NetLogo User Community Models
## WHAT IS IT?
El Farol is a bar in Santa Fe. The bar is popular, but becomes overcrowded when too many patrons attend. Patrons are happy when less than a certain amount of patrons attend, say 60 for example, but they are unhappy when more than some other amount of patrons attend, say 70. What will happen as time passes and people have pleasant or unpleasant experiences?
Is it always true that the more a bar is popular, the higher its attendance? Does it makes sense to say a bar has its ups and downs, but on the whole it's stable?
This model problematizes a seemingly simple situation of social interaction to reveal that it is not that simple. Working in this model, we encounter and appreciate the inherent coordination challenges that can arise in complex dynamic systems involving agents with intention and specified needs and criteria of satisfaction. Can patrons of a bar somehow self organize to optimize overall satisfaction?
## HOW IT WORKS
El Farol is a fun place to be, and patrons keep returning. But it can get crowded there. If it is crowded, patrons may not come back as often as they had previously, but if it happens not to be crowded, the patrons will come again sooner.
Patrons of El Farol each have initial inclinations to visit the bar or not. These personal inclinations are expressed in the frequencies of each patron's visits (the variable ATTENDANCE-FREQUENCY. For example, a value of 9 means they go to the bar every 9 days). ATTENDANCE-FREQUENCY is the variable c in the Bell and Sethares paper.
When the model starts running, patrons have different times until their next visit (stored in the variable PHASE. For example, a value of 5 means the patron will go to the bar in 5 days time). PHASE is the variable p in the Bell and Sethares paper. For each patron, the initial values of ATTENDANCE-FREQUENCY and PHASE are chosen randomly, within a designated range determined by the other settings of the model. Each patron's PHASE value decreases as the model runs until it drops below 1, at which time the patron goes to the bar. While in the bar, the patron determines how crowded the bar is and changes the value of ATTENDANCE-FREQUENCY accordingly. If attendance at the bar exceeds the EQUILIBRIUM value, i.e. bar is overcrowded, the patron increases ATTENDANCE-FREQUENCY by the FREQUENCY-UPDATE value. That means that in the future, this patron will wait longer before returning to this bar. If attendance is below the critical value (EQUILIBRIUM - DEAD-ZONE), i.e. bar is not crowded, the patron decreases ATTENDANCE-FREQUENCY by the FREQUENCY-UPDATE value. ATTENDANCE-FREQUENCY remains unchanged if attendance falls within the DEAD-ZONE range. The PHASE is then reset to the new value of ATTENDANCE-FREQUENCY.
## HOW TO USE IT
After choosing the variables, click the SETUP button to setup the model. All patrons start on the left side of the world. This means that none of them are attending the bar at this moment. If they choose to attend, they will move to the right side of the world. Patrons are colored sky by default. This means that they are 'casual' patrons (less than every other day). If they attend more than every other day, they will turn red to show that they are now 'regular' patrons.
You can choose between GO ONCE and GO to run the model. Also, for initial runs, you may want to slow down the model, using the speed slider above the View, so as to see the patrons attending and leaving the bar.
## THINGS TO NOTICE
Try different settings and examine both plots. Note that the ATTENDANCE HISTORY plot tends to converge on some value. Note how the ATTENDANCE TYPE plot occasionally spikes up or down. This means that there are a lot of casual patrons who are attending the bar often, and once in a while, they all happen to attend on the same day. With PERFECT-INFORMATION? set to Off, the numbers of casuals and regulars tend to converge on some stable values. You will also notice that the average attendance seems to converge toward the (EQUILIBRIUM - DEAD-ZONE) number.
When PERFECT-INFORMATION? is turned On, everyone has access to the same information about attendance, and they all respond uniformly by updating their ATTENDANCE-FREQUENCY values. So the group as a whole usually either all go or they do not go at all. Thus, an increase in information seems to prevent some wiggle room that would make more patrons satisfied.
## THINGS TO TRY
How does changing the value on the FREQUENCY-UPDATE slider affect the behavior of the system? Try to guess, then run the model under different values for that slider and examine the results.
Play with the relation between values in the POPULATION and EQUILIBRIUM sliders. Try to imagine how these settings would impact your own behavior, and see if the model matches your expectations.
## EXTENDING THE MODEL
Currently, all patrons have the same tolerance to crowds. Assign random EQUILIBRIUM values to the attending turtles and evaluate how this modification affects the group behavior.
Invent and implement advanced patron strategies for optimizing their experience at the bar. One idea is to have patrons remember historical data such as "it is always crowded every 7th day" or "every time it is crowded 4 days in a row, the next day is always not crowded." What do you expect such an extension might do? Can we, in principle, guarantee more satisfied patrons by making them more savvy? Should we give this power of prediction to all patrons, or should we control who has these strategies (just as we controlled who has perfect information)? Is it fair to favor some patrons over others?
Improve the visual features. Perhaps the bar could be made to look more like an actual bar.
A final idea would be to create a HubNet version of the El Farol simulation.
## NETLOGO FEATURES
Look at the code for procedure attendees-skip-across-street.
The code asks each patron that has a true value for the 'attending?' (true/false) variable to set their x coordinate. Yet, this procedure is called both when the patron crosses the street to the right so as to enter the bar and again when the patron exits the bar and crosses back to the left. How can it be that the same code both sends a patron to the right and to the left?
The answer lies in the meaning of xcor and how it relates to the minus sign (`-`) just before it. xcor reports a value representing the right/left position of a turtle. To the right of central vertical line (the y-axis, where the street is in this model), the xcor values are positive, and to the left of the axis the values are negative. When a patron is in the left section of the world, subtracting the xcor flips the xcor to a positive value. For instance, if the patron is at (-5, 3), the patron will be sent to (+5, 3). When this patron has completed attending, this same code sends the patron back from (+5, 3) to (-5, 3).
## RELATED MODELS
The Social Science models Party and Segregation each deal with situations in which individuals have specified preferences and act upon these preferences.
## CREDITS AND REFERENCES
Original implementation: Eric Cheng, for the Center for Connected Learning and Computer-Based Modeling.
This model is based on a paper by Ann Bell and William Sethares, "The El Farol Problem and the Internet: Congestion and Coordination Failure".
## HOW TO CITE
If you mention this model or the NetLogo software in a publication, we ask that you include the citations below.
For the model itself:
* Wilensky, U. (2003). NetLogo El Farol Network Congestion model. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
Please cite the NetLogo software as:
* Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
## COPYRIGHT AND LICENSE
Copyright 2003 Uri Wilensky.
![CC BY-NC-SA 3.0](http://ccl.northwestern.edu/images/creativecommons/byncsa.png)
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at firstname.lastname@example.org.
This model was created as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227.
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