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9Blocks accompanies classroom work on the Combinations Tower, the giant bellshaped histogram of all the 512 different green/blue combinations of the 3by3 array. Whereas building the Combinations Tower is a form of theoretical probability  combinatorial analysis  the 9Block model complements with empirical probability of the same 3by3 object. In the plot window, a tall histogram grows that has the same shape as the Combinations Tower. How can that be? That is the theme question of this model.
To better see the resemblance between the Combinations Tower and 9Blocks histogram, you can either open another NetLogo window in the 9Block Stalagmite model or open a JPEG of the 9Block Stalagmite model as it looks when the entire sample space has been found. (This JPEG will be available with ProbLab curricular material.) Place this JPEG alongside the 9Blocks histogram, to its right, editing the .jpg's dimensions as necessary to maximize the resemblance between the histogram and the .jpg.
The 9Blocks model is a simplified version of the Stochastic Patchwork model. Here, your green/blue combinations are always of size 3 by 3. Also, the probability of a patch being either green or blue is always .5 in this model. Finally, the plot shows the number of green squares and not the percentage of green squares out of all the squares.
This model is a part of the ProbLab curriculum. The ProbLab Curriculum is currently under development at the CCL. For more information about the ProbLab Curriculum please refer to http://ccl.northwestern.edu/curriculum/ProbLab/.
At every iteration through Go, each patch "flips a coin" to decide whether it should be green or blue. This "coin" works as follows: The patch chooses randomly between "0" and "1." If it got "1," it becomes green on this run, but if it got "0," it becomes blue on this run. At every run through Go, the number of green patches in the block is counted up. This number is added to a list that grows in length from run to run. The entire list is plotted as a histogram at each run. The columns or bars in this histogram represent how many 9blocks have occurred with 0 green squares, 1 green square, 2 green squares, ..., 8 green squares, and 9 green squares (for a total of 10 possible columns).
Over many runs, the histogram begins to look bellshaped, just like the Combinations Tower that you may have built in your classroom and just like the tower in the 9Block Stalagmite model.
Buttons: 'Setup;  initializes the variables and erases the plot. 'Go'  activates the procedures just once. So you will get a single 9block and a short column in the histogram. 'Go'  activates the procedures. It is set to work "forever," that is, it will repeat until you press it again.
Switches: 'onebyonechoices?'  when On, each square will settle on its color at a different moment. Also, there will be a pause between 9blocks, as though the lights were switched off for a moment. This is meant to remind us that even though we are looking at 9blocks, actually each square chooses its color independently of other squares. Notice how the monitor '# target color' updates per each target color that is added.
Monitors: '# target color'  shows how many patches are green. 'how many trials'  shows how many times the model has chosen random 9blocks in this experiment (so it's also showing how many items we have in the list that is being plotted every run).
As you run this model, the histogram grows. Pretty soon, the central columns grow taller than other columns. This shows us that there is a higher chance of getting 9blocks that have 4 or 5 green squares as compared to 9blocks that have 3 or 6 green squares. Likewise, there is a higher chance of getting 9blocks that have 3 or 6 green squares as compared to 9blocks that have 2 or 7 green squares. Also, there is a higher chance of getting 9blocks that have 2 or 7 green squares as compared to 9blocks that have 1 or 8 green squares. Finally, there is a higher chance of getting 9blocks that have 1 or 8 green squares as compared to 9blocks that have 0 or 9 green squares.
Compare between the histogram you are getting and the Combinations Tower. Why is it that they are the same shape?
How many 9blocks do you need to sample before the histogram begins to look like the Combinations Tower?
Look at the histogram as it grows. What happens when it reaches the top? More and more combinations are coming but there is no room to count them. Instead of leaping out of the box, the number at the topleft corner of the plot  the value of the yaxis  updates and the histogram is redrawn for a larger scale. This helps us attend to whether and how the shape of the histogram changes after the number of combinations exceeds the range of values on the original histogram.
In many ways, the Stochastic Patchwork model extends this model. However, there are other ways of extending this model. For instance, you may want to plot different aspects of the probabilistic experiment, to answer such questions as:  how often do we get the same combinations twice one after the other?  are there particular combinations you like? You could add code to see how long it takes the model to find these combinations (as in the Random Combinations and Permutations model).
This model is a part of the ProbLab curriculum. The ProbLab Curriculum is currently under development at Northwestern's Center for Connected Learning and ComputerBased Modeling. . For more information about the ProbLab Curriculum please refer to http://ccl.northwestern.edu/curriculum/ProbLab/.
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For the model itself:
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Copyright 2004 Uri Wilensky.
This work is licensed under the Creative Commons AttributionNonCommercialShareAlike 3.0 License. To view a copy of this license, visit https://creativecommons.org/licenses/byncsa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu.
This model was created as part of the projects: PARTICIPATORY SIMULATIONS: NETWORKBASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs)  grant numbers REC #9814682 and REC0126227.
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