class Matrix3D extends AnyRef
A fairly conventional 3D matrix object that can transform sets of 3D points and perform a variety of manipulations on the transform
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- Matrix3D.java
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def
mult(rhs: Matrix3D): Unit
Multiply this matrix by a second: M = M*R
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def
scale(xf: Double, yf: Double, zf: Double): Unit
Scale along each axis independently
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def
scale(f: Double): Unit
Scale by f in all dimensions
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def
transform(v: Array[Double], tv: Array[Double], nvert: Int): Unit
Transform nvert points from v into tv.
Transform nvert points from v into tv. v contains the input coordinates in doubleing point. Three successive entries in the array constitute a point. tv ends up holding the transformed points as integers; three successive entries per point
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def
translate(x: Double, y: Double, z: Double): Unit
Translate the origin
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def
unit(): Unit
Reinitialize to the unit matrix
- def vrot(x: Double, y: Double, z: Double, u: Double, v: Double, w: Double, theta: Double): Unit
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wait(arg0: Long, arg1: Int): Unit
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def
xrot(theta: Double): Unit
rotate theta degrees about the x axis
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def
yrot(theta: Double): Unit
rotate theta degrees about the y axis
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def
zrot(theta: Double): Unit
rotate theta degrees about the z axis