NetLogo Models Library:
## WHAT IS IT?
This second model in the NetLogo Sugarscape suite implements Epstein & Axtell's Sugarscape Constant Growback model, as described in chapter 2 of their book Growing Artificial Societies: Social Science from the Bottom Up. It simulates a population with limited, spatially-distributed resources available. It differs from Sugarscape 1 Immediate Growback in that the growback of sugar is gradual rather than instantaneous.
## HOW IT WORKS
Each patch contains some sugar, the maximum amount of which is predetermined. At each tick, each patch regains one unit of sugar, until it reaches the maximum amount. The amount of sugar a patch currently contains is indicated by its color; the darker the yellow, the more sugar.
At setup, agents are placed at random within the world. Each agent can only see a certain distance horizontally and vertically. At each tick, each agent will move to the nearest unoccupied location within their vision range with the most sugar, and collect all the sugar there. If its current location has as much or more sugar than any unoccupied location it can see, it will stay put.
Agents also use (and thus lose) a certain amount of sugar each tick, based on their metabolism rates. If an agent runs out of sugar, it dies.
## HOW TO USE IT
Set the INITIAL-POPULATION slider before pressing SETUP. This determines the number of agents in the world.
Press SETUP to populate the world with agents and import the sugar map data. GO will run the simulation continuously, while GO ONCE will run one tick.
The VISUALIZATION chooser gives different visualization options and may be changed while the GO button is pressed. When NO-VISUALIZATION is selected all the agents will be red. When COLOR-AGENTS-BY-VISION is selected the agents with the longest vision will be darkest and, similarly, when COLOR-AGENTS-BY-METABOLISM is selected the agents with the lowest metabolism will be darkest.
The four plots show the world population over time, the distribution of sugar among the agents, the mean vision of all surviving agents over time, and the mean metabolism of all surviving agents over time.
## THINGS TO NOTICE
The world has a carrying capacity, which is lower than the initial population of the world. Agents who are born in sugarless places or who consume more sugar than the land cannot be supported by the world, and die. Other agents die from competition - although some places in the world have enough sugar to support them, the sugar supply is limited and other agents may reach and consume it first.
As the population stabilizes, the average vision increases while the average metabolism decreases. Agents with lower vision cannot find the better sugar patches, while agents with high metabolism cannot support themselves. The death of these agents causes the attribute averages to change.
## THINGS TO TRY
How dependent is the carrying capacity on the initial population size? Is there a direct relationship?
## EXTENDING THE MODEL
How does changing the amount or rate of sugar growback affect the behavior of the model?
## NETLOGO FEATURES
All of the Sugarscape models create the world by using `file-read` to import data from an external file, `sugar-map.txt`. This file defines both the initial and the maximum sugar value for each patch in the world.
Since agents cannot see diagonally we cannot use `in-radius` to find the patches in the agents' vision. Instead, we use `at-points`.
## RELATED MODELS
Other models in the NetLogo Sugarscape suite include:
* Sugarscape 1 Immediate Growback
* Sugarscape 3 Wealth Distribution
## CREDITS AND REFERENCES
Epstein, J. and Axtell, R. (1996). Growing Artificial Societies: Social Science from the Bottom Up. Washington, D.C.: Brookings Institution Press.
## HOW TO CITE
If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software:
* Li, J. and Wilensky, U. (2009). NetLogo Sugarscape 2 Constant Growback model. http://ccl.northwestern.edu/netlogo/models/Sugarscape2ConstantGrowback. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
* Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
## COPYRIGHT AND LICENSE
Copyright 2009 Uri Wilensky.
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Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at firstname.lastname@example.org.