ls:random-seed
ls:random-seed seed
Behaves exactly like NetLogo’s built-in primitive random-seed
, except that child models have their RNGs seeded based on the given seed as well (as well their child models, and their child models’ child models, and so forth). This primitive should almost always be used instead of NetLogo’s built-in one for seeding RNG when using LevelSpace.
Take me to the full LevelSpace Extension Dictionary