.northwestern.edu http://ccl.northwestern.edu
E-mail addresses become clickable "mailto:" links. bugs@ccl.northwestern.edu bugs@ccl.northwestern.edu
Lines that begin with the pipe '|' ( shift + backslash '\' ) become monospaced text. This is useful for diagrams and complicated formulas, among other things. | this is preformatted text
| you    can    put    spaces in   it
this is preformatted text
you    can    put    spaces in   it

To return to the normal view, click the edit button.