class TieManager3D extends TieManager
- Source
- TieManager3D.scala
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- TieManager3D
- TieManager
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Instance Constructors
- new TieManager3D(links: TreeAgentSet, linkManager: LinkManager, protractor: Protractor3D)
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
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final
def
asInstanceOf[T0]: T0
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final
def
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def
equals(arg0: Any): Boolean
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final
def
getClass(): Class[_]
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- @native() @IntrinsicCandidate()
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def
hasTies: Boolean
- Definition Classes
- TieManager
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def
hashCode(): Int
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final
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def
notify(): Unit
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final
def
notifyAll(): Unit
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def
reset(): Unit
- Definition Classes
- TieManager
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def
setTieMode(link: Link, mode: String): Unit
- Definition Classes
- TieManager
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
tiedTurtles(root: Turtle, seenTurtles: Set[Turtle]): Seq[Turtle]
- Attributes
- protected
- Definition Classes
- TieManager
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def
tiedTurtles3d(root: Turtle, seenTurtles: Set[Turtle3D]): Seq[Turtle3D]
- Attributes
- protected
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def
toString(): String
- Definition Classes
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- def turtleMoved(root: Turtle3D, newX: Double, newY: Double, newZ: Double, originalXcor: Double, originalYcor: Double, originalZcor: Double): Unit
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def
turtleOrientationChanged(root: Turtle3D, newHeading: Double, newPitch: Double, newRoll: Double, oldHeading: Double, oldPitch: Double, oldRoll: Double): Unit
- Attributes
- protected
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def
turtleTurned(root: Turtle, newHeading: Double, originalHeading: Double): Unit
- Definition Classes
- TieManager3D → TieManager
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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final
def
wait(): Unit
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