NetLogo Models Library:
## WHAT IS IT?
This first model in the NetLogo Sugarscape suite implements Epstein & Axtell's Sugarscape Immediate Growback model, as described in chapter 2 of their book Growing Artificial Societies: Social Science from the Bottom Up. It simulates a population with limited, spatially-distributed resources available.
## HOW IT WORKS
Each patch contains some sugar, the maximum amount of which is predetermined. At each tick, each patch grows back fully to have the maximum amount of sugar. The amount of sugar a patch currently contains is indicated by its color; the darker the yellow, the more sugar.
At setup, agents are placed at random within the world. Each agent can only see a certain distance horizontally and vertically. At each tick, each agent will move to the nearest unoccupied location within their vision range with the most sugar, and collect all the sugar there. If its current location has as much or more sugar than any unoccupied location it can see, it will stay put.
Agents also use (and thus lose) a certain amount of sugar each tick, based on their metabolism rates. If an agent runs out of sugar, it dies.
## HOW TO USE IT
Set the INITIAL-POPULATION slider before pressing SETUP. This determines the number of agents in the world.
Press SETUP to populate the world with agents and import the sugar map data. GO will run the simulation continuously, while GO ONCE will run one tick.
The VISUALIZATION chooser gives different visualization options and may be changed while the GO button is pressed. When NO-VISUALIZATION is selected all the agents will be red. When COLOR-AGENTS-BY-VISION is selected the agents with the longest vision will be darkest and, similarly, when COLOR-AGENTS-BY-METABOLISM is selected the agents with the lowest metabolism will be darkest.
The four plots show the world population over time, the distribution of sugar among the agents, the mean vision of all surviving agents over time, and the mean metabolism of all surviving agents over time.
## THINGS TO NOTICE
After 20 ticks or so, many agents are no longer moving or are only moving a little. This is because the agents have reached places in the world where they can no longer see better unoccupied locations near them. Since all sugar grows back instantaneously each tick, agents tend to remain on the same patch.
Agents tend to congregate in "layers" around borders where sugar production levels change. This unintended behavior comes from the limitation of the agents' vision ranges. Agents that cannot see past the current sugar production grounds have no incentive to move, and so each agent only moves to the closest location with more sugar. This effect is more less apparent depending on the initial population.
## THINGS TO TRY
Try varying the initial POPULATION. What effect does the initial POPULATION have on the final stable population? Does it have an effect on the distribution of agent properties, such as vision and metabolism?
## NETLOGO FEATURES
All of the Sugarscape models create the world by using `file-read` to import data from an external file, `sugar-map.txt`. This file defines both the initial and the maximum sugar value for each patch in the world.
Since agents cannot see diagonally we cannot use `in-radius` to find the patches in the agents' vision. Instead, we use `at-points`.
## RELATED MODELS
Other models in the NetLogo Sugarscape suite include:
* Sugarscape 2 Constant Growback
* Sugarscape 3 Wealth Distribution
## CREDITS AND REFERENCES
Epstein, J. and Axtell, R. (1996). Growing Artificial Societies: Social Science from the Bottom Up. Washington, D.C.: Brookings Institution Press.
## HOW TO CITE
If you mention this model or the NetLogo software in a publication, we ask that you include the citations below.
For the model itself:
* Li, J. and Wilensky, U. (2009). NetLogo Sugarscape 1 Immediate Growback model. http://ccl.northwestern.edu/netlogo/models/Sugarscape1ImmediateGrowback. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
Please cite the NetLogo software as:
* Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
## COPYRIGHT AND LICENSE
Copyright 2009 Uri Wilensky.
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